Jump Point (magazine)

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Forlink.svg  For the lore background and gameplay mechanics on Jump points, see Jump Point.
Jump Point Issue 06-01 Cover image (Post-2018)

Jump Point is a monthly digital magazine available to the community subscribers on the RSI website. It is published by Editor Ben Lesnick (since June 2018, former editor was freelancer David Ladyman (Incan Monkey God Studios) and provides additional information to Star Citizen's and Squadron 42's development through Behind-The-Scenes articles, interviews and Work-In-Progress art pieces mixed with in-lore articles and continuing short stories. Although the content is initially restricted to subscribers, CIG releases parts of older issues on the RSI website or as printed hardcover versions buyable through the online store.[1]

Content

Pre-2018

Jump Point Issue 04-05 Cover image (Pre-2018)

The magazine usually consists of around 50-60 pages with up to 5 chapters. Nearly half of the pages are dedicated to a Work-In-Progress art showcase that focuses on the design process of a specific ship or location from concept to the (almost) final model. The other half contains a deeper look into certain parts of development via interviews and two in-lore articles giving background information on corporations, star systems or locations (later released e.g. as Galactic Guide Spectrum Dispatch). Each issue finishes with a multi-part short story contributed by an external or internal writer.[2]

Post-2018

In 2018, five years after the initial release of the magazine, it went through a major redesign led by Will Turner (Marketing Art Director). It was first featured in the first issue in 2018. The content emphasizes more on the game and its development rather than lore fiction from before. The previous "Work in Progress" section changed to narration from Ben Lesnick (Ship Pipeline Manager) instead of raw developer conversations. The new redesign also changed some section names and includes several new sections, including the “Galactapedia".[3]

Beginning with issue 06.06, David Ladyman retired as editor with Ben Lesnick as his replacement.[4]

Printed Hardcover Jump Point Volumes

CIG sold to date (October 2018) three limited hard-cover book versions (Jump Point Volume 1, Volume 2 and Volume 3) containing issues released in the first, second and third year of the subscriber program.[5]

No definitive statement was given by CIG whether a reprint of sold-out volumes is planned for the near future.

List of released Jump Point Issues

2013: Year One

Volume Issue Article Category Subcategory Title of Issue
I 01 01.01 Letter introducing Jump Point by Sandi Gardiner From the Cockpit Mayan End Of The World Edition
I 01 01.01 300i Work in Progress Work in Progress Ships Mayan End Of The World Edition
I 01 01.01 “24-Hour Livestream Campaign” by Ben Lesnick Behind the Scenes Events Mayan End Of The World Edition
I 01 01.01 “Whisperer in the Dark” by David Haddock Lore - Spectrum Dispatch Short story Mayan End Of The World Edition
I 01 01.01 Hornet Blueprints Work in Progress Ships Mayan End Of The World Edition
I 02 01.02 From the Editor From the Cockpit Last Flight Of The Seraphim
I 02 01.02 Bengal Work in Progress Ships Last Flight Of The Seraphim
I 02 01.02 An Interview with Erin Roberts Behind the Scenes Interview Last Flight Of The Seraphim
I 02 01.02 Kellog System Lore - Spectrum Dispatch Star Systems Last Flight Of The Seraphim
I 02 01.02 Last Flight of the Seraphim (Part 1)” by David Haddock Lore Short story Last Flight Of The Seraphim
I 03 01.03 UEE Naval Pilot Work in Progress Characters Flying Into A Hornet's Nest
I 03 01.03 An Interview with Jason Spangler Behind the Scenes Interview Flying Into A Hornet's Nest
I 03 01.03 “Last Flight of the Seraphim (Part 2)” by David Haddock Lore Short story Flying Into A Hornet's Nest
I 03 01.03 Anvil Aerospace Lore - Spectrum Dispatch Corporations Flying Into A Hornet's Nest
I 03 01.03 Hornet Work in Progress Ships Flying Into A Hornet's Nest
I 03 01.03 Cathcart System Lore - Spectrum Dispatch Star Systems Flying Into A Hornet's Nest
I 04 01.04 Vanduul Warrior Work in Progress Characters The Vanduul Horde
I 04 01.04 An Interview with Chris Olivia Behind the Scenes Interview The Vanduul Horde
I 04 01.04 Vanduul Empire Lore Vanduul The Vanduul Horde
I 04 01.04 “Last Flight of the Seraphim (Part 3)” by David Haddock Lore Short story The Vanduul Horde
I 04 01.04 Vanduul Scythe Work in Progress Ships The Vanduul Horde
I 04 01.04 Orion System Lore - Spectrum Dispatch Star Systems The Vanduul Horde
I 05 01.05 An Interview with Dave Haddock Behind the Scenes Interview Aurora First Light
I 05 01.05 The Void Rats (Part 1)” by Doug Niles Lore Short story Aurora First Light
I 05 01.05 Roberts Space Industries Lore - Spectrum Dispatch Corporations Aurora First Light
I 05 01.05 Aurora Work in Progress Ships Aurora First Light
I 05 01.05 Earth System Lore - Spectrum Dispatch Star Systems Aurora First Light
I 06 01.06 An Interview with Rob Irving Behind the Scenes Interview Charting The Constellation
I 06 01.06 “The Void Rats (Part2)” by Doug Niles Lore Short story Charting The Constellation
I 06 01.06 Hurston Dynamics Lore - Spectrum Dispatch Corporations Charting The Constellation
I 06 01.06 Constellation Work in Progress Ships Charting The Constellation
I 06 01.06 Stanton System Lore - Spectrum Dispatch Star Systems Charting The Constellation
I 07 01.07 An Interview with Zane Bien & John Erskine Behind the Scenes Interview The Next Generation Is Now
I 07 01.07 “The Void Rats (Part 3)” by Doug Niles Lore Short story The Next Generation Is Now
I 07 01.07 Origin Jumpworks Lore - Spectrum Dispatch Corporations The Next Generation Is Now
I 07 01.07 300 Series Work in Progress Ships The Next Generation Is Now
I 07 01.07 Terra System Lore - Spectrum Dispatch Star Systems The Next Generation Is Now
I 08 01.08 UEE Marine Work in Progress Characters A Few Good Men
I 08 01.08 An Interview with Pete Mackay & Rob Irving (The Economy) Behind the Scenes Interview A Few Good Men
I 08 01.08 The Cup (Part 1)” by Robert Waters Lore Short story A Few Good Men
I 08 01.08 UEE Marines Lore - Spectrum Dispatch Corporations A Few Good Men
I 08 01.08 Kilian System Lore - Spectrum Dispatch Star Systems A Few Good Men
I 08 01.08 Behring P4SC Assault Rifle Work in Progress Weapons A Few Good Men
I 09 01.09 Hangars (Discount, Business, and Deluxe) and Buggy Work in Progress Locations Hanging Out
I 09 01.09 Hangar Corporations Lore - Spectrum Dispatch Corporations Hanging Out
I 09 01.09 Gamescom Final Push! Behind the Scenes Events Hanging Out
I 09 01.09 “The Cup (Part 2)” by Robert Waters Lore Short story Hanging Out
I 09 01.09 Ellis System Lore - Spectrum Dispatch Star Systems Hanging Out
I 10 01.10 Privateer Player Character Work in Progress Characters Lawyers, Guns And Money
I 10 01.10 “Convention Report” by Ben Lesnick Behind the Scenes Events Lawyers, Guns And Money
I 10 01.10 “The Cup (Part 3)” by Robert Waters Lore Short story Lawyers, Guns And Money
I 10 01.10 Klaus & Werner Lore - Spectrum Dispatch Corporations Lawyers, Guns And Money
I 10 01.10 Hornet Revamp Work in Progress Ships Lawyers, Guns And Money
I 10 01.10 Goss System Lore - Spectrum Dispatch Star Systems Lawyers, Guns And Money
I 10 01.10 “Designing the CF-007” by Pete Mackay, Ted Beargeon, Patrick Thomas, and Daniel Craig Behind the Scenes Weapons Lawyers, Guns And Money
I 11 01.11 “Modular Environment Summit” by its participants Behind the Scenes Events Born Free
I 11 01.11 “The Void Rats (Part 4)” by Doug Niles Lore Short story Born Free
I 11 01.11 MISC Lore - Spectrum Dispatch Corporations Born Free
I 11 01.11 Freelancer Work in Progress Ships Born Free
I 11 01.11 Centauri System Lore - Spectrum Dispatch Star Systems Born Free
I 12 01.12 An Interview with Rob Irving (Piratey Stuff) Behind the Scenes Interview Drawing The Cutlass
I 12 01.12 “The Void Rats (Part 5)” by Doug Niles Lore Short story Drawing The Cutlass
I 12 01.12 Drake Interplanetary Lore - Spectrum Dispatch Corporations Drawing The Cutlass
I 12 01.12 Cutlass Work in Progress Ships Drawing The Cutlass
I 12 01.12 Magnus System Lore - Spectrum Dispatch Star Systems Drawing The Cutlass
I 13 01.13 An Interview with Turbulent (Organizations Organization) Behind the Scenes Interview Avengers Assemble
I 13 01.13 “The Void Rats (Part 6)” by Doug Niles Lore Short story Avengers Assemble
I 13 01.13 Aegis Dynamics Lore - Spectrum Dispatch Corporations Avengers Assemble
I 13 01.13 Avenger Work in Progress Ships Avengers Assemble
I 13 01.13 Davien System Lore - Spectrum Dispatch Star Systems Avengers Assemble

2014: Year Two

Volume Issue Article Category Subcategory Title
II 14 02.01 An Interview with Phil Meller & Nick Elms (Foundry 42) Behind the Scenes Interview The Cutting Edge
II 14 02.01 Hunter & Swan (Part 1)” by Robert E. Waters Lore Short story
II 14 02.01 Flashfire Lore - Spectrum Dispatch Corporations
II 14 02.01 Scythe UpRez Work in Progress Ships
II 14 02.01 Tiber System Lore - Spectrum Dispatch Star Systems
II 15 02.02 An Interview with Sandi Gardiner (The Next Great Starship) Behind the Scenes Interview Corvette Winter
II 15 02.02 “Hunter & Swan (Part 2)” by Robert E Waters Lore Short story
II 15 02.02 Behring Applied Technology Lore - Spectrum Dispatch Corporations
II 15 02.02 Idris Initial Design Work in Progress Ships
II 15 02.02 Odin System Lore - Spectrum Dispatch Star Systems
II 16 02.03 An Interview with Bryan Brewer (Animation Summit) Behind the Scenes Interview Birth Of A Frigate
II 16 02.03 An Interview with Harry Jarvis (Mocap Shoot) Behind the Scenes Interview
II 16 02.03 “Hunter & Swan (Part 3)” by Robert E Waters Lore Short story
II 16 02.03 Original Systems Lore - Spectrum Dispatch Corporations
II 16 02.03 Idris Revision Work in Progress Ships
II 16 02.03 Pyro System Lore - Spectrum Dispatch Star Systems
II 17 02.04 “Making Cargo Fit” design document by Calix Reneau Behind the Scenes Assets Heads Up
II 17 02.04 “Hunter & Swan (Part 4)” by Robert E Waters Lore Short story
II 17 02.04 Stor-All Lore - Spectrum Dispatch Corporations
II 17 02.04 HUD Work in Progress Ships
II 17 02.04 Corel System Lore - Spectrum Dispatch Star Systems
II 18 02.05 Lost and Found (Part 1)” by Charles Duncan Lore Short story Racing To Get Done
II 18 02.05 GNP Lore - Spectrum Dispatch Corporations
II 18 02.05 M50 Work in Progress Ships
II 18 02.05 Taranis System Lore - Spectrum Dispatch Star Systems
II 18 02.05 Capital Ship Systems Behind the Scenes Gameplay Mechanics
II 19 02.06 Freelancer Commercial Behind the Scenes Cinematics The Next Great Jump Point
II 19 02.06 Lost & Found Part 2 Lore Short story
II 19 02.06 WillsOp Systems Lore - Spectrum Dispatch Corporations
II 19 02.06 Redeemer Work in Progress Ships
II 19 02.06 Freelancer variants Work in Progress Ships
II 19 02.06 Rihlah System Lore - Spectrum Dispatch Star Systems
II 20 02.07 Asteroid Hangar Behind the Scenes Locations Horsepower!
II 20 02.07 “Lost and Found (Part 3)” by Charles Duncan Lore Short story
II 20 02.07 Consolidated Outland Lore - Spectrum Dispatch Corporations
II 20 02.07 Mustang Work in Progress Ships
II 20 02.07 Bremen System Lore - Spectrum Dispatch Star Systems
II 21 02.08 Murray Cup Development Behind the Scenes Game Design The Stars Align
II 21 02.08 The Murray Cup Lore - Spectrum Dispatch Lore Event
II 21 02.08 “Lost and Found (Part 4)” by Charles Duncan Lore Short story
II 21 02.08 Constellation Variants Work in Progress Ships
II 21 02.08 Baker System Lore - Spectrum Dispatch Star Systems
II 22 02.09 Gamescom Multi-Crew Demo Behind the Scenes Events The Empire's Sword
II 22 02.09 The 36th Fighter Squadron Lore - Spectrum Dispatch UEE Navy
II 22 02.09 The Knowledge of Good and Evil (Part 1) Lore Short story
II 22 02.09 Gladius Work in Progress Ships
II 22 02.09 Nul System Lore - Spectrum Dispatch Star Systems
II 23 02.10 Persistent Universe & CitizenCon Demo by the ATX Persistent Universe team Behind the Scenes Events One Small Step
II 23 02.10 “The Knowledge of Good and Evil (Part 2)” Lore Short story
II 23 02.10 Sakura Sun Lore - Spectrum Dispatch Corporations
II 23 02.10 Cutlass Variants Work in Progress Ships
II 23 02.10 Hades System Lore - Spectrum Dispatch Star Systems
II 24 02.11 Gold Horizon Lore - Spectrum Dispatch Corporations First Platform Station
II 24 02.11 FPS Demo and Development Behind the Scenes Events
II 24 02.11 “The Knowledge of Good and Evil (Part 3)” Lore Short story
II 24 02.11 Orbital Platform / Station Work in Progress Ships
II 24 02.11 Nyx System Lore - Spectrum Dispatch Star Systems
II 25 02.12 Commercials & Cinematics Behind the Scenes Cinematics We Salute You
II 25 02.12 Squadron 214, Bravo Flight Lore - Spectrum Dispatch UEE Navy
II 25 02.12 “The Knowledge of Good and Evil (Part 4)” Lore Short story
II 25 02.12 Gladiator Work in Progress Ships
II 25 02.12 Virgil System Lore - Spectrum Dispatch Star Systems

2015: Year Three

Volume Issue Article Category Subcategory Title
III 26 03.01 Accelerated Mass Design Lore Corporations Riding Herd
III 26 03.01 Phantom Bounty (Part 1)” by Autumn Kalquist Lore Short story
III 26 03.01 Bug-Hunting Behind the Scenes Interview
III 26 03.01 Mustang Variants Work in Progress Ships
III 26 03.01 Helios System Lore Star Systems
III 27 03.02 ArcCorp Lore Corporations The ArcCorp™ Issue
III 27 03.02 ArcCorp and the Persistent Universe Behind the Scenes Interview
III 27 03.02 ArcCorp Work in Progress Locations
III 27 03.02 Phantom Bounty (Part 2)” by Autumn Kalquist Lore Short story
III 27 03.02 Vega System Lore Star Systems
III 28 03.03 User Interface Design Behind the Scenes Game Design Retaliation At Last
III 28 03.03 78th Squadron Lore UEE Navy
III 28 03.03 Phantom Bounty (Part 3)” by Autumn Kalquist Lore Short story
III 28 03.03 Retaliator Work in Progress Ships
III 28 03.03 Tyrol System Lore Star Systems
III 29 03.04 This is IT Behind the Scenes Interview Leading The Way
III 29 03.04 Fuel Pump, Cry-Astro & CTR Lore Corporations
III 29 03.04 Phantom Bounty (Part 4)” by Autumn Kalquist Lore Short story
III 29 03.04 Vanguard Concept / Station Work in Progress Ships
III 29 03.04 Osiris System Lore Star Systems
III 30 03.05 Covalex Shipping Lore Corporations The Hull Truth
III 30 03.05 Economy Boardgame Behind the Scenes Game Design
III 30 03.05 Brothers In Arms (Part 1)” by Andy Rogers Lore Short story
III 30 03.05 Hull Series Work in Progress Ships
III 30 03.05 Oso System Lore Star Systems
III 31 03.06 Website revamp Behind the Scenes Interview Stand By Me
III 31 03.06 Brothers In Arms (Part 2)” by Andy Rogers Lore Short story
III 31 03.06 Cubby Blast Lore Corporations
III 31 03.06 Reliant Work in Progress Ships
III 31 03.06 Tal System Lore Star Systems
III 32 03.07 Spotlight: Anderson Bordim, UX Designer and

Information Architect, and Michel Labelle, Creative / Art Director, Turbulent

Behind the Scenes Spotlight Creating Magic
III 32 03.07 Spotlight: Ken Fairclough, Associate Concept Artist, CIG Austin Behind the Scenes Spotlight
III 32 03.07 Spotlight: Tom Johnson, Senior Project Manager, Foundry 42 Behind the Scenes Spotlight
III 32 03.07 Spotlight: Christine Marsh, Lead User Interface Designer, Behaviour Behind the Scenes Spotlight
III 32 03.07 Kruger Intergalaktische Lore Corporations
III 32 03.07 Ship & Internal Component Classifications Behind the Scenes Game Design
III 32 03.07 Arena Commander Alpha 1.1.5 Preview Behind the Scenes Gameplay Mechanics
III 32 03.07 Brothers In Arms (Part 3)” by Andy Rogers Lore Short story
III 32 03.07 P-52 Merlin Work in Progress Ships
III 32 03.07 Castra System Lore Star Systems
III 33 03.08 FPS Armor Work in Progress Assets The Producers
III 33 03.08 The Producers Behind the Scenes Interview
III 33 03.08 Kastak Arms Lore Corporations
III 33 03.08 Brothers In Arms (Part 4)” by Andy Rogers Lore Short story
III 33 03.08 Ferron System Lore Star Systems
III 34 03.09 FPS Weapons and Gadgets Work in Progress Weapons Opening Doors
III 34 03.09 Persistence Commences Behind the Scenes Interview
III 34 03.09 InterDimension Software Lore Corporations
III 34 03.09 One Last Job (Part 1)” by Amanda McCarter Lore Short story
III 34 03.09 Croshaw System Lore Star Systems
III 35 03.10 Frankfurt Office Behind the Scenes Interview Ein Praechtiges Unterfangen
III 35 03.10 Spotlight: The Senate Behind the Scenes Locations
III 35 03.10 Spotlight: Admiral Bishop's face Behind the Scenes Characters
III 35 03.10 BiotiCorp Lore Corporations
III 35 03.10 One Last Job (Part 2)” by Amanda McCarter Lore Short story
III 35 03.10 Endeavor Work in Progress Ships
III 35 03.10 Rhetor System Lore Star Systems
III 36 03.11 Million Mile High Club Work in Progress Locations Meeting Places
III 36 03.11 PU Developments (UI, Ship Components, Shopping) Behind the Scenes Spotlight
III 36 03.11 Apocalypse Arms Lore Corporations
III 36 03.11 One Last Job (Part 3)” by Amanda McCarter Lore Short story
III 36 03.11 Nexus System Lore Star Systems
III 37 03.12 Starmap Behind the Scenes Interview Refining The Verse
III 37 03.12 The Ark Lore Corporations
III 37 03.12 One Last Job (Part 4)” by Amanda McCarter Lore Short story
III 37 03.12 Crucible Work in Progress Ships
III 37 03.12 Tayac System Lore Star Systems

2016: Year Four

Volume Issue Article Category Subcategory Title
IV 38 04.01 Behind the Scenes: Multicrew and physics grids Behind the Scenes Interview Teamwork
IV 38 04.01 Terra Mills Lore Corporations
IV 38 04.01 Second Run: A Sorri Lyrax Story Part 1 Lore Short story
IV 38 04.01 Constellation and Freelance Upgrade Behind the Scenes Ships
IV 38 04.01 Horus Lore Star Systems
IV 39 04.02 Modular Space Stations Behind the Scenes Interview Fly Galactically, Design Modularly
IV 39 04.02 AopoA Lore Corporations
IV 39 04.02 Second Run: A Sorri Lyrax Story Part 2 Lore Short story
IV 39 04.02 Khartu-al Xi’an Scout Work in Progress Ships
IV 39 04.02 Kayfa Lore Star Systems
IV 40 04.03 Customer service and game support Behind the Scenes Interview On The Leading Edge
IV 40 04.03 999th Test Squadron Lore UEE Navy
IV 40 04.03 Second Run: A Sorri Lyrax Story Part 3 Lore Short story
IV 40 04.03 Sabre Work in Progress Ships
IV 40 04.03 Chronos Lore Star Systems
IV 41 04.04 Performance capture team Behind the Scenes Interview Reaching The Stars
IV 41 04.04 Tarsus Lore Corporations
IV 41 04.04 Second Run: A Sorri Lyrax Story Part 4 Lore Short story
IV 41 04.04 Starfarer Work in Progress Ships
IV 41 04.04 Nemo Lore Star Systems
IV 42 04.05 DevOps Behind the Scenes Interview Crucial Operations
IV 42 04.05 Shubin Interstellar Lore Corporations
IV 42 04.05 Instrument of Surrender (Part 1) Lore Short story
IV 42 04.05 Prospector Work in Progress Ships
IV 42 04.05 Banshee Lore Star Systems
IV 43 04.06 Persistence effects Behind the Scenes Interview Persistent Progress
IV 43 04.06 Casaba Outlet Lore Corporations
IV 43 04.06 Instrument of Surrender (Part 2) Lore Short story
IV 43 04.06 Buccaneer Work in Progress Ships
IV 43 04.06 Oberon Lore Star Systems
IV 44 04.07 Community managers Behind the Scenes Interview Bugging Out
IV 44 04.07 Squadron 88 Lore UEE Navy
IV 44 04.07 Instrument of Surrender (Part 3) Lore Short story
IV 44 04.07 Dragonfly Work in Progress Ships
IV 44 04.07 Caliban Lore Star Systems
IV 45 04.08 Grim Hex Work in Progress Locations Grim Realities
IV 45 04.08 Character building Behind the Scenes Interview
IV 45 04.08 Grim Hex Lore Locations
IV 45 04.08 Argo Astronautics Lore Corporations
IV 45 04.08 Instrument of Surrender (Part 4) Lore Short story
IV 46 04.09 Terrapin Work in Progress Ships
IV 46 04.09 Imperial Cartography Center Lore Corporations
IV 46 04.09 Streamers at Gamescom Behind the Scenes Interview
IV 46 04.09 Gurzil Lore Star Systems
IV 46 04.09 Lost Squad (Act 1) Lore Short story
IV 47 04.10 Polaris Ships Work In Progress
IV 47 04.10 Bremen Defence Force Lore Corporations
IV 47 04.10 CitizenCon volunteers Behind the Scenes
IV 47 04.10 Leir Lore Star Systems
IV 47 04.10 Lost Squad (Act 2) Lore Short Story
IV 48 04.11 Homestead demo video Work In Progress
IV 48 04.11 Intergalactic Aerospace Expo Lore Corporations
IV 48 04.11 Internal and external QA Behind the Scenes
IV 48 04.11 Kiel Lore Star Systems
IV 48 04.11 Lost Squad (Act 3) Lore Short Story
IV 49 04.12 Prowler Ships Work In Progress
IV 49 04.12 Esperia Lore Corporations
IV 49 04.12 Conceiving Tevarin Behind the Scenes
IV 49 04.12 Kabal Lore Star Systems
IV 49 04.12 Lost Squad (Act 4) Lore Short Story

2017: Year Five

Volume Issue Article Category Subcategory Title
V 50 05.01 Razor Ships Work In Progress
V 50 05.01 koa e Ko’ia race Lore Corporations
V 50 05.01 Jump Point 50th issue Behind the Scenes
V 50 05.01 Hadur Lore Star Systems
V 50 05.01 Drifters (Episode 1) Lore Short Story
V 51 05.02 Star Marine arenas Work In Progress
V 51 05.02 Star Marine community board Lore Corporations
V 51 05.02 Balancing ships Behind the Scenes
V 51 05.02 Kallis Lore Star Systems
V 51 05.02 Drifters (Episode 2) Lore Short Story
V 52 05.03 A4A Hurricane Ships Work In Progress
V 52 05.03 Casse Aerospace Lore Corporations
V 52 05.03 Artificial intelligence Behind the Scenes
V 52 05.03 Charon Lore Star Systems
V 52 05.03 Drifters (Episode 3) Lore Short Story
V 53 05.04 Defender Ships Work In Progress
V 53 05.04 Basilisk Lore Corporations
V 53 05.04 Sound design Behind the Scenes
V 53 05.04 Hadrian Lore Star Systems
V 53 05.04 Drifters (Episode 4) Lore Short Story
V 54 05.05 Eclipse Ships Work In Progress
V 54 05.05 Ascension Astro Lore Corporations
V 54 05.05 Spectrum Behind the Scenes
V 54 05.05 Gliese Lore Star Systems
V 54 05.05 Sid & Cyrus (Part 1) Lore Short Story
V 55 05.06 Ship thruster placement guide Ships Work In Progress
V 55 05.06 Rayari Lore Corporations
V 55 05.06 Environments Behind the Scenes
V 55 05.06 Garron Lore Star Systems
V 55 05.06 Sid & Cyrus (Part 2) Lore Short Story
V 56 05.07 Nox Ships Work In Progress
V 56 05.07 Trade & Development Division Lore Corporations
V 56 05.07 The Nox Caper Behind the Scenes
V 56 05.07 Pallas Lore Star Systems
V 56 05.07 Sid & Cyrus (Part 3) Lore Short Story
V 57 05.08 Tumbril Cyclone Buggy Ships Work In Progress
V 57 05.08 Tumbril Cyclone Lore Corporations
V 57 05.08 Audio. Part 2: Dialogue Behind the Scenes
V 57 05.08 Crusader's Moons Lore Star Systems
V 57 05.08 A gift for Baba (Part 1) Lore Short Story
V 58 05.09 3.0 Ship Updates: Aurora,

Constellation Aquila, Cutlass, Prospector

Ships Work In Progress
V 58 05.09 RSI Roberts Space Industries Lore Corporations
V 58 05.09 Gamescom Demo Behind the Scenes
V 58 05.09 Tohil Lore Star Systems
V 58 05.09 A gift for Baba (Part 2) Lore Short Story
V 59 05.10 600i Ships Work In Progress
V 59 05.10 Yorm Lore Corporations
V 59 05.10 The State of Stats Behind the Scenes
V 59 05.10 Branaugh Lore Star Systems
V 59 05.10 "A Gift for Baba (Part 3)" by Will Weissbaum Lore Short Story
V 60 05.11 Pioneer Ships Work In Progress
V 60 05.11 Whitley’s Guide Lore Corporations
V 60 05.11 Character Art Behind the Scenes
V 60 05.11 Min Lore Star Systems
V 60 05.11 "The Payout" by David Haddock Lore Short Story
V 61 05.12 Idris (Part 3) Ships Work In Progress
V 61 05.12 Chemline Solutions Lore Corporations
V 61 05.12 3.0 Free for All Behind the Scenes
V 61 05.12 Idris Lore Star Systems
V 61 05.12 "The Shakedown" by Will Weissbaum Lore Short Story

2018: Year Six

Volume Issue Article Category Subcategory Title
VI 62 06.01 Vehicles - The Tumbril Nova Ships Work In Progress
VI 62 06.01 Ecology - Xiphopod Lore Galactapedia
VI 62 06.01 Squadron 42 Cinematics Team Behind the Screens
VI 62 06.01 Squadron 42 Design Team Behind the Screens
VI 63 06.02 Levski Stations Work In Progress
VI 63 06.02 The Anvil Terrapin-Class Pathfinder Lore Whitley's Guide
VI 63 06.02 Environment Art Team, DE Behind the Screens
VI 63 06.02 Where In The 'Verse Where In The 'Verse
VI 63 06.02 One Question One Question
VI 64 06.03 Aegis Vulcan Ships Work In Progress
VI 64 06.03 Emperor Bloom Lore Galactapedia
VI 64 06.03 Music Team, UK Behind the Screens
VI 64 06.03 Where In The 'Verse Where In The 'Verse
VI 64 06.03 What was the first game

& system you played? (Part 1)

One Question
VI 65 06.04 Origin 100 Series Ships Work In Progress
VI 65 06.04 300i Lore Whitley's Guide
VI 65 06.04 Composers Behind the Screens
VI 65 06.04 Where In The 'Verse Where In The 'Verse
VI 65 06.04 What was the first game

& system you played? (Part 2)

One Question
VI 66 06.05 Crusader Hercules Starlifter Ships Work In Progress
VI 66 06.05 Radegast Whiskey Lore Galactapedia
VI 66 06.05 Optimization Behind the Screens
VI 66 06.05 Where In The 'Verse Where In The 'Verse
VI 66 06.05 What was the last book you read? One Question
VI 67 06.06 Aegis Reclaimer Ships Work In Progress
VI 67 06.06 MISC Prospector Lore Whitley's Guide
VI 67 06.06 Mining Mechanic Behind the Screens
VI 67 06.06 - Where In The 'Verse
VI 67 06.06 What's your favourite science fiction spacecraft? One Question
VI 68 06.07 Drake Vulture Ships Work In Progress
VI 68 06.07 Vasil Fragment Stone Lore Galactapedia
VI 68 06.07 Combat AI Behind the Screens
VI 68 06.07 - Where In The 'Verse
VI 68 06.07 What is your first Star Citizen memory? One Question
VI 69 06.08 RSI Apollo Ships Work In Progress
VI 69 06.08 Tumbril Cyclone Lore Whitley's Guide
VI 69 06.08 Racing Developer Interview
VI 69 06.08 - Where In The 'Verse
VI 69 06.08 What's your favourite science fiction alien race? One Question
VI 70 06.09 - Ships Work In Progress
VI 70 06.09 - Lore Galactapedia
VI 70 06.09 - Behind the Screens
VI 70 06.09 - Where In The 'Verse
VI 70 06.09 - One Question
VI 71 06.10 - Ships Work In Progress
VI 71 06.10 - Lore Whitley's Guide
VI 71 06.10 - Behind the Screens
VI 71 06.10 - Where In The 'Verse
VI 71 06.10 - One Question
VI 72 06.11 - Ships Work In Progress
VI 72 06.11 - Lore Galactapedia
VI 72 06.11 - Behind the Screens
VI 72 06.11 - Where In The 'Verse
VI 72 06.11 - One Question
VI 73 06.12 - Ships Work In Progress
VI 73 06.12 - Lore Whitley's Guide
VI 73 06.12 - Behind the Screens
VI 73 06.12 - Where In The 'Verse
VI 73 06.12 - One Question

References

  1. 1.0 1.1 RSInotext.svg Jump Point Rerun
  2. RSInotext.svg Jump Point content example
  3. David Ladyman and Ben Lesnick, From the Cockpit, Jump Point, vol. 6, no. 1, pp. 2, 2018-02-20.
  4. David Ladyman, From the Cockpit, Jump Point, vol. 6, no. 6, pp. 2, 2018-05-29
  5. RSInotext.svg Jump Point Vol. 1 sale