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(Redirected from Star Citizen Patch V0.8.4)
Released
2014-07-02 - 10 years ago
New Features/Fixes
Fixes
- Players able to connect to Broken Moon
- Performance improvements when targeting enemies in single player
- Chainguns firing sounds and animations no longer cut out
- Matchmaking and server stability improved:
- Reduced rotational and positional errors of players in multiplayer
- Resolved issue with players returning to hangar in the middle of matches
- Bandwidth optimization improvements – a case where less is more
- Session token authorization added
- Improved sync between instance manager and matchmaker
- Improved matchmaking queue functionality
- Here are some of the crash fixes:
- Attempting to zone into a multiplayer match is fixed
- Choosing "Return to Hangar" is crushed
- During multiplayer matches – stability FTW
- No longer crashes when round ends
- After running out of map border – you die, but you don't crash [Well your ship crashes, and explodes, but the game doesn't crash or explode – Ed.]
- You can now alt-tab on the loading screen, without crashing
- Sounds no longer stutter on missile lock sounds
- Freelancer model no longer flickering
- Missing textures on the calendar are found
- Animation issues:
- Reintroduced y-bobbing on character movement
- Cleaned up freelancer bed animation
- Source file corruption issues are improved
- Metafile launcher errors are improved
Balancing
- Balanced ballistic weapons ammo – no longer unlimited
Additional Features
- Shield indicators added to ship model on HUD
- Added Control Mapping for the G940 HOTAS
- Improved weapon fire sounds that have more guts and punch
- The whoosh of other ships flying close by you
- The whizz of other players' ordnance as they fire at you
- New explosions
- Improved sound mix
Known Issues
- 300i right landing gear offset from ship
- Firing range no longer aims after entering a second time
- Higher latency connections can experience the following issues (after initial spawn or respawn):
- IFCS issues causing the ship to fly erratically or very slowly
- Character standing in the cockpit or offset from the seat and controls – restart client to reset
- Character experiencing an extreme head shake – restart client to reset
- Matchmaking can show stuck in queue and may require another attempt
- Can get kicked back to hangar on connection attempt
- Sometimes the helmet turns invisible when you pick it up
- We're continuing our work with AMD, NVidia & Crytek to try and resolve the Crossfire/SLI issues and improve multiple GPU performance