Comm-Link:Writer's Guide - Part One/fr



Partie Un
Bonjour, et bienvenue dans le premier épisode du Writer's Guide de Star Citizen. Il s'agit du début d'un document en pleine expansion pour aider les écrivains en herbe à concevoir des histoires qui rentrent bien dans le cadre du canon en développement.

Avant de commencer, quelques mises en garde:

a.    Star Citizen est dans son processus de développement. Nous avons conçu l'univers fictif avant le début du financement participatif. Maintenant que la réalisation du jeu est réellement en cours, nous allons nous réserver le droit de modifier la fiction pour l'adapter aux mechanics du jeu, équilibrages, etc. Actuellement, je doute que ces changements soient massifs (je veux dire, nous n'allons pas soudainement ajouter des dragons dans le jeu), mais je veux juste rappeler à tout le monde que c'est encore un travail en cours.

b.     Pas de spoil. Dans la plupart des cas, les guides du rédacteurs/show bibles sont censées être des plans presque académiques de l'histoire, non lues à des fins dramatiques ou de divertissement. Ainsi, ils tirent le rideau sur tout le mystère pour montrer aux écrivains ce qui fait fonctionner le monde afin de les aider à mieux concevoir des histoires qui s'inscrivent dans les règles et le ton de l'univers. Comme dit dans la mise en garde A, nous sommes toujours en train de développer l'univers donc il y a encore des décisions à prendre mais nous avons aussi envie de créer une expérience pour vous, les fans, pour le dévoilement des informations. Donc ce document va se développer et changer, intégrer de nouveaux faits après qu'ils aient été dévoilés dans le cadre du processus de développement.

c.    Pas pour le Gameplay. Ceci est strictement une explication de la fiction autour du jeu. Même s'il y a des aspects qui vont inévitablement se retrouver dans le game design, cela ne va pas éclairer sur la façon de jouer le jeu.

Aussi, voici comment nous allons structurer ces épisodes :

- Nous allons tout d'abord commencer par un Errata, en répondant aux questions subsistantes qui n'ont pas été abordées dans l'article de la semaine précédente.

- Ensuite, nous allons d’abord nous intéresser à un aspect de l'univers (qui fera l'objet de commentaires/questions).

- Pour finir, nous aborderons certaines questions spécifiques des fans qui n'entrent pas nécessairement dans le cadre des thèmes généraux.

Commençons, nous allons nous attaquer à l'aspect le plus développé de l’univers de Star Citizen… nous.

L'UEE (United Empire of Earth)
''Article Principal: United Empire of Earth

Les prochains 900 ans ont été une route tumultueuse pour l'humanité. Découvertes technologiques et expansion haletante ont heurté l'obscurité d'un despote. Voici la chronologie inchangée qui fait le pont entre (2013) et 2942.

Voici un lien vers les articles Time Capsule, qui essaient de contextualiser chaque événement de l'histoire:

L'intention de la Timeline
L'idée originale était de modeler la future société de l'humanité à l'image de l'époque du déclin de l'Empire romain, en particulier, cette époque où ses ressources étaient trop limitées et où une rupture était inévitable.

Il était également important d'éviter une clarté morale. Nous n'essayions pas de construire l'Empire de Star Wars. Ce n'était pas censé être une civilisation que nous voulions que tout le monde applaudisse à sa disparition. L'idéal serait que les réactions soient partagées.

La structure du Gouvernement
Voici un petit schéma de l'organisation de l'UEE

Assisté par le High-Secretary et le High-Advocate, l'Imperator est la figure de proue du gouvernement, actuellement élu pour dix ans.

L'Advocacy
''Article Principal: Advocacy

Le High-Advocate et les institutions successives s'occupent des devoirs juridiques et répressifs de l'empire.

Formée en 2523 quand l'United Nations of Earth s'est changée en United Planets of Earth (UPE). L'Advocacy a été conçu pour être une force de police inter-systèmes sous l'autorité du High Advocate. Durant la Messer Era fasciste, l'Advocacy a pris un obscur rôle en tant que police secrète, agence d'espionnage et de renseignement de l'Imperator. L'ampleur de leurs actions est encore inconnue mais les responsables de l'Advocacy à l'époque étaient impliqués dans des assassinats très médiatisés, dans l'arrestation et la torture de membres de la population qui ne respectaient pas les règles et dans des activités de propagande.

Quand l'Imperator est tombé, ils ont été reconstitués pour leur but initial. Alors que la plupart des planètes étaient censées assurer elles-mêmes le respect de la loi, l'Advocacy traitait les crimes, fugitifs inter-systèmes, et même des extractions extraterritoriales (poursuites dans les territoires Banu ou Xi’An). Les Agents de l'Advocacy sont généralement craints par la communauté criminelle. Ils sont bien formés aux techniques de poursuite et de capture, à la fois pilotes hors pair et enquêteurs minutieux. La plupart des Agents de l'Advocacy opèrent seuls mais des équipes peuvent être dépêchées pour des cibles importantes ou des situations de violence implicite. Le vrai danger des Agents de l'Advocacy est ce qu'ils représentent. Un criminel pourrait tuer un policier et pourrait probablement tuer un Agent dans de bonnes circonstances… mais ils en enverront un autre et un autre jusqu'à ce qu'il soit abattu.

While the Advocacy does handle fugitives, they have been known to outsource to the Bounty Hunter Guild.

The Military
Technically the Imperator is still the High-General (from when Messer ascended). The military is broken up into three divisions; Navy, Army, and Marines.

Army
''Main Article: Army

If the Navy are the guardian angels and the Marines are the swords of righteousness, the UEE Army is the mortar that holds the civilization together. An ultra-mechanized ground force, the Army is responsible for land-based military operations and keeps a watchful eye over primitive species on developing worlds. While it doesn’t have the numbers of the Navy, the UEE Army is the oldest established branch of the military, founded in 2380 as part of the creation of the United Nations of Earth.

The primary mission of the army is “to fight and win our Empire’s wars by providing prompt, sustained land dominance across the full range of military operations and spectrum of conflict in support of combatant commanders.”

While the public has been enamored by mighty carriers and hotshot pilots of the Navy for the past few centuries, the UEE Army managed to briefly seize the public consciousness during the First Tevarin War where just as many battles took place across shattered landscapes than did in space. Specifically, the Battle of Idris IV which became the largest turning point in the War both strategically and to the public, thanks to the brilliant tactics of a young officer named Ivar Messer.

Marines
''Main Article: Marines

First responders. The Shock Troops. The howl of their drop-pods (nicknamed: Nails) screaming through atmo is a singularly unique and terrifying noise. There isn’t a combat zone hot enough to scare off a battle-hardened marine.

The Marines were initially kept under the umbrella of the Army’s command structure, they weren’t officially separated and formed as their own division until the end of the First Tevarin War. The UPE felt that they needed a consolidated special operations force that commanded the best of both the Army and the Navy. Their focus and primary application became planetary invasion. Marine units are specialized to be weapons of warfare, nothing more. They don’t handle diplomatic escorts or pull guard duty, they dust things. When the Imperator doesn’t need them, the Marines sequester themselves to their planet-bases on Corin (Kilian System) and train for the next conflict that will require their services.

Marine-Candidates are selected from the general pool of Army and Navy recruits. The criterion for selection is unknown and inconsistent at best. Some speculate that it is intentional to cement the fact that you don’t apply to be a Marine.

Navy
''Main Article: Navy

The largest branch and public face of the UEE military. The Navy is responsible for transportation of military resources, maintaining the borders and waging military strikes throughout the UEE. Service members of the Navy are deployed in nearly every system of the empire. In the early days of humanity’s expansion into space, the unified Navy primarily served as a police force, patrolling the systems for damaged or broken down ships. Upon the discovery of the Banu, the government realized that the Navy needed to be re-purposed as a military presence. The Navy’s fleet began to swell as it was the most obvious visual representation of humanity’s military strength.

Fueled by the never-ending stream of stories and Vids of daring pilots, recruits flocked to the Navy’s stations to sign up. Even before the Draft of the First Tevarin War, the Navy’s enlistment numbers had barely dipped. During the Messer Era, the Navy, along with the rest of the UEE military, grew at an exponential rate. Helping in the Imperator’s mad dash for planets and systems.

Structurally, the UEE Navy is formed around Squadrons which are assigned a carrier and a fluctuating number of support ships. An Admiral is in charge of the carrier and squadron with Wing Commanders running the multiple Wings that operate at any given time.

Recruits train in the shadows of the massive shipyards at the academies and boot camps on MacArthur in the Kilian Systems.

Legislative Branch
In short, the High-Secretary/Senate branch deals with the infrastructure. They are the wing that houses all the departments, committees, etc.

The Senate
(How that works)

The Senate is comprised of senators. Thank you. We came up with that one. Moving on …

So there are a lot of systems under UEE control. Each system is comprised of a handful of planets; some are terraformed for settling, some for resources and some are useless rocks.

When a planet reaches a certain population size or ascends to a certain level of influence (provides a unique and valuable ore for example), it can petition for recognition by the government (like achieving statehood). If successful, the planet is allowed to elect a Citizen to act as their representative in the Senate on Earth. This Senator serves for five years and can serve multiple terms. Only the largest and most influential planets have multiple Senators (Earth having the most at five).

Diplomacy
Here is a list of the current civilizations and their diplomatic status with the UEE as well as the general consensus around government regarding the species:

Banu Protectorate: Our first Contact. The Banu are generally pretty disorganized, each of their planets is an independent world with its own specific type of government which makes mass interaction a little difficult but probably saved us from antagonizing the whole species during the Messer Era (they just kept out of it). We have occasional border disputes with the Banu, mainly because our criminal element flees across the border and the Banu won’t look, much less try to catch them for extradition.

The Banu’s primary business is trade. It saturates their society. Everything comes at a price, everything can be bought.

Xi’An Empire: Formerly hostile but friendlier now. The UEE has made great strides to try and reconnect with the Xi’An after the tension of the Messer Era (comparable to the United States’ Cold War with the Soviet Union (they were the boogeymen)). As such, the UEE endorses healthy trade across the borders. But old habits die hard, while the UEE is diplomatically friendly, the Xi’An are a heavily armed and organized civilization with long lifespans, we aren’t going to abandon our defenses.

Vanduul: We don’t. Humanity’s entire relationship with the Vanduul has been mired in blood. They have never attempted to contact the UEE in any capacity. The Vanduul themselves are nomadic with fierce infighting between the various enclaves so there isn’t a consolidated government to make peace or war with.

Every so often, a Senator or Diplomat will attempt to “reach out” to the Vanduul. If they’re lucky they can’t find any.

Most politicians just regard the entire Vanduul species as a violent act of nature. They’re just a certainty, like death and taxes. An ugly reality of space.

Kr’Thak: Their existence was only discovered recently. The closest Kr’Thak controlled system lies on the other side of Xi’An Empire. We know very little about them, the Xi’An weren’t keen to share as the two civilizations have unresolved tension, spawning from a multi-century conflict called the Spirit Wars.

The government has not made formal contact with the Kr’Thak as they are afraid it will unsettle relations with the Xi’An. That being said, there are undoubtedly plans of a more covert nature being tossed around but nothing has been attempted as the Xi’An guard their borders with the Kr’Thak with ruthless efficiency.

The Government as a Character
When thinking of how the current UEE administration would react to a problem, it’s better to think of it as a single entity and a political spectrum with bureaucracy and autocracy.

The early UPE was mired deep in the bureaucracy side, capitalizing on that public disgust with political stagnation was how Ivar Messer was able to consolidate power. Under the Messer Era, the UEE then swung too far in the opposite direction, becoming the stereotypical ruthless fascist government that seized land, power, and might.

When the Messer Era collapsed the UEE swung back and by the game start has ultimately settled in the middle. The government became fixated on making amends for the awfulness it committed for hundreds of years. The UEE now is a mixture of everything. There are good people doing good things, bad people doing bad things and every combination in between. There are seasoned politicos, idealist do-gooders, the palm-greasers, and crusaders.

So, to use an acting term, the UEE’s motivation is to make amends. Most of its behavior (from the Ark to the Synthworld) are simply extensions of that need. It’s trying (too hard according to some) to appear progressive and totally not evil any more. Seriously, we’re really sorry about that and we’re better, trust us. Joking aside, the UEE is not insincere about this sentiment. It just might be going a little overboard.

Due to the financial strain on the UEE, the unofficial motto for government & military operations has become “do more with less,” which creates an environment for corruption to flourish.

It’s also important to reiterate that diversity is good. This is not a simple black-or-white government (i.e. Empire = evil, Rebel Alliance = good). There are all types operating in every facet and on every level of the SC Universe. So, odds are, there’s a place for whatever kind of character you’re creating.

Questions
From, Exponent, Travists, Handsomerandy, and others in the past.

Q: Are the Dispatch Stories (Cal Mason, Kid Crimson, Tonya Oriel, and future ones) actual events in the Star Citizen universe or in-universe fictional characters/events? i.e. Can I get Janus?

A: These stories are fictionalized accounts of actual people. Yes, you can try and track Kid Crimson, or maybe even serve with Cal Mason. How much of the stories are real? That’s up for you to find out. Is there a copy of Janus? The back-up copy stolen from the Nebula Bank was destroyed with the Beacon II. As for the copy that Tonya raised … if you track her down, feel free to ask her.

From Kinshadow, Gater:

Q: Paraphrased but how long will it take to travel through systems?

A: This is an engine-question and unfortunately I don’t have the answer to it. It will be determined when the systems are constructed and tested to find the best balance between scale and the demands of the engine/number of players.

Next Week
We’ll continue with the human experience and focus on the UEE Government versus Local Government and the People; Citizens versus Commoners. Feel free to post any questions about those topics for next week or about info covered in this issue in the comments and I’ll address them in the Errata section next week.

Comm-Link:Writer's Guide - Part Two