Pyro system

Pyro is a desolate, lifeless star system crippled by a prolonged nova phase, it is the home of pirate outpost Ruin Station. Original Systems’ Arena Commander Dying Star-map is located between Pyro I and Pyro II. Pyro’s sun went nova long before mankind reached for the stars and little is known of the original makeup of the system. Six burned-out planets remain, none of which are capable of supporting life. Every planet in the system is at some level of decay. Any improperly shielded spacecraft will sustain residual damage from Pyro’s star while making transit through the system.

History
Like Spider, Pyro is a case of pirates filling (and expanding upon) a void left when the system was abandoned by civilized developers; unlike Spider, Pyro’s station has not settled into an orderly system of black market commerce equivalent to that founded for proper traders on standard worlds. Here, opposing packs constantly struggle to own the station and all of the nearby action.

Any prospect of developed life in the Pyro system vanished several million years ago, when the system’s star began to go nova. Astrobiologists who have examined the remains of its theoretical green-band planets have found little evidence that higher life forms would have been likely in the first place; nothing but algae-like fossils have ever been discovered. The system consists of six ruined worlds circling a bright, but ultimately dying, star. Were it not for the fact that jump points from two inhabitable systems have been discovered linking to Pyro, the system would likely never have been settled at all. The system was ostensibly discovered in 2401 by the Roustabout, an Earth-flagged tanker ship moving through the Taranis System on the safe-route alternative to Kellar’s Run. The ship’s watch officer noted a gravitic anomaly thirty thousand kilometres off the transport’s port bow and left it at that. It was not for another forty-four years that the ship’s corporate owners, seeking new mining territories, dispatched an explorer to the region and formally charted Pyro and its environs. This survey simply noted the overall disarray of the planetary system, the difficulty of finding transportable resources and the unlikelihood of terraforming anything there successfully. In addition to its development as a center of organized piracy, Pyro is also a household name in the UEE today because it served as the backdrop for one of Original Systems’ Arena Commander’s first levels. The icy blue nova and the frozen hellscape of planets slowly moving towards their destruction seemed an ideal location for Arena Commander’s designers to show off how interesting 3D space combat can be!

Pyro I
A dwarf planet charred black from the constant, violent solar flares of the system's star.

Pyro II
A coreless planet that once held significant mineral deposits, a "metal rush" quickly picked the planet clean and left it an empty husk.

Pyro III
Scientists speculate that this terrestrial planet survived a collision with pieces of the planet-sized body that knocked Pyro IV out of its orbit.

Pyro IV
A rocky protoplanet that has been mined clean. Knocked out of orbit by a celestial body of equal mass, it is slowly being pulled into Pyro V.

Pyro V
Pyro V is a massive yellow and green gas giant that's slowly pulling Pyro IV into its orbit. The poor hydrogen mix in its upper atmosphere makes it a less than ideal refuelling spot.

Pyro VI
This protoplanet suffers little damage from Pyro's distant star. Gold Horizon planned to terraform Pyro VI, but abandoned when it became clear that there was no reasonable terraformation to be done.

Akiro Cluster
A charred cluster of blackened asteroids. While mostly worthless, some rare materials can be found here.

Ruin Station
Ruin Station is populated with Pyro’s only permanent inhabitants (mostly pirates).