Development team

Over three-hundred people are currently employed, working on making Star Citizen a reality. From the west coast of the United States to Frankfurt, Germany, highly-skilled, passionate people toil, making breath-taking progress all the time.

Cloud Imperium Games, LLC (Santa Monica (Los Angeles), California, USA)
Located in sunny Los Angeles, California, CIG LA is Cloud Imperium’s flagship studio. Home to Chris Roberts and much of the company’s leadership, CIG LA represents a cross-section of the company and includes the ship development pipeline, technical designers, high level engineering, community, marketing and more.

Known members
Mark Abent - Gameplay Engineer

Elwin Bachiller - Lead Ship Artist

Sandi Gardiner - VP Marketing

Ben Lesnick - Director of Community Engagement

Pete Mackay - Game Designer

Chris Roberts - Director of Star Citizen & Squadron 42

Forrest Stephan - CG Supervisor

Chris Smith - Lead Ship Artist

Sean Tracy - Technical Director, Content

Will Weissbaum - Senior Writer

Cloud Imperium Games Texas, LLC (Austin, Texas, USA)
The team at Cloud Imperium Games Texas’ Austin studio (Bee Cave, Texas) is responsible for making the Star Citizen persistent universe a reality! From character artists to engineers, CIG ATX is a creative hotspot tasked with making an entirely new kind of game. The crack DevOps team is also located in Austin, keeping servers running and building out the infrastructure that will be needed to make Star Citizen sing.

Known members
Tony Zurovec - Development Director Austin

Foundry 42, Ltd. (Wilmslow (Manchester), Cheshire, England)
The heart of Manchester, England is also the heart of Star Citizen’s Squadron 42 single player game. This fully-equipped development team is responsible for creating a unique cinematic experience in the Star Citizen world. A AAA game in itself, Squadron 42 is using groundbreaking cinematic techniques and best-in-the-industry game design to craft a narrative you won’t want to put down.

Known members
Erin Roberts - Development Director UK

Foundry 42, Ltd. (Frankfurt, Hesse, Germany)
Frankfurt, Germany is home to Cloud Imperium’s latest internal development studio. Staffed with top CryEngine development experts, Foundry 42 Germany is responsible for developing the pioneering backend technologies that will allow Star Citizen’s persistent universe to shine!

Known members
Brain Chambers - Development Director Frankfurt

Foundry 42, Ltd. (Derby, England)
An official satellite studio of Foundry 42 Manchester, the Derby office is a small team looking after all aspects of the facial pipeline. From taking delivery of the Face Rigs from 3Lateral, implementing them in-game, taking all the face animation from Cubic Motion and also creating all the Facial animation for the PU that Cubic aren't doing.