Update:Star Citizen Alpha 3.17.1

Alpha Patch 3.17.1 has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.17.1-PTU.8069117.

=Major updates=

=Patch notes=

Testing Focus

 * General Gameplay
 * Fleet Week Playtests
 * RSI Scorpius

Known Issues

 * Scorpius flight tuning will change as the ship is a bit too maneuverable right now
 * The Platinum Bay shops at the reststops will temporarily have the generic depot attract screen on them until the proper Platinum Bay attract screen is created
 * Orison - The AR Marker for the Players designated landing area only appears when the Player gets within a close proximity to the Spaceport
 * Ships can explode after players exit them
 * While docked to a Starfarer the Valkyrie will continuously tilt instead of remaining stationary
 * Damage to player health can become delayed and can trigger after the player has fully healed themselves
 * The Argo Raft's elevator controls cannot be interacted with from either inside deck
 * A ship's targeting pip may be missing or disappear for some players; they cannot be targeted when this happens
 * Character's head, mobiGlas, and other equipment can sometimes go missing after being released from Klescher
 * Medical beacon will not complete mission/payment when player is brought back from incapacitation

= New Features =

Locations

 * Window Interior Mapping Shader
 * Added a new graphics shader to buildings around the PU that will display 3D interior rooms that change perspective when looking through windows.

Ships and Vehicles

 * Added New Ship: RSI Scorpius

= Feature Updates =

Locations

 * Lighting Polish Pass for Hurston Volumetric Clouds

Gameplay

 * Updated Intro Bounty Mission ship AI to be a more balanced experience for new players
 * Increased Shield Health of Size 2 Shields
 * Added Ability for Players to Purchase Shop Items Directly into Ships That Have Enough Storage Volume

Ships and Vehicles

 * Added and New Refueling Console to the Rear Catwalk Platform on the Starfarer
 * Updated Min/Max Wait Times and Insurance Expedite Fees of the Drake Cutlass Steel, Consolidated Outland HoverQuad, and MISC Hull A

Core Tech

 * Made Further Performance Improvements to Streaming Bubble
 * Performance Polish Pass on Large Planetary Storms
 * Updated Gameglass Bindings for 3.17.1

= Bug Fixes =


 * Fixed an issue causing ships and components to duplicate after a character reset
 * Fixed an issue causing bunkers to not clear corpses between mission instances
 * Selling an item should no longer reset search filters back to default
 * Fixed an issue causing passive detection range to be drastically reduced for all ships and vehicles
 * Reloading weapons should no longer fail when emptying and reloading consecutive magazines
 * Fixed an issue where players could equip any mag to the Behring BR-2 Shotgun
 * Missiles should no longer be able to hit and damage the entity they were launched from
 * The Lock Ping Controls to Scanning Mode setting should now correctly apply to Mining Mode
 * AR Markers for ships, turrets, and other objects should no longer visually block the mobiGlas interface
 * The oxygen (O2) timer in the mobiGlas should now correctly take into account the player's suit oxygen supply
 * Traveller Rental Kiosks should no longer have a blank UI / appears black when accessed
 * Fixed an issue causing characters and objects to not display animations and appear to teleport while moving when looking at them from a distance through higher magnification weapon scopes
 * Fixed an issue that was causing the fuel purchase price to slowly increase after players have committed to purchasing fuel from a Starfarer
 * Players should no longer be able to request docking to a Starfarer if the refueling boom arm is not extended
 * Starfarer's upper turret should now have atmosphere
 * "De-select/select" attachments on FPS weapons in shop's confirmation window should now correctly function
 * Carrack should no longer be missing geo for holo compass on the bridge technical deck
 * Fixed an issue causing some of the Carrack's component bays and suit lockers to not be able to be closed after opening
 * Oxygen should now be present in the Carrack's repair room
 * Players should now be able to sit in the chair in the Carrack's Captain's Quarters
 * Starfarer Co-Pilot's Inner thought UI to turn ship off should no longer block MFD access
 * Starlifter Series landing gear should no longer compress, causing the ramp and elevators to collide with the ground
 * MISC Prospector Paint options should no longer be missing from the VMA
 * Cave interiors on planets with breathable atmospheres should now correctly inherit the atmosphere of the planet
 * There should no longer be invisible trees that players can collide with around the microTech river
 * Loot Crates in UGFs should no longer duplicate and overlap inside of each other
 * Added additional robustness to loot transfer to help Items transfer quickly from loot crates to personal inventory
 * Using attachment interface to remove attachments should no longer cause some attachments to become stuck on the weapon and be unremovable
 * Hornet Pirate should now correctly give Combat Assistance Mission credit when destroyed
 * The Price of Freedom Laptop should no longer be missing its UI prompt, preventing a critical aspect of the mission
 * Fixed an issue causing some players to receive a 'Failed Invalid Location message' when trying to buy from Pharmacy kiosks
 * Supply and demand for buying and selling commodities should no longer instantly refill
 * Fixed an issue causing Comm arrays to be missing their missile defenses and S10 turrets
 * Fixed an issue causing Comm Arrays to incorrectly have trespass zones which will give the player a felony
 * Fixed an issue causing some players to not receive their badge for completing Pirate Swarm in a group
 * Artimex Armor cape should no longer appear to be blown by wind when there isn't any
 * Projectiles fired from UGF turrets should no longer be invisible and have chance of being silent
 * Fixed an issue where ships docked to Starfarer / Starfarer Gemini could fall in atmosphere
 * Fixed VisArea issues with multiple doors on the upper deck of the 400i
 * The "Destroy Illegal Drugs" mission should now complete correctly after destroying all the drugs

= Technical =


 * Fixed 12 Client Crashes
 * Fixed 9 Server Crashes
 * Fixed Multiple Backend Service Crashes