Update:Star Citizen Alpha 3.0.0

Previously known as 2.7, this patch will be the largest in the history of Star Citizen. With the introduction of procedural planets, the first iteration of an in-game economy, and major networking changes it will add mechanics that were thought to be impossible when the project first started. Below is a list of currently known inclusions for this patch.

Basic Professions

 * Trading – Be able to buy/sell commodities via kiosks and NPCs among the various landing zones.
 * Cargo Transport – Pick up hauling jobs between landing zones. Automatic cargo load/unload, manual cargo transport.
 * Piracy and Smuggling – Establish secure/non-secure areas. AI Security response to attacks. Add the ability to retrieve floating cargo from destroyed ships. Create buy/sell system for illicit cargo.
 * Mercenary – Create Service Beacon System (for Combat Assist Contracts). Create AI distress scenarios.
 * Bounty Hunter – Accept missions to terminate wanted players and NPCs.

Stanton System Roll Out
Travel around the various planets and stations within the Stanton System. Although technically a UEE system, all of these planets were sold to MegaCorps to help fund the government.
 * Debut of Planetary Tech
 * Expanding the Stanton System
 * ArcCorp
 * Hurston
 * Microtech
 * Crusader
 * Delamar
 * New Space Stations, moons and Asteroid belts

New Ships

 * RSI Ursa Rover – This rugged all-terrain vehicle is perfect for exploring vast planets.
 * Drake Dragonfly – This fast open-cockpit ship has been seen flying both in atmosphere and in space.
 * Drake Caterpillar – This large, modular cargo ship has a mixed reputation, to some it’s a spacious affordable hauler, to others, it’s up to no good. (Note: Was scheduled for 3.0, but moved up and released with 2.6)
 * RSI Constellation Aquila – The exploration variant of the classic RSI Constellation.

Chris Roberts

 * Docking (refueling, Merlin in Constellation, docking with bigger ships)
 * May be included in 3.0 or in Star Citizen Alpha 3.1.0

Tony Zurovec

 * Low-level network rewrite (StarNetwork 1.0)

Tony Zurovec & Francesco Roccucci

 * Adding the first iteration of AI
 * Character Types
 * Bartender/bar patron
 * Tourists
 * Vandals
 * Businessmen
 * Shop keepers
 * Muggers/criminals
 * Combat
 * Coordination (advancing and covering)
 * NPCs understanding the environment
 * NPC Ships
 * Disabling/boarding (both player-driven and AI-driven)