Update:Star Citizen Patch V0.9.2

Released: 2014-10-30

ADDITIONS

 * Added Gladius to hangar
 * Added Enhanced Stick Precision for Joystick and Gamepad
 * Added Target Focus
 * Added Virtual Joystick toggle (left-alt)
 * Added missile deployment animations
 * Added option to now bind decoupled yaw on joysticks

BALANCE/TWEAKS

 * M50
 * Health reduced
 * Turning speed increased
 * Acceleration increased
 * 350R
 * Decreased boost
 * Weight increased
 * 300i
 * Adjusted weapon heat decay
 * Hornet
 * Increased power draw of shield
 * Aurora
 * Adjusted weapon heat decay
 * Weapon Cooling tweaked for all weapons
 * Omnisky III
 * Damage Decreased
 * Firing rate increased
 * Omnisky VI
 * Firing rate increased
 * CF-007 Bulldog Repeater
 * Damage decreased
 * CF-117 Badger Repeater
 * Damage increased
 * Behring M3A Laser
 * Damage increased
 * Behring M4A
 * Firing rate decreased
 * Bullet speed increased
 * Reduced bullet spread
 * Behring M5A
 * Firing rate increased
 * Power usage increased
 * Damage increased
 * 9-Series Longsword
 * Size reduced from 2 to 1
 * Firing rate increased
 * Damage increased
 * 11-Series Broadsword
 * Firing rate increased
 * Damage decreased
 * Sledge II
 * K and W Mass Driver Cannon display name changed to Sledge II
 * Size reduced from 2 to 1
 * Firing rate decreased
 * Damage decreased
 * Mantis GT-220
 * Damage decreased
 * MaxOx NN-13 Neutron Cannon
 * Firing rate increased
 * Damage increased
 * Decreased heat and power usage
 * Changed color
 * Target Lead Indicator replaced with Lag-Pip
 * Increased size of DFM maps
 * Adjusted Shield Regen Delay
 * Default joystick x-axis input is now yaw instead of roll
 * Comstab now off by default
 * Updated 315p material
 * Relative mouse mode improvements
 * Various HUD visual changes
 * Zoom slightly increased, visual effect added
 * Adjusted position of locker toilet paper
 * Updated ammobox visual in holotable
 * Decreased IFCS Banking
 * Racing checkpoints now open faster
 * Adjusted Broken Moon and Dying Star ambient light

FIXES

 * Fixed 325a textures
 * Fixed Mustang enter animation
 * Fixed Aurora gimbal rotation rate
 * Fixed Squadron Battle not ending if one team leaves
 * Fixed Vanduul spawning in incorrect locations
 * Fixed racing end of match scoreboard
 * Fixed some draw distance issues in the hangar
 * Fixed the planet flickering in Broken Moon
 * Fixed 300i series door sounds
 * Fixed 300i series hologram not showing ship damage
 * Fixed Origin radar sphere being too dim
 * Fixed flickering issues of environment assets during the beginning of a race
 * Fixed distance marker on selected reticle to now match scale of reticle
 * Matchmaking improvements
 * Localization fixes
 * Various crash fixes

KNOWN ISSUES

 * Ships can appear to jitter near edges of large maps
 * 325a external material incorrect after zoning into multiplayer matches
 * Gladius canopy becomes offset from cockpit during open animation
 * 325a power management bars do not update when redistributing power via the power triangle
 * Dynamic Zoom only functions when ship is not moving
 * Arena commander menu specified Hornet F7a as ‘TRAINER’
 * Omnisky III and IV do not overheat
 * Floating geometry above 315p starboard door
 * The nose and wing stripes on the 315p are displaying incorrectly
 * Targeting an enemy ship during the HUD bootup sequence will result in the targeted ship not appearing in the target window
 * Wingmen stop flying between waves in Vanduul Swarm
 * Turrets are inaccessible in the Cutlass Black and Blue
 * Graphical artifacts appearing when using an AMD R9 285 video card
 * Docking Collar is inaccessible in the Cutlass Black
 * Docked targets show a scanned reticle/HUD arrow but do not give lag pips
 * Grey cat will always turn right when using the Gamepad
 * Joystick and Throttle inputs do not prevent Windows power saver mode from putting monitor to sleep
 * You can prevent this by increasing the sleep timer for your display in Windows Power Saver settings
 * Stalker IR missiles do little damage and ignore flares
 * Hornet nose weapons do not recharge
 * Helmet overlay still appears below feet when looking down
 * Aurora MR red decals don’t get damaged when the ship does
 * Vanduul, Vixen and Warlord will sometimes collide with asteroids