Development team

Over three-hundred people are currently employed, working on making Star Citizen a reality. From the west coast of the United States to Frankfurt, Germany, highly-skilled, passionate people toil, making breath-taking progress at every turn.

Austin, Texas, USA - Cloud Imperium Games
Tyler Witkin - Community Manager

Frankfurt, Germany, in Hesse - Foundry 42
Brain Chambers - Development Director Frankfurt

Marco Corbetta - Engine Team

Anis Hireche - ?

Sascha Hoba - ?

Mikhail Korotyev - ?

Alexander Marschal - Senior Producer

Pascal Mueller - Environment Artist

Francesco Roccucci - Lead AI Programmer

Dan Trufin - Lead Systems Designer Frankfurt

Carsten Wenzel - Engine Team

Santa Monica (Los Angeles), California, USA - Cloud Imperium Games
Mark Abent - Gameplay Engineer

Omar Aweidah - Character Artist

Elwin Bachiller - Lead Ship Artist

Brian Brewer - Lead Animator

Miles Davis - Release Engineer

Eric Kieron Davis - Senior Producer

Jay Brushwood - Lead Ship Animator

Justin Chambers - Editor

Vineet Chander - Lead Technical Animator

Josh Coons - Ship Artist

Daniel Craig - Ship Animator

Chris Danks - Game Support

Jason Ely - Lead Server Engineer

Robert Gaither - Junior Technical Designer

Eric "Proxus" Green - Game Support

Ian Guthrie - Server Engineer

Josh Herman - Character Art Director

Stephen Hosmer - Technical Designer

Matthew Intrieri - Principle Ship Tech Artist

Daniel Kamentsky - Associate 3D Artist

Alexis Lesnick - Customer Service

Ben Lesnick - Director of Community Engagement

Will Leverett - Game Support

Pete Mackay - Game designer

Mike "Sniper" Picket - IT/Ops

Rob Reininger - Lead Technical Designer

Tom Sawyer - Server Engineer

Forrest Stephan - CG Supervisor

Chris Smith - Lead Ship Artist

Emre Switzer - Lighting Artist

Sean Tracy - Technical Director, Content

Will Weissbaum - Senior Writer

Justin Wentz - Concept Artist

Wilmslow (Manchester), England, in Cheshire - Foundry 42
Justin - Art

Mike - VFX Artist

Michal - VFX Artist