Update:Star Citizen Alpha 3.9.1

Database Reset: YES

Long Term Persistence: Enabled

Known Issues

 * The no-fly zone around security docks at orbital stations may destroy the player's ship if they enter. Work-around: Keep a safe distance while in a ship or land and take the elevator to the security dock to watch on foot.
 * The Cutlass Blue currently has an incorrect flight tuning.
 * The Fleet Week display Anvil Carrack has a non-working ICU bed that players will get stuck in if they set their ICU to it.  Work-around: Do not set your ICU to the display ship.
 * Extra, duplicate, and static trains can appear at Lorville, New Babbage, and Area 18 and may prevent their usage.
 * The multiTool from the prison commissary does not come equipped with an OreBit mining attachment.
 * If the player exits to menu/disconnects/crashes during the prison load screen transition their load-out will not be changed.
 * Ships can be displayed in an "unknown" state, unclaimable and irretrievable.
 * The PC2 gimbal mounts on Freelancers and Starfarers does not converge correctly.
 * The personal inner-thought wheel does not scale correctly for wide screen usage.
 * All map markers are off set from planet surfaces.
 * There is a very visible, incorrect reflection on the Super Hornet's canopy.
 * The SCU amount displayed for the 890's cargo capacity is incorrect.

=New Features=

Ships and Vehicles

 * New Ship: Drake Cutlass Blue

=Feature Updates=

Gameplay

 * Reduced player's movement speed while charging a railgun.
 * Updated Arena Commander Free Flight to no longer kick players for friendly fire.
 * Temporarily removed scramble races.
 * Friends list on the frontend will now display the number of players on a PU server they are in if you right click on their name.
 * Increased score to REC conversion for all Electronic Access games.
 * Increased REC rewards for Star Marine.
 * Arena Commander scoring pass on all ships.
 * Reduced score required for Battle Royale and Squadron Battle to 15k and 30k respectively.
 * Reduced time limit for Battle Royale and Squadron Battle to 15 minutes.
 * Removed timers for "steal stash" mission.
 * Added Drake Caterpillar, Cutlass Red, and Cutlass Blue to Arena Commander Inventory.

Ships and Vehicles

 * Changed in-range radar targets to show up as known to remove the "?" AR marker.
 * The Glaive and Blade can now swap shields.
 * The Buccaneer can now equip size 1 gimbals.
 * Increased max speed of the Retaliator to 942.
 * The Valkyrie's pilot guns, wing guns, powerplants, and shields can now be swapped.
 * The Cyclones shields can now be swapped.
 * Adjusted Reclaimer's default shields to intended 3x S3.
 * Cyclones now have shields equipped by default as spec'd
 * Starfarer/Gemini nose mount can be swapped between fuel intake and missile rack with missiles customisable.
 * Increased the distance players can scan and detect Sentries and Probes.

Core Tech

 * Long term persistence, the wallet, and the ledger have been updated for more stability.
 * Consumables (missiles, medpens, oxypens, flares, weapon magazines) will no longer persistence between resets/wipes.

Bug Fixes

 * VMA screen should no longer violently shake or cause Male Characters will shift position when changing ship weapons in the VMA.
 * Signal multipliers in vehicle armor components should now correctly contribute to a vehicle's signature.
 * ANVIL Terrapin Shield Generators & Power Plants should now be able to be changed out in vehicle loadout manager.
 * Ship positions displayed on the MFD radar for the Hammerhead turrets should no longer be inverted.
 * Fog effect inside the Esperia Prowler should no longer clip through the ship hull to the outside of the ship when in motion.
 * Slightly increased player character strafe speed.
 * Fixed obscuring reflections on the Carrack's belly turret canopy.
 * Duplicate, Static trains should no longer appear in New Babbage and Lorville.
 * Reduced health of Prowler nose/body.
 * Fixed an issue that could cause high winds to pick up a ship and cause it to get blown away.
 * Fixed an issue causing the 890j hangar not to open for the Boarding action in progress mission.
 * Fixed underbarrel attachments clipping inside of the Custodian SMG weapon when attached.
 * Players should no longer clip into bunks of the Reclaimer, Retaliator, and Hammerhead.
 * Fixed an issue causing confirmation voice to play twice when depositing ore into prison terminals for merits.
 * The synced assassination mission should now properly update when killing a target.
 * Fixed mission text descriptions showing "LocationAddress" instead of the actual location.
 * Cockpit glass should now be correctly transparent in the Drake Cutlass best in show.
 * Captain's bed in the Aegis Retaliator should now have interaction.
 * The Freelancer MIS should now have functioning shields.
 * The Reclaimer's power plant slot now only supports size 4.
 * The Reclaimer's quantum drive now only supports size 3.
 * Clovus/ Miles Eckhart invite missions should now show the objective marker and update when arriving to them.
 * ARGO MPUV Transport has correct amount of coolers and fuel intakes and hydrogen fuel tanks.
 * Fixed an issue that could cause the player not to be able to respawn after self destructing and dying in their 890j.
 * Mission Givers should now correctly speak and animate if player accepts an invite mission.
 * Fixed missing audio on the 890j rear elevator.
 * Ground vehicles should now be able to be spawned at Outposts.
 * Argo Mole mechanical audio sound should now correctly play when switching from Fracturing mode to Extraction mode.
 * UI audio on the Regal ship rental screens should no longer have excessively loud elements.
 * Quantum drive Align To Target SFX should no longer continue to play if the player re-aligns with the target.
 * Players should no longer lose their wallet value on second login.
 * Players arms should no longer be twisted out of place when in the rear support seat of the Reliant Mako.
 * Fixed and issue causing players to be misaligned when climbing the ladder in the Freelancer series.
 * Fixed an issue that could cause multiple player ships to spawn on top of each other in Multiplayer Arena Commander.
 * Art and color at Port Olisar should no longer change on second login.
 * AI should no longer stand idle on chairs and benches.
 * Fixed an issue that caused surface outpost airlock doors to not have collision.
 * Top remote turret on the Esperia Prowler should not longer be able to be attached to its wing mounts.
 * Fixed the Anvil Terrapin showing an incorrect itemPort name for cooler 3 in the vehicle loadout manager.
 * Fixed an issue that could cause a player using bed logout in a Reclaimer to log back into the bed at an angle causing them to get up outside the geometry.
 * Bed logout in the Freelancer series should now correctly put players back into the ship when rejoining the PU.
 * Bed logout in the crew beds of the Starfarer and Starfarer Gemini should now work correctly.
 * Fixed missing MFD information on the Freelancer series turret displays.
 * Fixed multiple DataCenters on microTech that were holes in the ground allowing the player to see into the planet.
 * Player's Arms and Hands should no longer be misaligned from the Rear Support Seat in the Reliant Sen.
 * Player should no longer exit out of the wrong side of the Prospectors Bed when getting up.
 * Fixed an issue that could cause VOIP to get into a state where Proximity and/or Primary channels could be heard globally after entering other primary channels.
 * Fixed the external temperature audio warning triggering more often than intended.
 * Player camera should no longer start on the floor and raise up to standing after respawning in Star Marine.
 * Cockpit glass on the Prospector should no longer have an oddly shaped reflection on it.
 * Bug Fix - Comm array "turn on" missions should now work properly.
 * The console at Humboldt Mines on Lyria should now have collision.
 * Players should no longer be subjected to strong winds when moving around the CBD platforms at Lorville.
 * Using an EMP against an NPC target for the SyncedsAssassination missions should now trigger the mission timer to start.
 * Player's negative virtue should now reset when completing a prison sentence legitimately allowing them to see more than just unlawful missions.
 * EMPs should no longer bypass shields when used around a planet or moon.
 * Black Market Kiosks should now be present again at their intended locations.
 * Fixed multiple areas in G-Loc Bar in Area18 causing players to get stuck in a fall animation.
 * The character should no longer become invisible and unusable.
 * Players should no longer spawn without their mobiGlas attached.
 * Duplicate ships should no longer occasionally generate.
 * aUEC should remain consistent after a character reset.
 * aUEC should re main consistent from session to session.
 * Fixed an issue that could cause players to lose collision and go into a no-clip state.
 * Player should no longer be given a CrimeStat for not stopping for a security patrol and should correctly be given an infraction.
 * There should no longer be a spot of missing texture at the Teasa Spaceport on Lorville.
 * Duplicate/Static trams should no longer appear at landing zones.
 * Autopilot should now correctly disengage after triggering it by flying into the restricted area.
 * Players should no longer hear VOIP party or proximity chats globally.
 * Female characters should no longer exit out of the Prospector's bed on the wrong side.
 * Authorized Execution Warrant missions from Hurston should no longer award the player with a Homicide crimestat

Technical

 * Fixed 9 server crashes.
 * Server deadlock fix.
 * Fixed 18 client crashes.4