User:Weehamster/Test/RSI Weekly Newsletter

Category:Newsletters

Roberts Space Industries publishes an official weekly newsletter about Star Citizen, sent every Friday, to backers via e-mail. It contains news and information from Cloud Imperium Game as well as the Star Citizen community for that particular week. It also publishes a teaser "Sneak Peak" image.

2023
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2022
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2021
December= November= October= September= August= July= June= May= April= March= February= January={| class="wikitable" !Date !Introduction !Sneak Peak !Description
 * 29th
 * If you love the history, cultures, flora, fauna, ships, weapons, or politics of the 'verse, you've got the Narrative team to thank. This week the team released the latest round of Galactapedia entries, adding more depth to the already-detailed lore of Star Citizen. Make sure you take a look at the new articles before you flaunt your Star Citizen trivia prowess! Also this week: Inside Star Citizen takes a detailed look at the many logos of the 'verse, Subscribers can check out the latest issue of Jump Point, and our MVP highlights the importance of pacing.
 * Image
 * "Old and tortured souls, repaired by a love of broken things."
 * 22nd
 * Parts of the 'verse saw a rocky start to the year - but for some, that wasn't a bad thing. Imperator Addison struggled to adapt to her first few weeks in office, prompting critics and supporters alike to voice their concerns on how effective she'll truly be. New United published a piece this week focusing on the new Imperator and the obstacles in her path. Teams participating in the Daymar Rally last weekend faced an entirely different set of obstacles, more to the delight than dismay of both the competitors and onlookers. Over 700 racers hit the difficult terrain of Daymar to try to master one of the most infamous events in the 'verse. Also this week: Inside Star Citizen and Star Citizen Live are back, Subscribers enjoy a triple-play Ship of the Month, and you can follow the stunning journey of the Calliope Candora.
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 * "All these explosions are a shot in the dark."
 * 15th
 * For most of the year, Daymar garners no more and no less attention than any other moon. Pilots stop by for missions, may take a joy ride through a few canyons, or pause to take in the view of Crusader on the horizon - nothing out of the ordinary. But once a year, Daymar's rough landscape becomes the battleground for one of the fiercest competitions in the 'verse: the Daymar Rally. Dozens of teams compete in three divisions to be the first to hit all of the checkpoints and win the day in a brutal, no-holds-barred frenzy to the finish line. Be sure to tune in tomorrow, January 16, to catch the action! Also this week: part one of an exciting new series, some captivating trailers from the community, and your chance to add two Esperia fighters to your fleet.
 * Image
 * "The dawn would never have come around."
 * 8th
 * Happy New Year! Whether you rang in 2021 or 2951, or both, we want to wish you and your crew a happy, healthy, and prosperous year. To give you something to celebrate right off the bat, this week we announced the winners of our winter contests! We couldn't get enough of your stunning Esperia Talon shots and Cozy Glow pics. If you haven't yet, be sure to check out all of the incredible submissions over on Spectrum. Thank you to everyone who participated! Also this week: the first Subscriber Flair of the year explodes onto the scene, breathtaking looks at the new nebulae courtesy of a talented citizen, and just a few days remain if you want to make your Dragonfly a permanent fixture in your fleet.
 * Image
 * "Have you sought fortune, evasive and shy?"
 * }
 * Happy New Year! Whether you rang in 2021 or 2951, or both, we want to wish you and your crew a happy, healthy, and prosperous year. To give you something to celebrate right off the bat, this week we announced the winners of our winter contests! We couldn't get enough of your stunning Esperia Talon shots and Cozy Glow pics. If you haven't yet, be sure to check out all of the incredible submissions over on Spectrum. Thank you to everyone who participated! Also this week: the first Subscriber Flair of the year explodes onto the scene, breathtaking looks at the new nebulae courtesy of a talented citizen, and just a few days remain if you want to make your Dragonfly a permanent fixture in your fleet.
 * Image
 * "Have you sought fortune, evasive and shy?"
 * }

2020
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2019
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2018
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2017
December= November= October= September= August= July= June= May= April= March= February= January={| class="wikitable" !Date !Introduction !Sneak Peak !Description
 * 27th
 * This week the Star Citizen dev team made solid strides toward our goals for the 2.6.1 patch, as outlined last week in the revised production schedule report. Meanwhile, others devs that have been locked down to focus on specific tasks and features have continued making progress on elements of the game that will appear further down the road in 3.0 and Squadron 42. One of those exciting future features was the main subject of this week’s episode of Around the Verse. The depth of the AI system illustrates the extraordinary detail Star Citizen is setting out to achieve. The extensive system being built by Tony Zurovec, Francesco Roccucci and the rest of the AI team will really make the universe come alive with the creation of day/night cycles, NPC crewmember behaviors, and much more. After a series of high level meeting in LA started off the new year, I’m preparing to spend the next few weeks at our Foundry 42 offices in the UK and Germany. There I’ll get to oversee and review many of the exciting features we have in the works. I look forward to sharing these advancements with you when the time is right.
 * Image
 * This week’s sneak peek is of a surface outpost on Cellin, one of Crusader’s moons. Visitors must be careful as the moon has over a hundred dormant volcanoes. This led to it being named Cellin after the youngest sibling in the children’s morality tale, “A Gift for Baba,” who is portrayed as stewing with anger.
 * 20th
 * Today, we’re releasing an updated production schedule outlining our goals for the 2.6.1 patch. The features in this patch will not only improve the game’s performance and deliver some of the features that were originally planned for 2.6 like the in-game leader boards, message ordering and our new serialized variable system, but also address some of the balance issues now that 2.6 has been in your hands for almost a month. We are also planning on one more small incremental patch, 2.6.2 that will include the MegaMap feature, which allows Players to seamlessly connect to different multiplayer matches or jump into a single player game mode without having to load a level every time. As well as introduce multi region game servers. This was one of our stretch goals and with the move to Amazon's AWS we are now able to move forward with it which I know will make people in Europe and Australasia happy as 200ms+ pings aren't fun! On the project management side, department heads from all four studios were in LA this week to continue high level meetings on a number of topics, including the 2.6.2, 3.0 production schedules, which we'll provide more specifics on 3.0 as soon as they are set. It’s easy to rough in a schedule for what we want to accomplish, but fleshing out the details and getting revised bids from all our leads around the world takes time and an immense amount of coordination. This week, we premiered a tweaked version of Around the Verse. While we've still maintained most of our features like the Studio Update and Behind the Scenes Featurettes, we've broken out the community section to be its own show and afford it the time to really cover the exciting things happening in the community. Our main goal with ATV going forward is to focus on upcoming game features and content, rather than retrospective ones (this week's ATV was an exception due to the short turnaround after returning from holiday). The plan is to dive a little deeper than we did last year, pulling interviews from all the studios to help show the challenges and advances of development. Meanwhile, the roll out of new Community shows is already underway. Last Friday, we premiered Happy Hour which featured a livestream of Star Marine alongside insider information from Design Director Todd Papy and Senior Producer Alexander Marshal. Today's show focused on Pirate Swarm with Sean Tracy as a guest. Finally, if you’ve received a PTU invite to join the testing of Spectrum, I highly encourage you to do so. We're hoping to roll it out with the release of 2.6.1, so the more people putting it through its paces now the better. We’re excited by the initial feedback, and can’t wait until Spectrum is the main hub for the community and devs to discuss and share their experiences with the game.
 * Image
 * This week’s sneak peek takes a look inside the Banu Merchantman. The finely detailed work on the corridor floor showcases the superb Banu craftsmanship passed down through the generations by their venerated guilds. Such attention to detail is what makes the Merchantman a favorite of traders all across the UEE and Banu Protectorate.
 * 13th
 * Week two into the New Year got off to a rolling start. I spent the early part of the week at our Austin studio to work with the team on outlining expectations for the year. Meanwhile, leads from all four studios flocked to our LA office where I joined them for the second half of the week. We had a flurry of meetings to set goals and refine the Star Citizen and Squadron 42 production schedules. Thanks to these meetings we’ll soon be updating our production report to reflect these changes. Also this week, the dev team continued to improve the current 2.6 build and iron out the stability and gameplay improvements we’ll be adding to the incremental 2.6.1 patch. We're still waiting on a few members of our team to return from the their holiday break this coming Monday to finalize the 2.6.1 schedule so look for an update next week on the estimated date and tasks. Finally, our community team is still hard at work looking at our roster of shows (refining old favorites and experimenting with potentially new ones) to see where we can make improvements. So stay tuned for updates in the next few weeks.
 * Image
 * This week’s sneak peek is of a new spacesuit for explorers. The suit has been designed to survive a wide range of environments and atmospheric conditions that one could encounter when visiting an unknown world.
 * 6th
 * Happy New Year! There are many exciting things in store for Star Citizen this year. We’ll continue to modify and improve our game engine to better suit Star Citizen’s unique needs. Gameplay will get deeper as new systems come online to provide players the chance to do more than pew-pew. I also expect exciting advancements as we integrate our revolutionary tech, like subsumption and procedural planets, into the game. On the Community front, we’ll be releasing Spectrum, our new and improved community platform, and revamping our current shows and adding new ones in an effort to best communicate with all of you. This week Star Citizen devs got back to work after some much deserved time off. Presently the Production Team is huddled with the different team leads updating and detailing out the tasks we have for this year. You’ll begin to see some of these details once we've had the opportunity to refine the Star Citizen and Squadron 42 schedules. We were happy to see positive feedback from the Alpha 2.6 release and impressed by the number of stunning videos and images being created with the new camera controls. We have been digesting both our own and your thoughts on Alpha 2.6 now that it has been live for two weeks. We are planning releasing an incremental patch, 2.6.1 with some of the features that slipped out of 2.6, bug fixes for increased stability (although 2.6 was possibly our most stable patch to date) as well as continued balance and gameplay tweaks. Expect to hear more details on timing in the next couple of weeks. 2016 was a noteworthy year in Star Citizen’s development. 2017 with Squadron 42 and Alpha 3.0 is looking to be even better.
 * Image
 * DID YOU KNOW? Crusader has three moons: Yela, Cellin and Daymar. This week's Sneak Peek features visual development concept work on Daymar, the largest of these satellites, for Star Citizen Alpha 3.0.
 * }
 * Happy New Year! There are many exciting things in store for Star Citizen this year. We’ll continue to modify and improve our game engine to better suit Star Citizen’s unique needs. Gameplay will get deeper as new systems come online to provide players the chance to do more than pew-pew. I also expect exciting advancements as we integrate our revolutionary tech, like subsumption and procedural planets, into the game. On the Community front, we’ll be releasing Spectrum, our new and improved community platform, and revamping our current shows and adding new ones in an effort to best communicate with all of you. This week Star Citizen devs got back to work after some much deserved time off. Presently the Production Team is huddled with the different team leads updating and detailing out the tasks we have for this year. You’ll begin to see some of these details once we've had the opportunity to refine the Star Citizen and Squadron 42 schedules. We were happy to see positive feedback from the Alpha 2.6 release and impressed by the number of stunning videos and images being created with the new camera controls. We have been digesting both our own and your thoughts on Alpha 2.6 now that it has been live for two weeks. We are planning releasing an incremental patch, 2.6.1 with some of the features that slipped out of 2.6, bug fixes for increased stability (although 2.6 was possibly our most stable patch to date) as well as continued balance and gameplay tweaks. Expect to hear more details on timing in the next couple of weeks. 2016 was a noteworthy year in Star Citizen’s development. 2017 with Squadron 42 and Alpha 3.0 is looking to be even better.
 * Image
 * DID YOU KNOW? Crusader has three moons: Yela, Cellin and Daymar. This week's Sneak Peek features visual development concept work on Daymar, the largest of these satellites, for Star Citizen Alpha 3.0.
 * }