Update:Star Citizen Alpha 3.0.0

Previously known as 2.7

Basic Professions

 * Trading – Be able to buy/sell commodities via kiosks and NPCs among the various landing zones.
 * Cargo Transport – Pick up hauling jobs between landing zones. Automatic cargo load/unload, manual cargo transport.
 * Piracy and Smuggling – Establish secure/non-secure areas. AI Security response to attacks. Add the ability to retrieve floating cargo from destroyed ships. Create buy/sell system for illicit cargo.
 * Mercenary – Create Service Beacon System (for Combat Assist Contracts). Create AI distress scenarios.
 * Bounty Hunter – Accept missions to terminate wanted players and NPCs.

Stanton System Roll Out
Travel around the various planets and stations within the Stanton System. Although technically a UEE system, all of these planets were sold to MegaCorps to help fund the government.
 * Debut of Planetary Tech
 * Expanding the Stanton System
 * ArcCorp
 * Hurston
 * Microtech
 * Crusader
 * Delamar
 * New Space Stations, moons and Asteroid belts

New Ships

 * Roberts Space Industries (manufacturer) Ursa Rover – This rugged all-terrain vehicle is perfect for exploring vast planets.
 * Drake Interplanetary Dragonfly – This fast open-cockpit ship has been seen flying both in atmosphere and in space.
 * Drake Interplanetary Caterpillar – This large, modular cargo ship has a mixed reputation, to some it’s a spacious affordable hauler, to others, it’s up to no good. (Note: Was scheduled for 3.0, but moved up and released with 2.6)
 * Roberts Space Industries (manufacturer) Constellation Aquila – The exploration variant of the classic RSI Constellation.

Chris Roberts

 * Docking (refueling, Merlin in Constellation, docking with bigger ships)
 * May be included in 3.0 or in Star Citizen Alpha 3.1.0

Tony Zurovec

 * Low-level network rewrite (StarNetwork 1.0)