User:TheBookfinder

The Bookfinder is a wiki contributor and a co-founder of Xenosystems.

Early life
The Bookfinder graduated in Xenoethnology from Reisse, became a spaceship computer systems specialist during his extensive travels, and eventually co-founded the Xenosystems organization.

He is a well traveled bookworm with a talent for finding extremely rare alien non-fiction books and is currently writing his own.

He does private consulting for orgs.

Work on the wiki
The Bookfinder used to be a lurker, reading, watching, and keeping an eye on the wiki Discord, mostly pointing out some minor technical issues.

He migrated the resources list from his site to the wiki, started correcting some things in the articles he was coming across, adding others, etc, eventually becoming a full fledged editor.

He added a fair amount of articles about Star Citizen devs and goes throught every obscure video, magazine or podcast he can find. He has an interest in things like the roman inspiration for star citizen or how covid impacted Star Citizen's development. He's also interested in the game in the context of the past that led to it, such as past games Chris Roberts worked on, Origin Systems, Digital Anvil etc.

He manages the wiki social media and is to blame for the use of Babylon 5 gifs.

He does what editors do, which is mostly editing things left and right and middle and up and down, but mostly up.

Trivia

 * Besdides Star Citizen he mostly plays Aurora, Dwarf Fortress, Elona+, Cataclysm Dark Days Ahead, Shadow Empire, Rule The Waves 2, Dominions 5, Rimworld, Emperor of the Fading Suns, Roguetech, Wargame Red Dragon, and pretty much anything published by Matrix.
 * He likes books, a lot, and has thousands of them.
 * His favorite ship is the Origin 404.
 * Terra supporter.

Bookmarks

 * Sandbox
 * To Do List
 * Rough
 * Papers
 * Short Description
 * Style guide (layout, italics etc)
 * Layout
 * Example dev page
 * Citing sources
 * Citing tweets
 * Writing better articles
 * Twitter list search
 * Template:Cite Jump Point
 * #REDIRECT Bikini_Kill
 * Extract thumbnail from video via https://img.youtube.com/vi/video-id/maxresdefault.jpg
 * That was kind of the idea with Star Citizen. "Okay, let’s pick an interesting time from the history of our world that could be comparable.” I felt that the decline and fall of the Roman Empire was a pretty interesting one. A lot of things change and they had to deal with a big, spread out empire which definitely you would if you had an empire spread out in space. You don’t have true, instant FTL communications and interestingly enough, if you look at Asimov on his Foundation stuff, he was inspired by… that basically is the decline and fall of the Roman Empire.
 * My analogy for what I want to try and achieve is going back to the old D&D days, where I feel like my role is to be a Dungeon Master. If you’re a good Dungeon Master, you go with what your players are doing as well because they’re providing part of your narrative. I need to create a really compelling environment. There are obviously going to be some big events that on our side we will control, but we want to have a fair amount of it be player driven. I don’t think it’s possible to have a tightly controlled, scripted narrative in an online game with thousands and millions of other people. I just think it doesn’t work. That’s the Old Republic problem right now, [that] they have. Even if it did work, just generating the amount of content is almost impossible. You can never generate content faster than your users can play through the game. I think it’s very important in building a world like I’m trying to build with Star Citizen, to build a world that lets the players themselves write a lot for the narrative. I’m more focused on creating tools and opportunities for people to interact in cooperation with each other, in comfort with each other. I feel like if I do it right and I’m the Dungeon Master, you’re sort of like the puppet master of what’s going on. You’re occasionally tweaking and stirring the pot here and there and there, but you’re letting the players generate a huge amount of their ongoing day to day narrative of the universe. If it’s done well, it could be really a pretty amazing place.