Gladius

The Aegis P5G Gladius is a light fighter of an older design which has been updated over the years to keep up with modern technology. In military circles, the Gladius is beloved for its performance and its simplicity. A fast, light fighter with a laser-focus on dogfighting, the Gladius is an ideal interceptor or escort ship.

Specifications
Avionics & Systems=

Propulsion & Thrusters=

Weaponry=

Development
The Gladius was developed in the 26th century by Aegis Dynamics to replace the Stiletto interceptors. It was first deployed in the First Tevarin War.

Declassification
In 2944, with some Gladius squadrons converting to the wider deployment of the F7A Hornet and the introduction of the F8 Lightning to elite units, the Navy has begun to auction older Gladius to planetary governments and qualified mercenaries. The spacecraft available to civilians are retired military models, with the same specifications and upgrade potential. Classified weapons technologies have been removed from the spaceframes, but they can be outfitted with a variety of civilian-grade weapons. The decommissioning process has also made room for civilian standard upgrades such as jump drives.

Ship profile
In space= Hangar=

Special edition
Gladius "Valiant"

Gladius "Pirate"

Renting
Unavailable

''Prices given are per-day. Prices for all rental periods can be found at Ship renting.''

Gallery
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In-game=

'Valiant'=

'Pirate'=

Development
The Gladius was designed by Gavin Rothery (Freelance Conceptist) and directed by Paul Jones. Other contributors include Foundry 42's Bjorn Seinstra (Lead Vehicle Artist), Phill Meller (Lead Designer), Neil McKnight (Senior 3D Artist), along with Chris Roberts.

In July 2017, the Gladius received a cockpit rework to accompany the new item 2.0 system. The center monitor is removed to provide better visibility for the front turret. The side monitors are enlarged to show additional information. The cockpit reworked is deployed in Star Citizen Alpha 3.0.0.

In April 2021, the gold standard Gladius is released to the Persistent Universe in Alpha 3.13. That includes many level of detail, decal, geometry, material, and paint changes inside the cockpit and on the exterior of the ship. Noticeably, the update implements the exterior access points to the physicalized components, as well as personal locker, fuel port access, and numerous maintenance panels.