Lorville

Lorville is one of the many company towns Hurston Dynamics has established for its employees on the company-owned planet Hurston. Lorville is the only important landing zone on the planet. While the city overlooks some of the larger strip-mining operations that are currently underway, it exists in the shadow of Central Tower, the corporate headquarters for Hurston Dynamics.

Lorville is surrounded by a wall that dwarfs even decently sized ships. The City is located in the Desert, and is close to the Polluted Coast biome.

Etymology
After Hurston Dynamics purchased Stanton I, the planet was thoroughly scanned to locate the most resource rich sectors. Areas with little resource value were repurposed for factories, research centers, and weapon testing, or (in the case of one particular large swath of land) filled with cheap structures to house on-world workers. Hurston assigned this area the three letter designation LOR for "Local Occupational Residency" and required all on-world workers to live there. No one knows who first called the location LOR-ville, but the term quickly became popular among workers, many of whom were locked into long term work contracts and knew they wouldn't be leaving it anytime soon.

By 2877, the Hurston family realized their vision of building large, lush estates for members of the family across the planet would significantly reduce their ability to extract resources, pollute, and/or test weapons on the land around it. Instead, the family decided to make the LOR both the business and residential center for the entire planet, and construction on the Central Tower began. By then the name Lorville was so ubiquitous that company records even used it, and as far as is known, no real consideration was given to changing it.

Transit
The Lorville Mass Transit System has five main lines -, , , and. There is a general no-fly zone over the city, with landing clearance granted at Teasa Spaceport and the landing pads on top of Central. Garages can be found at the six perimeter gates.

Significant Characters

 * Clovus Darneely operates Reclamation & Disposal in the Workers District, also offering shadier contracts.
 * Miles Eckhart of Eckhart Security can be found in M&V Bar and often requires assistance for ventures of varying legality.
 * Constantine Hurston is a Junior Outsourcing Agent for Hurston Dynamics.
 * Michael Shaw, an adversary of Hurston Dynamics and advocate for those oppressed by the company. He arranges for goods to bypass Security checks. He has connections with Eddie Parr and Wallace Klim. Shaw is not yet ingame.

Central Business District
The Central Business District is Hurston Dynamics' headquarters building, a gigantic structure which dominates the city's skyline. It is home to Central Station, the Archibald Hurston Memorial Hall, Hurston Dynamics' flagship store, and the Transfers Commodity Exchange where Constantine Hurston can be found.

Workers District
The Workers District has Leavsden Square at its hub, with residential building L19 Residences (El One Nine) nearby containing 60 Player Habs and an administrator. Metro Center Station is in walking distance of L19. The FO19 Production Quad is located in the Workers District. Other points of interest are MacIntyre & Victor's Bar, armor and clothing shop Tammany and Sons, Reclamation & Disposal, Maria Pure of Heart hospital, the Administration Office, Security Building and Leavsden Station. The Workers District may be renamed to L19 Workers District in the future to differentiate it.

Teasa Spaceport
As the main access to Lorville, you must pass through Customs here. So far we are only aware of Terminal 5, featuring the New Deal ship showroom, Archimedes Flight, Vantage Rentals and the obligatory Lost & Found. The Desmond Memorial Convention Center hosted IAE West 2948. The waiting area features ASOP terminals as well as lounges including the Chairman's Club Lounge. Terminal 5 has 8 hangars. Both Domestic and Interplanetary Commercial Flights will be available from Teasa via seperate gates.

City Gates
As another potential access to Lorville, you must pass through Customs here. All gates have ASOP terminals and Garages for spawning ground vehicles. From outside the gates are well signposted from the no-fly-zone perimeter, and the gates themselves have blue flashing beacons atop towers. Outside the perimeter you can find Shanty Towns.


 * Gate 01
 * Gate 02
 * Gate 03
 * Gate 04
 * Gate 05
 * Gate 06

Strip Mine
The Strip Mine is connected to the Workers District by the worker train line that runs past M&V Bar.

Gallery
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