User:DocAndy/JP ISSUE-06-03

User:DocAndy/JP_ISSUE-06-03

3  BEHIND THE SCREENS : Music Team, UK

17 WORK IN PROGRESS : Aegis Vulcan

37 GALACTAPEDIA : Emperor Bloom

39 WHERE IN THE VERSE?

40 ONE QUESTION: What was the last game & system you played?

Editor: David Ladyman

Roving Correspondent: Ben Lesnick

Layout: Michael Alder

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 * PHILIP PEERS-SMALLWOOD, LEAD SOUND DESIGNER: My main role at CIG is to ensure the audio team as a whole achieves the goal of designing and implementing world class audio. This includes designing and implementing audio myself, providing guidance, advice and feedback to the wider team, and coordination between different disciplines and departments. My main focus recently has been supporting the new and legacy music requirements for both Star Citizen and Squadron 42.


 * SAM HALL, SENIOR AUDIO PROGRAMMER: I am part of the audio programming team and our job is to support the sound designers in implementing audio in Star Citizen — helping them make the game sound as good as possible.

I’m responsible primarily for ship audio, thrusters, interior ambience and moving parts. That has certainly been my focus. But as Principal I’m looking at the audio presentation across all aspects of our game and working to bring our audio design, as a team, into a focussed and coherent aesthetic. I do that by mentoring more junior members of the team and providing my taste, ear and judgement as a guide to help bring the whole thing together.
 * DARREN LAMBOURNE, PRINCIPAL SOUND DESIGNER:

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KEY CONTRIBUTORS :
 * CONCEPT ARTIST: ANDREW LEY
 * DESIGNER: JOHN CREWE
 * ART DIRECTOR: PAUL JONES

AIMS
 * The start of the “Utility Ship” tree. Able to repair, refuel and rearm a small group of fighters in space via deployable drones.
 * Combat ready with limited armament/shield capability so able to be deployed during battle scenes.
 * Freelancer-sized ship, able to travel medium/long distances, but not loiter for long periods of time.

AESTHETIC
 * Aegis industrial styling (like the Reclaimer) rather than their military styling.

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ADAM RUTOWSKI, SENIOR ANIMATION PROGRAMMER, UK

LUKE HALE, ASSOCIATE PRODUCER, UK

JOSH COONS, 3D MODELER, ATX

HANNES APPEL, DIRECTOR OF CINEMATICS, DE

GERARD MANZANERES, PROJECT MANAGER, ATX

GLEN KNEALE, QA LEAD, DE

ADAM PARKER, TECH DESIGN, UK

MATTHEW SLATTERY, JUNIOR CINEMATICS DESIGNER, UK

LEE BANYARD, AUDIO DIRECTOR, UK

JOHN PRITCHETT, SENIOR PHYSICS PROGRAMMER, LA

FORREST STEPHAN, CG SUPERVISOR, LA

LENA BRENK, PRODUCER, DE

TYLER SIMMONS, HR COORDINATOR, LA

STEVE BENDER, ANIMATION DIRECTOR, LA

DASH WILKINSON, ANIMATION ASSISTANT, ATX

TYLER WITKIN, LEAD COMMUNITY MANAGER, ATX