Update:Star Citizen Patch V0.8.4

Star Citizen Patch 12.4

Build: 413.42055

Published: 2014-07-02

Fixes

 * Players able to connect to Broken Moon
 * Performance improvements when targeting enemies in single player
 * Chainguns firing sounds and animations no longer cut out
 * Matchmaking and server stability improved:
 * Reduced rotational and positional errors of players in multiplayer
 * Resolved issue with players returning to hangar in the middle of matches
 * Bandwidth optimization improvements – a case where less is more
 * Session token authorization added
 * Improved sync between instance manager and matchmaker
 * Improved matchmaking queue functionality


 * Here are some of the crash fixes:
 * Attempting to zone into a multiplayer match is fixed
 * Choosing “Return to Hangar” is crushed
 * During multiplayer matches – stability FTW
 * No longer crashes when round ends
 * After running out of map border – you die, but you don’t crash [Well your ship crashes, and explodes, but the game doesn’t crash or explode – Ed.]
 * You can now alt-tab on the loading screen, without crashing
 * Sounds no longer stutter on missile lock sounds
 * Freelancer model no longer flickering
 * Missing textures on the calendar are found
 * Animation issues:
 * Reintroduced y-bobbing on character movement
 * Cleaned up freelancer bed animation
 * Source file corruption issues are improved
 * Metafile launcher errors are improved

Balancing

 * Balanced ballistic weapons ammo – no longer unlimited

Additional Features

 * Shield indicators added to ship model on HUD
 * Added Control Mapping for the G940 HOTAS
 * Improved weapon fire sounds that have more guts and punch
 * The whoosh of other ships flying close by you
 * The whizz of other players’ ordnance as they fire at you
 * New explosions
 * Improved sound mix

Known Issues

 * 300i right landing gear offset from ship
 * Firing range no longer aims after entering a second time
 * Higher latency connections can experience the following issues (after initial spawn or respawn):
 * IFCS issues causing the ship to fly erratically or very slowly
 * Character standing in the cockpit or offset from the seat and controls – restart client to reset
 * Character experiencing an extreme head shake – restart client to reset
 * Matchmaking can show stuck in queue and may require another attempt
 * Can get kicked back to hangar on connection attempt
 * Sometimes the helmet turns invisible when you pick it up
 * We’re continuing our work with AMD, NVidia & Crytek to try and resolve the Crossfire/SLI issues and improve multiple GPU performance