Retaliator

The Aegis Retaliator Base is the base variant of the heavy bomber used by the UEE Military for centuries. It is a key portion of the UEE's power projection, Retaliator squadrons have served with distinction against outlaws, the Vanduul and elsewhere. The base version of the Retaliator is customizable with additional modules.

Features

 * Modularity: The vehicle has the option to swap out two central areas of the ship with various different modular rooms. These can fundamentally alter the function and role of the ship.
 * Guns: The ships Guns are on the five manned turrets. Three of them hold a pair of Size 2 guns each, while the other two turrets can hold a pair of Size 3 guns each.

History
Since its introduction in the 26th century, Aegis Dynamics' Retaliator has had a distinguished, if conflicted, history. Before they started designing the bomber, researchers performed extensive interviews with military pilots to understand what was lacking in the contemporary bombers of the time. This pilot-centric approach drove the design decisions of what became the Retaliator; a heavy ordnance weapons platform capable of handling both fighters and ground targets. Although the Retaliator was almost synonymous with the reign of Messers and began to see decreased usage as the military distanced itself from that era, the ship began a surprising resurgence in the private sector.

The Retaliator was at the center of many controversies during the later Messer years, when the Navy decided to use Cluster Missiles against a political activist group hiding in what is now Haven, sparking debate throughout the UEE. After the Battle of Idris IV, Retaliators became common in recruitment messages for the First Tevarin War. Images like this one were created to help maintain the momentum of that landmark victory, cited by many historians as the turning point in the war.

Ship profile
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Series variants
Retaliator Bomber

Modules
In-universe, the Retaliator was first introduced as a heavy UEE bomber, with the option to swap out various modules to replace functionality coming later. In-game, the modules have been modelled but are waiting on modularity game systems to be implemented.

Future Modules

CIG have stated that they hope to have more modules types in the future. These include Bomb Bays, Bounty Hunting, Medical, Salvaging and even recharging stations for the Titan armor.

Gallery
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