Update:Star Citizen Patch V0.9

Features

 * Added Cooperative Vanduul Swarm game mode
 * Added Classic Race game mode
 * Added Private Matches
 * Added Friend Codes
 * M50 is now Arena Commander Ready
 * 350r is now Arena Commander Ready
 * Added New Horizons Speedway level
 * New Hangars:
 * Discount is now Self Land
 * Business is now Aeroview
 * Deluxe is now Revel & York
 * Addition of VFG Industrial Asteroid Hangar
 * Added backend support for Leaderboards
 * Added ability to boost maneuvering thrusters by consuming fuel
 * Additional controls for Six Degrees of Freedom in both coupled/decoupled mode
 * Added various control schemes
 * Added fuel gauge to HUD of all ships
 * Greatly improved pilot g-force animations
 * Added scalable directional pilot animations for hit impacts
 * New game/pause menu
 * Updated and improved a plethora of sound effects
 * Added sounds for catwalk doors
 * Updated countermeasure sounds
 * Added response sound for hitting target
 * Updated Character Animations
 * New Sound effects for Vanduul wave spawns
 * New ship flight sounds
 * Updated Aurora paint jobs
 * Updated 300-series paint jobs
 * Added lead target indicators
 * Added sound effect for failed missile lock
 * Added sound effect for hit confirmation
 * Fixed a multitude of ships bugs for hangar ships
 * Double tapping throttle up/down on gamepad and keyboard sets throttle to full/zero
 * Added spectator cam after you are destroyed
 * Added support for Track IR
 * Added support for players to select their active hangar on the website
 * Updated HUD, revamped HUD controls, and greatly improved functionality
 * Added slight head movement to look where you are flying

Balance/Tweaks

 * Increased top speed of ships to previous max boost speed
 * Afterburners now increase thruster power instead of top speed
 * Removed automatic lead shooting by ITTS. Training wheels are off.
 * Rebalanced all weapons
 * Improved weapon damage due to ITTS changes
 * Improved weapon heat dissipation
 * Boosting now overrides G-Safe
 * Improved control sensitivity for finer control on joysticks and thumbsticks.
 * Revised shield recharge rates and health
 * Revised health of all ships and their discrete pieces
 * Throttle now proportional to acceleration for more precise throttle control on gamepad and keyboard
 * Revised missile speed, damage, and signature requirements for lock
 * Updated flight performance characteristics for all ships
 * Balanced energy consumption on weapons and items better.
 * Updated and improved art and visual effects in Broken Moon and Dying Star
 * Improved AI flight behavior

Fixes

 * Sound no longer plays while the loading screen is still active
 * CTC Core radar icon changed to be more visible
 * Fixed an issue where targeting reticles were still present after target died
 * Fixed the performance issues with CTC Cores
 * Fixed orientation of targeted ships on HUD
 * Respawn message no longer shows when you eject on your final life in Vanduul Swarm
 * Loading of ship hud no longer cancels lock-ons
 * Memory optimizations for sound
 * Missiles no longer pass through geometry
 * Various Animation and IK fixes
 * Freelancer door animation fixes
 * Fixed an issue with the crab escaping its tank and wandering out of the hangar
 * Fixed missing textures
 * Fixed up ejection issues
 * Fixed misaligned decals on ships
 * Various crash fixes
 * Fixed issue where player was able to exit ship while respawning
 * Fixed an issue where player would sometimes die immediately when spawning during Free Flight or Vanduul Swarm
 * Lighting adjustments
 * Fixed a lot of animation issues throughout
 * Fixed an issue with players falling through elevators
 * Fixed an issue with character appearing to fall after loading
 * Fixed camera angle issues in third person
 * Fixed character missing eyes in some situations
 * Fixed issues with audio cutting out
 * Fixed collision issues with walls
 * Console no longer displays user information such as username
 * Adjusted landing pad to be easier to land on
 * Fixed various server crashes
 * Track IR adjustments
 * Fixed issue where 300i could sometimes fail to eject the player
 * Fixed 325a control panels missing
 * Enabled Hornet volume trail
 * Fixed avenger geometry, animation, and texture issues
 * Fixed collision on the Cutlass
 * Fixed issues with damage states and visual effects


 * Fixed a potential security issue present when accessing the console
 * Fixed various issues with throttle and stick pilot animations in the Hornet
 * Fixed an issue where the Aurora's cockpit camera was cutting off important HUD information

Known Issues

 * New Hangars are limited to the amount of ships that can be displayed
 * You cannot select which ships will be displayed in your Hangar
 * Non-Dogfight Hornets appear overly shiny
 * The large Hangar doors in Revel & York drop out of view at certain distances
 * Idris does not spawn in Hangar
 * Arena Commander menu clips through the M50 canopy after boarding the ship
 * 350R pilots have a slight chance of spawning into race mode with broken wrists
 * The Hornet can throttle to 100% and boost to max speed even after its main engine has been destroyed
 * Players receive a "You died" message and are forced to respawn after launching Free Flight
 * Numerous locations with z-fighting on ships and hangars
 * Numerous minor collision issues in ships and hangars
 * Numerous locations in hangars where graphics will drop out at a distance
 * Some weapons and components are missing information in the holo table
 * Some weapons and components are showing one sided polygons in the holo table
 * 300i variants cannot use their beds
 * Avenger bed cannot be used
 * Occulus Rift only works in Vehicle seats
 * The Arena Commander menu in the Aurora Legionnaire, Aurora, CL, Aurora MR and Aurora ES are really low down in the cockpit and hard to read
 * No Hornet variants have Arena Commander menus
 * The overdrive / boost bar does not work in the m50 or the 300i
 * Unable to change the power-triangle / priority in the 350R
 * Issue regarding CIG2 keyboard settings
 * In Race Mode if the player crashes towards the front of the starting grid, they will respawn underneath the hangar
 * The 17th checkpoint ring currently does not display in the Murray Cup – Defford Link level.