Klescher Rehabilitation Facility (Aberdeen)

The Klescher Rehabilitation Facility on Aberdeen is an automated prison and is managed by the corporation of the same name where arrested criminals work off their sentences through a combination of serving time and performing mining labor.

It was implemented with Alpha 3.9.0.

As of Patch 3.11, being arrested works as follows: In order to considererd a criminal worth being imprisoned, a player has to accumulate a CrimeStat of 2 or higher. If such a player is shot at by another player or NPC valid to arrest them (Station security or Bounty Hunter), a timer is started, ranging in duration between 1 to 3 minutes. If during this time the criminal dies, he will be arrested and wakes up at Klescher Rehab. If the timer was initiated by a player character, that person has for a brief window of opportunity after kill to "not press charges", resulting in no arrest being made.

Upon arrest, a sentence depending on the CrimeStat previously accumulated will be placed upon the convict. For example, a CrimeStat of 4 results in a sentence of 8.5 hours. CrimeStat 3 results in 2 hours. This sentence can be served while offline. However, there are ways to reduce the sentence, by use of a currency called Merits. These can be earned through various tasks, and are tradeable between players. Any unused Merits are erased upon exit from the facility.

Prison Gameplay
Most of prison gameplay is focused around Merits, which can be used to shorten a sentence. Acquistion of Merits is mostly done through mining in the the facilities cave system. The necessary mining equipment is provided to the player upon spawning in the facility. Be aware that the Armistice Zone does not extend into the cave system, so prisoners should be aware of fellow inmates with ill intent. Furthermore, the caves are outside the pressurised facility grounds. For this reason, oxygen dispensers are placed throughout the caves, so refills can be made. These dispensers break down from time to time, initiating a mission to repair them, which also is awarded with Merits. Once sufficient ore has been mined, it can be deposited in a mineral deposit hopper at the main facility.

Merits can also be used to access commodities through the Prisons commissaries. Available items are the following:


 * Med-Pen (50 Merits)
 * Oxy-Pen (50 Merits)
 * Water (3 Merits)
 * OneMeal Nutrition Bars (5 Merits)
 * Pyro RYT Multi-Tool (333 Merits)

Prison Break
Spoiler warning: Information on how to escape criminal justice.

Inmates keen on breaking the rules even after arrest, there is a way to escape prison. Accurate as of 3.11. The entrance to the escape route is located in depth 12. From there, simply follow the yellow patches and blue flowers. Also be on the lookout for a code to input once at the surface of the facility, as this gives access to an Ursa Rover, which is quite necessary due to the extremely hot atmosphere of the moon, which limits survival by foot to a couple minutes. Also, you might want to arrange for a transport ship a few minutes away from the prison to pick you up. Close approach to the facility is not advisable due to its heavy armaments.

The escape route that was available in 3.9 onward has been blocked, but can still be accessed by entering a code into the pad in front of the fan. This code can be found behind on of the glass windows after going through the plastic curtain. A close look might be necessary.

Gallery
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