Comm-Link:Writer's Guide - Part One/fr



Partie Un
Bonjour, et bienvenue dans le premier épisode du Writer's Guide de Star Citizen. Il s'agit du début d'un document en pleine expansion pour aider les écrivains en herbe à concevoir des histoires qui rendre bien dans le cadre du canon en développement.

Avant de commencer, quelques mises en garde:

a.    Star Citizen est dans son processus de développement. Nous avons conçu l'univers fictif avant le début du financement participatif. Maintenant que la réalisation du jeu est réellement en cours, nous allons nous réserver le droit de modifier la fiction pour l'adapter aux mechanics du jeu, équilibrages, etc. Actuellement, je doute que ces changements soient massifs (je veux dire, nous n'allons pas soudainement ajouter des dragons dans le jeu), mais je veux juste rappeler à tout le monde que c'est encore un travail en cours.

b.     Pas de spoil. Dans la plupart des cas, les guides de rédacteurs/show bibles sont censées être des plans presque académiques de l'histoire, non lues à des fins dramatiques ou de divertissement. Ainsi, ils tirent le rideau sur tout le mystère pour montrer aux écrivains ce qui fait fonctionner le monde afin de les aider à mieux concevoir des histoires qui s'inscrivent dans les règles et le ton de l'univers. Comme dit dans la mise en garde A, nous sommes toujours en train de développer l'univers donc il y a encore des décisions à prendre mais nous avons aussi envie de créer une expérience pour vous, les fans, pour le dévoilement des informations. Donc ce document va se développer et changer, l'intégration de nouveaux faits après qu'ils aient été dévoilés dans le cadre du processus de développement.

c.    Pas pour le Gameplay. Ceci est strictement une explication de la fiction autour du jeu. Même s'il y a des aspects qui vont inévitablement se retrouver dans le game design, cela ne va pas éclairer sur la façon de jouer le jeu.

Aussi, voici comment nous allons structurer ces épisodes :

- First we’ll kick off with Errata, addressing any lingering questions not covered in the previous week’s entry.

- Second, we’ll focus on an aspect of the universe (which will address comments/questions) first.

- At the end, we’ll address some specific fan questions that might not necessarily fall within the general topics.

Let’s get started, we’re going to start tackling the most developed aspect of the Star Citizen universe … us.

The UEE (United Empire of Earth)
''Main Article: United Empire of Earth

The next nine hundred years were a bumpy road for humanity. Technological achievements and breathless expansion met with the darkness of a despot. Here is the unvarnished timeline bridging now (2013) to 2942.

Here is a link to the Time Capsule entries, which attempt to contextualize each event in the time line:

The Timeline’s Intent
The original intent was to model humanity’s future society to the waning days of the Roman Empire, specifically that era where its resources were stretched too thin and a break was inevitable.

It was also important to avoid a moral clarity. We weren’t trying to build the Empire from Star Wars. This wasn’t meant to be a civilization that we wanted everyone to cheer for its demise. Ideally, reactions would be divided.

The Government Structure
Here’s a quick guide to the organization of the UEE

Counseled by the High-Secretary and High-Advocate, the Imperator is the figurehead of the government, now bound to a single ten-year term limit.

The Advocacy
''Main Article: Advocacy

The High-Advocate and successive departments handle the legal and law enforcement duties of the empire.

Formed in 2523 when the United Nations of Earth transformed into the United Planets of Earth (UPE). The Advocacy was designed to be an inter-system police force under the High Advocate. During the fascist Messer Era, the Advocacy took on a darker role as the Imperator’s Secret Police, Intelligence, and Espionage agency. The extent of their actions are still unknown but Advocacy officials at the time were implicated in high-profile assassinations, the apprehension and torture of non-compliant elements in the populace, and propaganda mongers.

When the Imperator fell, they were reconstituted to their original purpose. While most planets were expected to police themselves, the Advocacy handled crimes that crossed planets and systems, fugitives and even extra-jurisdictional extractions (pursuit into Banu or Xi’An territory). Advocacy Agents are generally feared among the criminal community. They are well-trained in pursuit and apprehension techniques, equal parts hotshot pilot and thorough investigator. Most Advocacy Agents operate alone but teams of them can be dispatched for high-profile targets or situations of implied violence. The real danger of the Advocacy Agent is what they represent. A criminal could kill a cop and could probably kill an Agent under good circumstances… but they will just send another and another until they ghost him.

While the Advocacy does handle fugitives, they have been known to outsource to the Bounty Hunter Guild.

The Military
Technically the Imperator is still the High-General (from when Messer ascended). The military is broken up into three divisions; Navy, Army, and Marines.

Army
''Main Article: Army

If the Navy are the guardian angels and the Marines are the swords of righteousness, the UEE Army is the mortar that holds the civilization together. An ultra-mechanized ground force, the Army is responsible for land-based military operations and keeps a watchful eye over primitive species on developing worlds. While it doesn’t have the numbers of the Navy, the UEE Army is the oldest established branch of the military, founded in 2380 as part of the creation of the United Nations of Earth.

The primary mission of the army is “to fight and win our Empire’s wars by providing prompt, sustained land dominance across the full range of military operations and spectrum of conflict in support of combatant commanders.”

While the public has been enamored by mighty carriers and hotshot pilots of the Navy for the past few centuries, the UEE Army managed to briefly seize the public consciousness during the First Tevarin War where just as many battles took place across shattered landscapes than did in space. Specifically, the Battle of Idris IV which became the largest turning point in the War both strategically and to the public, thanks to the brilliant tactics of a young officer named Ivar Messer.

Marines
''Main Article: Marines

First responders. The Shock Troops. The howl of their drop-pods (nicknamed: Nails) screaming through atmo is a singularly unique and terrifying noise. There isn’t a combat zone hot enough to scare off a battle-hardened marine.

The Marines were initially kept under the umbrella of the Army’s command structure, they weren’t officially separated and formed as their own division until the end of the First Tevarin War. The UPE felt that they needed a consolidated special operations force that commanded the best of both the Army and the Navy. Their focus and primary application became planetary invasion. Marine units are specialized to be weapons of warfare, nothing more. They don’t handle diplomatic escorts or pull guard duty, they dust things. When the Imperator doesn’t need them, the Marines sequester themselves to their planet-bases on Corin (Kilian System) and train for the next conflict that will require their services.

Marine-Candidates are selected from the general pool of Army and Navy recruits. The criterion for selection is unknown and inconsistent at best. Some speculate that it is intentional to cement the fact that you don’t apply to be a Marine.

Navy
''Main Article: Navy

The largest branch and public face of the UEE military. The Navy is responsible for transportation of military resources, maintaining the borders and waging military strikes throughout the UEE. Service members of the Navy are deployed in nearly every system of the empire. In the early days of humanity’s expansion into space, the unified Navy primarily served as a police force, patrolling the systems for damaged or broken down ships. Upon the discovery of the Banu, the government realized that the Navy needed to be re-purposed as a military presence. The Navy’s fleet began to swell as it was the most obvious visual representation of humanity’s military strength.

Fueled by the never-ending stream of stories and Vids of daring pilots, recruits flocked to the Navy’s stations to sign up. Even before the Draft of the First Tevarin War, the Navy’s enlistment numbers had barely dipped. During the Messer Era, the Navy, along with the rest of the UEE military, grew at an exponential rate. Helping in the Imperator’s mad dash for planets and systems.

Structurally, the UEE Navy is formed around Squadrons which are assigned a carrier and a fluctuating number of support ships. An Admiral is in charge of the carrier and squadron with Wing Commanders running the multiple Wings that operate at any given time.

Recruits train in the shadows of the massive shipyards at the academies and boot camps on MacArthur in the Kilian Systems.

Legislative Branch
In short, the High-Secretary/Senate branch deals with the infrastructure. They are the wing that houses all the departments, committees, etc.

The Senate
(How that works)

The Senate is comprised of senators. Thank you. We came up with that one. Moving on …

So there are a lot of systems under UEE control. Each system is comprised of a handful of planets; some are terraformed for settling, some for resources and some are useless rocks.

When a planet reaches a certain population size or ascends to a certain level of influence (provides a unique and valuable ore for example), it can petition for recognition by the government (like achieving statehood). If successful, the planet is allowed to elect a Citizen to act as their representative in the Senate on Earth. This Senator serves for five years and can serve multiple terms. Only the largest and most influential planets have multiple Senators (Earth having the most at five).

Diplomacy
Here is a list of the current civilizations and their diplomatic status with the UEE as well as the general consensus around government regarding the species:

Banu Protectorate: Our first Contact. The Banu are generally pretty disorganized, each of their planets is an independent world with its own specific type of government which makes mass interaction a little difficult but probably saved us from antagonizing the whole species during the Messer Era (they just kept out of it). We have occasional border disputes with the Banu, mainly because our criminal element flees across the border and the Banu won’t look, much less try to catch them for extradition.

The Banu’s primary business is trade. It saturates their society. Everything comes at a price, everything can be bought.

Xi’An Empire: Formerly hostile but friendlier now. The UEE has made great strides to try and reconnect with the Xi’An after the tension of the Messer Era (comparable to the United States’ Cold War with the Soviet Union (they were the boogeymen)). As such, the UEE endorses healthy trade across the borders. But old habits die hard, while the UEE is diplomatically friendly, the Xi’An are a heavily armed and organized civilization with long lifespans, we aren’t going to abandon our defenses.

Vanduul: We don’t. Humanity’s entire relationship with the Vanduul has been mired in blood. They have never attempted to contact the UEE in any capacity. The Vanduul themselves are nomadic with fierce infighting between the various enclaves so there isn’t a consolidated government to make peace or war with.

Every so often, a Senator or Diplomat will attempt to “reach out” to the Vanduul. If they’re lucky they can’t find any.

Most politicians just regard the entire Vanduul species as a violent act of nature. They’re just a certainty, like death and taxes. An ugly reality of space.

Kr’Thak: Their existence was only discovered recently. The closest Kr’Thak controlled system lies on the other side of Xi’An Empire. We know very little about them, the Xi’An weren’t keen to share as the two civilizations have unresolved tension, spawning from a multi-century conflict called the Spirit Wars.

The government has not made formal contact with the Kr’Thak as they are afraid it will unsettle relations with the Xi’An. That being said, there are undoubtedly plans of a more covert nature being tossed around but nothing has been attempted as the Xi’An guard their borders with the Kr’Thak with ruthless efficiency.

The Government as a Character
When thinking of how the current UEE administration would react to a problem, it’s better to think of it as a single entity and a political spectrum with bureaucracy and autocracy.

The early UPE was mired deep in the bureaucracy side, capitalizing on that public disgust with political stagnation was how Ivar Messer was able to consolidate power. Under the Messer Era, the UEE then swung too far in the opposite direction, becoming the stereotypical ruthless fascist government that seized land, power, and might.

When the Messer Era collapsed the UEE swung back and by the game start has ultimately settled in the middle. The government became fixated on making amends for the awfulness it committed for hundreds of years. The UEE now is a mixture of everything. There are good people doing good things, bad people doing bad things and every combination in between. There are seasoned politicos, idealist do-gooders, the palm-greasers, and crusaders.

So, to use an acting term, the UEE’s motivation is to make amends. Most of its behavior (from the Ark to the Synthworld) are simply extensions of that need. It’s trying (too hard according to some) to appear progressive and totally not evil any more. Seriously, we’re really sorry about that and we’re better, trust us. Joking aside, the UEE is not insincere about this sentiment. It just might be going a little overboard.

Due to the financial strain on the UEE, the unofficial motto for government & military operations has become “do more with less,” which creates an environment for corruption to flourish.

It’s also important to reiterate that diversity is good. This is not a simple black-or-white government (i.e. Empire = evil, Rebel Alliance = good). There are all types operating in every facet and on every level of the SC Universe. So, odds are, there’s a place for whatever kind of character you’re creating.

Questions
From, Exponent, Travists, Handsomerandy, and others in the past.

Q: Are the Dispatch Stories (Cal Mason, Kid Crimson, Tonya Oriel, and future ones) actual events in the Star Citizen universe or in-universe fictional characters/events? i.e. Can I get Janus?

A: These stories are fictionalized accounts of actual people. Yes, you can try and track Kid Crimson, or maybe even serve with Cal Mason. How much of the stories are real? That’s up for you to find out. Is there a copy of Janus? The back-up copy stolen from the Nebula Bank was destroyed with the Beacon II. As for the copy that Tonya raised … if you track her down, feel free to ask her.

From Kinshadow, Gater:

Q: Paraphrased but how long will it take to travel through systems?

A: This is an engine-question and unfortunately I don’t have the answer to it. It will be determined when the systems are constructed and tested to find the best balance between scale and the demands of the engine/number of players.

Next Week
We’ll continue with the human experience and focus on the UEE Government versus Local Government and the People; Citizens versus Commoners. Feel free to post any questions about those topics for next week or about info covered in this issue in the comments and I’ll address them in the Errata section next week.

Comm-Link:Writer's Guide - Part Two