Update:Star Citizen Patch V1.0.0

ADDITIONS

 * Arena commander ready ships:
 * Mustang’s
 * Alpha
 * Beta
 * Delta
 * Gamma
 * Omega
 * Aurora’s (please keep in mind that with all variants for the Auroras being combat ready, their loadouts have been adjusted and may be missing things they had in the past)
 * Aurora CL Clipper
 * Aurora ES
 * Aurora LN Legionnaire
 * Aurora LX Deluxe
 * Hornet’s (please keep in mind that with all variants for the Hornets being combat ready, their loadouts have been adjusted and may be missing things they had in the past)
 * F7C Hornet
 * F7C-M Super Hornet
 * F7C-R Hornet Tracker
 * F7C-S Hornet Ghost
 * Cutlass Black
 * Avenger
 * New ship components and weapons are being added to store
 * Added ship signature system
 * Targeting a ship will show how much of each signature type it is generating
 * Added the ability for ship signatures to be blocked by asteroids and other objects
 * Added information to ship components for generating different signature types
 * Missile locks indicators will now indicate the type of missile that is locked onto your ship
 * Added thruster power system
 * Ship maneuverability will change based on power settings in the power triangle as well as how much power other ship systems are drawing from the power plant
 * Added lateral G-force system
 * Character well-being can now be affected by lateral G-force
 * Sudden stops can knock a character out, causing it to become unresponsive for a few moments
 * Added friends system in game and on website
 * Friends list can be opened in game using L
 * Added a new lobby system
 * Lobbies show a list of players that have been added to the friends list
 * Friends can be invited to a lobby to engage in both public and private matches
 * Ship selection is now visible in the lobby
 * Players are placed back into a lobby with their friends after the match ends
 * Lobby owners can only launch a match once all players have readied up
 * Players that have readied dup will have the blue rectangle to the left of their name light up
 * Lobby owners can kick players from the lobby
 * Added new audio for ship collision warnings has been updated to be more specific
 * Added new audio for changing countermeasures
 * Added new audio for running out of missiles
 * Added finger trigger animations for some ships
 * Added the ability for ships to self-destruct (defaulted to right alt+backspace)
 * Added reflective canopy textures for Hornets
 * Added a rear view camera for ships (can be set in key bindings)
 * Added countermeasure camera for ships (default control activates when countermeasure button is held)
 * Added several new observer camera modes
 * Added server kick function for players that engage in prolonged aggression against allies
 * Added visual effect to cores to make core carrier more obvious
 * Added additional data tracking for usage by leaderboards
 * French audio and text translations have been added
 * Added firework effects to the end of races
 * Added camera flashes to race mode
 * Added ship advertisements to race maps
 * Added first pass for public sensitivity settings under control customization

Updates

 * Ships:
 * Aurora MR missiles removed and place on the Aurora LX
 * 300 series have had their weapon mounts updated due to a change in how weapon mounts will work
 * 325a missile loadout now uses talon missiles
 * M50 missile amount reduced
 * Static nose weapon mounts have been removed from all Hornets
 * Some HUD information has been moved to be displayed on the helmet visor
 * Lag pips now changes shape when multiple pips line up
 * Missile controls have been overhauled
 * Clicking middle mouse button will lock a new missile each time it’s clicked, allowing for multiple missiles to be locked on the same target
 * Holding the middle mouse button will launch all locked missiles
 * Updated effects for ship spawning
 * Updated effects for multiple ship thrusters
 * Accounts that have multiple copies of the same ship will now have numbers listed after each ship to help tell the difference between the two
 * Weapons:
 * Weapon mount system has been changed so that mounts can only hold weapons with a matching size. Originally, both the ship mount locations and the weapon mounts would be able to hold multiple size weapons
 * Updated muzzle flash and weapon effects for multiple weapons
 * Chaff has had its functionality and visual effect redesigned and improved
 * Balance pass made over all 1.0 weapons. Please keep in mind that these statistics are not final
 * Game pad right stick can now adjust power and shield allocation when in HUD interaction mode
 * Improved ability to navigate through ship HUD elements with arrow keys
 * Holotable will now group duplicate items together to make weapon and component management easier
 * Joysticks should now be defaulted to being asleep to reduce interference with mouse and keyboard
 * Control customization groups now have the ability to be collapsed
 * Control customization profiles can now be imported and exported
 * Control customization keybinding screen now gives feedback as to what kind of input is accepted for specific binding operations (example, some inputs require buttons and some require axis input)
 * Core objective marker is consistently offset above its location in space when far away, allowing the ship carrying it to be more easily seen from far away
 * Scoring system has been overhauled
 * Vanduul Swarm wave count increased to 18
 * Vanduul AI improved so that they have a better memory about who it is they’re attacking
 * Improved AI decision making for using countermeasures
 * Several smoke and fire effects updated
 * Explosion effects have been updated
 * Simulation announce has had several audio announcements updated and added
 * Added game information for space globes
 * Removed the ability to strafe and sprint at the same time
 * Removed helmet pedestal. Characters now spawn into dogfighting matches with helmet on
 * Removed wardrobe changer mannequin from all hangars

Fixes

 * 300 variants can now open their beds and lay in them
 * 350r targeting reticle is now the correct size
 * F7A military variant of the hornet is no longer available to be used in Arena Commander
 * Freelancer no longer has a gap in the ship geometry between the hull and the upper part of its turrets
 * Power plant explosions now inherit the velocity of the ship they emanate from
 * Turning off shields in ship system management will now correctly turn the component off
 * Swapping power management screens with the super hornet turret equipped no longer crashed the client
 * Game Client will no longer steal focus when loading into hangar
 * Multiplayer chat can now be sent to other players
 * Turning off shields in ship system management will now correctly turn the component off
 * Static weapons will now converge on their target correctly
 * Fixed an issue where the first shot taken by any weapon would be offset
 * Dynamic zoom will now work while the ship is moving
 * Wingman will now move between waves in Vanduul Swarm
 * Wingman now react to being shot by allies
 * Vanduul now care more about if they are about to run into something
 * Ammo boxes no longer use placeholder graphics
 * Fixed some minor graphical issues in all hangars
 * Fixed some minor graphical bugs in the holotable
 * Fixed some locations in hangars where characters could shove their head through the wall
 * In game chat is now visible to other players
 * Fixed graphical issues for some floating debris
 * Fixed an issue that caused characters to occasionally be looking sideways when spawning
 * Characters that eject will now have a seat
 * M50 is now able to match its targets speed
 * Accounts that do not have a fish tank will no longer have an empty fish tank visible in the Asteroid hangar

KNOWN ISSUES

 * Hornet and variant ships’ nose landing skid not deployed
 * Avenger cargo door is detached from the ship
 * Character will sometimes stand up and shove its head through the Avenger roof, causing the character to get stuck
 * Mustang geometry in ship system status HUD does not match actual ship geometry
 * Notable pause occurs when exiting almost all hornet variants
 * Character will sometimes forget how to sit in a chair
 * Cutlass black and blue are missing their turret
 * Cutlass stabilizer thruster that attaches below the main thrusters can be attached to where main thrusters are
 * There’s a chance the camera will switch to an outside view of the Hangar when sitting in a chair or laying in a bed
 * There’s a chance players will lose their helmet after respawning which can cause the HUD to go missing such as Lag Pips, scan icons, etc.
 * If you log into the game and everything starts with, go into your launcher settings and pick a language. If this keeps happening afterwards, reset the launcher settings and it should go away
 * Some items and weapons in game will have symbols even with a language selected
 * Low frame rate can cause character to fall through geometry
 * Characters that have left a lobby will get a blank error screen when sent an invite and will need to restart their client to be able to accept any future invites
 * Private matches are launching as public instances and will allow other players to join
 * The invite button does not reset
 * Holotable can vanish if a character joins a lobby while using the holotable
 * Characters that are kicked from a lobby get no message as to what happened
 * Contact list transparency causes it to be difficult to read in some lighting
 * Lobby invitations cannot be accepted while sitting in something
 * Joining a match when players are readied up will result in their ships being invisible
 * Changing the game mode when players are readied up will cause players ships to enter an invalid state for the lobby owner and prevent the game from being launched until they unready, refresh their ship, and ready back up
 * Characters leaving the lobby will sometimes cause all other characters listed below them to stack into one line in the lobby
 * Exiting the game will sometimes result in a client crash