Update:Star Citizen Patch V0.8.3

Star Citizen Patch 12.3

Build: not stated

Published: 2014-06-17

Arena Commander

 * Arena commander menu now accessible through options menu
 * Proper score awarded when an enemy is destroyed in Vanduul Swarm
 * All ballistic weapons now use ammo boxes
 * Frozen effect no longer appears for everyone after ejecting
 * Command pp_rebindKeys layout_joystick_spacesim now properly works
 * HOTAS X55 Joystick is diplayed under controller options menu
 * Run no longer toggled off when user interacts with something
 * Cockpit and ship should now despawn after ejecting
 * All ship controls now have smoother animations
 * X-box right joystick can now be inverted
 * Countermeasures should now be more effective
 * Hornet chaingun audio should no longer cut out
 * No longer stuck unable to respawn if chat open while killed
 * Spawn warping audio no longer heard by everyone in the match
 * Broadsword when equipped now has ammo and properly overheats
 * Ship debris can no longer pass through cockpit
 * Improvments to zero-g movement
 * Various performance improvements
 * Various server and client crash fixes
 * Switched spawn points so that players respawn next to their own bases in CTC
 * Match end after reaching over 100 points.
 * Helmet Animations
 * Various matchmaking tweaks (public matches were requesting private ones)
 * Reduced texture sizes on the 300i
 * Implement new win mechanic into Team Deathmatch. Fixed up next kill wins mode, audio and HUD alerts.
 * Item Balancing
 * Shield energy reallocation does not lose energy but realloc existing energy
 * Loading screen remains on screen after the level has loaded
 * Pausing the game as DFM loads from hangar sticks on a black screen
 * Added directional indication for shield impacts not in view (similar to an older verison of the shield) for gameplay feedback.
 * ReExported LandingGear_deploy animation
 * Player is able to enter ship while he is also able to ‘press X to respawn’. Ship now correctly rez’s out when landed after ejection.
 * Improved lighting but for real this time
 * If a Vanduul becomes sufficiently damaged they disappear from the map and their name in-game becomes “undefined”. Need to be destroyed to progress. Added missing return to fix.
 * Allow custom user CFGs to be specified in cmd line.
 * When one player ejects from their ship, the frozen visor FX may appear on all player’s screens.
 * After destroying another player their body will float in space in a t-pose.
 * MP Fix – Player is now hidden following a vehicle destruction death as in SP.

Hangar

 * Buggy can now drive properly in the Business Hangar
 * Turrets no longer mountable on missile racks hardpoints
 * Third person camera no longer rotates using Q and E
 * Replace me ball no longer present under Hornet Trainer
 * Improvements to Trainer Hornet rear landing gear geometry
 * No longer able to place 325a engine on other ships
 * Hornet Ghost engine no longer able to be equipped on other ships
 * Resolved issue of no ammo when chaingun removed and added back to ship
 * Fix for third person camera rotating when pressing Q or E when not in zero-g
 * Created basic mapping for Logitech G940. Fixed up a number of asserts it caused in the Joystick device handler.
 * The Logitech G940 completely changes if you install the correct drivers. Updated the mappings to work with those drivers rather than the default windows ones.
 * AC menu can be navigated using a gamepad

Known Issues:

 * HUD target indicator arrows can be missing
 * Graphical issues can occur while using SLI/Crossfire
 * It can be possible to sometimes load into a black screen when choosing an Arena Commander match
 * Hornet gatling guns take heat damage when not being fired
 * Hornet gatling gun ammo temporarily shown as missile racks in the Holo-Table