User:DocAndy/JP ISSUE-06-05

User:DocAndy/JP_ISSUE-06-05

3  BEHIND THE SCREENS : Optimization

15 WORK IN PROGRESS : Crusader Hercules Starlifter

33 GALACTAPEDIA: Radegast Whiskey

35 WHERE IN THE VERSE?

36 ONE QUESTION: What was the last book you read?

Editor: David Ladyman

Roving Correspondent: Ben Lesnick

Layout: Michael Alder

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I manage our network programming team; assigning tasks, designing solutions to network problems, working with other leads. Occasionally I even do some programming.
 * CLIVE JOHNSON, LEAD NETWORK PROGRAMMER:

I manage a team of ten other gameplay programmers who work on various game systems. Also sometimes do some coding too and try to help look after the game code in general.
 * ROB JOHNSON, LEAD GAMEPLAY PROGRAMMER:

Kinda involved in everything, with the focus on optimization, from tools to collecting performance data over platform abstractions, to writing engine parts — like the zone system, p4k, tag system, the threading systems — which are used by other programmers for efficient code.
 * CHRISTOPHER BOLTE, PRINCIPLE ENGINE PROGRAMMER:

I work on systems which directly impact the mechanics of ships. This ranges from the items operating within the ship (power planet, power system, heat system, UI links) to utilizing engine tech to build complex systems which describe a ship: zones / object containers — pretty much whatever Bolte / Clive / Steven / Chris R can provide :D. I also host Bug Smashers. Bugs are fun.
 * MARK ABENT, LEAD GAMEPLAY PROGRAMMER:

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KEY CONTRIBUTORS :


 * LEAD DESIGNER: JOHN CREWE
 * SHIP DESIGNER: CORENTIN BILLEMONT
 * ART DIRECTOR: PAUL JONES
 * ARTISTS: MICHAEL OBERSCHNEIDER & SARAH MCCULLOCH

AIMS space but more guns.
 * Ship made to transport ground vehicles to a planet and between planets
 * Able to lift at least 2 Tumbril Nova tanks at the same time. No passengers.
 * Has 2 variants, military with 1 more turret, and a gunship with half the cargo

AESTHETIC
 * Crusader Industries design rework, rotating VTOL thrusters.
 * “Cargo plane”-like design with front and rear entry (cf C5 Galaxy).
 * Cockpit with a lot of visibility, Cutlass style pilot seat. Solid exterior structure.

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Radegast Distillery is a historic producer of whiskey located in Port Renatus on Mars, Sol System. Initially founded as a bar in 2520 by the Wilkes family, Radegast became a common stopover point once word spread about thehouse whiskey they produced in the back. Its popularity grew to the point where a full-size distillery was added in 2574.

Both bar and distillery were purchased from the Wilkes family by the Pan-Galactic Beverage Corporation (PGBC) in 2602. Radegast enjoyed 300 years of galactic success before falling out of the public eye in the early 29th century. In 2920, the brand underwent a resurgence when a private investor bought and rebuilt the original bar in the style of the 26th century. Today, Radegast is consistently ranked as one of the biggest sellers of Martian Whiskey in the UEE.

LIST OF PRODUCTS
 * Radegast
 * Radegast Gold
 * Radegast Neo (Discontinued)
 * Radegast Mars Oak Reserve
 * Radegast 18 SEY Old
 * Radegast Archive 21 SEY Old
 * Radegast Wilkes’ Reserve

LIMITED RELEASE
 * Radegast Homeward 15 SEY Old
 * Radegast Homeward 40 SEY Old
 * Radegast Master Distiller’s Edition

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CHRISTOPHER ECKERSLEY, LEAD TECHNICAL QA TESTER, UK

KAIA LINDSEY, QA TESTER, ATX

TYLER SIMMONS, HR COORDINATOR, LA

BEN CURTIS, PROPS ART DIRECTOR, UK

STEVEN KAM, JUNIOR COUNSEL, LA

LENA BRENK, PRODUCER, DE

TRAVIS CONKLIN, ASSOCIATE ANIMATOR, ATX

PHIL WEBSTER, QA MANAGER, UK

JEFFREY PEASE, DEVOPS ENGINEER, ATX

ANDREAS JOHANSSON, PU LEAD LEVEL DESIGNER, DE

JOHN SCHIMMEL, SENIOR PRODUCER, CONTENT, LA

CHRISTIAN SCHMITT, GAME SUPPORT AGENT, DE

MAC MCMONNIES, PRODUCTION ASSISTANT, ATX

STEVE BENDER, ANIMATION DIRECTOR, LA

MILES LEE, MANAGER, BUILD OPERATIONS, ATX

WILLIAM WEISSBAUM, LEAD WRITER, LA

DENNIS CROW, SENIOR PRODUCER, LA

MICHAEL DALSTON, EMBEDDED LIVE DESIGN QA TESTER, UK

JAMES MCCUE, ANIMATOR, UK

GEOFFREY COFFIN, SYSTEMS DESIGNER, UK

MATTHEW LIGHTFOOT, PRODUCER, UK

MICHEL KOOPER, LEAD ENVIRONMENT ARTIST, DE