Update:Star Citizen Patch V0.8.5

Additions/Improvements

 * Added subscriber jukebox
 * Adding cockpit shaking and sounds from damage and impacts
 * Missile sounds polished and improved
 * Additional shield sounds added (power down, power up, taking damage)
 * Added new Vanduul ship designated [REDACTED] by UEE Naval Command
 * Added Victory/Defeat/Draw message on end of round scoreboard
 * Added voice over announcement to denote which team has won the round
 * Added additional Hornet top bar warning lights
 * Freelancer bunk beds now interactable
 * Freelancer bathroom and toilet now interactable
 * Revised the Aurora interior to increase fidelity
 * Added Aurora warning indicator lights

300i

 * Power plant charge reduced
 * Thruster power drain decreased
 * Shield HP increased
 * Shield regen delay decreased
 * Hull piece health increased

Aurora

 * Shield HP reduced
 * Shield regen delay increased
 * Shield changed from bubble shield to a front/rear shield
 * Shield face power allocation rate reduced

Hornet

 * Thruster health increased
 * Shield regen delay increased
 * Health values for shield and ship parts modified to impart a sturdier feel

Mantis Gatling Gun

 * Damage decreased
 * Heat per shot increased

Bulldog Repeater

 * Power recharge rate has been decreased
 * Repeater fire rate increased

Badger Repeater

 * Increased rate of fire

Behring M3A

 * Rate of fire decreased
 * Damage increased

Omnisky VI

 * Damage decreased
 * Rate of fire decreased
 * Bullet mass increased (to knock around ships with more force)

Missiles

 * Damage decreased
 * Missiles now properly deal damage to the shields instead of going straight to the hull

Vanduul Scythe

 * Decreased shield regeneration

Networking Improvements

 * Fixed issues that resulted in being kicked back to hangar during match load
 * Positional correction fixes to reduce rubberbanding
 * Failed connection attempts to HubServer will now timeout after 10 seconds
 * Removed socket disconnections due to login timeouts
 * Networked physics is now independent of frame rate
 * Reduced server load caused by console logging
 * Creation of http interface to capture server statistics
 * Fixed players not connecting to matchmaker
 * Added a handshake system to guarantee the correct initialization of servers
 * Server-to-server connection improvements
 * Adjusted ship network packet priorities
 * Fix for disconnections while in the hangar
 * Reworked network correction to use network sync’d packets and direct physics pushes instead of IFCS system
 * Greatly reduced hitching and performance issues associated with players joining or exiting a match

Fixes

 * Mantis cannons no longer takes damage without overheating
 * Player can no longer zone into a match standing in the cockpit
 * Helmet is no longer invisible
 * Fixed 300i landing gear placement
 * Fixed rare crash when loading into Vanduul Swarm
 * Fixed crash when receiving connection error
 * Fixed crash caused by players spawning on top of each other at beginning of map
 * CPU optimizations to improve client performance
 * Gatling gun audio stops when no longer firing
 * Destroying an asteroid no longer counts as a final kill
 * Energy bolts now scale properly when fired to the side
 * Winning music no longer plays at match end for losing team. You get nothing, you lose, good day sir.
 * Fixed ships in holotable no longer showing hologram model
 * Notifications, points, scoreboard and timer should now show in third person
 * Player movement prevented when interacting with helmet stand
 * Friendly killed audio no longer plays Hostile Eliminated, Target Destroyed or Enemy down
 * Removed use icon on ladder
 * Correct game mode descriptions added in Arena Commander UI
 * Adjusted bloom of objects on radar
 * Projectiles scale properly when firing in decoupled mode
 * Particle emitters now properly destroy themselves, reducing lag
 * Ship Energy system optimizations
 * Fix for sound velocity/speed being calculated incorrectly if its position is changed multiple times per frame.

Known issues

 * Weapon ammo shown as missile rack models in holotable
 * Gap in geometry can be seen between the engine and fuselage on 325a, and 315p ships
 * Exiting the Freelancer variant starboard top bunk results in character becoming stuck in a falling state
 * After respawn a rare issue can occur where the character’s head shakes uncontrollably
 * After exiting a vehicle the third person camera can become slightly tilted
 * Unable to enter the Avenger ship
 * Avenger ship missing wheels
 * Arena Commander Menu lists the incorrect Hornet version