Wing Commander (series)

In 1987, Chris Roberts joined Origin Systems.

In 1990, Roberts developed Wing Commander, which set a new standard in PC games and evolved into a franchise series of game titles, all developed and produced by Chris Roberts. With its cinematic quality, clearly developed story lines and well-known actors, the Wing Commander series created a whole new genre within the gaming industry known as the "interactive movie."

By 1995, the Wing Commander series had generated well over $110 million in revenues, and from 1990 to 1995, the Wing Commander series accounted for more than 60% of Origin Systems revenue. In addition to selling more than 3 million units worldwide by 1995, the Wing Commander series won a record setting number of gaming awards. To date, the series has generated over $400 million in global retail revenue.

The games were inspired by the look and feel of Star Wars when they were first started, with no Star Wars games on computer back then.

Joe Haldeman book The Forever War was one of the inspirations for the idea of Wing Commander, a big ongoing war that never seems to end.

He wanted to create a game which would put him in a universe the same way as when he has seen Star Wars.

ww2 was an inspiration with the Kilrati was the Imperial Japanese Navy and the Confederation as the US.


 * Wing Commander I
 * Wing Commander II
 * Wing Commander III
 * Wing Commander IV