Reputation

Reputation is a system introduced in Alpha 3.12 that tracks a player's relationship with various NPCs/Organizations. Reputation is stored in Long Term Persistence, meaning that your progress will save between wipes/resets. You can view your reputation progress in the Delphi mobiGlas app which was introduced in Alpha 3.13.

One can gain/lose reputation with all mission givers via completing or failing contracts given to the player by them. Interactions with mission givers will vary depending on your current reputation with them, primarily in the form of different dialogue. Failing too many contracts will cause a mission giver to fire you, in which you will not be able to receive contracts from them for 24 hours.

Bounty and assassination missions utilize reputation with contracts being given by 6 organizations and 2 mission givers, some overseen by the Bounty Hunters Guild. As reputation with the Bounty Hunters Guild is increased, the player will be able to attempt a certification mission. Once completed, they will receive a new license and higher level bounties will be made available. Earning enough reputation with one of the three organizations listed will also result in a promotion within their ranks, earning you a pay increase depending on your current rank. More "perks" such as that are planned.

List of Contacts

 * Clovus Darneely
 * Constantine Hurston
 * Eddie Parr
 * Miles Eckhart
 * Recco Battaglia
 * Ruto
 * Tecia Pacheco
 * Wallace Klim