Update:Star Citizen Alpha 1.1.2

Gameplay

 * Added a flight tutorial to the game
 * Added a conversation system that allows NPCs to detect a character’s location and initiate dialogue
 * Added backend functionality for game events to disable and enable specific ship controls and ship systems
 * Added an in-hangar flight system for usage in the tutorial
 * Multiplayer Free Flight public lobby party limit increased to 8
 * Added reminder hints to assist players that get stuck in the tutorial
 * Added mission objectives to Chapter 6 of the tutorial

Ships

 * Added animation to the thruster irises on the Cutlass
 * Added audio for getting into the cockpit of the Redeemer
 * Added dust effects for when thrusters are being used inside of the hangar

User Interface

 * Added screen effects for tutorial Hint Nodes
 * Added icons and images for the tutorial hints
 * Added images for tutorial mode select
 * Added visual shader in holotable to identify what items were purchased through REC
 * Implemented UI messages explaining reasons a player may have been kicked back to the hangar
 * Upon death, a notification will appear stating who killed you and with what weapon

Environment

 * Added open and close animations and audio for the Asteroid hangar doors in the tutorial
 * Added animating time-out meter in Capture the Core
 * Added new hangar flair Khartu-Al miniature

Gameplay

 * Capped party size to 4 players for public games aside from Murray Cup Racing
 * Multi-crew functionality – passengers are killed when the pilot dies or disconnects to prevent characters from getting stuck
 * Updated finding a public match so the server now finds the best fit rather than stopping at the first match it finds
 * Increased REC payout for all game modes except racing
 * Changed button to close hints in the tutorial to ‘Spacebar’ on the keyboard and to the ‘Back’ button on the game pad
 * Scaled ship strafe speed while near landing platforms
 * Updated multiple dialogue lines in the tutorial
 * Improved tutorial logic for detecting which controller type a player is using
 * Increased flare count to 50 in the tutorial
 * Improved tutorial loading times

Components

 * Toned down Field of View, Speed, and Turning Speed of Tempest missiles
 * Chaff is now more effective against Tempest and Stalker missiles

User Interface

 * Tweaked lobby UI screen transparency, making the hangar less visible through the UI

Gameplay

 * Fixed radar / landing system not working when a copilot enters the ship before a pilot
 * Fixed an issue that would cause the character to automatically interact with some objects after having left the sim pod
 * Fixed an issue where the player would lose connection when exiting the holotable and become stuck on an infinite loading screen
 * Fixed an issue reported during the Public Stress Test’s where some members would get an “ERROR – Disconnection (Code 17) Unlocalized Error” at the end of a match
 * Fixed an animation issue when the player is sprinting
 * Fixed an issue where players could enter each other’s ship while in flight
 * Fixed an issue where decoupled mode was sometimes not disabled when taking off from a landing pad
 * Fixed an issue when respawning, the ship had a chance to turn either left or right
 * Fixed an issue where players could not respawn if another player had left the gamemode (PTU)
 * In the tutorial, player missiles now replenish after being fired to fix an issue where players could not progress if the missile missed (PTU)
 * Fixed an issue where turret gunners were not able to see weapon trails for shots fired by their pilot
 * Fixed crash that occurred when backing out from a server to the hangar
 * Fixed an issue in Chapter 4 of the tutorial where the now inaccessible landing pads in the hangar were showing as active. (PTU)
 * Fixed an issue in Chapter 5 of the tutorial where Gilly skipped a line referring to Boost if you progressed through the previous chapters. (PTU)
 * Fixed an issue in the tutorial where the player could be killed after receiving enough direct shots to the cockpit (PTU)
 * Fix for auto-landing the ship entering decoupled mode, but not setting it back when taking off again
 * Fixed long load time caused by the conversation system in the tutorial (PTU)
 * Fixed switch used to throttle not working for the Logitech Extreme 3D Pro (PTU)
 * Fixed several instances where the tutorial could be progressed out of order (PTU)
 * Fixed an issue where Automatic landing attempted to land the ship even if the player is beneath the landing zone (PTU)
 * Fixed an issue where doing a barrel roll while turning did not count towards Chapter 2 tutorial progression (PTU)
 * Fixed an issue where the [Back] button could not be used on the Xbox controller in the tutorial (PTU)
 * Fixed a crash that occurred if the player flew out of the tutorial boundary whilst interacting with their ship menu (PTU)
 * Fixed an issue where the respawn HUD would sometimes not appear after player death (PTU)
 * Fix for the pilot occasionally loading into Arena Commander game modes with UI, but no helmet (PTU)
 * Fixed an issue where the first person to load into a race game mode will spawn outside of the starting tunnel (PTU)
 * Fixed ship strafe speed not scaling when strafing upward during initial takeoff
 * Fixed a pathing issue that was causing missiles to skip when following their target

Ships

 * Fixed ‘launched complete’ dialogue issue with the 300 series
 * Fix for the 300i’s ladder causing the ship to wobble once landed
 * Fixed an issue where the 300i did not have boost VFX for its main thrusters
 * Fixed an issue where the 315p’s main thruster effect was slightly off center
 * Fixed missing power throttle art in Aurora’s power management ship HUD
 * Fixed the issue where the Aurora LN lost its wing hardpoints
 * Fixed Aurora LN wing Hardpoints to accept size 1 weapons again (PTU)
 * Fixed an issue where shooting the Gladiator with the pistol caused the hull skin to transition to its fully damaged state (PTU)
 * Fixed the ability to equip Scorpions on the Gladius wing hardpoints
 * Fixed height of Super Hornet F7C-M’s starboard side landing gear to be flush with front landing gear
 * Fixed an issue where the M50 was sometimes too drifty (PTU)
 * Fixed the M50’s starboard wheel from briefly detaching itself from its strut when being deployed during landing
 * Fixed an issue where the M50’s ship exterior appeared faded/washed out in the hangar (PTU)
 * Fixed an animation issue where the player would often clip through the ship when exiting a Mustang
 * Fixed a collision issue preventing the player character from entering the Cutlass from the rear
 * Fixed an issue where the player would be sunken into the pilot seat of the Freelancer Max
 * Fixed missing collision from the Redeemer’s turret seat
 * Fixed incorrectly positioned decals on the landing gear of the Retaliator

Components

 * Fixed missing muzzle flash from 9-series Longsword
 * Fixed an issue where missile racks were not appearing in the holotable when an Aurora was selected

User Interface

 * Updated default gamepad controller image – strafe forward is now on Left Trigger+Right Bumper (LT+RB) and strafe back on Left Trigger+Left Bumper (LT+LB)
 * Fix for not being able to cancel a lobby match search
 * Fixed an issue where loading back into a lobby would reset the ship selection to its default
 * Fixed ‘Launched Missile’ hint continuously appearing (PTU)
 * Fixed UI objective marker not appearing to help guide players through the tutorial (PTU)
 * Fixed an issue where all contacts would appear as online (PTU)
 * Fixed multiple text typos in all chapters of the tutorial (PTU)
 * Fixed an issue where the Contact List was cut off in any 4:3 or 5:4 aspect resolution (PTU)
 * Fixed an issue where control settings could not be exported until keybindings were reset to default (PTU)
 * Fix for multiple HUD elements being duplicated in Arena Commander (PTU)
 * Fix for error messages for getting kicked back to hangar not being intuitive (PTU)

Environment

 * Fixed an issue that was causing small asteroids to have metallic audio when shot
 * Fixed an issue where both rings in Capture the Core appeared blue
 * Fixed an issue where tutorial hanger was present in Dying Star Multiplayer Free Flight
 * Fixed an issue with missing collision on space debris in Broken Moon
 * Fixed Murray Cup poster not appearing in Asteroid hangar
 * Left and right side bay rock walls are missing in Asteroid hangar (PTU)
 * Fixed missing collision on the second floor ledge in Revel & York (PTU)
 * Fixed graphical issues with catwalks in the Self Land hangar
 * Fix for calendar flair screen being completely transparent (PTU)
 * Updated blue transparency of ship holograms in the holotable (PTU)
 * Fixed an issues where lights in Chapter 1 of the tutorial were missing textures and appeared solid white (PTU)

Gameplay

 * Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship
 * Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence
 * Weapons fire can appear offset from weapon muzzle when fired while moving Combustion Pistol cannot be equipped
 * Entering or exiting a ship will cause other clients to see the character T-pose
 * Characters rolling while prone are not seen by other clients
 * Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
 * Character will occasionally spawn in as a pair of eyes
 * Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid
 * Interacting with various elements of a lobby has a chance of causing a client crash for invited players
 * Unable to exit the cockpit if one of a ship’s landing gear is missing
 * Inverted controls do not work in default turret camera view
 * Character will sometimes not have a head when viewed by other clients
 * If two players enter a new public instance as a team for Capture the Core or Squadron ** ** Battle, they will be put on opposing teams
 * In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line
 * In the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing in
 * Tutorial hints will sometimes show tips for the wrong controller type
 * The character’s hands will be broken when driving the buggy
 * Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing
 * Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them
 * The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped
 * Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad
 * Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source
 * Stretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPU
 * Client crash occurs when exiting the client
 * When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards
 * There is sometimes a second or two pause when a ship is destroyed and/or respawns
 * Ships will sometimes begin to teleport after a spawn pause
 * The pilot’s helmet will constantly shake in the tutorial

Ships

 * All ships aside from the Hornet are missing ship trails when carrying a Core
 * Occasionally when exiting a ship, the ship will lose its collision.
 * Weapons impacting shields are playing incorrect impact audio
 * 300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms300i, Hornet, M50, and Cutlass main thrusters are not animating during flight
 * HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass
 * 300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three engines
 * Aurora intakes aren’t displaying paint
 * Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons
 * Avenger has some doors that cannot be opened in Multiplayer
 * Avenger pilot seat is missing its texture
 * Avenger nose jerks downward after releasing Strafe Up while boosting
 * Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this
 * Gladius damage states are detaching clean sections of the ship rather than showing damaged innards
 * When entering the Gladius from a landing zone the user will hear “Landing request approved / complete”
 * All Hornets are missing a pipe on the main thruster
 * All Hornets’ engine audio (boost and non-boost) is very low
 * The Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotable
 * Character will sometimes spawn in standing in a Mustang variant’s cockpit
 * If the large engines on the Cutlass are removed on the holotable, they cannot be reattached
 * Cutlass isn’t attaching its Trireme thrusters for its default loadout
 * Cutlass Trireme thrusters are not able to be attached in the holotable
 * Cockpit of Cutlass accelerates at very high speed when separated from cargo bay
 * Character is sunk into the seat when sitting in the Cutlass Blue and Red
 * Cutlass Blue’s top turret is missing
 * Killing a Cutlass will sometimes not award kill credit on the scoreboard
 * Freelancer loading ramp has no collision
 * Freelancer main thrusters are missing
 * Character can get stuck inside a Freelancer’s hull above its right landing gear
 * Multiple objects in the Retaliator are missing use prompts
 * Retaliator maneuvering thrusters are not in landing mode when in the hangar

Components

 * User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
 * Rattler Cluster missile second stage rockets will all use the same trajectory
 * Missiles aren’t inheriting velocity from the ship that launches them
 * Thrusters cannot be deactivated in power management
 * Seal Corporation shield generators will not be visible when equipped to Hornets
 * Missiles cannot be seen by the player that fired them when moving at a high speed
 * Missiles visually lag behind where they are located until they detonate

User Interface

 * Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
 * Shield hardpoint in the holotable is too small for Mustangs and 300 series
 * Missiles have a small portion of the ship targeting UI on them after being launched
 * Paint objects in the holotable are placeholders
 * Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’
 * Multiple HUD elements are duplicated in Arena Commander

Environment

 * Thorshu Grey space crab does not have animations
 * Red Elevator lights are active when elevator is not in use in the Self Land hangar
 * Butts are popping in and out during race modes
 * There are several locations in the hangars where the character could fall out of the game world