User:DocAndy/JP ISSUE-06-04

User:DocAndy/JP_ISSUE-06-04

3  BEHIND THE SCREENS : Composers

19 WORK IN PROGRESS : Origin 100 Series

35 WHITLEY'S GUIDE : 300i

39 WHERE IN THE VERSE?

40 ONE QUESTION PART 2: What was the first game & system you played?

Editor: David Ladyman

Roving Correspondent: Ben Lesnick

Layout: Michael Alder

3

 * Pedro Macedo Camacho
 * Geoff Zanelli

19
KEY CONTRIBUTORS :
 * LEAD DESIGNER: JOHN CREWE
 * SHIP DESIGNER: CORENTIN BILLEMONT
 * ART DIRECTOR: PAUL JONES
 * ARTIST: ANDRIAN LUCHIAN

AIMS
 * Starter ship, equivalent to Aurora.
 * Exploration (100i) / combat (125a) / cargo (135c) variants.
 * Single seater. Has a bed, 2SCU inside (+4SCU in 135c).
 * Needs to stay “starter-like” in terms of components.

AESTHETIC ground, avoid camping car look.
 * Follows new Origin design guidelines, lots of curves. Close to
 * Bed behind the pilot seat, side entrance. Ramp necessary for cargo.
 * Nods to classy 70s/80s sport cars (Fairlady 240z, Miura, M1 . . .).
 * Syd Mead influences.

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DAVID PENG, SENIOR ANIMATOR, ATX

CHRIS SMITH, LEAD VEHICLE ARTIST, ATX

MARK HONG, ASSOCIATE PRODUCER, LA

JEFFREY PEASE, DEVOPS ENGINEER, ATX

MICHAEL DILLON, GAMEPLAY ENGINEER, LA

STEVEN KAM, JUNIOR COUNSEL, LA

MAC MCMONNIES, PRODUCTION ASSISTANT – ATX

MIKE KINSHELLA, COPYWRITER, LA

MAX HUNG, ASSOCIATE GAMEPLAY ENGINEER, LA

JAKE MUEHLE, TECHNICAL DESIGNER, ATX

MICHAL PIATEK, VFX ARTIST, UK

ARAN ANDERSON, VFX ARTIST, UK

MARCO PISANU, AI PROGRAMMER, DE

DEEN MUGAL, QA TESTER, UK

JULIA WILLSON, SCRUM MASTER AND SENIOR TESTER, LA

JARED HUCKABY, CONTENT MANAGER, LA

FRANCESCO ROCCUCCI, LEAD AI PROGRAMMER, DE

DANIEL BAKER, JUNIOR DESIGNER

YOGI KLATT, AUDIO PROGRAMMER, DE, UK