Careers

Bounty Hunting
Bounty Hunting is the dangerous task of tracking down criminals wanted by UEE law or private bounty, subduing them, and turning in the person or body for credits. The Avenger Stalker is specifically designed for bounty hunters, including EMP weapons and six prisoner transport pods.

Trading
Trading in Star Citizen is the distribution of goods from producers to consumers using ships. This distribution comes in several forms, with varying levels of pay, danger, and consistency:


 * 1) Trade lanes/routes: Consistent supply and demand between a producer and supplier. Often requires high volume transport at low rates. Only transporters and traders with a good reputation would be considered
 * 2) On-Demand: Consumers in dangerous space or with infrequent demand will put out trade requests and generally accept a contract with the lowest bidder; though reputation and past service will have an impact on this choice
 * 3) Emergency: Sudden shortages or major events create short-term, high-pay missions that are first-come, first serve.

Ships that are most suited to trading include ones with high cargo capacity and/or range. Generally, traders must make a trade-off between cargo capacity, range, and defences; while the Hull C ship may carry a relatively large amount of cargo, it's nearly defenceless without an escort.

Mining


Mining is the discovery, extraction, and refining of raw materials to be sold on the market, using ships to conduct most of these tasks. The RSI Orion is the largest example of a mining ship in Star Citizen and is the most capable of these tasks.

Mining will be one of the primary occupations of the game. Running a successful mining operation will require skill and creative thinking, not repetitive button pressing. Elements of this include paying attention to the commodity marketplace to determine what to mine, and then locating a suitable asteroid field that contains the mineral, and finally selling your cargo after you have mined it. All of the following specialist positions may be helmed by either a player or an NPC, with more experienced NPCs performing their duties in superior fashion, but usually at the expense of demanding a higher monthly salary.