Template talk:Vehicle hardpoints

Weapons loadouts in this template do not scale well
The larger a ship, or more specifically, the more weapons emplacements a ship has, the harder it is to read and understand the information. While I know all too well how the previous iteration was difficult to work with and thus caused errors, I can't get passed the opacity of the new template on certain ships.

Take the Fury-MX for example. I spent a lot of time getting the missile loadout looking good. The new template makes it really hard to understand what's going on though. I'd like to propose the template have an "At-a-glance" section that groups weapon hardpoint types instead of explicitly listing out every one separately. Poliolegs (talk) 20:37, 9 June 2023 (UTC)


 * The current weapon grouping is unintended. It will be fixed soon so it matches the previous behavior, where same items are grouped. Alistair3149 (talk) 02:07, 10 June 2023 (UTC)