Redeemer

The Aegis Redeemer is a gunship that is dotted with turrets and missiles. Equipped with strong shielding and a plethora of weapon systems, this ship can engage a wide range of enemies in patrol, front-line or escort roles.

In-game description
"There are few ships that are awaiting deployment as eagerly as the Aegis Dynamics Redeemer. After being featured at two previous Invictus Launch Weeks, the Navy is closer than ever to utilizing the full potential of this cutting-edge gunship. The UEEN has worked closely with Aegis to perfect the Redeemer during this time to ensure that it will meet and exceed all the operational needs of such an advanced vessel. From the early reports arriving from various test squadrons, including the famous 999, the Redeemer is going to be worth the wait."

"Designed to carry significant cargo and troops, the Redeemer will provide support in a variety of combat situations and logistical operations. The state-of-the-art technology employed by Aegis should make the craft one of the easiest to maintain to operational-effective standards. Additionally, the boarding hatch will permit faster transitions in situ while the VectorLock thruster design will allow for optimal maneuvering via its twin nacelles. High Command is eager to see what the Redeemer can do once it finds its way into the hands of enthusiastic pilots across the Naval fleet."

Features

 * Armament: Dual manned turrets, located on the top and bottom of the vessel, as well as a pair of remote turrets at the nose and tail are strategically positioned to deliver swift and precise offensive power. A pair of guns under the wings as well as missile racks give the pilot weaponry when needed.
 * VectorLock Thruster: This unique thruster design enables an unprecedented amount of mass manipulation by positioning the twin nacelles at optimal locations away from the ship’s center of gravity. This encompasses the benefit of increasing the overall stability of the vessel as well as expanding the combat maneuvers available to the pilot. The nacelle-based system utilizes the exposed surface area to draw heat away from vital system parts and directly into the environment, thus minimizing possible wear and increasing overall engine performance. Couple these advances with the Redeemer’s hands-on throttle and innovative flight controls, and the result is a gunship that feels and flies like nothing else.
 * Shielding: To assist in the ships maneuverability, the armor is lighter than expected. Because of this, an array of shields were added to help close this deficit.
 * Tactical Cockpit: An intuitive layout allows the pilot complete command over the Redeemer and its sophisticated suite of combat capabilities.
 * Economic Comfort: Utilizing efficient space management, the habitation area aboard the Redeemer is practical while still allowing for off duty hours to be more rewarding.

History
Redeemer was intended to be the UEE Navy's next-generation gunship in 2946, but it was plagued with issues and delays.

Gallery
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Development

 * The Next Great Starship: The Redeemer was designed by a group of Star Citizen's backers called Four Horsemen (Paul Dalessi, Tobias Frank, and David Simon). It was chosen as the first-place winner of The Next Great Starship competition.
 * The Doldrums: Even though it was the winner of TNGS competition, it's final design didn't sit well with the developers. So it laid dormant in development. It was one of the few hangar ready vehicles that didn't become flight ready for years, as it was not required by the Persistent Universe and Squadron 42 in 2018. Apart from that, it had multiple design issues that would require significant rework.
 * Change of Roles: The original role of the Redeemer was to be both a gunship as well as a boarding/dropship. During the development of Squadron 42, it was decided to create the Vanguard Hoplite instead of using the Redeemer as the games dropship, mainly due to the Vanguard's ability to fit inside the Javelin's hangar. This left the role of the Redeemer in limbo for many years. It was finally decided that it's role should solely be a gunship and so development finally proceeded on this basis. In Fleet Week 2020, the reworked Redeemer made a debut with a holo model in game.