Update:Star Citizen Alpha 3.5.0

Star Citizen Alpha 3.5.0 is an upcoming Star Citizen update planned to be released around March 2019 (Q1). As per the roadmap, the content in the update is subject to change.

Characters
DNA Face Customization

Design and implementation of a bespoke system allowing for comprehensive facial customization for in-game characters.

Gameplay
Reputation/Law System v1

Designing and implementing the initial iteration of the Reputation and Law system, allowing for localized crime ratings and reputations, along with integrated location-based missions.

Salvage v1

Designing and implementing mechanics required for players to be able to strip material from a ship's hull. This system will be designed to accommodate players who are on foot or in a ship. The player will have to scan the environment to find salvageable debris. Once harvested, unrefined materials can be sold at a kiosk.

Manual Repair

The mechanics necessary for players to traverse to the exterior of larger ships to perform spot repairs on damaged hulls.

[Service Beacon] Escort

By integrating Quantum Linking, the new Escort beacons will improve Combat Assistance by allowing your hired guns to more readily accompany you.

Ships and Vehicles

 * Origin m50 Improvements

Implementing and balancing the reworked base model of Origin's m50 racer to make it flight-ready in the game. Work on this task will include improvements to landing gear compression and updating the UI metrics in the cockpit to improve pilot experience.


 * Kruger P52 Merlin Improvements

Implementation and balancing of the improvements made to Kruger's P52 Merlin snub fighter to make it flight-ready in the game. Work on this task will include general improvements to the landing gear compression.


 * Banu Defender

Building, implementing, and balancing the Banu fighter as a flight ready ship in the game.


 * MISC Reliant Tana

Tasks associated with building, implementing, and balancing of the Reliant Tana, MISC's combat variant of the Reliant, to get it playable in game.


 * MISC Reliant Sen

Tasks associated with building, implementing, and balancing of the Reliant Sen, MISC's research variant of the Reliant, to get it playable in game.


 * MISC Reliant Mako

Tasks associated with the creation, implementation, and balancing of the Reliant Mako, MISC's variant designed to gather all the latest events for the spectrum.


 * RSI Constellation Taurus

Implementing and balancing RSI's hauling variant of the Constellation, the Taurus, as a flight ready ship in the game.

Weapon and Items
Gemini S71

Designing and creating Gemini's S71 assault rifle for use by characters in-game. Work covers concept completion, asset creation, passes by numerous departments, and Design input on weapon balance.

Gallenson Tactical Systems GT-870 Tarantula Revision

Covers all the tasks associated with updating Gallenson Tactical Systems' GT-870 Tarantula series of ballistic cannons (S1-3) and implementing the revised versions in-game.

Kastak Arms Coda

Designing and creating Kastak Arms' Coda ballistic pistol for use by characters in-game. The work includes asset creation, passes by numerous teams, and Design input on weapon balance.

Kastak Arms Firestorm

Designing and creating Kastak Arms' microwave cannon for use by characters in-game. This includes concept completion, asset creation, passes by numerous departments, and Design input on weapon balance.

Core Dev Tech and Systems
Parallel Network Jobs

Moving packet receive processing into the job system so that the server can handle a greater number of connections. This system should allow the game to increase player count per server beyond the limitations of the current tech.

Lobby Refactor

This will lay the groundwork for server migration technology that will allow us to connect multiple servers and clients in the same game session. As this task is closely aligned to server meshing, there won't be an immediate observable benefit to the tech until all server meshing work is complete.

Performance Optimization

General optimization and engine improvements to increase stability and performance for the players. This includes continued transition of gameplay systems to Item 2.0 as well as investigation and resolution of possible memory leaks and performance spikes.