Banshee system

Human history is a story of exploration and expansion, written by brave individuals willing to set sail across an uncharted sea or enter an unknown jump point, each driven by the curiosity of what exists just over the horizon. Not asking if they should go there, but only if they could. The Banshee System exemplifies Humanity’s ability to overcome nature’s obstacles. At its center sits a pulsar, spewing enough radiation to make the system’s green zone planetary surfaces inhospitable. Many commonplace activities, like EVAing outside of a ship to perform repairs, can be deadly. Yet Humanity has found a way to call the system home. Maybe not because it should, but because it could.

Banshee’s pulsar is a rapidly rotating blue-white neutron star. Though there are many pulsars in the universe, Banshee’s is the only one discovered so far with jump points connected to it. This fact has led some scientists to hypothesize that the jump point's proximity to a pulsar could eventually lead to their collapse and cut off the system from the wider universe. This fear permeates popular culture, despite the fact that the 2943 discovery of the Banshee - Tamsa jump has made the system one of the most connected in the UEE; only Terra and Hadrian are currently linked to more systems.

Travel Warning: Refuel and run a complete system diagnosis on your ship prior to entering the Banshee System. Due to the extremely harsh conditions and pulsar fluctuations, rescue and repair operations can be exceedingly risky.

"Haulers take heed or the death for which this Banshee keens will be your own."

- Old Folk Saying

"Take the worst, most awful place in the ’verse, and you can be damn sure there’s not only someone who wants to live there, but who will think you’re crazy for wanting to live anywhere else. These are my people."

- Senator Junger Ries, Lorona, address to constituent dinner, 2943

History
Danger and the Banshee System have been synonymous since its discovery in 2317. At the time, the Fora System was crawling with contractors brought in to terraform Hyperion. Spearheaded by Adaliz Dayan, a number of adventurous individuals decided to spend their free time exploring the system. The group dubbed themselves the Immram Association and exploration became a popular way for workers to enjoy their free time between shifts. One day, Dayan’s scans picked up a mysterious pocket of radiation in the middle of space. She sent a comm to her fellow IA members to investigate the anomaly. By the time others arrived, Dayan was gone.

IA members assumed Dayan had found a new jump point, but were unable to locate it themselves; when she didn’t re-emerge, they soon grew concerned and contacted the government. Eventually, a military pathfinder unit was dispatched to her coordinates to begin a search. When they finally discovered the jump point, what would come to be known as the Banshee System and its radiation spewing pulsar waited on the other side.

Sadly, Adaliz Dayan and her ship were never found. It is assumed she perished due to a pulsar flare and that her ship still drifts through space. Conscious of her sacrifice, Dayan was credited with discovering the system, and the Immram Association allowed to name it. They settled on the nickname Dayan earned during her college Sataball days and the system formally became Banshee — a doubly fitting title as the association with the ancient creature of myth served well to warn people of the system’s inherent dangers.

Wary of the hazards the Banshee System and its pulsar posed to the public, the government didn’t herald its discovery. They even passed a bill making it illegal for unauthorized ships to enter the system. Tensions came to a head in the early 26th century as Earth’s overcrowding reached cataclysmic levels. A legal argument erupted over whether the government had the right to ban people from a system. Many worried a future government could abuse this power to hide valuable land and/or minerals.

This led to the landmark Minto vs UPE court case that nullified the government’s permanent ban. The decision opened the Banshee System to all, and is also the reason the UEE cannot legally keep people from venturing into Vanduul space.

Curious members of the public, and numerous private interests, entered the system and quickly saw they weren’t missing much. Though massive deposits of raw materials existed on Lorona (Banshee III) no one could figure out how to safely extract them. Until, as has been the case numerous times in Human history, war catapulted technology to a new frontier.

During the First Tevarin War, Persei-based UPARQ developed massive magnetic coils designed to weaponize solar electromagnetic radiation. Though the project failed, UPARQ realized the coils could be an ideal method to collect power in the Banshee System. It wasn’t long before autonomous drilling rigs, powered by panels of these connected coils, bored into Lorona’s surface and allowed Humanity a place to hide from the pulsar’s effects. Today Lorona’s landing zones are lined with these iconic coils that power the vast settlements and mining operations beneath the planet’s surface.

Banshee I
A small dwarf planet with a few remaining mineral resources.

Banshee II
The iron core of this terrestrial planet has been heavily irradiated.

Lorona : Banshee III
A network of underground settlements were built beneath the barren planet's surface to mine Lorona's abundant mineral resources while avoiding the harsh radiation from the system's pulsar. Massive magnetic coils on the surface harvest energy from the star to power the cities and mining operations.

Banshee IV
An ice giant orbiting at a great distance from the system's heart.