Update:Star Citizen Alpha 1.1.3

Released 2015-05-14

Gameplay

 * Added a reminder hint for how to roll
 * Added additional backend support to help reduce Cutlass spawn-in stutter

Gameplay

 * Stuck command can no longer be used in competitive game modes
 * Increased the fail distance during the race section of the tutorial

Gameplay

 * Fixed an issue where the doors in the tutorial would not open when the ship was in front of them

Gameplay

 * Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship
 * Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence
 * Weapons fire can appear offset from weapon muzzle when fired while moving
 * Combustion Pistol cannot be equipped
 * Entering or exiting a ship will cause other clients to see the character T-pose
 * Characters rolling while prone are not seen by other clients
 * Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
 * Character will occasionally spawn in as a pair of eyes
 * Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid
 * Interacting with various elements of a lobby has a chance of causing a client crash for invited players
 * Unable to exit the cockpit if one of a ship’s landing gear is missing
 * Inverted controls do not work in default turret camera view
 * Character will sometimes not have a head when viewed by other clients
 * If two players enter a new public instance as a team for Capture the Core or Squadron Battle, they will be put on opposing teams
 * In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line
 * In the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing in
 * Tutorial hints will sometimes show tips for the wrong controller type
 * The character’s hands will be broken when driving the buggy
 * Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing
 * Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them
 * The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped
 * Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad
 * Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source
 * Stretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPU
 * When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards
 * There is sometimes a second or two pause when a ship is destroyed and/or respawns
 * Ships will sometimes begin to teleport after a spawn pause
 * The pilot’s helmet will constantly shake in the tutorial
 * Character will sometimes spawn in standing in a ship’s cockpit
 * Client crash sometimes occurs when loading out of a Squadron Battle Multiplayer match
 * Client crash sometimes occurs when landing on a landing pad in Multiplayer Free Flight
 * Client crash sometimes occurs when exiting the client

Ships

 * All ships aside from the Hornet are missing ship trails when carrying a Core
 * Occasionally when exiting a ship, the ship will lose its collision.
 * Weapons impacting shields are playing incorrect impact audio
 * 300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms
 * 300i, Hornet, M50, and Cutlass main thrusters are not animating during flight
 * HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass
 * 300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three engines
 * Aurora intakes aren’t displaying paint
 * Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons
 * Avenger has some doors that cannot be opened in Multiplayer
 * Avenger pilot seat is missing its texture
 * Avenger nose jerks downward after releasing Strafe Up while boosting
 * Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this
 * Gladius damage states are detaching clean sections of the ship rather than showing damaged innards
 * When entering the Gladius from a landing zone the user will hear “Landing request approved / complete”
 * All Hornets are missing a pipe on the main thruster
 * All Hornets’ engine audio (boost and non-boost) is very low
 * The Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotable
 * If the large engines on the Cutlass are removed on the holotable, they cannot be reattached
 * Cutlass isn’t attaching its Trireme thrusters for its default loadout
 * Cutlass Trireme thrusters are not able to be attached in the holotable
 * Cockpit of Cutlass accelerates at very high speed when separated from cargo bay
 * Character is sunk into the seat when sitting in the Cutlass Blue and Red
 * Cutlass Blue’s top turret is missing
 * Killing a Cutlass will sometimes not award kill credit on the scoreboard
 * Freelancer loading ramp has no collision
 * Freelancer main thrusters are missing
 * Character can get stuck inside a Freelancer’s hull above its right landing gear
 * There is a black object in the bridge area between the table and turret in the Constellation Taurus
 * Multiple objects in the Retaliator are missing use prompts
 * Retaliator maneuvering thrusters are not in landing mode when in the hangar

Components

 * User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
 * Rattler Cluster missile second stage rockets will all use the same trajectory
 * Missiles aren’t inheriting velocity from the ship that launches them
 * Thrusters cannot be deactivated in power management
 * Seal Corporation shield generators will not be visible when equipped to Hornets
 * Missiles cannot be seen by the player that fired them when moving at a high speed
 * Missiles skip when chasing their targets
 * Missiles visually lag behind where they are located until they detonate

User Interface

 * Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
 * Shield hardpoint in the holotable is too small for Mustangs and 300 series
 * Missiles have a small portion of the ship targeting UI on them after being launched
 * Paint objects in the holotable are placeholders
 * Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’
 * Multiple HUD elements are duplicated in Arena Commander
 * The ‘Missile Evaded’ text is black instead of green

Environment

 * Thorshu Grey space crab does not have animations
 * Red Elevator lights are active when elevator is not in use in the Self Land hangar
 * Butts are popping in and out during race modes
 * There are several locations in the hangars where the character could fall out of the game world
 * Murray Cup poster is not spawning in the Asteroid hangar