User:DocAndy/JP ISSUE-06-01

User:DocAndy/JP_ISSUE-06-01

3  Behind The Screens: Squadron 42 Design Team

13 Behind The Screens: Squadron 42 Cinematics Team

19 Work in Progress: Vehicles The Tumbril Nova

37 Galactapedia : Ecology Xiphopod

Editor: David Ladyman

Roving Correspondent: Ben Lesnick

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Day-to-day direction of content and liaison with other departments around the company ... and dodging producers. :P
 * Nick Elms, Creative Director:

I owned the mission from the flight down to Gainey moon and Chemline Solutions.
 * Joshua Hackett, Principal Level Designer:

I’ve been working on the AI setup within the Idris forthe VS.
 * Dec Troughton, Senior Designer on S42:

Chief pest in realizing CR’s grand vision.
 * Phil Meller, Lead DesignER:

Looking at the overall flow of the VS and coordinating the other designers to best implement their individual areas of responsibility.
 * Simon Vickers, Lead Level Designer:

My focus was the mission flow, key scenes and conversations on the Idris, as well as some of the AI activities and behaviors.
 * Ross Wilding, Senior Level Designer:

VS work: Primarily focused on the space flight sections between takeoff from Stanton, up to the flight down to the moon, and helping out with technical setup aboard the Idris where needed.
 * Chris Parry, Principal Designer:

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I did the intro blockout, takeoff, Reclaimer and AA turret cutaways for the VS.
 * Matthew Slattery, Junior Cinematics Designer:

I supervised all of the cinematics and cutaways for the Livestream VS demo. That included Old Man’s intro scene for the IGN teaser, the Stanton intro sequence, the Captain White briefing scene, the launch sequence, the OMC prisoners arrival, several in-mission cut-aways and Agent Trejo’s rescue scene on Gainey base. I concentrated mainly on Old Man’s intro and Captain White’s briefing and dialed in lighting for several scenes.
 * Hannes Appell, Director of Cinematics for SQ42 and SC project:


 * Our Lead Cinematic Designer Michael Nagasaka, who cannot join us for this interview, also worked on the prisoners’ arrival and the Stanton/Shubin intro shots, and guided our two cine designers with their scenes as well. We also had a commercial for the HAMMERHEAD ship during the run-up time to live-stream demo and that is where his main focus was for that time.

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KEYCONTRIBUTORS:
 * CONCEPT ARTIST: TOBY LEWIN
 * DESIGNER: CORENTIN BILLEMONT
 * ART DIRECTOR: PAUL JONES

AIMS bases (like T-54, Armata, etc).
 * Heavy tank, big gun. Also includes AA capabilities (full rotation).
 * Large AA turret (guns + energy missiles) can be put on different
 * No windows, really limited interior space, but well protected.

AESTHETIC by new planets and alien species cultures.
 * Pretty sci-fi, slick and well armored.
 * Natural evolution of modern tanks/anti-aircraft vehicles + influenced