Comm-Link:RSI Polaris Q&A Part 1/zh-hant

Greetings Citizens, 北極星是United Empire of Earth(UEE)最新的輕型主力艦，and you’re welcome aboard! 備受期待的RSI 北極星在 公民控2946首次亮相，今天，我們仍然很高興繼續回答您關於北極星的問題. 如果您關心的的問題沒有出現，請將其發佈至 這個頁面(已結束) ，我們將在星期五的問答中回答它們

北極星是一艘靈巧的主力艦級護衛艦，配備了强大的 punch 和全套的炮塔和魚雷. 北極星既可作爲海軍巡邏艦，又可以作爲民兵行動時的旗艦, 它有能力執行搜救行動，輕型攻擊任務和一般性的巡邏. 北極星包含維修設備，可以為戰鬥機、輕型轟炸機或支援艦提供維修服務.

特別感謝Steven Turberfield抽出寶貴的時間為我們解答了這些問題.

北極星是否包含艦載機? 你們能列出北極星機庫能容納的飛船的列表嗎? 它能裝下的最大的船是什麽？ 它能容納下兩艘類似於Merlin的小船嗎?
No snub craft is included with the Polaris, and this is mainly due to the fact that the hangar is designed with a small fighter in mind. 實際上沒有任何人能阻止你(把其他飛船塞入北極星)的想法，從理論上來講，任何比佩刀更小的飛船都可以用作北極星的艦載機. 所以，只要你的技術足夠好，也可以把兩艘梅林停到北極星的機庫内.

北極星的主武器是魚雷，你能告訴我們北極星將如何使用魚雷嗎？將來我們在《星際公民》中如何使用魚雷呢？
以報復爲例，魚雷本質上虞飛彈的游戲機制相同，魚雷和飛彈最主要的區別在於它們的參數；顯而易見的，如果魚類的尺寸很大，那麽它的速度和機動性就會降低，但一旦魚雷命中目標，就會造成更多的傷害. 與飛彈一樣，不同魚雷的鎖定時間、可靠性和抗干擾能力等參數也會有所變化；這取決于魚雷的製造商、型號和發射魚雷的飛船的航電參數. 魚雷通常用於打擊包括固定船隻或設施在内的大型目標，但從理論上來講，你也可以用魚雷攻擊小型目標，但相對於大型目標而言，它們更容易逃脫.

北極星有多長？我發現它在預售界面上寫著的是155m，但在統計資料頁面上寫著是130m
我們確定北極星是155m，統計資料頁的參數錯誤已修改

您希望北極星善於對抗何種類型的船隻？它不善於對抗何種類型的船隻
一般來説，北極星是輕型/中型戰鬥機的理想母艦，從戰術上來説，北極星需要快速進入戰場，快速將有效載荷(魚雷)發射，最後快速撤退；其配備的炮塔將用於抵禦試圖追擊的小型戰鬥機，而魚雷則是對大型主力艦造成大量傷害或為破壞靜態防禦工事提供足夠的火力(比如説攻堅戰). 至於北極星究竟能有多少輸出還是游戲平衡的問題，這需要玩家與我們一起慢慢探索. 這是一艘轉爲戰鬥而製造的飛船，它的速度要比其它大型戰列艦要高，而防禦力比小型船更強. 因此，與其他飛船一樣，它的性能好壞取決於您能否物盡其用.

例如，北極星可能是魚雷和大口徑艦炮的目標. 您會意識到，與驅逐艦和巡洋艦硬碰硬或時間暴露在其火力之下並不是明智的選擇. 但從好的方向來説，北極星是一艘主力艦，他的防禦系統能讓它幾乎免受戰鬥機級別(譯者注:S1-S3)武器的傷害. 戰鬥機駕駛員必須要在對北極星造成巨量傷害和自身受到巨量傷害之間做抉擇. (原文：fighters will be hard-pressed to do it much damage to a Polaris without suffering severe consequences themselves. ) 但是，無論如何，您都是要堤防一下角鬥士等其他轟炸機的，雖然北極星在它們面前并不是待宰的羔羊，但作爲北極星的艦長，您需要比平時更警惕它們.

Do you envision the Polaris to have any roles or uses outside of combat?
Due to its speed, the Polaris is first and foremost a military ship, so its design is based around combat scenarios. It is ideal as a patrol ship, or as a lead ship for a capital ship fleet. That said, as with most other ships, there is nothing stopping anyone from using it for cargo runs or general transportation. Bear in mind that in the real world, warships generally don’t make money – they are incredibly expensive and represent a massive drain on the resources of the nation that fields them. They pay for themselves by projecting influence and providing deterrence for the nation that operates it, making the area safer for maritime and commercial activity that otherwise wouldn’t be safe or practical for the benefit of that nation’s economy, as well as providing strength in negotiations with other countries. Star Citizen is, of course, meant to be a game and we don’t intend to make the costs of operating a capital ship as prohibitive to players as it would be in real life. They’re attainable and we want you to have fun with them. It does mean, however, that you don’t deploy or use capital ships, even corvettes, as casually as you would an Aurora, Starfarer, or other personal-scale ship where you can tool around space on a whim and cover your operating expenses with casual profits.

Corvette captains, like large merchant captains, are on a mission, not just sightseeing, and will want to plan their itineraries intelligently. Large squadrons or organizations might use these capital ships analogously to how real-world nations use theirs – to enable freer transit for allied shipping by their very presence, provide leverage in or a show of force in negotiations or standoffs against other large entities, or to crack heavy installations (large numbers of hostile fighters or bombers usually still need some kind of base or mothership to operate from for refuel and repair, after all). Independent operators can provide those services to other entities for a fee as well – although this goes beyond the “standard” kind of escort mission. While you can use a Polaris for straightforward cargo runs or general transportation, in many cases it isn’t going to be anywhere near as cost-effective or lucrative as using a Hull series ship instead, unless it’s a valuable cargo and you’re getting a premium for armored security. As with most ships, we want to provide you with a lot of freedom in your choices, but that doesn’t mean you shouldn’t be paying attention to whether your ship is reasonably appropriate for the job you have in mind.

How viable will it be to run a Polaris solo or with AI crew?
In a combat scenario, you will absolutely need a crew of some form to stand much of a chance. The main firepower comes from the Torpedo launch room, which has a station for a dedicated weapons officer. You can hire AI crew to man the stations, and bear in mind that they are not free and come with varying levels of skill. It’s generally not recommended to attempt to operate a capital ship with a skeleton crew if you expect to get into combat. Think about the USS Enterprise in Star Trek III: she typically operates with a crew of over 400. A crew of just 5 people can fly the Enterprise somewhere, but without a proper crew, she was punching far below her weight in battle. Generally speaking you will want to bring friends, hire AI crew, or both, because while you can operate with a skeleton crew, that doesn’t mean it’s a good idea.

Can the Polaris land like the Idris? If so, is it capable of carrying and deploying a rover?
The Polaris can indeed land, and has landing gear built in. And while the Rover specs were not yet finalized while the Polaris was being designed, the cargo hold should be large enough to house a Rover without issues.

Why are there so many crew positions? What is there to do on the Polaris when you’re not the person flying it?
Generally speaking, the Polaris can indeed run with less than the maximum crew advertised. This is mainly because you generally would not expect crew members to work their stations 24 hours a day, and would take the helm or man their stations in shifts, therefore, the maximum crew advertised usually outnumbers the number of onboard stations. You can, of course, fill up to the maximum crew complement if you want with jobs like extra security personnel or mercs, and we also incorporate enough space to provide quarters to any crew members of the fighter or support ship stored in the hangar.

===The shields listed for the Idris and Javelin read “Capital” while the shields for the Polaris read “Large.” Can you explain this difference, and why the Polaris has large instead of capital shields?===

In short, the Polaris shields are not as strong as those found on the Idris and Javelin, but this is a trade off in return for its relative speed and firepower. Also in terms of scale, both the Javelin and Idris are quite a lot larger than the Polaris. It’s also worth remembering that shields need to be placed in the context of their deployment; the Idris and Javelin are both larger and slower, and so in general they’re going to be exposed to concentrated fire more often and more frequently than a Polaris – especially perhaps by capital-size weaponry. When ships are designed with actual components taking up internal volume, you can’t just fit a super-sized everything in the hull, so just as with real-world engineers designing warships, often you try to find an efficient and effective balance of equipment and bulk. Shields also require power from power plants in order to work, so you might get better results from running a smaller shield generator at peak efficiency rather than a larger shield generator with only a little juice. Since a corvette is smaller than larger capital ships, you can’t just pound for pound put the same reactor, generators, avionics, etc. as a larger ship across the board without bloating the design.

===Can we land in the hanger without raising the platform, and vice versa? When landing on the hanger platform, will a pilot have match the Polaris’ current speed in order to not be crushed? Will it be possible to take off while the ship is moving?===

In theory, yes you can land inside without the platform being raised, but some ships will encounter issues with this. The Sabre being an example, as the landed state retracts its wings, so the raised platform allows the Sabre to reduce its width before being lowered into the hangar. When landing on the hangar platform, you can expect that you will need to match the Polaris’ velocity and bearing, as similar to how real-world mid-air refueling works on planes, it is a risky maneuver. You should generally expect good communication between the fighter pilot and the Polaris crew for a smooth procedure, or the safer option would be to either slow down or stop the Polaris. It will indeed be possible to take off while the Polaris is moving, but this is again done so at the fighter pilot’s own risk.