Update:Star Citizen Alpha 3.7.1

Alpha Patch 3.7.1 has been released and is now available! The launcher version number should read: VERSION 3.7.1- LIVE.3313125.

Known Issues

 * Quantum travel target selection does not always update when aligned.
 * The quantum travel HUD will be lost of the player exits the seat during travel.
 * CRU-L5 may be currently missing.
 * Refueling may get stuck in a loop at full and prevent repair/rearm.
 * Work around: Do each service one at a time with refuel last.
 * The Defender's Tachyon cannons are not landing hits correctly on moving targets.
 * Players may crash when in a party doing a second quantum linked jump.
 * The quantum travel HUD will vanish if the player exits the seat while in quantum travel.
 * The Combine cannon does function correctly in multiplayer.
 * Missile countermeasures are not working consistently.
 * Distortion damage does not apply correctly.
 * In Star Marine enemy indicators can sometimes be seen through walls.
 * Players may experience a stall when loading and firing weapons in Star Marine.
 * AI ships can get stuck and not continue on their route.
 * NPC beacons will sometimes display an incorrect distance.
 * Ships can spin excessively out of control when their wing is clipped.
 * Landing illegally and having your ship despawn while a mission box is inside will break mission progress.
 * The 890 Jump currently has an incorrect cargo value.
 * Planets/moons are invisible the first time a player opens the StarMap.
 * Sometimes when quickly scrolling on the ASOP the last ship on the list will not appear.
 * Players will crash if they adjust target screen orientation on the MFD.

Gameplay

 * Removed asteroid interdictions.
 * Adjusted interdiction rates.

Ships and Vehicles

 * Fixed numerous collision and seat position bugs on the Mantis.
 * Made the Mantis QT jammer and snare count as a hostile act against affected ships.
 * Temporarily removed quantum drive overheat to avoid unintentionally amplifying interdictions.
 * Re-positioned ship status screens to avoid overlap with chat.
 * Raised the health on some of the Defender's parts.

Bug Fixes

 * The retro thruster VFX should now be lined up properly on the Banu Defender.
 * Speaking UI indicators for VOIP should no longer get stuck.
 * The female character should no longer snap awkwardly into the Freelancer turret seat.
 * VOIP connected counter should now display the appropriate value.
 * There should no longer be invisible rocks blocking havestables.
 * Ultra wide monitors should no longer see an offset personal inventory marker.
 * Cave audio reverb should no longer be applied outside of the cave.
 * The rock highlight for fractured shards of mineable rocks should no longer be inside of the rock rather than as an outline.
 * The VOIP menu should properly register the player's microphone/headset options.
 * Star Marine REC rentals should now work properly.
 * The inner-thought prompt for compatible NPCs should no longer persist into longer distances away.
 * The Pirate Gladius should now be usable.
 * The Prospector should no longer show the wrong cargo value.
 * The hotkey for closing the mobiGlas should now work consistently
 * The QT UI should no longer be shown immediately after activating "flight ready" on some ships.
 * Derelict recovery missions around Hurston should now properly generate a drop off location.
 * The interior doors of the Reclaimer should consistently work.
 * Invisible collision should no longer block the player path in caves.
 * Entering seats should no longer have a high chance of confiscating whatever is the player's hands at the time.
 * Fixed missing sounds for Mantis interdicting another ship.
 * The Banu Defender should now be able to quantum travel with a party member in the copilot seat.
 * The mobiGlas should now be able to be opened while in a bed.
 * MFDs on the 600i should no longer be replaceme textures.
 * Kiosk and ASOP screens should no longer flicker.
 * The Warlock's EMP should no longer get stuck in a loop by adjusting power.
 * Fix for the ghost train at Area18.
 * Expediting short claim time ships should no longer confuse the ASOP UI.
 * Pressing "Tab" to enter scan mode should no longer disable the quantum snare for the Mantis.
 * The keybind should now show properly for the UI prompt of a party invite.
 * Duplicate items from the PU or AC ship list should no longer show in the VMA.
 * Player ships should no longer occasionally get frozen when exiting quantum travel.
 * Fixed an issue in the Mantis where interdictions were shown at far away distances if other players were interdicted by AI.
 * Fixed an issue with startup/shutdown sounds on some ships being abruptly cutoff.
 * Fixed some ships playing engine shutdown sounds when entering quantum travel.
 * Fixed the Aegis Gladius Pirate not appearing in the PU and Arena Commander.
 * Fixed an issue causing multiple locations in caves to show outside light.
 * Fixed an issue where claiming destroyed ships was causing them to spawn without components.
 * Bed logout should now work more consistently.
 * The comms direct call video feed should now hide properly when switching channels on the mobiGlas.
 * Reliant series ramps should no longer get stuck shut.
 * Fixed an issue where the created character was not initially shown on the customization screen after exiting from the game.
 * The UI sliders on the character customizer should now work correctly after selecting hair options.

Technical

 * Fixed 3 client crashes.
 * Fixed a server crash.