Update:Star Citizen Patch V1.0.1

Released: 2015-01-23

ADDITIONS

 * Weapons
 * Added fuel system to missiles
 * Added IR signal to missiles so they can appear on radar
 * User Interface
 * Added UI and HUD overlays to display location of missiles that have been fired
 * Added radar icons to differentiate between friendly and enemy missiles
 * Buggy has been added to the holotable UI
 * Added drag and drop sorting to power management menu (F3) on some ships
 * Added community request to allow ship roll to be bound to mouse input
 * Added community request for invert option for analogue zoom
 * Art
 * Added new skins for the Greycat Buggy

Balance/Tweaks

 * Ships
 * Avenger mass increased
 * Avenger maneuvering thruster values adjusted
 * Avenger center of mass adjusted
 * Adjusted Cutlass thruster rotation speed
 * Vanduul Glaive speed increased
 * Corrected the amount of splash damage absorbed by shields
 * Weapons
 * Increased size and duration of chaff
 * Increased amount of countermeasures per pod
 * Flare lighting effect can now be seen further away
 * Flares potency degrades with time
 * Reduced missile ability to maintain its target
 * Increased missile damage due to improvements made to shields
 * Reduced acceleration of Rattler missile to extend fuel life
 * User Interface
 * Renamed “Controls” to say “Control Options”
 * ”Join” has been removed from the lobby UI since the “Launch” button has replaced its function
 * When searching for a match, cancel and join will no longer display for players that are not the host
 * Host can no longer cancel a search when a match is found
 * Other tweaks
 * Tweaked information that is reported to the leaderboards for changes in damage dealt and taken
 * Updated some character animations for passing out and recovering from g-forces
 * AI pilots will sometimes use a break away maneuver after using a flare to deflect a missile

Fixes

 * Ships
 * Fixed a few issues where running towards the Avenger and using a door would result in an offset animation
 * Avenger nose mount will now only accept the avenger Tigerstreik
 * Fixed an issue where the Avenger’s Tigerstreik would continue to play ***weapons fire sounds when it runs out of ammunition
 * Fixed an issue where the Avenger could only take damage from some directions
 * Fixed some situations where the Avenger would deploy its landing gear while dogfighting
 * Fixed an issue where Aurora LN would load in without a radar sphere
 * Characters flying an Aurora LN and LX now show g-force animations while flying
 * Mustang turret weapons are now bound to the correct weapons group
 * Mustang Delta rockets will now explode when hitting 300 series ships
 * Mustangs will no longer give the ‘forced error’ message when destroyed
 * Hornet ladders will now have footstep audio when entering and exiting ship
 * Hornets have had their missing missile rack returned to them
 * Fixed an issue where the Hornet would fire its weapons through its nose at extreme angles
 * Fixed an issue where the Hornet computer would say “Chaff offline” when activating chaff
 * Fixed an issue that allowed for a Gladius to be flown in free flight
 * Fixed an issue with Cutlass landing gear not deploying when near landing pad
 * Characters flying a Cutlass will now show g-force animations while flying
 * Fixed an issue that caused the Cutlass to be missing its turret
 * Fixed multiple objects in the base Freelancer variant that could not be used
 * Weapons
 * Fixed an issue where flares would only spawn client side
 * Missiles will now detonate when they reach a flare
 * Fixed an issue where rattler engine flare would drop out at large distances
 * Fixed an issue where rattler missiles would not separate into their second stage in multiplayer
 * Missile icons in the HUD now properly reflect the type of lock the missile uses
 * Fixed a UI issue where changing power management tabs would show incorrect shield information if custom shield values were in use
 * Fixed some of the issues that would cause a ‘forced error’ when killing opponents with missiles or ballistic weapons
 * Fixed an issue where the Tigerstriek would continue to play weapons fire sounds when it runs out of ammunition
 * User Interface
 * Blank chat messages can no longer be sent while dogfighting
 * Closing chat while dogfighting now clears text from the entry field
 * Holotable item stacks will no longer move position in the item list when they are used
 * Entering a lobby will no longer request all the information from an accounts contact list at the same time
 * Toggling gimbal lock and virtual joystick no longer resets virtual center of the screen
 * Added a space between ‘New’ and ‘Horizon’ for the Old Vanderval race map
 * Fixed an issue where changing the game mode in a lobby would reset a players ship choice
 * Gameplay
 * Fixed an issue where self-destructing would count as a final kill
 * Fixed players being unable to connect to Vanduul Swarm Coop
 * Other fixes
 * Fixed an issue where getting inside the buggy would sometimes teleport characters outside of the hangar
 * Fixed the attachment point for the characters hair
 * Second story Self Land hangar bay doors now have audio when opened and closed
 * Fixed an issue where the camera would snap to a scene of stars when sitting in pilot chairs or ship beds
 * Fixed some flickering asteroids

KNOWN ISSUES

 * 350r will sometimes spawn with damaged components
 * 350r is unable to have a Talon Stalker Twin Rack mounted on it in the holotable
 * Avenger maneuvering effects are green
 * Aurora weaponry is not venting heat
 * Mustang Beta can have one of the doors in the cabin float above it if it’s used
 * Back seat of the super hornet cannot be exited
 * All ships aside from the Hornet are missing ship trails when carrying a Core
 * Several ships are having radar visibility issues due to the helmet blocking the view
 * Freelancer loading ramp has no collision
 * Ballistic weapons will sometimes be missing ammunition when loading into a match (deleting the user folder fixes this)
 * Missiles have a small portion of the ship targeting UI on them after being launched
 * Character will sometimes spawn with the helmet on backwards
 * Paint objects in the holotable are placeholder
 * Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
 * The first player in Team 1 duplicates when the last non-ready player readies up for Capture the Core and Squadron Battle game modes
 * Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby
 * Attempting to kick a player from the lobby as they quit out will generate Lobby Error 8, loading into a public lobby again will hang the game on a black screen
 * Using the Arena Commander menu in a ship, entering a match, and loading back into the hangar will cause lobby errors