Klescher Rehabilitation Facility (Aberdeen)

The Klescher Rehabilitation Facility on Aberdeen is an automated prison and is managed by the corporation of the same name where arrested criminals work off their sentences through a combination of serving time and performing mining labor.

It was implemented with Alpha 3.9.0.

As of Patch 3.11, being arrested works as follows: In order to considererd a criminal worth being imprisoned, a player has to accumulate a CrimeStat of 2 or higher. If such a player is shot at by another player or NPC valid to arrest them (Station security or Bounty Hunter), a timer is started, ranging in duration between 1 to 3 minutes. If during this time the criminal dies, he will be arrested and wakes up at Klescher Rehab. If the timer was initiated by a player character, that person has for a brief window of opportunity after kill to "not press charges", resulting in no arrest being made.

Upon arrest, a sentence depending on the CrimeStat previously accumulated will be placed upon the convict. For example, a CrimeStat of 4 results in a sentence of 8.5 hours. This sentence can be served while offline. However, there are ways to reduce the sentence, by use of a currency called Merits. These can be earned through various tasks, and are tradeable between players. Any unused Merits are erased upon exit from the facility.

Prison Gameplay
Most of prison gameplay is focused around Merits, which can be used to shorten a sentence. Acquistion of Merits is mostly done through mining in the the facilities cave system. The necessary mining equipment can be accessed at the comissaries. Be aware that the Armistice Zone does not extend into the cave system, so prisoners should be aware of fellow inmates with ill intent. Furthermore, the caves are outside the pressurised facility grounds. For this reason, oxygen dispensers are placed throughout the caves, so refills can be made. These dispensers break down from time to time, initiating a mission to repair them, which also is awarded with Merits.

Prison Break
Spoiler warning: Information on how to escape criminal justice.

Inmates keen on breaking the rules even after arrest, there is a way to escape prison. Accurate as of 3.11. First, it is advisable to access a certain code before even beginning the escape attempt. This code can be found behind on of the glass windows at ground level of the facilities main room. A close look might be necessary. This code gives access to a vehicle once the surface area of the facility is reached. This is quite useful, as the temperature on Aberdeen is too hot to allow survival on foot for longer than a few minutes. In addition, it might be advisable to arrange for further transport by ship with a fellow player to pick you up once at a safe distance. Close approach of the facility by ship is not advisable due to the heavy armaments it features, as well as a shoot-on-sight policy.

Once preparations have been made, the entrance to the escape route can be found in shaft 1 cave 12. From there, simply follow the yellow marks and blue flowers.

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