Update:Star Citizen Alpha 3.4.0

Star Citizen Alpha 3.4.0 is an upcoming Star Citizen update planned to be released around December 2018 (Q4). As per the roadmap, the content in the update is subject to change.

Characters
Mission Giver: Wallace Klim

''Creating a new mission giver to add to the Levski location. This includes concepting with the character team, creation of the character's clothing/props and environment, capturing performance/lines, solving the animation and audio files for implementation into the engine, creating the Behavior tree, and hooking up mission content for this character. This task will also include the creation of any text needed to accompany their mission.''

Shipjacker Armor

Creating and implementing armor that consist of a wilder, more anarchic combination of styles.

Playable Female Characters

Implementing the models, animations and items to allow for Players to select a female avatar, as well as update female NPCs in the various locations.

Additional Solar System Locations
Lorville Business District

Creation of Lorville's core Business District, including populating the area with NPCs, shops, mission, etc. This feature is dependent upon implementation of Object Container Streaming.

ArcCorp Moon - Lyria/Wala

The creation and implementation of ArcCorp's moon Lyria and Wala, including constructing outposts and populating the moon surfaces. This feature is dependent upon implementation of Object Container Streaming.

ArcCorp Planet

The design, creation and implementation of the sprawling urban planet, ArcCorp, including points of interest around the planet. This feature is dependent upon implementation of Object Container Streaming.

Area18 Landing Zone

Incorporating Landing Control Area18, landing zone on the planet ArcCorp and one of the main commercial ports for interplanetary traffic for the surrounding region. This work includes populating the city with NPCs, Missions, and Stores. This feature is dependent upon implementation of Object Container Streaming.

Gameplay
FPS Ping & Scanning

Transfer of the Scanning and Ping system to players on foot. The initial implementation of this feature will include discovering active and temp contacts, generating blobs for distant entities, and the ability to scan entities for additional info.

Quantum Travel Improvements

Continue to improve the Quantum Travel mechanic with upgrades to UI, interaction, and spline jumps.

AI
[FPS Combat] Stealth

NPC behaviors will allow the player to approach an encounter using stealth tactics and also allow NPCs to react appropriately.

[Flight] Quantum & Strafing

This batch of improvements will allow AI Pilots to use quantum navigation, provide more updates to the IFCS flight mode, and allow AI to use basic scanning mechanics to possibly detect stealthed ships.

Ships and Vehicles

 * Origin 600i Touring Module

Creating the Touring variant of Origin's 600i luxury ship, and all balancing requirements needed to make it flight ready in the game.


 * Origin 315p - Rework

Implementing and balancing the revised model of the Origin 315p as a flight ready ship in the game.


 * Origin 325a - Rework

Implementing and balancing the revised model of the Origin 325a as a flight ready ship in the game.


 * Origin 350R - Rework

Implementing and balancing the revised model of the Origin 350R as a flight ready ship in the game.


 * MISC Reliant Kore Improvements

Implementing and balancing the updated base model of MISC's Reliant series to make it flight-ready in the game. Work on this task will include reworking the ship's cargo area, updating the landing gear, revising the nozzle system, and making adjustments to the ramp.


 * Anvil Hawk

Building, implementing, and balancing Anvil's light fighter, the Hawk, as a flight-ready ship in the game.


 * Origin 300i - Rework

Implementing and balancing the updated model of the Origin 300i as a flight ready ship in the game.


 * MISC Freelancer MAX

Implementing and balancing the revised version of MISC's Freelancer hauling variant and making it to flight ready in the game.


 * MISC Freelancer DUR

Implementing and balancing the revised version of MISC's Freelancer exploring variant and making it to flight ready in the game.


 * MISC Freelancer MIS

Implementing and balancing the revised version the Freelancer's gunship variant, the MIS, and making it flight ready in the game.

Weapon and Items
Kastak Arms Ravager-212 Twin

Designing and creating Kastak Arms' dual barrel shotgun for use by characters in-game. This includes asset creation, passes by numerous departments, and Design input on weapon balance.

Joker Engineering Suckerpunch Cannon Revision

Covers all the tasks associated with updating Joker Engineering's Suckerpunch Cannon series (S1-3) and implementing the revised versions in-game.

Behring Sawbuck Repeater Revision

Covers all the tasks associated with updating Behring's Sawbuck Repeater series (S1-3) and implementing the revised versions in-game.

Core Dev Tech and Systems
Gas Cloud Tech

Implementation of the underlying tech that will allow rendering of volumetric effects such as asteroid field dust, comet tails, etc.

Projectile Manager

Implement physics systems that will improve projectile functionality and realism in-game.

Hard Surface Shader Improvements

Implementing improvements to the hard surface and organic shaders, allowing for enhanced environmental detail.

Performance Optimization

General optimization and engine improvements to increase stability and performance for the players. This includes continued transition of gameplay systems to Item 2.0 as well as investigation and resolution of possible memory leaks and performance spikes.

Procedural City Rendering Performance

Development of technology that allows large procedural cities to render more efficiently in engine regardless of distance from the camera. This feature is dependent upon implementation of Object Container Streaming.