Scanning

Still fine tuning the descriptions and interface text (WIP02102016).

Scanning takes into account cross-section visible from source. Smaller cross-section less return. Additional to infrared and electromagnetic (Ship systems). For FPS noise will be factored in from guns/footsteps.

Ship and personnel are the same system.

General Area Scanning
Circular progress bar charged with button press. Marks targets on HUD. Currently a "golf swing" mechanic, charge up and let go. Last quarter is the sweet spot, lower is shorter and higher sends out a traceable pulse.



Direct Scanning
Rounded square brackets to designate targets already acquired, focused scanning to gain additional information.

Debug Information
&#42; These values were seen at 5:55(citation 1) and the other values were missing.

''&#42;&#42; [Speculation] As scanning commenced the number of channels listed increased. These values seem to be associated with ship systems.''

Related Careers
Combat, Policing, Smuggling, Mining, Exploration.

Related Ships
Utility specific mounts to increase scanning capabilities.