Gameplay Mechanics

The Mechanics of Star Citizen define the capabilities of the game and the players within. Defined in many of the Comm-Links, they serve as the primary gameplay of both Star Citizen and Squadron 42; though some mechanics may not be present in both games.

Character
Character mechanics are the mechanics supporting the development, activities, and eventual death of each player character in Star Citizen.

Each character begins with character creation, develops their reputation through their actions, and eventually dies, granting their property and a portion of their reputation to the next character to take their place.

Ship Mechanics
Ship mechanics are the systems and controls that allow players to build, utilise, and work with the various Ships in Star Citizen. Characters can purchase new ships from a ship manufacturer or used ones from other players before outfitting them with new components. After purchasing protective insurance, players can use their ships in a variety of roles, often called Careers.

Careers
Careers are the jobs and systems that allow players to earn UEC and other currencies in Star Citizen; whether acting as a contracted miner under Shubin Interstellar or liberating haulers of their cargo in open space.

Note: There are far more ways to earn money than are listed here when including unofficial transactions between players. As such, these are the "official" careers that are supported by ship designs, Comm-links, and documentation

List of Careers

 * Bounty Hunting
 * Mercenary
 * Piracy
 * Trading
 * Mining
 * Exploration
 * Information Specialist
 * Salvage
 * Search and Rescue

Planetside
Planetside is used to describe the mechanics and systems around landing on planetary and celestial bodies and interacting with the environment. Currently, players can explore ArcCorp as part of the social module released for the Star Citizen Alpha.

Economy
The economy is the movement of goods and currency throughout the system; facilitated by both players and NPCs alike.