Player Hab

Player Habs are personal spaces on a smaller scale than Player Hangars.

As of Alpha 3.7 they fulfil several roles. When a player first joins the Persistent Universe or after a wipe has occurred, they will spawn in bed at one of the Port Olisar EZ Hab units. This sets Olisar as the player's spawn point for both logins and respawns. The player may change their spawn point permanently by legally landing a ship/parking a ground vehicle at the relevant Landing Zone, or temporarily by sleeping in a ship bed while not within Monitored Space.

Barring wipes, the player's hab persists across play sessions and servers, and as such can be used as personal storage. However at current its location within the hab array changes with each login, so be sure to check where it is located immediately if you will want to use it later.

Port Olisar, Crusader Orbit
EZ Hab units x50

Levski, Delamar
HEX units (grey)

GrimHEX, Yela Orbit
HEX units (red)

L19 Residences, Lorville, Hurston
Lorville units x60

Adira Falls Apartments, Area18, ArcCorp
Adira Falls units x60

Covalex Hub Gundo, Cellin Orbit
EZ Hab units

Outside Lorville City Gates
HEX units (corroded)

Outside certain FPS Bunkers
HEX units (yellow)

Salvage & Reclamation Orinth
HEX units (corroded)

Persistence
Note that these lists for Habs differ from Cargo Grids. It is unknown whether there is a maximum number of items that can be stored.

Items Confirmed to Persist

 * Cryptokeys
 * QuikFlare
 * Regular 1SCU Commodity crates
 * Prohibited Goods crates
 * Server Blade and Prototype Server Blade
 * Flight Recorder
 * Props from other Habs

Items Confirmed to Not Persist

 * Personal Weapons (cannot be stored)
 * Pyro RYT Multitool (cannot be stored)
 * MK-4 Frag Grenade (cannot be stored)