User:KevinKefje/sandbox

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Luminalia is a holiday celebrated by both Banu and Humans annually on December 22. It originated as the Banu festival tsikti efanga (Glow Festival), marked by the lighting of ceremonial lamps that stay lit until their fuel is consumed (about 34,000 beats / 2 Standard Earth Days). While the lamps are burning, all Banu, no matter where they are, are considered one Souli. They invite friends, business associates, and passing strangers into their Soulis and give them gifts so they will always have something to sell. All attendees are expected to provide food, drinks, and/or party favors in return, and if they can’t, the host will often have those items available for sale.

Humans in the Davien system began to participate in the festival with Banu shortly after the Banu-Human Interstellar Peace and Trade Accord in 2438, when a ship repair Souli on Cestulus (Davien II) lit their lamps and invited Humans to come and celebrate with them. It spread from system to system as Humans in commercial workshops or trading ships used the festival to boost sales. Private events for family, friends, and extended families inspired by these profitable galas became common enough that the United Empire of Earth (UEE) officially recognized Luminalia as a holiday in the 2557. Banu began to light their lamps alongside Humans as a symbol of friendship and a way to enjoy an increase in business. As the holiday grew in popularity, Human merchants modified the traditional gift sharing by hiding empty gift-wrapped packages that could be returned unopened in exchange for a surprise like a few credits or a small toy. The increased foot traffic into their stores increased holiday sales and became a tradition in its own right. Today, Banu and Humans commemorate Luminalia with gift-exchanges, present hunts, glowing lights, gatherings of family, friends, business associates, and acquaintances, food and drink, limited-time discounts, and decorations in green and red.

Sizes
The Size value is a simplified overview of both the scale of a ship’s physicality, and the scope of its player investment. While these values are not absolutes i.e. some Capital ships may be smaller, some Medium ships may be larger, it is intended only to be a starting point in your understanding of a particular ship’s place in the Star Citizen universe, and not the final word on what it can and cannot do.

Vehicle
Can only be operated on ground, the range spans from simple personal transport vehicles like the Greycat, through exploration rovers like the Lynx and Ursa to much larger vehicles. Can often be crewed by a single player or a small group.

Snub
A ship that is completely dependent on another ship to work over a wide area. Sometimes referred to as a parasite craft. Will work in space and atmosphere with generally only a single pilot. Often has no Quantum Drive or fuel intakes which limit its range without the parent ship.

Small
Generally up to 25m in length. Ships that operate in space with Quantum capability. Ideal for solo operators but not exclusively single-seaters. Appropriate for the vast majority of landing pads on stations throughout the verse.

Medium
Most commonly 25-50m in length. Can be operated independently, but will flourish most effectively with additional crew. Often contains living accommodations for the crew to support extended missions or some form of cargo area. Designed to be played with a small group of friends well.

Large
Frequently found in the 50-150m length range, these ships can be operated with a skeleton crew, but really require an experienced medium to large crew working together as a unit throughout the mission to achieve their goals. Maintenance and repair costs often become a significant factor in this size bracket.

Capital
Huge ships that are often (but not exclusively) over 150m in length and require a significant investment in time or crew to maintain let alone run. The crew needs to be skilled in many areas to effectively operate these colossal ships and often need a small fleet of supporting ships to keep them in the best condition or out of harms way. While these ships are not designed for the casual, individual player, they will offer a unique gameplay experience to the dedicated crew who put in the time and resources.

Hangar
The hangar has vehicle sizes that are used to determine at which points vehicles can be placed.

Jump points
There are small, medium and large jump points. This will have some relationship to the size of the ships that can pass through them but final determinations on how has not been yet made.