Update:Star Citizen Alpha 3.19.0

Star Citizen Alpha 3.19.0 is an upcoming update for Star Citizen that is expected to bring the Lorville cityscape rework to the game with the RSI Lynx.

= Major updates =

Star Citizen Alpha 3.19.0 PTU.8458571 Patch Notes
Alpha Patch 3.19.0 has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.19.0-PTU.8458571.

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. The Shader folders can be found here C:\Users\%username%\AppData\Local\Star Citizen.


 * Audience: Wave 1
 * Database Reset: Yes
 * Long Term Persistence: Enabled
 * Pledge Copy: Disabled
 * Starting aUEC: 1,000,000

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

 * General Stability
 * Lorville Skyline 2.0
 * Salvage Contract Missions
 * Tractor Beam - T0.5 - Item Attaching and Detaching
 * Ghost Hollow Reclaimer PVP Mission
 * Mission Density Management

Coming Soon to PTU
These features are in an unfinished state and will be coming fully in a later PTU publish so we are not requesting feedback on these at this time.


 * Mining Balancing v01
 * New Player Experience

Known Issues

 * Multilocation - Shopping/Kiosks - Shop item pictures and descriptions missing
 * Harvestables - Harvestable Deposits may be invisible to players, cause collisions or become unavailable for scanning, mining or salvage gameplay (mining may be blocked in this build)
 * ArcCorp - Area18 - Interactables / Locations - Players can be injured or killed when getting out of the chair in the HAB
 * ArcCorp - Area18 - Art / Locations - ReplaceMe Ball in player Habs
 * Performance - Client - High dedicated video memory usage leads to severe framerate drops at Lorville
 * AC - PTU/LIVE - WaitForPlayerSpawn Connection Timeout
 * Ships - Redeemer is missing collision on its floor
 * Aegis Reclaimer - Stanton - Ships / Vehicles - Ship Features - Reclaimer has no rear Elevator interaction from ship exterior
 * Aegis Reclaimer - All Variants - Stanton - Reclaimer main on-elevator control panels do not respond to input
 * ARGO MOLE - Stanton - Vehicles / UI - The interaction prompts for ALL mining turrets are easy to miss/in unintuitive locations for players
 * CNOU HoverQuad - Vehicles / Locations - The vehicle spawns slightly stuck in the ground
 * Global - UI - 21:9 resolution - Hints do not appear when loading into universe on an Ultra Wide setting
 * Multivehicle - Stanton - UI / Vehicles / Mining - Mining UI is appearing in Low Resolution
 * RSI Constellation Multivariant - Stanton - Vehicles / Ships / Docking - The snub fighter lacks interaction prompts to enter it, making it unusable
 * Shard - Shards can fail to load after a crash / restart with a "RESOURCE_EXHAUSTED" error during QueryZoneHosts
 * Stanton - Actor Feature - Greycat Multitool / RMC Canister - Issues with RMC Canister reload behavior
 * Stanton - AI / FPS - Enemy combat AI is slow to respond or react
 * Stanton - Ghost hollow - Reclaimer PVP Mission / Game code / Mission Feature - Extraction terminals cannot be interacted with before and after the comms array has been de-activated
 * Stanton - Locations - Aberdeen - Klescher Rehabilitation Facility - Missions - Ursa rovers can sometimes spawn under the garages, preventing prisoner escape
 * Stanton - Locations - ArcCorp / Crusader - Area18 / Orison - Core Tech / Transit Systems - The Trams are out of sync with the station timers, causing trams to overlap or not appear on time
 * Stanton - Multitool - FPS Hull Scraping - The Salvage attachment has the VFX of the tractor beam and does not function
 * Stanton - Security Post Kareah - Mission Content / Art - VisArea - Contraband screens have a visarea issue
 * Stanton - Ships - ASOP Terminal - Spawning ships causes the requested ship to spawn outside of the hangars
 * Stanton - Shopping - Area 18 - Pharmacy Kiosk - Buying Pharmacy Items at Empire Health results in "Invalid Location" error
 * Stanton - Yela - Grim Hex - Mission Giver - AI / Missions - Wallace Klim becomes stuck under the floor near the hangars after being streamed out and streamed back in

New Features
Gameplay


 * Mission - Salvage Contracts - T0

Addition of Salvage Contracts to the PU. This new contract called the Salvage Resource Rush is a mission where a faction or mission giver requests the scrapping of a derelict or husk in their possession, either on the ground at a junkyard or in space in a debris field. Players accepting the mission are tasked to scrap the derelict to the best of their ability and sell the RCM to a shop. Once the player is finished with the scrapping of the derelict, they can complete the mission in their MobiGlass. This mission will have three variations:

Lawful: a lawful mission giver or organization requests the scrapping of a derelict. The location is secured by the organization with orbital sentries or Centurions.

Lawless: a mission giver requests the scrapping of a derelict. The location is not secured in any way, risk of being raided by pirates is present.

Unlawful: an unlawful mission giver or organization asks for the salvage of a recent battle, which is not accessible to civilians/cordoned off. The location is secured by hostile orbital sentries or Centurions.


 * Ghost Hollow Reclaimer PVP Mission- (Not ready for feedback and testing)

Adding a new mission type to the Ghost Hollow crash site on MicroTech. Making use of the comm-array as well as AI nav-mesh, this mission type will create PVP encounters where players will need to fight for control over terminals for a chance at big credit payouts.

This is a mission with Outlaw UEC terminals in the Reclaimer derelict. When active, they generate UEC that anybody can withdraw, creating PVP encounters between players trying to control the terminals (which are also guarded by Outlaws AI). To start the terminals, the comms array must be disabled. If that is done, the terminals can be activated in the tower next to the derelict ship. To start this event at the Ghost Hollow Crash Site, a player will need to disable the Stanton4 comm array above MicroTech which will enable the terminals and a Mobiglas communication is sent to all nearby players.

Locations

 * Lorville Skyline 2.0

The major reworking the Lorville skyline to better fit the scale of the city and its distinctive buildings. The goal is to create the visual identity for the high-end, low-end, and generic branding of the city skyline and add navigational signage around the landing zone.


 * Added Updated Volumetric Atmosphere and Clouds to ArcCorp
 * Performance Polish Pass for Atmospheres and Clouds
 * Moved Location of Area18 ASOP Terminals Closer to the Hangar Elevators

Gameplay

 * Tractor Beam - T0.5 - Item Attaching and Detaching

Enabling hand held tractor beams to attach and detach items such as ship components and allowing players to sell those salvaged items for profit. This iteration of the tractor beam gameplay will add the functionality to the tractor beam attachment of the multitool to detach and attach items from ships itemPorts. This functionality can either be used for component exchange, replacement or restocking (rockets) or to scavenge other ships to use or make a profit. Players can lock and unlock the ability to remove weapons and components from their ship by locking/unlocking the exterior through the pilot seat. While aiming at a component with a tractor beam to detatch it, hold "B" and it will highlight the object with a glow around its perimeter/shape. Left click and drag to pull the component lose from its socket/hardpoint. While attaching components, an AR marker will appear to give players guidance on the correct orientation to attach the component in correctly. If the holo outline is green simply let go of the item and it will attach. If the holo outline is yellow, rotate the item until the outline turns green. If the holo outline is red, the item does not fit the Item port requirements.


 * Ghost Hollow Reclaimer PVP Mission

Adding a new mission type to the Ghost Hollow crash site on MicroTech. Making use of the comm-array as well as AI nav-mesh, this mission type will create PVP encounters where players will need to fight for control over terminals for a chance at big credit payouts.

This is a mission with Outlaw UEC terminals in the Reclaimer derelict. When active, they generate UEC that anybody can withdraw, creating PVP encounters between players trying to control the terminals (which are also guarded by Outlaws AI). To start the terminals, the comms array must be disabled. If that is done, the terminals can be activated in the tower next to the derelict ship. To start this event at the Ghost Hollow Crash Site, a player will need to disable the Stanton4 comm array above MicroTech which will enable the terminals and a Mobiglas communication is sent to all nearby players.


 * Density Manager Mission Updates

Updated the density manager system so that mission entities and things dropped by missions such as corpses, guns, and debris will be cleaned up when the area is streamed out. As we reuse mission locations such as UGFs, the location will then be cleaned up of all mission items when the area is streamed out while player dropped things remain as usual.


 * Reduced/Rebalanced of the amount of ship weapons, missiles, and ship components that are currently sold in Reststops and LEOs
 * Temporarily removed Claim Jumpers missions for 3.19
 * Temporarily removed Orison FPS missions for 3.19

Ships and Vehicles


 * Added Corsair, Cutter, and C8R Pisces to in game shops

Bug Fixes

 * Fixed - Client - Crash - Crash Handler - If the client crashes, it does not prompt a crash handler for the player
 * Fixed - Multivehicle / All Planets - GFX - There are frequent pockets of extremely low client FPS performance in LZs and ships
 * Fixed- GrimHEX - Hangars - Player asphyxiates if not wearing a helmet in Hangar 13
 * Fixed - UI / Actor - EVA changes can cause distortion and artifacts in the UI
 * Fixed - Selling - Commodity Kiosk / Cargo - Large amounts of cargo sold at once will cause the transaction to fail the cargo will be taken and no money will be granted
 * Fixed - UI - mobiGlas - Home Screen / moTrader - Economy - Commodity Kiosk - aUEC balances are not synchronized to players after making transactions in-game
 * Fixed - Salvage / Hull Scraping - Crusader C2 Hercules - Some sections of the hull are exceedingly difficult/impossible to salvage
 * Fixed - Anvil Carrack - Stanton - Ships - Art / GFX - The bottom turret glass on the Carrack is difficult to see out of
 * Fixed - Vehicles / Ships / Docking - Merlin will not undock from Constellation
 * Fixed - Mission Content - Delivery / Collection - The local multi pickup and multi drop off missions are not available to players
 * Fixed - FPS / Locations - Elevators stop bullets from doing damage when passing through open door
 * Fixed - Player / Actor - Personal Inventory - UI - Network - Unable to Equip/Unequip a helmet
 * Fixed - Actor Feature - Body dragging/dropping - Cannot drop a dead body while dragging it
 * Fixed - Ships - Art - Paint - Paints do not have their designated names or descriptions applied to them
 * Fixed - Drake Vulture - Ships / Vehicles / Game Code - If the Player Exits the Pilot Seat or toggles Salvage Mode while in Gimbal Mode, when they Re-Enter the Pilot Seat the ship fails to resume Gimbal Mode
 * Fixed - Ship parts can be "Duplicated" when repairing a ship with no parts.
 * Fixed - Insurance - Economy / VMA - Ships - Multiple Components - Player-purchased vehicle components overwritten in claimed vehicle loadout cannot be sold or equipped
 * Fixed - Multivehicle - Locations - Medical Bay Bed and Screen Obstruction in Hangars
 * Fixed - BEHR P6-LR Sniper Rifle and GMNI A03 missing from Star Marine Loadout Customizer
 * Fixed - Star Marine Multiplayer - Last Stand - visarea / portal Issue appears stopping the view of the level
 * Fixed - Ships - Art - Reversed text can be seen on the Pisces cockpit overhead light
 * Fixed - Mining Gadgets - the Optimax mining gadget does not modify resistance
 * Fixed - Vehicles / UI - Greycat STV speedometer is off-centre within its window
 * Fixed - Mission Content / Game Code - Delivery - More boxes spawn in than need to be delivered
 * Fixed - Mining - Game Code / Ships / Vehicles / Weapons - Deposits Shattered at Optimal Range cause Damage to the Players Ship
 * Fixed - Vehicles/Salvage - Filler Station Crafting - UI - EXPLOIT - Players are able to craft a free multitool from the Filler Station
 * Fixed - Design / Mission / Locations - Failed Negotiations - The Disable Gravity Prompt is Unresponsive
 * Fixed - Drake Cutter - Player will start to suffocate when exiting the ship bed after using "lie down"
 * Fixed - Global - AI - Social AI - AI walking in place
 * Fixed - Valkyrie - Vehicles / Actor - Players are unable to vault / climb / mantle in to vehicles via the side entrances
 * Fixed - Design / Locations - Rocks float above the ground everywhere on Wala/Magda/Ariel/Aberdeen/lyria
 * Feature - Salvage Claim Polish Pass - Additional fixes to help travel to Salvage objective. Fixed objective completing before player gets to their salvage. Added progress bar to lawless contract, fixed “Travel to Salvage” objective completing before getting there. Changed completion percentage from 90% to 80% for Easy and Medium contracts.
 * Fixed - Mining / Locations / FPS / Mining - There are no mineable resources or harvestables present in any of the Sand Caves on all of the Moons that they should be present
 * Fixed - Mission Content - Frustrated With Covalex - UI / MobiGlas - The "Frustrated with Covalex" Delivery Mission is missing half of its description in the Contract Manager
 * Fixed - MULTIVEHICLE - Insurance - Ships - Multiple Components - Player purchased vehicle components are overwritten by stock components when claiming destroyed ship

Technical

 * Fixed 12 Client Crashes
 * Fixed 6 Server Crashes
 * Fixed a Mainthread Deadlock
 * Backend Performance Improvements
 * Fixed an Nvidia specific client crash