Update:Star Citizen Alpha 1.1.6

Gameplay

 * Added matchmaking logic that will match players against each other based on past performance

User Interface

 * Added the ‘press x to ready up’ to all game modes

Gameplay

 * Vanduul AI tolerance has been increased when under fire to allow them stay in combat a bit longer
 * Raised victory score requirement in Battle Royale from 15,000 to 45,000
 * Lowered victory score requirement in Squadron Battle from 100,000 to 75,000
 * Squadron Battle now requires 4 players before the game mode will start
 * Capture the Core now requires 4 players before the game mode will start

Ships

 * Score values for ships has been lowered due to matches ending too early

Gameplay

 * The tutorial will now reload missiles in areas where running out gates progression
 * Fixed a number of issues that would cause backend servers to crash
 * Fixed an issue that would cause GIM to hang and require it be manually restarted

Ships

 * Constellation Aquila now spawns with the new Merlin model in the hangar
 * Fixed an issue that was causing the Merlin thruster nozzles to spawn inside the engine housing