Prowler

The Esperia Prowler is a modernized version of the infamous Tevarin armored personnel carrier. It is named after the UPE military designation. Esperia’s astroengineers were given unmitigated access to study original versions of the ship recently discovered in the Kabal system to help meticulously reconstruct the vehicle. Now, the Prowler is the perfect fusion of two cultures: the elegance and effectiveness of the Tevarin war machine combined with the reliability of modern Human technology.

Specifications
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Hardened shell
Both the pilot and co-pilot cockpit shield is constructed of kelsun composite utilizing original Tervarin engineering techniques. A process that created the most resilient transparent shielding of that era, a byproduct of the process gives the exterior an opaque coating while still allowing the operator to see out.

Ground runners
Another feature of the Prowler is it's focused gravity emitters that are positioned on the underside, which creates a cushion to allow it to navigate precarious and uneven surfaces such as landscapes or even ship hulls, whilst avoiding scans.

Transforming mechanics
The twin nacelle wings of the Prowler house a pair of low emission thrusters designed to minimize the ship's energy signature profile for a stealthier approach. These wings will also rotate, allowing more maneuvering capabilities in flight, but also double as the ship's landing gear.

Precision offense
A remote turret is placed along the upper spine of the ship, it can be controlled by either the pilot or co-pilot, offering 360 degree weapon coverage against hostile forces.

Rapid Deployment
For the deployment of combat personnel, the Prowler has four Deployment Portholes along each side of the hull. These portholes are outfitted with an airshield meaning that they can be open during flight in both atmosphere and deep space. Each of these portholes is outfitted with a dedicated power supply to guarantee that the airshields will stay online. However, losing your airshields while in space would have the same effect as a hull decompression event. The cockpits won't be affected as they are sealed off from the rest of the ship.

Each station is outfitted with a safety harness to secure soldiers into their positions while in transit.

Discovery
With the recent discovery of the lost Tevarin planet in the Kabal System, Esperia’s engineers were given unmitigated access to examine the preserved ships found in several of the caches, before meticulously recreating the design choices. The Prowler’s effectiveness as a rapid personnel deployment vehicle was mainly due to its silence. The boarding was constructed using a variety of techniques to minimize its signatures and get close to unsuspecting vessels before quickly deploying their boarders via EVA.

Modernization
With the updated Prowler model, you will find the perfect fusion of two cultures: the elegance and effectiveness of the Tevarin war machine combined with the reliability of modern Human technology.

Development
Prowler was the boarding/assault ship in the fourth wave ships that won the poll for the $61 million crowdfunding goal on 2014-11-06. It was the first Tevarin ship introduced. It was introduced as a Tevarin ship as the developer wanted the Tevarin to be masters of shield tech, so one of the early ideas was that the ship could incorporate air shields to allow the boarding party to quickly exit the ship. The idea of being a Human reproduction of an older Tevarin warship came from the lore that the Tevarin were no longer producing ships themselves. The ship became available for pledge on 2016-11-18 during the 2016 Anniversary Sale/Intergalactic Aerospace Expo, roughly two years after the first reveal. The ship was originally planned to be released in Alpha 3.8, but it was delayed to a 3.8.X patch in later half of March 2020 because of additional polishing needed for the first Tevarin ship. It was delayed again from 3.8.X to 3.9 because the patch will be published in the middle of 3.9 PTU.

The first iteration of the concept involved multiple artists and rounds. The first round of concept was designed by Jan Urschel (Freelancer Artist), the second round was designed by Gary Sanchez (Internal Artist), with the third round was designed by Gavin Rothery (Freelance Artist). Cockpit interior and internal lighting are finalized by Sarah McCulloch (Internal Artist) and Stuart Jennett (Internal Artist). Additional concept work was done by Furio Tedeschi. The lore of the ship was developed by Dave Haddock, Adam Wieser, Cherie Heiberg, and Mike Kinshella from the narrative team.

Calix Reneau was the initial system designer of the ship, and later helped with the implementation. Stephen Hosmer (Senior Systems Designer) was involved in implementing the ship in game, with contribution from Byungjin Hyun, Daniel Kamentsky, Arthur Guillot, and Elwin Bachiller Jr. in the ship art team. The tech art team specifically Matthew Intrieri, Patrick Salerno, and Brian Chen, and Mark Abent helped in implementing the clear canopy animation.

Design brief
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 * The Prowler is very much built around agile use, with players moving easily from inside to outside, walking on the surface of the ship – should feel like an infantry-centric action platform