Update:Star Citizen Patch 1.0.2

Additions

 * Ships
 * Added paint skin hardpoint to all Aurora ships
 * Added BEHR Laser Cannon S1s to the wing-top weapon hardpoints of the Aurora LN
 * Added audio to several usable locations in the Redeemer
 * Components
 * Added Tarantula-870 ballistic gun
 * Added a ‘shields’ section to the holotable
 * Added new parameters that allow for creation of different brands of shields
 * Added different behavioral styles for shield generators using new parameters
 * Added 8 new Seal Corporation shield generators. These will fall into one of two behavioral styles:
 * Increased reduction against direct weapon fire with reduced splash absorption
 * Increased splash absorption with reduced direct fire absorption
 * Gameplay
 * Players are now given a warning message for persistently attacking allies
 * Art
 * Added three paint skins for Auroras

Balance/Tweaks

 * Ships
 * Aurora LN fuel regeneration increased
 * Mustang Gamma and Omega have had their handling improved to reduce their drift
 * Mustang Gamma and Omega have had their thrust generation increased
 * Removed empty weapon mounts from the Mustang Beta
 * Tweaked Rattler Cluster missile so that second stage rockets will detonate at separate time intervals if they miss
 * Components
 * Amount of ammunition for the Tigerstreik ammo box has been increased
 * Tweaked second stage rockets for Rattler Cluster missile so that they don’t all run out of fuel at the same time
 * Other Tweaks
 * AI are more likely to fire a missile after acquiring a lock
 * pp_rebindkeys can no longer access files anywhere on a computer system. Mappings XMLs can be placed in Starcitizen/CitizenClient/USER/Controls/Mappings

Fixes

 * Ships
 * Fixed an issue that was causing the 325a to occasionally load into a match without ammo
 * 350r is able to have a Talon Stalker Twin Rack mounted on it in the holotable
 * Fixed graphical gaps in 350r wings
 * Corrected thruster color for Avenger
 * Audio for Avenger seat turning around plays correctly
 * Entering the seat of the Gladiator will no longer swap to the rear view camera
 * Fixed some of the issues that causes Hornets to leave their landing gear down
 * Hornet Canard Turret texture no longer pops in and out with distance
 * Fixed an issue that was preventing Mustangs from taking damage over a majority of the ship hull
 * Removed reflections from Cutlass Black buttons
 * Fixed an issue where shooting some ships with a pistol would cause graphical issues with damage states
 * Components
 * Fixed an issue that was preventing the Rattler from delaying its second stage
 * Gameplay
 * Fixed an issue that was preventing the system from kicking players persistently attacking allies
 * Fixed an issue that prevented the recovery animation from playing after suffering a redout
 * Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
 * Fixed an instance where the repsawn window would overlay the scoreboard at the end of a ra
 * User Interface
 * Fixed an issue that would prevent preset controls from appearing in the control list
 * Fixed some issues where the mouse cursor would hide behind the client window when an error was given
 * Kicking a player from the lobby will no longer cause lobby errors
 * Fixed an issue that would cause character names to duplicate when moving around and readying up in a lobby
 * Fixed wheel alignment for Greycat Buggy in the holotable
 * Art
 * The Herald in the Plentiful Salvage snow globe now has texture for its cockpit glass
 * Updated keyboard control image to remove zoom from bracket [] keys
 * Revel & York hangar ceiling fans will no longer flicker when viewed from ground level
 * Fixed some graphical flickering in the Self Land hangar
 * Fixed some graphical issues in the VFG Industrial hangar

Known Issues

 * Ships
 * 350r will sometimes spawn with damaged components
 * Weapons mounted to the upper hardpoints for Auroras other than the LN will not be able to recharge or vent heat
 * Avenger decelerates much faster than it accelerates
 * Tigerstreik cannot be reattached to the Avenger (restarting the game client will fix this)
 * Mustang Beta can have one of the doors in the cabin float above it if it’s used
 * Back seat of the Super Hornet cannot be exited
 * All ships aside from the Hornet are missing ship trails when carrying a Core
 * Several ships are having radar visibility issues due to the helmet blocking the view
 * Freelancer loading ramp has no collision
 * Components
 * User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
 * Rattler Cluster missile second stage rockets will all use the same trajectory
 * Missiles aren’t inheriting velocity from the ship that launches them
 * Seal Corperation damage effect displays incorrectly when equipped on an Aurora
 * User Interface
 * Shield hardpoint in the holotable is too small for Mustangs and 300 series
 * Shield component on the Aurora ship status HUD is too large
 * Missiles have a small portion of the ship targeting UI on them after being launched
 * Paint objects in the holotable are placeholder
 * Multiple in game items are missing text and are displaying their internal names
 * Multiple players persistently moving around in a lobby will cause their ship selections to overlap
 * Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
 * Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby
 * Other Issues
 * Character will sometimes spawn with the helmet on backwards
 * Aurora intakes aren’t displaying paint