Cutlass Black

The Drake AS-1 Cutlass Black (also known as DCB1) is a low-cost, easy-to-maintain solution for local in-system militia units. The larger-than-average cargo hold, RIO seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations. The Cutlass Black is very popular among pirates.

Description
"Isn’t it time that you had a ship that lets you be you? That’s why we made the Cutlass Black. A ship with nothing but potential. A ship that can be anything to anyone. Each Black is as individual as the person who owns it. No one will mistake your machine for anybody else’s. That’s how it should be."

- Play By Different Rules: Cutlass 2945 Brochure

Specifications
Avionics & Systems=

Propulsion & Thrusters=

Weaponry=

Planned Features
''Star Citizen is currently in development, and as such not all features are complete. The Cutlass is currently intended to have the following feature added at some point in the future.''
 * Tractor Beam: The Cutlass Black is intended to have a tractor beam for moving cargo, however ship sized tractor beams are not yet implemented.

Ship profile
In space= Hangar=

Paints
The following paints (skins) can be used on all variants of the Cutlass.

Renting
''Prices given are per-day. Prices for all rental periods can be found at Ship renting.''

Development
Cutlass Black is a part of the Kickstarter pledge. It is introduced to the game in Patch 10 of the Hangar Module. It becomes flight ready in Patch V1.0.0 in Arena Commander. It is reworked in Alpha 3.0.0.

The original Cutlass Black concept is designed by Jim Martin (Freelance Concept Artist). It is later converted into the game by Patrick Thomas (Freelance Modeler). Other contributions include Chris Olivia (Chief Visual Officer), Chris Smith (Lead Vehicle Modeler), Mark Skelton (Art Director), Ted Beargeon (Concept Artist), and Elijah Michael (Concept Artist).

In the concept stage of the rework, Daniel Joustra (Senior Concept Artist) designed the modular interiors concept. During the rework, the ship is scaled back to the portion in the original concept. It is implemented in game by Josh Coons (3D Modeler), with contributions from John Crewe (Lead Technical Designer), Matthew Sherman (Technical Designer), and Hannes Appell (Cinematics Director).

Gallery
Official=

In-game=

'BIS 2949'=

Official paints=

Original design=