Medical

The universe is a dangerous place, and characters who suffer injuries need to seek medical care. Medical gameplay was described and introduced in Alpha 3.2 and is one of several non-combat-oriented careers in Star Citizen. It involves missions given by either NPCs or fellow players, and requires certain ships, items, and equipment. Medical gameplay was further developed in Alpha 3.15.

Healing
There are two types of ways for players to heal: through field tech, such as MedPens and medguns, and intensive care units provided by medbays or medstations, which can be found in hospitals, medical clinics, and certain ships. Field tech includes gadgets that can be carried by players or NPCs that are capable of providing temporary healing for a variety of injuries and symptoms. Intensive care units are capable of handling much more serious wounds; they are full-size medical immersion chambers, outfitted with technology to rebuild tissue, replace blood and perform other operations through advanced 3D-printing technology. When players are away from medical facilities, they cannot be healed to their full capacity using field tech. Instead, characters will need to visit intensive care units to stabilize and heal serious injuries. The MedPen can be useful for healing and helping players with hurt limbs or minor damage to recover in the field.

There are a variety of medical consumables meant to temporarily mitigate the effects of different injuries.

As of Alpha 3.15, the level of care that can be provided to characters depends on the tier of medical bed that a character is placed in. Tier 1 med beds can heal even severe injuries, while the most significant injuries that Tier 2 and Tier 3 med beds can heal are moderate and minor injuries respectively. Persons with severe injuries can be stabilized in Tier 2 and Tier 3 med beds, but they must be transported to a hospital to recover from their injuries.

Ships that aren't designed to be mobile hospitals are capable of providing Tier 3 or Tier 2 care. Medical clinics are equipped with Tier 2 facilities, while Tier 1 healthcare services can be found in hospitals.

Medical missions
In able to accomplish a mission, you will need a medical ship, or a ship with a medbay of some sort, and to actually accept the mission. There are three types of medical missions given by both NPCs and players:


 * Medical Delivery: Deliver medical supplies, organs, samples, and more. Naturally, this can be done with any ship with cargo capabilities, but a medical ship has the facilities to keep organic and medical cargo maintained for longer.
 * Recovery: Find injured people and heal them, or identify bodies and body parts to help put together clues and uncover a wider story.
 * Rescue: Go to a space station or heavily damaged ship to rescue people in an emergency situation. Survivors may have a variety of injuries, so while any ship with a seat can potentially fulfill the role, keeping patients alive for the return journey is where medical ships have an edge.

Medical pilots can also take a "Search-and-rescue" role by navigating their ships into dangerous locations to seek out, retrieve, and stabilize wounded crew. Such medical ships may be found scouring large and small battlefields involving massive fleets or capital ships to save ejected crew or stranded crew, including pulling scientists out of a destabilized space station before they die of radiation, poisoning or other potential dangers.

Medical ships
There are (or will be) several ships that specialize in medical operations and missions, such as the Apollo and Cutlass Red. Some are designed for small missions involving search and rescue and other small missions, but there will be other ships meant for large-scale medical operations such as operating as a hospital and respawn point, such as the Endeavor. Certain ships can also provide medical care despite not being focused on medical gameplay.

The table below lists ships that are currently in-game and the tier of medical care that they can provide.

Limb damage


Characters in-game do not have a single health pool for their entire bodies. Instead, characters receive damage for specific parts of the body that are hurt. These areas of the body that can get affected are the:


 * Head
 * Torso
 * Right Upper Arm
 * Right Lower Arm
 * Left Upper Arm
 * Left Lower Arm
 * Right Upper Leg
 * Right Lower Leg
 * Left Upper Leg
 * Left Lower Leg

Limb damage is measured as a percentage, with Normal being a limb at 90% or greater, Hurt between 90% and 50%, Damaged between 50% and 1% and Ruined is 0%. Limbs will transition between the three states of damage based on the amount of health the limb has remaining. Modifiers, such as armor or atmosphere, also impact the base health numbers.


 * Normal: Body parts are fully functional.
 * Hurt: Hurt limbs can cause problems with aiming, walking, or other functions that would require that limb. Limbs can get hurt from being too close to an electric spark, flame, outer explosion, or being hit with objects in the environment. Light Armored players can quickly be damaged and cause body damage.
 * Damaged: This is the state right after the hurt phase, where the pain is so severe to the player, that no matter what limb is damaged, they will have a hard time being mobile. If one of their legs are damaged, they fall to the ground and crawl. Damaged limbs are useless and the player cannot use them unless they get them patched up in the field or taken to a mobile trauma system.
 * Ruined: This phase in limb damage essentially means that your limbs are gone and the player will most likely bleed out at this state. This is usually something as bad as your arm being blown off. If the ruined limb is an arm then you will not be able to aim any weapons that require it. Its best to say that you need to focus on getting to a hospital.