Cutlass Black

The Drake AS-1 Cutlass Black (also: DCB1) is a low-cost, easy-to-maintain solution for local in-system militia units. The larger-than-average cargo hold, RIO seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations. The Cutlass Black is very popular among pirates.

Features

 * Cargo: The Cutlass Black has the capability of carrying up to 46 SCUs of cargo with its hold as well as 46,000K μSCU of internal stowage. Thanks to its rear ramp, the ship can carry ground vehicles like the ROC or even Drakes' very own Mule or Dragonfly.
 * Crew Area: Despite Drakes reputation of providing only the essentials, the Cutlass still has a spacious crew area which includes a pair of beds, a small kitchenette, two 500k µSCU storage lockers, and gun racks.
 * Easy Access: Apart from its rear ramp, the ship also has a pair of large side doors, ideal for when you need to EVA to recover cargo, salvaging or for rescue operations.
 * Tractor Beams: A conveniently placed hard-point at the rear of the ship which can hold a Size 1 tractor beam helps to assist in recovery-type missions.
 * Weapons: Being in the depths of space can leave you vulnerable to attacks from other ships. With four pilot controlled Size 3 gun hard-points, a manned turret which can hold a pair of Size 3 guns and racks that can hold eight Size 3 and sixteen Size 2 missiles, Drake Interplanetary has you covered.

Specifications
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Ship profile
In space= Interior= Hangar=

Paints
The following paints (skins) can be used on all variants of the Cutlass, unless stated otherwise.

Renting
''Prices given are per-day. Prices for all rental periods can be found at Ship renting.''

Gallery
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'BIS 2949'=

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Original design=

Development
Cutlass Black is a part of the Kickstarter pledge. It is introduced to the game in Patch 10 of the Hangar Module. It becomes flight ready in Patch V1.0.0 in Arena Commander. It is reworked in Alpha 3.0.0.

The original Cutlass Black concept is designed by Jim Martin (Freelance Concept Artist). It is later converted into the game by Patrick Thomas (Freelance Modeler). Other contributions include Chris Olivia (Chief Visual Officer), Chris Smith (Lead Vehicle Modeler), Mark Skelton (Art Director), Ted Beargeon (Concept Artist), and Elijah Michael (Concept Artist).

In the concept stage of the rework, Daniel Joustra (Senior Concept Artist) designed the modular interiors concept. During the rework, the ship is scaled back to the portion in the original concept. It is implemented in game by Josh Coons (3D Modeler), with contributions from John Crewe (Lead Technical Designer), Matthew Sherman (Technical Designer), and Hannes Appell (Cinematics Director).