Banu

The Banu are an alien race and humanity's first interstellar friends. They are renowned for being focused on commerce and trading.

History
The Banu are Humanity's first interstellar friends. Discovered by a NavJumper named Vernon Tar who was out exploring and nearly started a war by taking a shot at the Banu pilot. That Banu, as it turned out, was on the run from local officials for embezzling funds. Tar relayed his coordinates to the United Nations of Earth (UNE). A delegation party led by General Neal Socolovich was immediately dispatched to the system to undo any diplomatic fallout and open communication. Once our two civilizations came together and signed the first Interstellar Peace & Trade Accord, we began to trade technology and help each other expand into the universe. Once they spread out, they formed the Banu Protectorate to oversee all of their systems.

The Banu are the traders, the culture-hounds of the universe. Their planets are varied and colorful. Many tales of intrigue start in the murky back alleys of Banu cities.

Role of history in Banu culture
Banu don't preserve history or historical documents, since their culture is more focused on the 'present'. They just preserve knowledge (like the usage of tools), but they don't care about things such as discovery dates of star systems. This knowledge dies with their discoverers. Criminals will be traced as long they are on a 'wanted list' or searched by a hired contractor.

Homeworld
The Banu homeworld is Bacchus II. At least the UEE thinks so because this is the world where the Banu convene for 'Gatherings' (which isn't often). A fact the Banu evade with aplomb.

Political system
The Banu Protectorate is a republic of Planet-States, each run under its own political system. The leaders (or selected representatives) of each planet will gather for a quorum to to discuss/debate legal and trade issues that affect the entire species. Otherwise, each is left to their own devices to succeed or fail.

Diplomatic status
Humans: friendly.

Xi'an: friendly.

Vanduul: precarious but friendly. This breaks down on a planet-by-planet basis, but generally the desire for money and trade outweighs loyalties and grudges.

Religion
Multiple. Unsurprisingly, the two deities with the greatest following are Cassa, the Patron of Luck, and Taernin, the Great Traveler.

The Protectorate's spiritual center is located in the Trise System. While the Gatherings on Bacchus II handle the legal and political, "The Council" is responsible for the social and moral dictums that define and direct Banu society.

Their calling requires pure objectivity when dealing with their own race, so they are separated from the rest of their people in so much as is possible.

There are no great Banu pilgrimages, though, so do not expect worshipers to flock to the system. That the Council must be separate from the rest of society is law. Banu monk equivalents do produce elaborate copper-based artwork which has a certain kitsch value; their healers concoct a variety of medicines which have been shown to have a positive effect on Human disease.

Military
The Banu can pull together a formidable fighting force if needed, but they do not have a dedicated standing army. Instead, the Banu Militia keeps the (relative) peace on a day-to-day basis within their systems. This militia operates on a rotational basis, drawing volunteers (even some criminals) from the various inhabited planets within the system to keep an eye on things in space. To call their approach to law enforcement 'fast and loose' is an understatement.

Crime
Suffice it to say, there is a lot of crime in the Banu Protectorate. The woeful lack of communication between the various planet-states means that criminals can simply hop from world to world when his/her current world becomes too dangerous. Since the UEE (even the Advocacy) is forbidden to pursue criminals over the borders, the Banu Protectorate is a haven for UEE criminals. And if an attempt is made to reclaim fugitives through official channels, very few of the Banu planets will extradite any fugitives found on their surface.

That hasn't stopped some of the more creative thinkers within the Advocacy from sending Agents undercover, tracking and abducting fugitives, then smuggling them back into UEE space.

Personality traits
Trade is the name of game in the Banu systems. While each of the planets boast their own specific flavor of culture and tradition, a love of money and trade bind them all. Banu worlds are vibrant, dangerous places with criminals and nobles brushing shoulders in the various marketplaces. Anything can be found with the Banu if you have the credits.

Having said that, we should also note that this doesn't describes every single Banu; just most of them. You can create a Banu who despises the whole profit-oriented focus, or an impetuous Xi'an. But they probably have difficulty fitting in their society.

Physical traits
Banu can survive under very high and low temperatures compared to humans.

Banu don't have beds. Instead, they take catnaps wherever they happen to be sitting or standing and are refreshed and ready to go in about ten minutes. Banu who are exhausted may sleep for up to 90 minutes at a time, but more than that is considered unhealthy.

Gallery
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