Commodities



Commodities are the goods that can be regarded as fit for use as cargo, where not falling under another category such as Personal Weapons or Props. They are used in 'recipes' by the Dynamic Economy system.

Gas
A Substance that when under standard pressure has vast distance between particles with weaker inter-molecular bonds than other phases of matter.

Metal
A solid material that is typically shiny and opaque and possesses good electrical and thermal conductivity.

Mineral
Naturally occurring abiogenic compounds that are typically crystalline in nature with an ordered atomic arrangement.

Natural
This category consists of biological materials related to Flora and Fauna. As of 3.7, all of these commodities are Harvestables.

Waste
Unwanted and unusable materials that are designated to be discarded.

Agricultural Supply
Items required for agricultural production. Includes fertilizers, feed, and pesticides.

HexaPolyMesh Coating
(no description in-game)

Consumer goods
Commodities that are purchased by an individual to satisfy their wants or needs.

Food
Any substance that can be safely consumed by a living organism for the purpose of nutritional support.

Medical Supply
A variety of items produced primarily to treat injury or illness.

Plasma Fuel
(no description in-game)

Scrap
Waste that is ready to be converted into new materials for reuse.

Vice
Items that are regarded as immoral or harmful by society.

TBC
Items that have not yet been categorized on this wiki.