Update:Star Citizen Alpha 3.12.1

= Star Citizen Patch 3.12.1 = Alpha Patch 3.12.1 has been released and is now available! Patch should now show: VERSION 3.12.1-LIVE.6975085.

Database Reset: YES Long Term Persistence: Enabled Starting aUEC: 20,000 Server Player Cap: 40

Known Issues

 * Some or all of the player's items that should be kept after a Character / Database reset are lost
 * A Players Ship can enter a state where it cannot be Retrieved
 * Lighting / Shadow issues affecting players using AMD 6800 and 6900 graphics cards

= Feature Updates =

Locations
=Gameplay== = Major Bug Fixes = = Technical =
 * Removed Delamar from the Stanton System
 * EVA QOL updates
 * Made improvements to how live ragdoll physics are handled and greatly increased the angular acceleration of the thruster packs in EVA
 * PVP and PVE bounty missions will now fail for the hunter if they are killed by the bounty
 * Polish pass on names and location descriptions of various bounty missions and Northrock PVP Bounty Missions
 * Temporarily removed patrol missions
 * Reduced starting inventory levels of multiple commodities at TDDs to prevent their inventory from being constantly maxed out
 * Increased inventory and refresh rate of all shop items to reduce the frequency that items run out of stock
 * Increased the availability of prison repair missions
 * Made further optimizations to help with AI flight movement when server framerate is erratic
 * Moved exit interaction location on Retaliator bunk beds to make it more easily found
 * Chat order should no longer become reversed by going into MG while not in a vehicle or 3rd person view while in a vehicle
 * Fixed an issue causing the claim function to not be available at ASOP terminals
 * Fixed an issue causing ships to not be able to restock
 * Vehicle damage charges should no longer be given to the wrong player when two ships collide
 * Fixed an issue causing the fuel intakes on the Star Runner to scoop less than intended amounts of hydrogen fuel
 * Fixed an issue that could cause a players ship to enter a state where it cannot be Retrieved
 * Fixed an issue that was causing the Prison kiosks to give a transaction failed message when selling minerals
 * Fixed an issue causing players to get a broken multi-tool if they are sent to prison while wearing leg armor
 * Shields should no longer be able to be penetrated by laser scattergun weapons such as the Dominance
 * Talon Shrike should no longer become unable to fire missiles
 * The C-788 cannon should now correctly deal damage against friendly targets
 * Multiple FPS weapons should no longer be missing collision on the front of their barrels which allowed them to shoot through walls/ships
 * Fixed a server fps issue causing enemy fighters to change direction instantly and have unnatural behaviors
 * Items Dropped or Placed by a Player should no longer sometimes immediately disappear
 * Players Ship should no longer become Unresponsive after Mining a Asteroid FPS Deposit nearby
 * Turrets at rest stops now respawn correctly after being destroyed
 * Fixed an issue causing turrets to not spawn for Claimjumper missions
 * Turrets should now be hostile in lawful Claimjumpers missions
 * Fixed an issue causing the player do not be given a mission progression counter when they arrive at a Claimjumper mission location
 * Bounty targets should no longer take a long time to spawn once the location has been reached
 * Players should no longer be able to clip through the hull of the Idris to steal it
 * The mission named " A Very Difficult Task " should no longer automatically complete when accepted
 * Increased the pay-out to the intended amount of 45000 aUEC for successfully completing the Capture Arlington Gang Leader Maltrox Arlington mission
 * When a second player arrives at the bounty location without the mission the objective marker should no longer read last known location for a brief moment
 * Fixed an issue causing more than intended reinforcements to sometimes spawn for easy bounty hunting missions
 * Fixed an issue where reinforcement ships on easy bounties could sometimes spawn harder than intended ships
 * Fixed an issue that made wheeled vehicles to easy to get stuck on their side
 * Fixed an issue causing weapon raise not to work near objects while in EVA
 * Andromeda Landing gear deploy animation should now fully play
 * Players should now be able to use the interaction system to power on the Nox
 * Players should no longer be able to Duplicate Mined Gems Infinitely
 * Fixed an issue causing players to not be able to Exit Ground Vehicle Remote Turrets by using interaction mode
 * There should no longer be a chance that no audio or video will go through on a call from a player who is on a planet surface
 * The Goodbye/Exit Screen when Closing a Refinery Terminal should now display correctly
 * Eclipse torpedo animation should now correctly play when firing
 * CRU-L5 quantum travel should no longer be obstructed from most planets and moons
 * Fixed 14 Client crashes
 * Fixed 10 Server crashes
 * Fixed 2 Main Thread Deadlocks
 * Backend shop service optimizations