Update:Star Citizen Alpha 3.3.5



Alpha Patch 3.3.5c has been released to the PTU, and is now available to test! Patch should now show: PTU-990428.

Testing Focus

 * Hurston, Aberdeen, Arial, Ita, Magda, Rest Stops: Transit, shopping, assets.
 * Lorville: Transit, landing, and shopping.
 * Recco Battaglia and associated missions.

Major Known Issues

 * Players may encounter a frequent GPU related crash.
 * There are some very noticeable asset streaming issues.
 * Guards fire on criminals at Lorville.
 * Players are only given a brief flash of the restricted area VFX over Lorville.

=New Features=

General

 * Updated main menu background scene.

Universe

 * Added: New Planet - Hurston.
 * Hurston is the first planetary location and as such is considerably larger than moons and has varied biomes. Additionally, you will found several outposts, labed HMC (Hurston Mining Centers) and derelicts scattered about the surface.
 * Added: New Moons - Aberdeen, Magda, Arial, and Ita and populated them with a handful of outposts.
 * Added: New Major Landing Zone - Lorville
 * Lorville is a large city area and as such only has one legal area for landing and port entry. Space above residential and commercial areas are protected by a no-fly zone. Players will be warned when they are entering that zone via HUD warnings, visual indicators, and increasing audio alerts. If they continue into the zone, their ship will be destroyed. To move around the city, there is a train style transit system and signs to help guide your way.
 * Added: Hurston clothing/armor variants.
 * Players now have expanded interactions with some items.
 * Set initial spawn point to be Lorville.
 * Reduced density of some surface assets on Hurston.
 * Enabled planetary rotation for Hurston.

Bug Fixes

 * Landing markers on Port Olisar should no longer appear to flicker.
 * Cargo boxes should no longer become stuck to the player's feet/legs.
 * Mineable rocks on Hurston's moons should no longer be sunk so far into the surface.
 * Cargo boxes should no longer become stuck to the player's feet/legs.
 * AI at Kareah should no longer become unresponsive or locked in a position.
 * Admins should now consistently interact and respond to players.
 * Ships in shops should no longer vibrate or be able to be knocked over.
 * The Cyclone at Teach's ship shop should now be purchasable.
 * Players should no longer be able to turn the headlights on/off or raise landing gear for ship displays.
 * Selecting loadout customization from the lobby of Star Marine should now take you to the correct location.
 * Respawn UI should no longer remain on the screen after a Star Marine match ends.
 * The Starfarer should now more consistently talk to the player during ECN missions.
 * Crusader security should now more consistently talk to the player during patrol missions.
 * Round starts should now reset the player to their default weapons in Star Marine.
 * Fixed an issue where the Arena Commander region would default to AUS or be blank after the player exits to menu.
 * Legally and illegally landed ships should now clean up properly at Lorville.
 * Single click firing should no longer cause some FPS weapons to skip recoil.
 * Battaglia missions should now properly award UEC.
 * Fixed an issue where the mobiGlas wouldn't open while in EVA.
 * Quantum travel wingtip trails should now consistently appear on ships.
 * Corrected several ships that had the wrong sized quantum drives including Cutlass (now 2), Constellation (now 2), and Caterpillar (now 3).
 * The appointment mission for Recco Battaglia should now have a full mission description.
 * Outposts around Hurston should now have commodities.
 * Fixed several areas and entities missing audio.

Technical

 * Fixed 4 client crashes.
 * Fixed 2 server crashes.
 * Various performance tweaks.
 * Temporary fix to alleviate some 15006 errors.
 * Fixed contact add client crash.