Guide:Pledging

This guide is intended to assist prospective players in choosing and purchasing their first ship or game package, as well as explaining further ship or package purchases after the first.

When pledging, use a referral code from the Referral Randomizer to get 5,000 UEC in-game currency. Please note, you can only add a referral code during account creation - the referral code cannot be added afterwards.

Game Packages
The first purchase most players should make is for a Game Package. This package includes:


 * Star Citizen Digital Download: The game itself. Required for current access to the Alpha and future access to the game on release
 * A Ship: A basic starship. Usually versatile and capable of multiple tasks as well as combat.
 * Ship Insurance: Insures the stock hull and weapons of your starter ship. Not currently implemented.
 * Starting Money (UEC): United Earth Credits will be used in the released game as the primary currency

The two basic, cheapest packages offer either the Aurora MR or the Mustang Alpha along with Star Citizen. This decision is entirely personal preference, with each ship focusing on different capabilities:


 * Aurora MR: The Aurora is the "pick-up truck" of the Star Citizen universe; It is rugged, reliable, and versatile. This variant of the Aurora Series has more focus towards interdiction and combat than other Auroras.


 * Mustang Alpha: The Mustang Alpha is a light, fast, and nimble spacecraft in the Mustang series with an optional Cargo Carrier for pilots that favour speed and style.

Squadron 42
Squadron 42 is the single-player game being developed within the Star Citizen universe. Some game packages include Squadron 42 access, or it may be added-on to other game packages for $20 USD. The Standalone SQ42 game may be purchased for $45 USD at any time

Starter Packages
These packages are the cheapest available ways to gain access to Star Citizen and Squadron 42. They are recommended for new users to try out the game in Alpha before spending money on more, larger ships.

For new users deciding between the Aurora MR and the Mustang Alpha, the Aurora is a more versatile and rugged ship with a focus on versatility and toughness. It features significant room for upgrades and modifications, but lacks in firepower or maneuverability. In contrast, the Mustang Alpha is light, fast, and has more firepower, but at the expense of armor and shielding.

One reason why these four packages (especially the packages with SQ42) are usually recommended as a first purchase is because of Upgrading and Melting Ships

Upgrading and Melting ships
Two methods exist for modifying, refunding, and repurchasing ships and ship packages. These are intended to allow buyers to exchange purchased ships for different ones if they made a mistake or want to try something new.

Ship Upgrades
Ship Upgrades are a purchased upgrade from one ship to another; retaining all limited items, access passes and insurance levels contained in your original package. Using these ship upgrades can often cost less than buying the final package on its own. Note that you may only upgrade to ships with a higher value; you cannot "downgrade" ships and receive a refund.

Store Credit ("Melting")
Once a ship or ship package is owned, it may be "Melted" for store credit for the purchase price (Store credit and coupons may not be used). This will remove **ALL** of that package's contents, including insurance, backer rewards and other items associated directly with that package. Once melted, the value will be added to your account, which may be used to purchase other ships, ship packages or items in the store.

A melted package or ship may be repurchased using a "buy back credit" as well paying the refunded price. Each account may have only one of these credits at a time, which are refreshed every 90 days to prevent mass unmelting and melting.

If Squadron 42 is not owned on an account, Melting and unmelting a game package will offer the SQ42 add-on for $15.

More information may be found on the RSI site

Upgrades Vs. Melting
Ship upgrades preserve the original packages' contents when upgrading; in contrast, melting/unmelting grants the new package's benefits and contents. Therefore, when it comes to ship upgrades, you should also consider whether it is more beneficial to buy a ship upgrade, or whether it is more beneficial to melt your existing ship and buy your target ship directly.


 * If your target ship offers better insurance and extras, it is better to melt your current ship and purchase the target ship.
 * If the target ship offers worse insurance and extras, it is better to use Ship Upgrades to upgrade the ship only.

All Game Packages
While the above packages are suitable for access to the game, some players opt for larger, more expensive packages to use more valuable ships. These ships may also be rented in Arena Commander using Rental Equipment Credits. More expensive packages often give larger hangars, more UEC, and longer insurance terms than lower-cost packages, but these benefits are usually minimal.

NOTE: The below packages only include Star Citizen. Squadron 42 may be added on with the $15 add-on at purchase, or by upgrading a game package that already has Squadron 42.

Game packages beyond the above packages exceed $1000 for bundles of ships. While these bundles may be tempting, they are not recommended for first-time buyers

Standalone Ships
Players with a game package may purchase standalone ships to add to their collection for usage in-game