User:DocAndy/JP ISSUE-05-11

User:DocAndy/JP_ISSUE-05-11

Work in Progress: Pioneer .................3   by Dan Joustra, Nathan Dearsley & others

Portfolio: Whitley's Guide ....................30   by Will Weissbaum

Behind the Scenes: Character Art ..........33    by Josh Herman, Corey Johnson & Jeremiah Lee

Galactic Guide: Min .....................42   by Adam Wieser

The Payout ...................................45   fiction by David Haddock

3
AIMS
 * The Pioneer is an extremely modular ship for planting colonies in uninhabited locations. It is a space barge with a hollow bottom to construct and place the modular outposts.

AESTHETICS
 * Focused on functionality. Clean crisp silhouettes with asymmetric design. It should have a strong emphasis on “base-building,” which lends itself to slower, heavier utilitarian forms.
 * From below, it creates the modular planetary structures that can be dropped off planet-side to construct impromptu outposts.

CONSOLIDATED OUTLAND (CNOU) INTERIOR STYLE
 * CNOU’s exterior styling features asymmetrical, slablike and utilitarian shapes, and that also applies to their interiors.

Interiors in General
 * Asymmetry plays a key role in distinguishing CNOU’s vibe from other manufacturers in the ’verse. Bulkheads and room profiles should never be symmetrical. Large flat surfaces featuring harsh angles will include construction detail and multi-panel construction.

Engineering
 * Engineering sections on CNOU’s ships feature sturdy construction and display more of the guts of the ship. There is a great emphasis on the use of negative space and triangular construction frames. As always, the rooms and hallways feature an asymmetrical profile. CNOU is not afraid to show patches of greeb and gnarly construction, running the length of their interior walls like the run the sides of their ships.

Habitation/Medical
 * Habitation and medical areas feature less construction, but keep all the asymmetry.

Colors
 * Color coding in the interiors should be straightforward. There should be a single feature color that (if possible) flows through the environment. For example, the color of a walk-way should flow into the bulkhead at the end of the walkway.