User:Alistair3149/sandbox/scdraft

Star Citizen is an upcoming massively multiplayer online first person universe video game for Microsoft Windows and Linux developed and published by Chris Roberts' company Cloud Imperium Games. The game has been in active development since 2012, and there is no official release date as of 2017. Its development is financed by a record-breaking crowdfunding campaign. The development includes a single-player campaign titled Squadron 42.

Development
Star Citizen is being developed across 5 studios, based in Austin USA, Los Angeles USA, Winslow UK, Frankfurt Germany and Derby UK.

Persistent Universe
The core MMO component of Star Citizen is refered to as the Persistent Universe.

It is the spiritual successor to Freelancer.

The Persistent Universe can be accessed from the Lobby.

Arena Commander
This In-Fiction Competitive Arena-Based Space Combat Sim is available now.

Arena Commander can be accessed via the SimPod or from the Lobby.

Star Marine
This In-Fiction Competitive Arena-Based FPS Game will be available as of Alpha 2.6.

Star Marine will be accessed via the SimPod or from the Lobby.

Private Server
This aspect of Star Citizen will not be implemented until after release.

Squadron 42
Although often bundled under the Star Citizen umbrella, Squadron 42 is a standalone game.

Squadron 42 is a cinematic Single Player space game featuring Space Combat, FPS, and a Branching Plotline.

It is the spiritual successor to Wing Commander.

Squadron 42 is slated for release in 2017 (or at least it was slated for 2016 and delayed).

Soundtrack
The Star Citizen (excluding Squadron 42) Soundtrack by Pedro Camacho is available with several pledge tiers and also separately on the RSI Website. It has yet to be released. However numerous tracks have been made public.

Hardware requirements
Star Citizen is being developed for PC with planned Linux support. The developers have stated that bringing Star Citizen to the consoles is not planned.

The current (as of version 2.6.0) minimum requirements are: Please note that these requirements may change in the future. As the game is currently in Alpha, it is not optimized and some complain about very large drops in frames per second (FPS) even on high-end machines.
 * Windows 7 (64 bit) – Service Pack 1, Windows 8 (64 bit)
 * DirectX 11 graphics card with 1GB Video RAM
 * Quad core CPU
 * 8GB Memory