Update:Star Citizen Alpha 1.1.1

Released: 2015-04-11

Gameplay

 * Added the ability to toggle ‘target focus’ mode (Hotkey: L) after a ship is given permission to land
 * Added version control support to the custom control bindings in order to prevent control conflicts
 * Players can now solve issues where their characters get stuck by opening the console (~), typing in stuck, and hitting enter to respawn the character
 * Added server side improvements to help with some causes of the infinite loading screens
 * Added backend support to allow for adjusting REC totals differently for each game mode
 * Added [Left Alt] keybinding to toggle turret control between two modes (Turret Head Tracking On/Off)

Ships

 * Implemented Ejection Audio for the 300i
 * Implemented Ejection Audio for the Hornet
 * Added basic Multiplayer turret functionality to Super Hornet F7C-M
 * Implemented Ejection Audio for the M50
 * Gladiator is now flight ready
 * Added basic Multiplayer turret functionality to Gladiator
 * Added basic Multiplayer turret functionality to Cutlass

User Interface

 * Added landing mode activation and score board viewing to the default controls images for the gamepad
 * Added a custom keybinding option for ESP toggle
 * Added a custom keybinding option to allow toggling between Lag Pips and Lead Indicators

Gameplay

 * Tweaked Vanduul Swarm Coop REC amount per wave
 * Pilots with lower score relative to the average contribute less to the REC pool
 * Added audio for Vanduul dropping out of warp

Ships

 * Adjusted Aegis ship AI collision warning based on community feedback
 * Adjusted Avenger health to correct phantom health issue
 * Adjusted power plant explosion color to match thruster color for Gladius
 * Added ladder animation updates for the Retaliator
 * Adjusted rotational thrust on the Mustang Delta and Mustang Beta
 * Updated Weapon Hard-points on Aurora to reflect brochure specs (2x S1 and 2x S2 guns)

Components

 * Balance pass on Sledge 2: Reduced ROF from 125 to 60. Increased Power and Heat pershot to 50. Adjusted Power Regen and Cooling to 25
 * Updated Shields on Gladius to reflect brochure specs (S2 to S3 max shield)
 * Reduced overall Sledge Rail ammo damage from 140 to 70

User Interface

 * Updated the color of the leaderboard so that it can be seen more easily against bright backgrounds
 * Updated controller and joystick images to include landing prompts

Environment

 * Updated lighting in Revel & York hangar
 * Camera is now forced into first person mode when using the Holotable
 * Adjusted spawn position for some of the flair ship models in all hangars

Fixes
(PTU) – Denotes an issue from the PTU that was fixed

Gameplay

 * Fix to allow the ability to adjust virtual joystick curves and relative mode sensitivity
 * Fix for the public-facing “pp_rebindKeys export” command
 * Fixed an issue where the Warthog HOTAS had conflicting keybindings for landing mode and strafe right
 * Fixed an issue where the throttle would reset itself if a ship boosted before throttling up
 * Fixed an issue where the spectator camera would rapidly jump around if a dead character was the last client left in a match
 * Fixed an issue where strafing would break while traveling at max speed
 * Fixed an issue where Matchmaker would match more clients into a game mode than the instance allows
 * Fixed an issue where the game may crash when loading into a Multiplayer Game Mode
 * Fixed an issue where a combination of sprinting and shaking the mouse can cause the character to clip through a number of game objects
 * Fixed an issue where sprinting and jumping into walls will sometimes cause the character to fall out of the game world
 * Fixed an issue where players were prevented from connecting to a server
 * Fix for cockpit audio continuing to play after self destructing
 * Fixed an issue that could cause G-Force simulation to get out of sync with Black-Out/Red-Out visual effects
 * Fixed an issue where a client crash occurred after kicking a player from the lobby (PTU)
 * Fixed an issue where a client crash occurred when exiting to the hangar while in an Arena ** Commander game mode (PTU)
 * Fixed an issue where crosshair elements of the HUD became stuck based on your starting position upon initialization (PTU)

Ships

 * Standardized look pose range of motion across all ships
 * Fixed missing audio for various ship HUD elements
 * Fixed an issue that caused the 300 series ships to drop out and back in when ejecting
 * Avenger can no longer equip the Tigerstreik to its wingslot hard-points
 * Fix for entering the back seat of the Gladiator playing the animation for entering the front seat
 * Fixed animations for entering the Gladiator (PTU)
 * Fixed Gladiator damage states detaching clean sections of the ship rather than showing damaged innards (PTU)
 * Fix for Gladiator’s landing gear remaining deployed while in flight (PTU)
 * Fix for inability to look up to aim in the Gladiator’s Co-pilot Turret (PTU)
 * Fixed an issue where of the Gladiator’s primary thrusters will fail upon respawn (PTU)
 * Fixed an issue where the pilot retained control in the Gladiator when another player entered the manned turret (PTU)
 * Fix for the stuttering sound that played and persisted through respawn after ejecting from a Gladiator (PTU)
 * Fixed an issue where a Gladiator Co-pilot lacks functionality and can become stuck if the pilot ejects from the ship (PTU)
 * Fixed Gladius Ship Status Hologram from displaying corrupt textures
 * Gladius can no longer equip the Scorpion to its wingslot hard-points
 * Fix for inability to lock onto targets in the F7C-M Super Hornet’s Co-pilot Turret (PTU)
 * Fixed an issue where a Super Hornet F7C-M’s co-pilot was able to shoot and kill the pilot from the co-pilot/turret seat (PTU)
 * Fix for the stuttering sound that played and persisted through respawn after ejecting from a Super Hornet F7C-M (PTU)
 * Fixed an issue where seats in the back of the Cutlass were not animating when activated
 * Fixed an issue where the Cutlass pilot chair stayed centered after landing (PTU)
 * Cutlass landing gear is retracted while in the hangar (PTU)
 * Fixed an issue where the beds in the Retaliator could not be interacted with in the crew quarters

Components

 * Fixed countermeasure active dialogue being fired on ship respawn
 * Fixed an issue where turrets could not be re-equipped after being removed from a ship
 * Fixed an issue where Tigerstreik bullet impacts were not causing bullet hole effects

User Interface

 * Fixed an issue where the ping value was not updating in DFM modes
 * Fixed an issue where score bar UI elements were displayed in Multiplayer Free Flight
 * Fixed redundant message spam after player death
 * Fixed an issue where the scoreboard REC column only appeared for Aurora pilots after death
 * Fixed an issue where a control profile could not be exported a second time
 * Fixed an issue where multiple exports with the same name could exist in the Control Profiles list
 * Power Throttle is now functional and can be modified using the +/- keys on the numpad, or by holding down the left mouse button after pressing [Home]
 * Fixed an issue where the scoreboard could not be opened when in spectator mode
 * Fixed an issue where the contact name text field could not be edited more than once (PTU)
 * Fixed an issue where the Contact List did not refresh with updated adds or removes until the game was reloaded (PTU)

Environment

 * Fixed crate clipping through column in Self Land central hangar bay
 * Control panel in Self Land connecting doors between bays now renders properly
 * Fix for geometry issue on support column in Self Land
 * Fixed flickering passcode pad in Self Land hangar
 * Fixed minor flair graphical and placement issues in the Asteroid hangar
 * Fixed wall flickering issue in Aeroview
 * Fixed minor graphical issues with the Sim Pod
 * Fixed an issue where the character’s left hand would be flipped when driving the buggy
 * Fixed some issues that were causing interacting with the Holotable to be difficult when standing in specific locations
 * M50 holotable model now displays the main thrusters in the correct location
 * Fixed missing wall collision in the upper level of the Revel & York hangar (PTU)

Gameplay
landing
 * Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship
 * Weapons fire can appear offset from weapon muzzle when fired while moving
 * Combustion Pistol cannot be equipped
 * Entering or exiting a ship will cause other clients to see the character T-pose
 * Characters rolling while prone is not seen by other clients
 * Characters will sometimes fail to animate correctly when exiting the pilot seat after
 * Decoupled mode is sometimes not disabled when taking off from a landing pad preventing ship movement (press [Caps Lock] to disable it)
 * Character will occasionally spawn in as a pair of eyes
 * Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid
 * Interacting with various elements of a lobby has a chance of causing a client crash for invited players
 * Unable to exit the cockpit if one of a ship’s landing gear is missing
 * Inverted controls do not work in default turret camera view

Ships

 * All ships aside from the Hornet are missing ship trails when carrying a Core
 * Multiple ships will sometimes tilt back when landing on landing platforms
 * Weapons impacting shields playing incorrect impact audio
 * 300i does not have boost VFX for its main thrusters
 * Ladder causes the 300i to wobble once landed
 * Aurora intakes are not displaying paint
 * Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons
 * Missile racks are not appearing in the holotable when an Aurora is selected
 * Avenger has some doors that cannot be opened in multiplayer
 * Gladiator Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this
 * Gladius damage states are detaching clean sections of the ship rather than showing damaged innards
 * All Hornets are missing a pipe on the main thruster
 * The M50’s starboard wheel briefly detaches itself from its strut when being deployed during landing
 * Cutlass isn’t attaching its Trireme thrusters for its default loadout
 * Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)
 * Character is sunk into the seat when sitting in the Cutlass Blue and Red
 * Cutlass Blue’s top turret is missing
 * There will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the ship
 * Killing a Cutlass will sometimes not award kill credit on the scoreboard
 * Cutlass shots fired are not in sync when there is a player in the pilot seat and the turret seat
 * Freelancer loading ramp has no collision
 * Freelancer Main Thrusters are missing
 * Character can get stuck inside a Freelancer’s hull above its right landing gear
 * Multiple objects in the Retaliator are missing use prompts
 * Retaliator maneuvering thrusters are not in landing mode when in the hangar

Components

 * User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
 * Rattler Cluster missile second stage rockets will all use the same trajectory
 * Missiles aren’t inheriting velocity from the ship that launches them
 * Seal Corporation shield generators will not be visible when equipped to Hornets
 * Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence
 * Thrusters cannot be deactivated in power management

User Interface

 * Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
 * Shield hardpoint in the holotable is too small for Mustangs and 300 series
 * Missiles have a small portion of the ship targeting UI on them after being launched
 * Multiple in game items and ships are missing text and are displaying their internal names
 * Paint objects in the holotable are placeholders
 * Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
 * Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’

Environment

 * There are several locations in the hangars where the character can fall out of the world
 * Thorshu Grey space crab does not have animations