User:DocAndy/JP ISSUE-06-02

User:DocAndy/JP_ISSUE-06-02

3  WORK IN PROGRESS : Levski

19 BEHIND THE SCREENS : Environment Art Team, DE

33 WHITLEY'S GUIDE : The Anvil Terrapin-Class Pathfinder

37 WHERE IN THE VERSE

38 ONE QUESTION

Editor: David Ladyman

Roving Correspondent: Ben Lesnick

19
I’m responsible for translating concepts and art direction into in-engine lighting, maintaining consistency across all our locations, and supporting gameplay.
 * CHRISTOPHER CAMPBELL, LEAD LIGHTING ARTIST:

I work with creating and building the man-made locations across the PU.
 * JUSSI BROX, ENVIRONMENT ARTIST:

My job is to build 3D environments for the PU side of Star Citizen, mainly focusing on landing zones so far.
 * STEPHAN DAMMRAU, ENVIRONMENT ARTIST AT FOUNDRY 42 DE:

I lead the team working on the moons/planets and the landing zones you’d find on these.
 * MICHEL KOOPER, LEAD ENVIRONMENT ARTIST IN FRANKFURT:

38
SHANE JOHNSON, RSI CONCIERGE SPECIALIST

STEVEN KAM, JUNIOR COUNSEL

DANIEL BAKER, SQUADRON 42 DESIGNER

JEFFREY PEASE, DEVOPS ENGINEER

JIMMY PEREIRA VON DOELLINGER, ENVIRONMENT ARTIST

JULIA WILLSON, GAMEPLAY FEATURES 1 SCRUM MASTER & AGILE TESTER

MICHAEL DILLON, GAMEPLAY ENGINEER

MATT LIGHTFOOT, ASSOCIATE PRODUCER FOR PU DESIGN

PHIL WEBSTER, QA MANAGER, F42

MAX SPURLOCK, PROP ARTIST

YOGI KLATT, SENIOR AUDIO PROGRAMMER

JARED HUCKABY, COMMUNITY CONTENT MANAGER

MAX HUNG, ASSOCIATE GAMEPLAY ENGINEER

BENJAMIN ‘MAC’ MCMONNIES, PRODUCTION ASSISTANT

ANDREAS JOHANSSON, LEAD LEVEL DESIGNER, PU