Update:Star Citizen Patch 1.0.3

Additions

 * Ships
 * Added various Gladius audio
 * Updated textures for M50 tires
 * Components
 * Added a new size 3 ballistic weapon: Gallenson Tactical Tarantula-870-Mk3
 * User Interface
 * Added a power throttle to the power management UI to make reducing ship signature easier (currently doesn’t work)
 * Added back end support for improved disconnection messages

Balance/Tweaks

 * Ships
 * Replaced Avenger Suckerpunch cannons with CF-007 Laser Repeaters while Suckerpunch cannons are still being developed
 * Components
 * Omnisky 3 recharge rate reduced
 * Omnisky 6 recharge rate reduced
 * KLWE Mass Driver heat generation increased
 * 60mm ammo mass increased
 * 60mm projectile speed increased
 * 60mm damage increased
 * 60mm energy damage reduced
 * Panther cooling rate increased
 * Tigerstreik ammo size changed to 25mm
 * Tigerstreik ammo box adjusted to hold 800 rounds
 * Increased rotational acceleration for all missiles
 * Slightly reduced the range at which all missiles can lock onto a target
 * Reduced the amount of noise chaff generates
 * Adjusted shield hit points to scale with component size and number of quadrants
 * Adjusted shield regen delay and time to fully recharge to scale with component size
 * Splash shields now allow a portion of direct fire to penetrate the shield barrier
 * Splash shields are absorbing more damage than intended
 * Direct Damage shields now allow a portion of splash damage to penetrate the shield barrier
 * Gameplay
 * Added a delay for when the next shot will be available if an energy weapon runs dry
 * Increased collision for the characters head to match the size of the head
 * Lateral G system will now cause diminishing returns if player doesn’t allow pilot full recovery before engaging lateral G’s again

Fixes

 * Ships
 * Aurora CL ES LX ER – Weapons equipped to the wing hard points will now cool-down and recharge
 * Auroras will now have shields when using the new shield generators
 * Adjusted thrusters on the Avenger so that its deceleration is similar to its acceleration
 * Avenger thruster effects are no longer green
 * Fixed an issue that was causing character to incorrectly attach to the Gladius when sitting in the cockpit
 * Arena commander menu will no longer appear when sitting in the back seat of a Super Hornet
 * Adjusted materials so that broken m50 cockpit glass doesn’t hamper visibility as much
 * Fixed an issue that was preventing the Cutlass wing hatch from being interacted with
 * Cutlass hardpoints will now show green bubbles if weapon mounts are removed
 * Fixed g-force animation system that was incorrectly transforming the g-force vector and causing characters to lean in the wrong direction
 * Components
 * Fixed issue where ship paint components were telling the ship status HUD to show them when equipped
 * Vanduul energy weapons should now act like they are energy weapons
 * Gameplay
 * Fixed an issue where the game would fail to detect input when slowly moving a joystick
 * Fixed an issue that was causing Joysticks to stay ‘awake’ when not in use
 * Constant lateral acceleration values will no longer cause cumulative buildup of G pressure
 * User Interface
 * Fixed an issue that occasionally caused the ‘press x when ready’ to be invisible for Vanduul Swarm Coop
 * Fixed an issue where multiple players persistently moving around in a lobby will cause their ship selections to overlap
 * Environment
 * Removed misplaced invisible collision in Aeroview Hangar
 * Fixed some backwards warning labels in the Aeroview Hangar
 * Patched up some small holes in the Aeroview hangar geometry
 * Fixed some visible one sided geometry in the Self Land Hangar
 * Fixed some graphics that were popping in and out in the Self Land Hangar
 * Fixed some flickering textures in the VFGIndustrial Hangar
 * Fixed some graphics that were popping in and out in the VFG Industrial Hangar
 * Other issues
 * Fixed an issue that was causing the matchmaking system to bottleneck at high population values

Known Issues

 * Ships
 * All ships aside from the Hornet are missing ship trails when carrying a Core
 * Several ships are having radar visibility issues due to the helmet blocking the view
 * 300 series are missing their starboard cooling components
 * 350r will sometimes spawn with damaged components
 * Aurora intakes aren’t displaying paint
 * Aurora CL is not showing G-force animations for the character
 * Some parts of the nose section for the Avenger are not taking damage
 * Mustang Beta can have one of the doors in the cabin float above it if it’s used
 * Cutlass isn’t attaching its Trireme thrusters for its default loadout (they can be added in the holotable)
 * Freelancer loading ramp has no collision
 * Freelancer Main Thrusters are missing
 * Components
 * User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
 * MaxOx NN-13 Neutron Cannon – Misnamed as MaxOx NP-14 Neutron Cannon
 * Rattler Cluster missile second stage rockets will all use the same trajectory
 * Missiles aren’t inheriting velocity from the ship that launches them
 * Seal Corporation damage effect displays incorrectly when equipped on an Aurora
 * Seal Corporation shield generators will not be visible when equipped to Hornets
 * Gameplay
 * Vanduul missiles are skipping their flight phase in Coop Vanduul Swarm which prevents a missile warning from being shown and results in the missile teleporting to the targets face
 * Using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
 * Opening the holotable multiple times can cause the game to crash
 * User Interface
 * Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
 * Shield hardpoint in the holotable is too small for Mustangs and 300 series
 * Shield component on the Aurora ship status HUDis too large
 * Missiles have a small portion of the ship targeting UI on them after being launched
 * Multiple in game items are missing text and are displaying their internal names
 * Paint objects in the holotable are placeholders
 * Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
 * Power throttle doesn’t work
 * Other Issues
 * Character will sometimes spawn with the helmet on backwards