Endeavor

The MISC Endeavor-class research vessel is a fully modular space platform designed to be adapted for a variety of scientific and medical tasks. Initially developed as a floating laboratory, the MISC Endeavor can be outfitted for everything from spatial telescopy to use as mobile hospital.

Specifications
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Features
The Endeavor is MISC's most prestigious ship: a dedicated research platform capable of carrying a dozen different space science packages, running the gamut from advanced long-range scanners for jump point identification to additional shielding for near-stellar corona research. Externally, the Endeavor is dotted with sensor hardpoints; internally, the main compartment is centered on a large research laboratory which can be configured for use by a wide range of scientific disciplines. The Endeavor's main compartment is modular, allowing an alternate configuration as a Hope-class floating hospital. This variant is employed by the UEE and other organizations as battlefield support, capable of getting Marines and pilots back to the battle as quickly as possible! When outfitted as a hospital, the Endeavor's docking bay is capable of maintaining a single Cutlass Red ambulance. The Endeavor has also found its way into the service of less reputable organizations, where it can has been modified for everything from narcotics production to black market surgery.

The Endeavor is divided into three sections or stages.


 * Stage 1 - Explorer Cab: This is the front section of the ship that can separate and act as a separate ship. Featuring everything short of a jump drive, the Explorer cab is intended for risky operations where the Workshop could otherwise suffer costly damage or potential destruction. Since it holds most of the ships Cargo space, the Cab can be used to pick-up or deliver items to landing area, the rest of the workshop can remain safe elsewhere.


 * Stage 2 - The Workshop: This is the main section of the ship. It is fully modular, offering a three by two grid of six attach-points for independently designed scientific and medical pods or modules. These modules can be anything from standard laboratories to hangar bays to even more exotic designs. When left on-orbit, the workshop and drive unit can continue to function together as a ‘dry lab’ installation.


 * Stage 3 - The Drive: This is where the capital-class power plant is kept. It is designed to generate all the energy that is required by the modules. This section also holds the ship's main thrusters, though it is unable to maneuver without the Explorer cab's thrusters attached.

Modules
The Workshop stage offers modularity that is based on a ‘plug and play’ grid concept that can allow for up to six independent modules attached at any one time. Modules are typically installed in balanced (symmetrical) pairs. Each module lists the number of slots it takes, ranging from 2×1 (two spaces, one across) to 3×2 (all six slots.) Further restrictions on individual module connections, such as a module limit, are listed in their descriptions below.

Bio-dome= Fuel= Research= Science= Landing= Medical Bay= Service= Supercollider= Telescope=

Preset packages
On top of the individual modules and base ship being sold, the endeavor was also offered in pre-configured sets. These sets have a discount applied compared to buying the modules separately.

Gallery
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Development
A post outlining scientific basics for Star Citizen, and the usage of the various Endeavor modules was released at the same time as the Concept Sale.

Three Q&As were also posted over the week of the concept sale.

In a 10 for the Developers, Ben Lesnick answered a question related to the Endeavor's armament:

"The Endeavor is not a combat ship, it's a science ship! We intentionally kept the weapons very limited. It's not an explorer either. It's a ship that goes to safer areas and does science. [...] it's entirely possible that we get additional point defense turrets. It's going to wait until we go into the white boxing/grey boxing stage."

Design Document
The MISC Endeavor is one of the most unique ships in the Star Citizen universe and the ultimate embodiment of the game's guiding philosophy to allow players the freedom to choose their own path. Its signature feature is a modular architecture that allows for an unprecedented level of customization of the base functionality, allowing the ship to fulfill any of a variety of different roles. The ability of an authorized dealer to promptly retrofit any of the three attachment points for a nominal surcharge means that owners will have the flexibility to quickly and cost effectively make large, sweeping changes to the core functionality of their ship, and thus much more easily shift from one occupation to another as often as they desire.