Pyro VI

This protoplanet suffers little damage from Pyro's distant star. The outermost planet in the Pyro system, this subdwarf would be unremarkable if it were not the home of Ruin Station, populated by Pyro’s only permanent inhabitants. Though the station’s lineage was originally unclear (and is today often referred to as being secretive or conspiratorial), it is now known that it began life as a Gold Horizon terraforming base but was abandoned when it became clear that there was no reasonable terraformation to be had in Pyro or at nearby star systems.

Ruin Station
Ruin Station is populated with Pyro’s only permanent inhabitants. Though the station’s lineage was originally unclear (and is today often referred to as being secretive or conspiratorial), it is now known that it began life as a Gold Horizon terraforming base but was abandoned when it became clear that there was no reasonable terraformation to be had in Pyro or at nearby star systems. Once the original settlers abandoned the prefab station, Pyro quickly fell into use as a meeting place for black market dealmaking. From there, it was only a matter of time until it followed the same path as Spider, with active pirate construction and the development of a unique subculture. However, where Spider’s culture centers around honor among thieves, Pyro is based more around the men with the most guns winning. Make no mistake: Ruin Station is the home of unrepentant pirates and no one else. It is not suitable for tourism, regular trade or even experienced bounty hunters seeking the thrill of combat. The pirates that do crew the station are the best of the best, constantly ready to stab each other in the back for a bigger piece of the action. Xeno Threat is the current pack in control of the station, although this can change at a moment’s notice. Gun combat on Ruin Station is so common that shop owners have actually installed a series of armored doors; when infighting erupts, local shops and facilities automatically seal themselves off. A highlight of Pyro’s dimly lit halls is Corner Four, a sequence of former research labs converted into drug factories and no-questions-asked medical treatment facilities. Neutrality, the station’s requisite dive bar, is the only arguably safe place on the station: armoured toughs called the Cousins keep the peace here, at least in so much as they are needed to protect the bar’s staff and facilities.