Update:Star Citizen Patch v1.1.0

Gameplay

 * Added Free Flight Multiplayer
 * Added backend functionality for IFCS to turn off when a ship lands
 * Added Landing/Docking mode to Free Flight (engaged using N)
 * Added ability for ships to request landing permission in Free Flight (engaged using middle mouse button while Landing/Docking is active)
 * Added Automatic Approach landing mode to Free Flight (engaged using M when in range of a landing zone after having been given permission to land)
 * Added groundwork tech for new ship damage state system
 * Added the Rental Equipment Credits system. Our community team have a walkthrough here
 * Added a system for ships to generate turbulence when using their thrusters to hover over something

Ships

 * Gladius is now combat ready
 * Added new ship damage state system to the Gladius
 * Retaliator is now hangar ready

Components

 * Added Aurora SXSW paint skin
 * Redesigned ballistic weapons so they have their own loadouts which will allow them to automatically be attached with ammunition

User Interface

 * Added a visual overheat warning to the HUD to accompany the auditory warning
 * Added identifier numbers to the end of non-unique Vanduul in Vanduul swarm
 * Added HUD element to display status of ESP toggle (no keybinding option yet but it can be turned on and off in the Main Menu)
 * Added HUD element to display when landing gear is deploying and deployed
 * Added an altimeter for Landing/Docking mode to show ships how far away from the platform the ship is
 * Added Rental Equipment Credits to scoreboard (the total value of credits earned is not calculated until the match is over)
 * Added ping value to scoreboard (currently doesn’t work)
 * Added custom sensitivity curves to control options
 * Added backend support to allow the creation of subgroups within subgroups in control options

Environment

 * Added Simpod to hangar (replaces ship cockpit arena commander menu)
 * Added Xian ship miniature
 * Added Khartu-Al ship miniature

Gameplay

 * Increased number of landing platforms in Free Flight to 8
 * Changed friendly fire system – Pilots now receive “Infractions” for doing an amount of friendly fire damage in a short space of time. Too many of these causes them to be kicked from the game
 * Comstab is less aggressive in how quickly it decelerates the ship which will lead to some drift
 * Scoreboard is now bound to the tab key
 * Freelook is now bound right ctrl+tab
 * Crouch is now bound to ctrl
 * G-safe now limits based on ship velocities rather than set points

Ships

 * Adjusted handling for multiple ship families
 * Updated lighting system for 300 series
 * 300 series have had their wing mount size changed to the correct value of size 2
 * Aurora headlights system updated to use multiple light sources
 * Hornets have had their ball turret weapon mount size changed to the correct value of size 2
 * Hornets now fold their wings back while landing
 * The Cutlass have had their turret weapon mount size changed to the correct value of size 2
 * M50 can now mount size 2 weapons on its wings if it is not using gimbals
 * Mustang nose turret adjusted to hold size 1 weapons

Components

 * Replaced Mass Driver Cannon fire sound with something more appropriate for a 60mm Ballistic (was laser)
 * Gimbaled weapon mounts have been adjusted so that they now hold weapons that are one size smaller than the mount
 * Fixed mounts are now a part of the ship and allow weapons equal to the slot size to be attached to the ship without the need of an additional equipment
 * Adjusted damage and heat per shot for Sledge II to normalize it vs other size 1 weapons
 * Adjusted missile mass to a more realistic value
 * Rattler second stage rockets are slightly faster and have better acceleration

User Interface

 * Removed Arena Commander UI from all ship cockpits (available through Simpod and escape menu)
 * Removed landing pads from ship radar sphere unless ship is in landing mode
 * G-safe light deactivates when boost is held down
 * Self-destruct is now a customizable binding
 * Holotable now sorts items based on type, subtype (where applicable) and name
 * Holotable can now be interacted with after pressing F (no longer need to press tab)
 * Changed importing custom control setups so that it allows the entire default profile to be overridden based on forum feedback

Fixes
(PTU) – Denotes an issue from PTU that was fixed

Gameplay

 * REC now reports to the website(PTU)
 * Ships are now able to take off if a pilot reenters a seat after they land using automatic approach(PTU)
 * Fixed multiple issues where landing a ship would prevent it from being able to take off(PTU)
 * Fixed issue where using AMD crossfire would cause the new damage state system to display incorrectly(PTU)
 * Fixed an issue that was causing AI pilots to misjudge the position of a ship they were trying to avoid
 * Fixed final kill alert sound playing any time a ships is destroyed after a pilot reaches 13000 points in battle royale
 * Fixed a bug where calculated torque was occasionally incorrect causing instability in the ship
 * Fixed issue that was causing thrusters to twitch back and forth
 * Fixed Vanduul missiles skipping their flight phase in Coop Vanduul Swarm
 * Enemy and friendly NPC ships are now spawning correctly in Dying Star Vanduul Swarm(PTU)
 * Fixed an issue that was causing time played to be reported incorrectly
 * Fixed an issue where opening the holotable after equipping certain weapons would cause the game to crash(PTU)
 * Increased distance that ships will deploy their landing gear to prevent them from pushing themselves off the landing platform(PTU)
 * Fixed an issue where passengers entering a ship while the pilot is still sitting in the cockpit will cause the pilot to go through the same animations(PTU)
 * Characters should now die when hitting collision at high speed instead of going through it(PTU)
 * Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
 * Fixed issue where character will sometimes spawn with the helmet on backwards

Ships

 * 300 series have their starboard cooling components back
 * 350r now respawns without damaging its components
 * 350r center of mass was in the wrong location and has been corrected*
 * Mustang Beta will no longer have one of the doors in the cabin float above it if it’s used
 * Mustang variant ships were using the incorrect thrusters(PTU)
 * Retaliator now appears in the hangar(PTU)

Components

 * Fixed several shield generators having visible one sided geometry in the holotable
 * Adjusted weapon tech setup that was preventing the 9-Series Longsword from animating when fired
 * MaxOx NN-13 Neutron Cannon has had its name corrected
 * Tigerstriek is no longer missing collision

User Interface

 * Fixed an issue that was causing the game client to steal mouse focus when loading into the hangar
 * Fixed an issue that was causing the scoreboard to appear when modifier keys were pressed with the tab button

Gameplay

 * Network divergence can cause situations where it appears like a ship is not taking damage when the shots are actually missing
 * A combination of sprinting and shaking the mouse can cause the character to clip through a number of game objects
 * Sprinting and jumping into walls will sometimes cause the character to fall out of the game world
 * Weapons fire can appear offset from weapon muzzle when fired while moving
 * Entering or exiting a ship will cause other clients to see the character T-pose
 * Characters rolling while prone is not seen by other clients
 * Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
 * Lateral G-Force head animation is too fast which causes the camera to jerk around while strafing

Ships

 * All ships aside from the Hornet are missing ship trails when carrying a Core
 * Multiple ships will sometimes tilt back when landing on landing platforms
 * 300i jitters after having landed on a landing pad
 * Aurora intakes aren’t displaying paint
 * Aurora are not showing lateral G-force animations for the character
 * Avenger has some doors that cannot be opened in multiplayer
 * Entering the back seat of the Gladiator plays the animation for entering the front seat.
 * Freelancer loading ramp has no collision
 * Cutlass isn’t attaching its Trireme thrusters for its default loadout
 * Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)
 * Character is sunk into the seat when sitting in the Cutlass Blue and Red
 * There will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the ship
 * Freelancer loading ramp has no collision
 * Freelancer main thrusters are missing
 * Multiple objects in the Retaliator are missing use prompts
 * Retaliator maneuvering thrusters are not in landing mode when in the hangar

Components

 * User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
 * Rattler Cluster missile second stage rockets will all use the same trajectory
 * Missiles aren’t inheriting velocity from the ship that launches them
 * Seal Corporation shield generators will not be visible when equipped to Hornets

User Interface

 * Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
 * Scoreboard is not able to be opened when in spectator mode
 * Shield hardpoint in the holotable is too small for Mustangs and 300 series
 * Ship status HUD for Gladius will display damage incorrectly
 * Missiles have a small portion of the ship targeting UI on them after being launched
 * Multiple in game items and ships are missing text and are displaying their internal names
 * Paint objects in the holotable are placeholders
 * Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
 * Power throttle doesn’t work

Environment

 * There are several locations in the hangars where the character can fall out of the world