Update:Star Citizen Patch V0.9.1.0

FEATURES

 * Added a controls customization screen that allows remapping of a subset of actions oriented towards ship navigation
 * Support for keyboard+mouse, controller devices and Joystick / HOTAS
 * Allows customization of discrete & continuous (axis) outputs
 * Support for modifiers keys
 * Added ability to choose which ships spawn in your hangar
 * Added ability to lock on to enemy closest to reticle
 * Added gamma, brightness, and contrast settings
 * Added pilot breathing
 * Added sound reverb to hangars
 * Added basic sound to pause menu
 * SLI/Crossfire Support Implemented

BALANCE/TWEAKS

 * Changed Vanduul Swarm spawn sound
 * Added a drop shadow to the UI in New Horizon Speedway level
 * M50
 * Hard points no longer attach size 2 weaponry
 * Missiles attached by default
 * Reduced power of maneuvering thrusters
 * Reduced health of major ship components

FIXES

 * Private matches re-enabled
 * Character no longer clips through Aurora Ladder
 * Race mode no longer displays incorrect race position
 * Can now cancel connection to multiplayer matches with the cancel button
 * Arena Commander menu now fills the screen for all aspect ratios
 * HUD now displays message before kicking idle player from match
 * No longer possible to load into a match with a non-DFM ship
 * Space brake no longer blocks throttle input
 * Arena Commander menu no longer becomes blurry at max zoom-in while in the Aurora Trainer
 * Race data while in the M50 no longer moves outside the screen
 * The 17th checkpoint now shows in Defford Link
 * Race no longer spawns you in the incorrect place
 * Fixed issue with player sometimes failing to eject in 300i/350r
 * Black/redout no longer persists after ejecting
 * M50 chaff no longer fires in the wrong direction
 * Wingmen in Vanduul Swarm no longer sometimes fail to respawn after elite waves
 * Fixed issues with matches sometimes not reporting stats to leaderboards
 * Various crash fixes
 * Improvements to SLI/Crossfire issue
 * The cursor no longer has conflicts when a joystick is plugged in
 * The following Cvars have been re-whitelisted:
 * r_FogShadows
 * r_Gamma
 * r_HDRBloomRatio
 * r_HDRBrightLevel
 * r_MotionBlur
 * r_ssdo
 * sys_spec_shadows
 * r_getscreenshot

KNOWN ISSUES

 * 325a and 310p ships show some white exterior
 * 325a and 315p may show an invisible pilot seat
 * 315p engine pops in and out
 * Super Hornet has offset components around rear landing gear
 * Unable to exit back seat of super hornet
 * Accounts can only have a maximum of 2 ammo boxes of each type, which causes the account to not have enough ammunition if a ship is trying to equip more than 2 of the same gun
 * Unable to create custom profiles (currently changes are saved to the existing profiles, which are reset if you re-select the "default" profile)
 * Individual keybindings cannot be set as blank. This means if a player sets a control on accident, it can't be unbound without resetting the whole profile
 * Unable to fully mix/match custom keybinds across multiple devices
 * Swapping from one controller profile to another will reset any changes the player has made
 * There is no visual feedback for what kinds of inputs are accepted for controls that only accept specific kinds of input
 * Unable to change power-priority of 350R in power management screen
 * M50 HUD does not display missiles
 * Fuel can be consumed when no additional thrust is being generated
 * Idris's that spawn in hangar are currently invisible and have no collision
 * The M50's portside wing has misplaced elements
 * The starboard side of the M50's spoiler has an inverted decal
 * The Constellation Phoenix has collision issues in its rear engine room
 * There can sometimes be a brief pause when a player joins a match or respawns
 * Matchmaker may not account for Track Variant when searching for Murray Cup races via Spectrum Match