Star Citizen Wiki Difference between revisions of "Comm-Link:Galactic Guide - Pyro"

Difference between revisions of "Comm-Link:Galactic Guide - Pyro"

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{{Infobox commlink
|description=Star Citizen - Comm-Link Archive - Galactic Guide - Pyro
+
|title = Galactic Guide: Pyro
 +
|image = Comm-Link-Pyro.png
 +
|url = https://robertsspaceindustries.com/comm-link/spectrum-dispatch/13852-Pyro
 +
|type = Spectrum Dispatch
 +
|publicationdate = 2014-05-06
 +
|series = Galactic Guide
 
}}
 
}}
{{TNT|Infobox Commlink
 
|Title = Galactic Guide: Pyro
 
|Image = Comm-Link-Pyro.png
 
|Source = https://robertsspaceindustries.com/comm-link/spectrum-dispatch/13852-Pyro
 
|Type = Spectrum Dispatch
 
|Publication Date= 2014-05-06
 
|Series= Galactic Guide
 
}}
 
{{Quote|Yo ho ho, there’s a place I know,
 
 
The slam’s all clean and the wenches glow,
 
  
Yo ho ho, a-Ruin I’ll go,
+
If [[Spider]] is the face of [[piracy]] in the galaxy, [[Pyro system|Pyro]] is unquestionably the beating heart. An otherwise desolate, lifeless star system crippled by a flare star, Pyro is most notably the home of the shared pirate outpost of [[Ruin Station]]. Like Spider, Pyro is a case of pirates filling (and expanding upon) a void left when the system was abandoned by civilized developers; unlike Spider, Pyro’s station has not settled into an orderly system of black market commerce. Instead, opposing packs constantly struggle for control.
 
 
Mark my jump off to Pyro.|Traditional Space Shanty}}
 
 
 
If [[Spider]] is the face of piracy in the galaxy, [[Pyro]] is unquestionably the beating heart. An otherwise desolate, lifeless star system crippled by a prolonged nova phase, Pyro is most notably the home of the shared pirate outpost of [[RuinStation]]. Like Spider, Pyro is a case of pirates filling (and expanding upon) a void left when the system was abandoned by civilized developers; unlike Spider, Pyro’s station has not settled into an orderly system of black market commerce equivalent to that founded for proper traders on standard worlds. Here, opposing packs constantly struggle to own the station and all of the nearby action.
 
  
 
== Background & Discovery ==
 
== Background & Discovery ==
  
Any prospect of developed life in the Pyro system vanished several million years ago, when the system’s star began to go nova. Astrobiologists who have examined the remains of its theoretical green-band planets have found little evidence that higher life forms would have been likely in the first place; nothing but algae-like fossils have ever been discovered. The system consists of six ruined worlds circling a bright, but ultimately dying, star. Were it not for the fact that jump points from two inhabitable systems have been discovered linking to Pyro, the system would likely never have been settled at all.
+
The Pyro System consists of six worlds held hostage by a variable type-M main sequence star with unpredictable solar flares. This flare star has stopped any chance of life developing in the system. Curious astrobiologists even examined the planets in Pyro’s fluctuating green band and have thus far found no evidence of indigenous life forms. It seems that the first signs of life to ever present in the system were brought there through its jump points.
  
The system was ostensibly discovered in 2401 by the [[Roustabout]], an [[Earth]]-flagged tanker ship moving through the [[Taranis System]] on the safe-route alternative to [[Kellar’s Run]]. The ship’s watch officer noted a gravitic anomaly thirty thousand kilometres off the transport’s port bow and left it at that. It was not for another forty-four years that the ship’s corporate owners, seeking new mining territories, dispatched an explorer to the region and formally charted Pyro and its environs. This survey simply noted the overall disarray of the planetary system, the difficulty of finding transportable resources and the unlikelihood of terraforming anything there successfully.
+
The system was first visited in [[2493]], forty-four years after the first person suspected something was there. In [[2449]], the watch officer of the [[Roustabout]], an [[Earth]]-flagged tanker ship moving through the [[Cano system]], noted a gravitic anomaly thirty thousand kilometers off the transport’s port bow. A detailed report was sent to the ship’s corporate owners and eventual namesake, [[Pyrotechnic Amalgamated]], but no action was taken. Forty-four years later, when Pyrotechnic was seeking new mining territories, they began reviewing old scan records when it noted the original report from the Roustabout. They dispatched an explorer to the region only to formally discover Pyro and chart its environs. This survey simply noted the overall disarray of the planetary system, the difficulty of finding transportable resources and the unlikelihood of successfully [[terraforming]] anything there.
  
In addition to its development as a center of organized piracy, Pyro is also a household name in the [[UEE]] today because it served as the backdrop for one of Original Systems’ Arena Commander’s first levels. The icy blue nova and the frozen hellscape of planets slowly moving towards their destruction seemed an ideal location for [[Arena Commander]]’s designers to show off how interesting 3D space combat can be!
+
In addition to its development as a center of organized piracy, Pyro is also a household name in the [[UEE]] today because it served as inspiration for one of Original Systems’ [[Arena Commander]] levels. While the “dying star” moniker given to the level is technically not accurate, the system’s dramatic solar flares are a memorable and ideal location for Arena Commander’s designers to show off how interesting 3D space combat can be!
  
 
== [[Pyro I]] ==
 
== [[Pyro I]] ==
  
Pyro I is a charred black rock that is slowly discorporating into Pyro proper. There is little of interest here; the space around Pyro I is difficult to navigate with anything but the highest quality shields and no significant mineral deposits have been located on the planet’s surface to make ever landing here worthwhile.
+
Pyro I is a charred black rock that is slowly discorporating into Pyro’s star with every subsequent solar flare. The space around Pyro I is difficult to navigate with anything but the highest quality shields, though some industrious outlaws have attempted to utilize the dangerous flares as makeshift reactors for more complicated refining processes.
  
 
== [[Pyro II]] ==
 
== [[Pyro II]] ==
  
Pyro II is a coreless planet that will, in time, also fall into the star. During the system’s initial discovery, Pyro II was a major focus: the planet held seemingly significant deposits of cadmium, titanium and gravity-forged gemstones. A minor “metal rush” saw human tradeships quickly deplete these deposits; within five years, for all practical purposes the world had become an empty husk.
+
During the system’s initial discovery, the coreless Pyro II was a major focus. The planet held seemingly significant deposits and a minor “metal rush” saw human trade ships quickly try to harvest what they could. The planet today bears the scars of these quick and dirty mining operations, with a sparse transient population who drift through hoping to find a vein that might have been overlooked during the initial boom.
  
 
== [[Pyro III]] ==
 
== [[Pyro III]] ==
  
The third planet in the system is the only one believed to have once existed in the green band, pre-nova; this is where tiny algae-like fossils have been discovered. For this reason, it was the initial focus of non-profit research efforts during Pyro’s initial exploration. Making life more difficult for researchers, the nova process has rendered Pyro III a largely magna world. With little left to discover, the scientific community quickly grew tired of Pyro III and the system in general. Pyro III is technically listed as a potential terraforming candidate by the UEE, although taming a magma world would be extremely difficult and no interest in this project has ever developed.
+
The surface of this terrestrial world has been reduced to magma thanks to the flares from the system’s star. Some scientists believe the large celestial body that knocked Pyro IV out of its orbit might have also nudged Pyro III closer to the star.
  
 
== Pyro [[Pyro IV|IV]] & [[Pyro V|V]] ==
 
== Pyro [[Pyro IV|IV]] & [[Pyro V|V]] ==
  
The combination of Pyro IV, a rocky [[Mercury]]-like protoplanet, and Pyro V, a massive yellow and green gas giant, is one of the more striking stellar landscapes yet discovered in known space. Arguably a single entity now, Pyro IV and V are the result of a massive meteor strike which altered the orbit of the former into the latter. Pyro V now appears to be subsuming Pyro IV in slow motion, a visual difficult to top anywhere else in the galaxy. Pyro V is considered a low-quality refuelling point because of the poor hydrogen mix present in the upper atmosphere.
+
The combination of Pyro IV, a rocky Mercury-like protoplanet, and Pyro V, a massive yellow and green gas giant, is one of the more striking stellar landscapes yet discovered in known space. Arguably a single entity now, Pyro IV and V are the result of a massive meteor strike which altered the orbit of the former into the latter. Pyro V now appears to be subsuming Pyro IV in slow motion, a visual difficult to top anywhere else in the galaxy.
  
 
== [[Pyro VI]] & [[Ruin Station]] ==
 
== [[Pyro VI]] & [[Ruin Station]] ==
<div style="float:right;">[[File:Comm-Link-GoldHorizonStation_03.jpg|300px|thumb]]</div>
 
The outermost planet in the Pyro system, this subdwarf would be unremarkable if it were not the home of Ruin Station, populated by Pyro’s only permanent inhabitants. Though the station’s lineage was originally unclear (and is today often referred to as being secretive or conspiratorial), it is now known that it began life as a [[Gold Horizon]] terraforming base but was abandoned when it became clear that there was no reasonable terraformation to be had in Pyro or at nearby star systems.
 
  
Once the original settlers abandoned the prefab station, Pyro quickly fell into use as a meeting place for black market dealmaking. From there, it was only a matter of time until it followed the same path as Spider, with active pirate construction and the development of a unique subculture. However, where Spider’s culture centers around honor among thieves, Pyro is based more around the men with the most guns winning.
+
[[File:Comm-Link-GoldHorizonStation_03.jpg|300px|thumb|left|Ruin Station]]
 +
 
 +
The outermost planet in the Pyro system, this protoplanet is notable mainly for the fact that it is the home of Ruin Station, populated by Pyro’s only permanent inhabitants. Originally built by Pyrotechnic Amalgamated to serve as a hub for their operations in the system, it was only in use by the company for a short time before it was abandoned along with any hopes of earning a profit from the desolate system.
 +
 
 +
Once the system was generally vacated by corporate, research and mining interests, the dilapidated station quickly fell into use as a meeting place for squatters, runaways and black market deal-making. It was around this time that it earned it moniker Ruin Station as many who traversed its crumbling halls did so with the risk of the station collapsing around them. Yet, despite the dangers, the hideaway’s popularity only grew. It was only a matter of time until it followed the same path as [[Spider]], with outlaws gradually adding to the station’s infrastructure and developing a unique subculture. However, where Spider’s culture centers around honor among thieves, Pyro is based more around whoever has the most guns wins.
 +
 
 +
Make no mistake: Ruin Station is not suitable for tourism, regular trade or even experienced bounty hunters seeking the thrill of combat. The outlaws that do crew the station are notorious for their use of violence. Recently release [[Advocacy]] reports list [[XenoThreat]] as the current pack in control of the station, but this may change at a moment’s notice.
 +
 
 +
A highlight of Pyro’s dimly lit halls is [[Corner Four]], a sequence of former research labs converted into drug factories and no-questions-asked medical treatment facilities. Neutrality, the station’s requisite dive bar, is the only arguably safe place on the station: armoured toughs called the [[Cousins]] keep the peace here, at least in so much as they are needed to protect the bar’s staff and facilities.
 +
 
 +
== Travel Warning ==
 +
 
 +
Any improperly shielded spacecraft will sustain residual damage if Pyro’s star flares during transit through the system.
 +
 
 +
== Heard in the Wind ==
  
Make no mistake: Ruin Station is the home of unrepentant pirates and no one else. It is not suitable for tourism, regular trade or even experienced bounty hunters seeking the thrill of combat. The pirates that do crew the station are the best of the best, constantly ready to stab each other in the back for a bigger piece of the action. [[Xeno Threat]] is the current pack in control of the station, although this can change at a moment’s notice.
+
{{Quote|Yo ho ho, there’s a place I know,
 +
 
 +
The slam’s all clean and the wenches glow,
 +
 
 +
Yo ho ho, a-Ruin I’ll go,
 +
 
 +
Mark my jump off to Pyro.|Traditional Space Shanty}}
  
Gun combat on Ruin Station is so common that shop owners have actually installed a series of armored doors; when infighting erupts, local shops and facilities automatically seal themselves off. A highlight of Pyro’s dimly lit halls is Corner Four, a sequence of former research labs converted into drug factories and no-questions-asked medical treatment facilities. Neutrality, the station’s requisite dive bar, is the only arguably safe place on the station: armoured toughs called the Cousins keep the peace here, at least in so much as they are needed to protect the bar’s staff and facilities.
+
{{Quote|If there are any doubts to Humanity’s ability to survive in adverse conditions, one only needs to look at the inhabitants of Pyro to understand that our species adaptability is something quite remarkable.|[[Conrad Hesler]], [[Struggling to Survive: The Human Story]], 2812.05.11}}

Latest revision as of 17:57, 19 February 2021

Comm-Link-Pyro.png
Galactic Guide: Pyro
SeriesGalactic Guide
TypeSpectrum Dispatch
ID13852
Published2014-05-06
SourceGalactic Guide: Pyro
In the series
Title Published
Galactic Guide: Anvil Aerospace 2013-04-23
Galactic Guide - Earth & New Jump Point 2013-05-31
Galactic Guide - Stanton System 2013-07-12
Galactic Guide - Hurston Dynamics 2013-07-23
Galactic Guide - Terra 2013-07-26
Galactic Guide: Oberon System 2016-07-23
Galactic Guide: Banshee System 2016-06-22
Galactic Guide: Nemo System 2016-06-15
Galactic Guide: Chronos System 2016-05-05
Galactic Guide: Kayfa 2016-04-06
Galactic Guide: Croshaw System 2015-10-20
Galactic Guide: Kastak Arms 2015-10-06
Galactic Guide: Ferron System 2015-10-06
Galactic Guide: Osiris System 2015-08-07
Galactic Guide: Castra System 2015-08-05
Galactic Guide: Kruger Intergalactic 2015-07-29
Galactic Guide: ArcCorp 2015-04-29
Galactic Guide: Vega System 2015-04-22
Galactic Guide: Tyrol System 2015-04-15
Galactic Guide: 78th Squadron 2015-04-08
Galactic Guide: Helios System 2015-03-15
Galactic Guide: Accelerated Mass Design 2015-03-08
Galactic Guide: Virgil System 2015-02-19
Galactic Guide: Squad 214, Bravo Flight 2015-02-05
Galactic Guide: Hades System 2015-01-07
Galactic Guide: Nyx 2015-01-01
Galactic Guide: Sakura Sun 2014-12-30
Galactic Guide: Gold Horizon 2014-12-23
Galactic Guide: 36th Fighter Squadron 2014-11-20
Galactic Guide: Nul System 2014-11-19
Galactic Guide: GNP 2014-11-12
Galactic Guide: Taranis 2014-10-29
Galactic Guide: Baker System 2014-10-15
Galactic Guide: The Murray Cup 2014-10-01
Galactic Guide: Consolidated Outland 2014-09-23
Galactic Guide: Bremen 2014-09-16
Galactic Guide: WillsOps Systems 2014-08-05
Galactic Guide: Rihlah System 2014-07-29
Galactic Guide: Stor-All 2014-06-17
Galactic Guide: Corel System 2014-06-10
Galactic Guide: Behring Applied Technology 2014-05-27
Galactic Guide: Original Systems 2014-05-20
Galactic Guide: Pyro 2014-05-06
Galactic Guide: Odin 2014-04-15
Galactic Guide: Tiber 2014-03-04
Galactic Guide: Davien 2014-02-11
Galactic Guide: Aegis Dynamics 2014-01-30
Galactic Guide: Drake Interplanetary 2014-01-08
Galactic Guide: Magnus 2014-01-02
Galactic Guide: MISC 2013-12-19
Galactic Guide: Centauri 2013-12-10
Galactic Guide: Goss 2013-12-02
Galactic Guide: Klaus & Werner 2013-10-28
Galactic Guide: Ellis System 2013-10-07
Galactic Guide: Hangar Manufacturers 2013-09-30
Galactic Guide: Kilian System 2014-12-23
Galactic Guide: ORIGIN 2013-08-02
Galactic Guide: Horus System 2016-02-09
Galactic Guide: Nexus System 2015-12-22
Galactic Guide: Orion System 2013-06-17
Galactic Guide: Oso System 2015-07-08
Galactic Guide: Tayac 2016-02-03
Galactic Guide: Cubby Blast 2015-07-17
Galactic Guide: Covalex Shipping 2015-06-26
Galactic Guide: Cathcart System 2013-04-16
Galactic Guide: Kellog System 2018-01-10
Galactic Guide: Caliban System 2018-04-11
Galactic Guide: Tal System 2018-03-14
Galactic Guide: Leir System 2018-10-17
Galactic Guide: Kiel System 2018-12-12
Galactic Guide - Kabal System 2019-01-09
Galactic Guide: Kallis System 2019-04-03
Galactic Guide: Gliese System 2019-07-03
Galactic Guide: Garron System 2019-06-12
Galactic Guide: Min System 2019-12-11
Galactic Guide: Rhetor System 2015-11-10

If Spider is the face of piracy in the galaxy, Pyro is unquestionably the beating heart. An otherwise desolate, lifeless star system crippled by a flare star, Pyro is most notably the home of the shared pirate outpost of Ruin Station. Like Spider, Pyro is a case of pirates filling (and expanding upon) a void left when the system was abandoned by civilized developers; unlike Spider, Pyro’s station has not settled into an orderly system of black market commerce. Instead, opposing packs constantly struggle for control.

Background & Discovery

The Pyro System consists of six worlds held hostage by a variable type-M main sequence star with unpredictable solar flares. This flare star has stopped any chance of life developing in the system. Curious astrobiologists even examined the planets in Pyro’s fluctuating green band and have thus far found no evidence of indigenous life forms. It seems that the first signs of life to ever present in the system were brought there through its jump points.

The system was first visited in 2493, forty-four years after the first person suspected something was there. In 2449, the watch officer of the Roustabout, an Earth-flagged tanker ship moving through the Cano system, noted a gravitic anomaly thirty thousand kilometers off the transport’s port bow. A detailed report was sent to the ship’s corporate owners and eventual namesake, Pyrotechnic Amalgamated, but no action was taken. Forty-four years later, when Pyrotechnic was seeking new mining territories, they began reviewing old scan records when it noted the original report from the Roustabout. They dispatched an explorer to the region only to formally discover Pyro and chart its environs. This survey simply noted the overall disarray of the planetary system, the difficulty of finding transportable resources and the unlikelihood of successfully terraforming anything there.

In addition to its development as a center of organized piracy, Pyro is also a household name in the UEE today because it served as inspiration for one of Original Systems’ Arena Commander levels. While the “dying star” moniker given to the level is technically not accurate, the system’s dramatic solar flares are a memorable and ideal location for Arena Commander’s designers to show off how interesting 3D space combat can be!

Pyro I

Pyro I is a charred black rock that is slowly discorporating into Pyro’s star with every subsequent solar flare. The space around Pyro I is difficult to navigate with anything but the highest quality shields, though some industrious outlaws have attempted to utilize the dangerous flares as makeshift reactors for more complicated refining processes.

Pyro II

During the system’s initial discovery, the coreless Pyro II was a major focus. The planet held seemingly significant deposits and a minor “metal rush” saw human trade ships quickly try to harvest what they could. The planet today bears the scars of these quick and dirty mining operations, with a sparse transient population who drift through hoping to find a vein that might have been overlooked during the initial boom.

Pyro III

The surface of this terrestrial world has been reduced to magma thanks to the flares from the system’s star. Some scientists believe the large celestial body that knocked Pyro IV out of its orbit might have also nudged Pyro III closer to the star.

Pyro IV & V

The combination of Pyro IV, a rocky Mercury-like protoplanet, and Pyro V, a massive yellow and green gas giant, is one of the more striking stellar landscapes yet discovered in known space. Arguably a single entity now, Pyro IV and V are the result of a massive meteor strike which altered the orbit of the former into the latter. Pyro V now appears to be subsuming Pyro IV in slow motion, a visual difficult to top anywhere else in the galaxy.

Pyro VI & Ruin Station

Ruin Station

The outermost planet in the Pyro system, this protoplanet is notable mainly for the fact that it is the home of Ruin Station, populated by Pyro’s only permanent inhabitants. Originally built by Pyrotechnic Amalgamated to serve as a hub for their operations in the system, it was only in use by the company for a short time before it was abandoned along with any hopes of earning a profit from the desolate system.

Once the system was generally vacated by corporate, research and mining interests, the dilapidated station quickly fell into use as a meeting place for squatters, runaways and black market deal-making. It was around this time that it earned it moniker Ruin Station as many who traversed its crumbling halls did so with the risk of the station collapsing around them. Yet, despite the dangers, the hideaway’s popularity only grew. It was only a matter of time until it followed the same path as Spider, with outlaws gradually adding to the station’s infrastructure and developing a unique subculture. However, where Spider’s culture centers around honor among thieves, Pyro is based more around whoever has the most guns wins.

Make no mistake: Ruin Station is not suitable for tourism, regular trade or even experienced bounty hunters seeking the thrill of combat. The outlaws that do crew the station are notorious for their use of violence. Recently release Advocacy reports list XenoThreat as the current pack in control of the station, but this may change at a moment’s notice.

A highlight of Pyro’s dimly lit halls is Corner Four, a sequence of former research labs converted into drug factories and no-questions-asked medical treatment facilities. Neutrality, the station’s requisite dive bar, is the only arguably safe place on the station: armoured toughs called the Cousins keep the peace here, at least in so much as they are needed to protect the bar’s staff and facilities.

Travel Warning

Any improperly shielded spacecraft will sustain residual damage if Pyro’s star flares during transit through the system.

Heard in the Wind

"Yo ho ho, there’s a place I know,

The slam’s all clean and the wenches glow,

Yo ho ho, a-Ruin I’ll go,

Mark my jump off to Pyro."
Traditional Space Shanty

"If there are any doubts to Humanity’s ability to survive in adverse conditions, one only needs to look at the inhabitants of Pyro to understand that our species adaptability is something quite remarkable."
Conrad Hesler, Struggling to Survive: The Human Story, 2812.05.11

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