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  • development through Behind-The-Scenes articles, interviews and Work-In-Progress art pieces mixed with in-lore articles and continuing short stories. Although the
    39 KB (577 words) - 20:54, 28 December 2023
  • 300i (category 300 series)
    CIG Austin. Work in Progress: 300i Inside Cloud Imperium Games - The 300i Pipeline on YouTube.com 300 series brochure Whitley's Guide: 300i, Jump Point
    12 KB (1,824 words) - 18:02, 1 May 2024
  • Live: Flight, Light & Insight, YouTube, 10 Feb 2023 David Ladyman,Work in Progress: 300 series, vol. 1, no. 7, pp. 3. This article is a stub. This article
    3 KB (382 words) - 20:51, 1 November 2023
  • breath-taking progress all the time. On top of Cloud Imperium Games' in-house studios, many contractors and partners have contributed into the project. In 2020-12
    25 KB (2,467 words) - 02:23, 21 April 2024
  • Comm-Link. Retrieved 2024-02-24 Ryan Church, David Ladyman and Ben Lesnick, Work in Progress: Idris Initial Design, Jump Point, vol. 2, no. 2, pp. 3, 2014-02. Idris
    15 KB (2,385 words) - 13:57, 1 March 2024
  • 2023-06-20. Ryan Church, Sergio Rosas, David Ladyman and Ben Lesnick, Work in Progress: Bengal Carrier, Jump Point, vol. 1, no. 2, pp. 3, 2013-02. Ship Shape:
    12 KB (1,315 words) - 06:34, 15 March 2024
  • large problem in the development process was that for the first time in modern aerospace history, everybody could see right into their progress. Ship developers
    13 KB (1,529 words) - 17:56, 1 May 2024
  • which showed a work-in-progress second version model. This version will not be made available until Squadron 42 is released. Find item in game Powered by
    6 KB (1,054 words) - 02:33, 15 March 2024
  • which showed a work-in-progress second version model. This version will not be made available until Squadron 42 is released. Find item in game Powered by
    6 KB (1,048 words) - 02:39, 15 March 2024
  • David Ladyman, "Work in Progress: Aurora". Jump Point. Vol. 01 no. 05. pp.3–26. Retrieved 2023-06-15. David Ladyman, "Work in Progress: 3.0 Ship Updates:
    8 KB (982 words) - 02:35, 15 March 2024
  • Labours of Hercules ( transcript by Relay) David Ladyman and Ben Lesnick, Work in Progress: Crusader Hercules Starlifter, Jump Point, vol. 6, no. 5, pp. 15-32
    10 KB (1,415 words) - 18:05, 1 May 2024
  • reconstruction, or a product of reverse-engineering. Q&A: Aopoa San'tok.yāi "Work in Progress: Aopoa San'tok.yāi". Jump Point. Vol. 6 no. 11. pp. 11–26 "Whitley's
    16 KB (1,984 words) - 02:48, 15 March 2024
  • Transmission - Comm-Link Justin Wentz, David Ladyman and Ben Lesnick, Work in Progress: A4A Hurricane, Jump Point, vol. 5, no. 3, pp. 3-29, 2017-03-18. Star
    14 KB (1,565 words) - 02:42, 15 March 2024
  • revealed in 2017-05-19 in the Aegis Eclipse Concept Sale. In 2018-06-30, with the release of Star Citizen Alpha 3.2.0, the ship became Flight Ready. In the
    16 KB (1,532 words) - 02:43, 15 March 2024
  • storage units (6 in engineering, 3 in the armory), as well as dedicated EVA suit lockers and gun racks in the bridge hallway. The center console in the bridge
    7 KB (796 words) - 18:05, 1 May 2024
  • storage units (6 in engineering, 3 in the armory), as well as dedicated EVA suit lockers and gun racks in the bridge hallway. The center console in the bridge
    7 KB (749 words) - 18:03, 1 May 2024
  • Retrieved 2021-06-10 Star Citizen Live: Invictus All-Vehicles Roundtable "Work in Progress: Gatac Railen". Jump Point. Vol. 9 no. 7. pp.3–20. Retrieved 2021-07-31
    11 KB (879 words) - 00:06, 27 November 2023
  • is available in-game. The following images are screenshots of the Inside Star Citizen episode "Enemy Mine", which showed a work-in-progress third version
    7 KB (1,232 words) - 02:39, 15 March 2024
  • "Developer Interview: Esperia Prowler". Jump Point. Vol. 8 no. 3. pp. 3–10. "Work in Progress: Prowler". Jump Point. Vol. 4 no. 12. pp. 3–40 Inside Star Citizen:
    19 KB (1,861 words) - 22:19, 6 April 2024
  • Comm-Link. Retrieved 2022-05-09 Jim Martin, Patrick Thomas, David Ladyman, "Work in Progress: Cutlass". Jump Point. Vol. 1 no. 12. pp.3–28. Retrieved 2022-05-09
    12 KB (1,285 words) - 12:53, 27 April 2024
  • Lynx (category Pages using duplicate arguments in template calls)
    Designed to fit in a Constellation Phoenix, the rover’s compact frame also accommodates transport in a wide variety of larger ships. Weapons Just in case you
    8 KB (1,074 words) - 02:44, 15 March 2024
  • extreme conditions in space and getting back home. Since its time in the UEE Navy, it has been the vanguard of every UEE exploration effort in recent years.
    18 KB (2,349 words) - 01:09, 4 April 2024
  • Citizen Alpha 3.18.0 - Patch notes. Comm-Link. Retrieved 2023-06-16 "Work in Progress: Drake Vulture". Jump Point. Vol. 6 no. 7. pp.15–34. Retrieved 2020-04-03
    18 KB (2,054 words) - 20:22, 9 April 2024
  • notes. Transmission - Comm-Link. Retrieved 2023-06-15 David Ladyman, "Work In Progress: Nox". Jump Point. Vol. 05 no. 07. pp.3–22. Retrieved 2023-06-15. Nox
    13 KB (1,370 words) - 02:43, 15 March 2024
  • 2.0 - Patch notes. Comm-Link. Retrieved 2023-06-15 David Ladyman, "Work in Progress: Xi'An Scout". Jump Point. Vol. 4 no. 2. pp.3–33. Retrieved 2023-06-15
    8 KB (1,053 words) - 02:33, 15 March 2024
  • 2021-08-30 Bombs Away: The Anvil Gladiator. Transmission - Comm-Link Work in Progress: Gladiator. Engineering - Comm-Link Bombs Away: The Anvil Gladiator
    9 KB (1,505 words) - 14:40, 18 April 2024
  • Citizen Alpha 3.12.0 - Patch notes. Comm-Link. Retrieved 2023-06-15 "Work In Progress: Esperia Talon". Jump Point. Vol. 8 no. 7. pp.15–30. Retrieved 2023-06-15
    14 KB (1,769 words) - 02:49, 15 March 2024
  •  Retrieved 2020-11-28. Jan Urschel, David Ladyman and Ben Lesnick, Work in Progress: Banu Defender, Jump Point, vol. 5, no. 4, pp. 3-49, 2017-04-22. Banu
    16 KB (1,542 words) - 02:43, 15 March 2024
  • Comm-Link David Ladyman,Work in Progress: 300 series, vol. 1, no. 7, pp. 3-36. Origin-Celebration. Transmission - Comm-Link 300i - Anniversary 2016. Archived
    4 members (0 subcategories, 0 files) - 19:19, 29 November 2023
  • Historical timeline is a work-in-progress page intended to be the gateway for a detailed archive of all historical lore events in the Star Citizen universe
    87 KB (1,638 words) - 15:41, 12 March 2024
  •  Retrieved 2020-06-26. Ryan Church, David Ladyman and Ben Lesnick, Work in Progress: Idris Initial Design, Jump Point, vol. 2, no. 2, pp. 3, 2014-02. Idris
    3 members (0 subcategories, 0 files) - 19:22, 14 April 2023
  • facilities in Lyria which was missing ground collision. Players should no longer be able to eject from the Hawk in Astro Armada. Switching genders in the character
    6 KB (824 words) - 17:09, 5 June 2022
  • will float in space in a t-pose. MP Fix – Player is now hidden following a vehicle destruction death as in SP. Buggy can now drive properly in the Business
    4 KB (628 words) - 13:34, 2 February 2022
  • basically finalized and work on the various rooms and areas (bridge, brig, reactor room, etc…) is in progress. This is a massive ship and work will continue for
    33 KB (5,470 words) - 00:41, 23 April 2024
  • most feared pilots in the ‘verse. The art team was hard at work this week making tweaks to the Aurora, 300i, and Scythe to get them in top notch shape to
    17 KB (2,652 words) - 05:19, 19 March 2020
  • help from the talented team in the UK. While this isn’t quite ready for public consumption just yet (still a work in progress) we are happy with the direction
    50 KB (8,612 words) - 01:08, 29 June 2023
  • perfectionism couldn’t let the 300i pass without uprezzing and slightly remodeling the interior. He’s just finished up this work and all I can say is that if you
    12 KB (2,009 words) - 20:55, 11 April 2020
  • dialogue issue with the 300 series Fix for the 300i's ladder causing the ship to wobble once landed Fixed an issue where the 300i did not have boost VFX
    16 KB (2,516 words) - 21:45, 19 October 2022
  • Squadron 42 front work on various mechanics is in progress including zero-g player traversal and we have been assisting the US team in looking at multi-crew
    50 KB (8,650 words) - 20:17, 10 April 2024
  • are aware that they haven't been behaving in a fluid or intuitive manner. This is still very much work in-progress. SCM and Cruise speeds have been re-balanced
    31 KB (4,971 words) - 00:38, 8 June 2022
  • just so I can say how much I like the people I work with. I’m in a mood. This month’s 10 for the Developers episodes in lieu of Chris being in the UK covered
    68 KB (11,923 words) - 20:23, 27 April 2024
  • Combat Service Beacon Progress / Rating inconsistent on missions Security Work Assesment Remaining Hostile NPCs Not Spawning In PTV wheels at the Orison
    33 KB (4,552 words) - 18:02, 13 February 2024
  • of bug fixing. DFM work has been mainly bug fixing along some future work for the Conquest gametype along with some extra VFX work to help sell damage
    25 KB (4,004 words) - 05:30, 19 March 2020
  • development life in general we sometimes encounter bugs and blockers that might temporarily halt our work in one area, but there is always work to be done fill
    66 KB (11,458 words) - 17:47, 27 February 2024
  • Freelancer [21] Comm-Link:Making Of The Vanduul [22] Comm-Link:Making The 300i [23] Comm-Link:Making The Hangar Video [24] Comm-Link:New Concept Art & Fan
    14 KB (732 words) - 05:30, 28 November 2018
  • development through Behind-The-Scenes articles, interviews and Work-In-Progress art pieces mixed with in-lore articles and continuing short stories. Although the
    21 KB (264 words) - 02:38, 10 October 2016
  • and done work on SFX implementation. That’s all from Manchester; be sure to catch the monthly report in two weeks to find out about all the work we’re doing
    20 KB (3,433 words) - 22:53, 27 June 2023
  • faith. Senator Kossi has no idea what’s going on in Branaugh. I’m certain you’ve scoured my comms in search of a smoking gun, but it’s not there. He is
    5 KB (874 words) - 06:05, 21 February 2021
  • this month. Austin’s IT group worked on the company network infrastructure. Initial work in this area has become necessary in order to keep up with the increased
    26 KB (4,208 words) - 10:41, 10 August 2023
  • lot of work previously getting it working whilst in a ship scanning other ships, but he’s now extended it to also work in FPS mode. A lot of the work actually
    67 KB (11,551 words) - 20:19, 27 April 2024
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