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  • ship when the jump point appeared. Submit flight path data from a UEE approved NavDrive (allowed NavData formats are PRE, R2F, TJ, VCE). Scientists in the
    6 KB (698 words) - 07:57, 18 March 2024
  • of the earliest systems charted by Humans, Nul was discovered in 2290 by NavJumper Antoine Lebec. Contemporary (and oft-disputed) folklore claims that
    4 KB (764 words) - 20:30, 28 February 2024
  • apps for dynamic information, such as market data, pirate sightings, tourist must-sees and much more. It's a NavMap++. It's a complete atlas, "GPS" and repository
    15 KB (1,600 words) - 21:27, 19 November 2023
  • controlled Nul space, the vessel exerted salvaging rights to claim the valuable navdata it found in the shattered ship as its own. In the decades before the UNE
    10 KB (1,678 words) - 20:30, 28 February 2024
  • nemesis Marshall Winton Cathcart. NavJumpers flood to Davien in search of further jump points. 2438 First Contact NavJumper Vernon Tar makes first contact
    7 KB (89 words) - 18:55, 1 November 2023
  • emergence of expert-pilots, called Jumpers. The 'forefathers of [today's] NavJumpers.' A committee appointed by the World Summit, a gathering of Earth's
    6 KB (917 words) - 20:25, 28 February 2024
  • Oretani system, however, while traversing it his ship is damaged and the nav data lost, the lovers are reunited but unable to return to the UEE. Valentine's
    3 KB (390 words) - 21:34, 22 April 2024
  • instituted a series of intensive policies to make sure that every military NavJumper was trained in diplomatic protocols and procedures in an effort to avoid
    10 KB (1,430 words) - 20:27, 28 February 2024
  • Despite some circumstantial evidence, what Tadmor really needed was Ochoa's nav computer. However, Ochoa had sold his old Aurora and had no idea where it
    6 KB (1,018 words) - 20:29, 28 February 2024
  • discovered the Th.us'ūng System through Baker and decided to auction off the nav point. She cared nothing for the fame, but craved the fortune. Her preliminary
    10 KB (1,718 words) - 20:36, 28 February 2024
  • Stretch Goals, as well as updates on the game's development. Stretch Goals data is taken from RSI (Stretch Goals Page), including; Goal Description, and
    56 KB (489 words) - 18:14, 28 December 2023
  • Armory by TheSpaceCoder Trading and Items sheet FPS weapons FPS data FPS weapons data FPS armour FPS loadout tool Clothing Fashion in the verse infographic
    78 KB (3,694 words) - 10:40, 3 May 2024
  • %localappdata%\Star Citizen. Characters in this new environment will be built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost.
    13 KB (1,948 words) - 15:21, 25 February 2024
  • travel to another star system, Croshaw, becoming the godfather of the modern NavJumpers. 2279 Adaliz Dayan, a Human terraforming engineer credited with the
    87 KB (1,638 words) - 15:41, 12 March 2024
  • choices Future plans More hairstyles Freckles, moles, scars Makeup Planetary nav meshes for NPC terrain traversal Claudio Clemente Laura Beach Francesco Roccucci
    63 KB (199 words) - 17:50, 2 May 2024
  • < UNKNOWN > >: Oh, sorry. Explain then. < < UNKNOWN > >: We obtain the NavData for the Xi’An jump points. Then we can send one of our pilots. They won’t
    4 KB (595 words) - 06:04, 21 February 2021
  • between SCM and NAV modes. - SCM mode allows weapons and shield usage, regeneration times are shorter, however top speeds are harshly limited NAV mode disallows
    29 KB (4,244 words) - 04:15, 6 January 2024
  • routine system assessment before updating the public database with the NavData.” Standard protocol for new systems requires that the planets be thoroughly
    4 KB (680 words) - 22:35, 20 February 2021
  • "name": "MuyMuy" }, { "code": "NAVE", "name": "Nav-E7 Gadgets" }, { "code": "NONE", "name": "Unknown"
    11 KB (791 words) - 20:11, 18 March 2024
  • make sure you have a UEE-approved NavDrive to record the flight path through the jump-point (currently accepted NavData formats include PRE, R2F, TJ, VCE)
    4 KB (691 words) - 05:38, 19 March 2020
  • stored in a buffer up to a certain ratio when going from SCM to NAV. When going from NAV to SCM that buffer will be quickly pushed back into the faces.
    42 KB (5,845 words) - 11:46, 2 October 2023
  • feeding and updating threads of data back and forth into the Central Archive. Since it’s a constant stream of all data from all corners of UEE territory
    5 KB (821 words) - 05:31, 19 March 2020
  • the specified prefix. For example, if the prefix was 'data', and -- 'data1', 'data2', and 'data5' exist, it would return {1, 2, 5}. local nums =
    16 KB (1,766 words) - 18:00, 29 May 2023
  • Comm-Link:DataCache - Nemesis (category DataCache)
    available. The original source for this specific Comm-Link can be found at  DataCache: Nemesis. Spectrum Dispatch - Comm-Link 2947.04.05_19:47SET To: scire_facias
    7 KB (1,217 words) - 20:53, 19 February 2021
  • controlled Nul space, the vessel exerted salvaging rights to claim the valuable navdata it found in the shattered ship as its own. In the decades before the UNE
    11 KB (1,800 words) - 06:21, 21 February 2021
  • unresponsive. The "Cellin" Quantum Travel nav point has been temporarily removed as it was hampering selection of the Kareah nav point. Fixed an issue where the
    16 KB (2,365 words) - 17:31, 5 June 2022
  • across the side. It stopped short of the jump point, most likely loading the NavData. “Get ready to fire everything up,” she said. “This could be it.” Using
    12 KB (2,014 words) - 05:20, 19 March 2020
  • she was still in danger. She quickly updated her nav-computer with the recently acquired jump point data, then used it to return to the Ellis System through
    6 KB (1,149 words) - 14:30, 11 December 2021
  • route they took to their NavDrive. They can then sell this data to the UEE (or privately if they wish) who will copy the NavData (making necessary calculation
    12 KB (1,670 words) - 05:38, 19 March 2020
  • that. “It’s worth it,” he repeated to himself and loaded the appropriate NavPlan file. The computer assumed control as Cal dove into the jump-point. Now
    7 KB (1,220 words) - 05:19, 19 March 2020
  • “Which one?” The screen nearest Tonya switched to display the Artemis-sim’s navdata, a line leading from Stanton System through a patch of unknown space and
    11 KB (1,846 words) - 05:37, 19 March 2020
  • or level. This number is usually inversely proportional to the amount of data that needs to go between the client and the server. For a game with complex
    14 KB (2,600 words) - 20:15, 10 April 2024
  • the specified prefix. For example, if the prefix was 'data', and -- 'data1', 'data2', and 'data5' exist, it would return {1, 2, 5}. local function getArgNums(prefix)
    20 KB (2,626 words) - 00:42, 28 January 2023
  • his subconscious, dangling ropes of thought. I wonder if the Navy has any data on Les Inconnus. Of course, getting them to open their books to a civili–
    9 KB (1,649 words) - 05:18, 19 March 2020
  • all their worldly affairs, moved the ship into position, made sure their nav data was loaded, spun up their modded drive, and held their breath as they plunged
    10 KB (1,735 words) - 00:49, 19 February 2021
  • side, Cal plugged the P52’s beacon into his NavSystem. While he waited for the computer to import the data, he calibrated the PilotAssist to his liking
    9 KB (1,658 words) - 20:58, 19 February 2021
  • time it takes to move data from our build system to all development locations. Sometimes it’s hard to fathom the amount of data we’re moving on a daily
    55 KB (9,502 words) - 02:32, 21 April 2024
  • apps for dynamic information, such as market data, pirate sightings, tourist must-sees and much more. It’s a NavMap++. It’s a complete atlas, “GPS” and repository
    51 KB (7,034 words) - 05:28, 19 March 2020
  • offered to characters who visit ICC Probe 849. ICC probe 849 is now on the QT Nav Points list. There are three new icons on the player visor HUD while in Crusader
    31 KB (4,971 words) - 00:38, 8 June 2022
  • missiles, targeting computers, etc. will all behave in a much more realistic data driven fashion when interfacing with other ships. Likewise all of the items
    50 KB (8,612 words) - 01:08, 29 June 2023
  • jumped out at him. “I messed up.” The job seemed simple enough: retrieve a NavDrive from a wreck and drop it off to get wiped. The money was right too, but
    14 KB (2,592 words) - 22:30, 18 March 2020
  • get(params).then(function (data) { navpop.diffData.oldRev.revid = data.compare.fromrevid; navpop.diffData.newRev.revid = data.compare.torevid;
    258 KB (30,082 words) - 07:24, 10 November 2023
  • on infobox - Classic Editor reworked - Experimental ToC - Title bar - Left nav bar - Search bar - Realigning navbar - Used Wikipedia logo as placeholder
    34 KB (5,145 words) - 17:53, 30 August 2016
  • properties that will allow for multiple concurrent data streams with high throughput. All in all, this ensures all data is available in time for complex scenes to
    52 KB (8,280 words) - 15:25, 21 May 2021
  • This included finishing a large refactor of the persistent data manager which changes the way data is stored, modified, and accessed while playing the game
    50 KB (7,954 words) - 15:26, 21 May 2021
  • on infobox - Classic Editor reworked - Experimental ToC - Title bar - Left nav bar - Search bar - Realigning navbar - Used Wikipedia logo as placeholder
    34 KB (5,145 words) - 02:24, 31 August 2016
  • on infobox - Classic Editor reworked - Experimental ToC - Title bar - Left nav bar - Search bar - Realigning navbar - Used Wikipedia logo as placeholder
    34 KB (5,145 words) - 02:35, 31 August 2016
  • before the build is ready for a wider testing group, but the feedback and data we get from this Evocati release will be an invaluable part of the process
    162 KB (83 words) - 14:59, 16 February 2023
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