Mercury's core contains up to 70% of its entire mass. Coreless planets planets have a rocky mantle, but without a differentiated metal-based core Planets
17 KB (1,920 words) - 14:45, 18 April 2024
New Deal and Vantage Rental Kiosks Are Missing Ships can explode from collision with invisible asteroids Player corpses will not despawn at Grimhex Players
10 KB (1,469 words) - 12:11, 8 February 2024
Fixed an issue that caused surface outpost airlock doors to not have collision. Top remote turret on the Esperia Prowler should not longer be able to
10 KB (1,564 words) - 12:52, 21 July 2021
mesh border segments in the time horizon prediction for collisions. The result of the collision avoidance calculation will be processed by the smooth locomotion
10 KB (1,442 words) - 12:49, 21 July 2021
ejected from a destroyed ship. Minor criminal infractions (battery, vehicle collision, and vehicle destruction) will now not be triggered when against fellow
14 KB (2,145 words) - 12:51, 21 July 2021
long-duration flight, a highly advanced jump drive array and a dedicated computer core room that allows it to put the maximum processing power into jump charting
56 KB (489 words) - 18:14, 28 December 2023
team-mates crew or go it solo, the choice is yours. Retired Core Modes: Duel, Battle Royale, Elimination. Core Game Modes are modes which flagship their target demographic
29 KB (4,244 words) - 04:15, 6 January 2024
(Selling smaller quantities at a time should work) Ships can explode from collision with invisible asteroids The Trams are out of sync with the station timers
6 KB (932 words) - 08:19, 29 May 2023
an invisible block of collision in the cargo area of the Cutlass after landing the ship Freelancer loading ramp has no collision Freelancer main thrusters
11 KB (1,665 words) - 23:45, 3 May 2022
weapons are selling for much lower than intended Ships can explode from collision with invisible asteroids Player corpses will not despawn at Grimhex Art
20 KB (2,876 words) - 21:57, 6 November 2023
the Core appeared blue Fixed an issue where tutorial hangar was present in Dying Star Multiplayer Free Flight Fixed an issue with missing collision on space
16 KB (2,516 words) - 21:45, 19 October 2022
3.0.0 is our largest content release to date featuring numerous tech and core system updates. Players will have access to planetary surfaces for the first
42 KB (5,377 words) - 17:28, 5 June 2022
interaction, thrown, and held. Added high inventory armor, the MacFlex "Rucksack" Core, is now available at Conscientious Objects on Levski, Cubby Blast at Area18
16 KB (2,420 words) - 01:11, 4 April 2023
it cannot be Retrieved An elevator in Lorville Spaceport has invisible collision blocking the entrance Claiming any Constellation variant that's on a pad
20 KB (2,474 words) - 18:48, 13 February 2024
behavior Sound no longer plays while the loading screen is still active CTC Core radar icon changed to be more visible Fixed an issue where targeting reticles
7 KB (989 words) - 13:47, 2 February 2022
the first interaction Fixed an issue causing players to sometimes take collision damage when entering ships Asteroid FPS Deposits should now be able to
36 KB (4,731 words) - 18:02, 13 February 2024
are missing ship trails when carrying a Core Occasionally when exiting a ship, the ship will lose its collision. Weapons impacting shields are playing incorrect
8 KB (1,220 words) - 17:19, 25 September 2022
Persistent Entity Streaming Implementation of the Persistent Entity Streaming core technology into Star Citizen. Making use of services such as the Entity Graph
33 KB (4,552 words) - 18:02, 13 February 2024
formation of the larger bodies in the system, or sometimes are the result of collisions between a planet and moon or between two planets. There are 76 charted
7 KB (816 words) - 20:06, 27 February 2024
pool Added audio for Vanduul dropping out of warp Adjusted Aegis ship AI collision warning based on community feedback Adjusted Avenger health to correct
13 KB (2,043 words) - 23:52, 3 May 2022
the next shot will be available if an energy weapon runs dry Increased collision for the characters head to match the size of the head Lateral G system
7 KB (1,025 words) - 23:37, 3 May 2022
defensive operations. Attachments: Optics (S1), Barrel (S3), Underbarrel (S2). Core Tech Ground Cover Buoyancy Seaweeds and other ground cover elements on water
22 KB (3,127 words) - 18:48, 13 February 2024
ASOP Multivehicle - PU - Vehicles / Usables - Exiting bench seats ignores collision AC / SM - Menus - Ship / Equipment Rental - Renting a ship / Equipment
22 KB (3,571 words) - 17:56, 17 November 2023
for long-duration flight, an advanced jump drive, and a dedicated computer core for jump charting operations. Originally a military exclusive, the Carrack
6 KB (1,016 words) - 12:51, 21 July 2021
engage in prolonged aggression against allies Added visual effect to cores to make core carrier more obvious Added additional data tracking for usage by leaderboards
10 KB (1,669 words) - 17:41, 3 February 2022
will allow you to turn more easily and also arrest any spin caused by collision more quickly Increased the drop shadow amount on the ship mining UI Updated
5 KB (834 words) - 10:05, 5 February 2023
changed in ship score values Increased amount of REC rewarded from Capture the Core to better incentivize the game mode Rebalanced Vanduul Swarm to be in line
13 KB (2,054 words) - 18:01, 25 September 2022
carrying a Core Several ships are having radar visibility issues due to the helmet blocking the view Freelancer loading ramp has no collision Ballistic
7 KB (1,148 words) - 19:30, 16 March 2022
carrying a Core Several ships are having radar visibility issues due to the helmet blocking the view Freelancer loading ramp has no collision Components
6 KB (929 words) - 19:40, 16 March 2022
the evolution of flatcats, which formed the basis of a brief fad in the UEE core worlds. The world is frequently called Seahorse by the locals, so-named for
7 KB (1,121 words) - 22:15, 20 February 2021
were locked in a close race from beginning to end, until a last-minute collision allowed relatively unknown racer Julio Fong to cross the finish line first
11 KB (1,767 words) - 06:08, 21 February 2021
the key to accessing a jump-point was the emissions of an exposed fusion core. Modern-day jump-drives, such as the RSI Frontier system or MISC Traveller
4 KB (691 words) - 05:38, 19 March 2020
matches, including the Constellation, Retaliator and Caterpillar. Capture the Core has been deactivated as an available Arena Commander game mode at this time
31 KB (4,656 words) - 00:54, 23 April 2024
A neutron star is the collapsed core of a massive supergiant star, which had a total mass of between 10 and 25 solar masses, possibly more if the star
2 members (0 subcategories, 0 files) - 21:35, 13 December 2022
certain quad-core CPUs were crashing to desktop if a multicrew ship loaded in. Fixed a crash that would occur when connecting to "Capture the Core" with a Mustang
31 KB (4,971 words) - 00:38, 8 June 2022
warning system to bring different important events like missile locks, collision warnings, and other status messages to the player’s attention. We’ve been
12 KB (2,009 words) - 20:55, 11 April 2020
been Subsumption and all of the systems which are tied into it, as it’s a core aspect of how we will create content and game play, specifically missions
44 KB (7,348 words) - 19:23, 5 March 2024
give feedback on this). We will also look to increase QA in Frankfurt for core engine and tech testing. QA in Austin will focus on Live release support
78 KB (13,338 words) - 21:30, 27 April 2024
create more complex materials with minimal draw calls. Texture library and core shader functionality are mostly done, now working on the base material library
70 KB (12,196 words) - 18:05, 27 February 2024
increasing the fuel tank size for the Xi’An Khartu-al, and fixing clipping or collision issues with the Mustang Delta and Drake Cutlass. This is on top of running
68 KB (11,825 words) - 20:21, 10 April 2024
addition, the LA Engineering team spent January making real progress towards the core systems that will allow us to have solar system sized maps and all the complicated
40 KB (6,699 words) - 20:21, 27 April 2024
can be assumed to be like a regular game loop from the single core CPU times. The other cores are then used during a frame to help the Main Thread. If for
63 KB (10,930 words) - 11:52, 18 April 2024
a good idea of mission requirements. DFM continues alongside, Capture the Core and Conquest mode assets are being readied for release to the public. Lots
26 KB (4,208 words) - 10:41, 10 August 2023
and so there’s now a few bigger improvements in the works from the game and core-tech teams that will greatly improve the performance in later releases but
64 KB (10,980 words) - 21:26, 27 April 2024
similar rules to enhanced entities, but are not real and thus have no collision. They are attributed a special material that makes them invisible by default
51 KB (7,034 words) - 05:28, 19 March 2020
Persistence right now, and will be for a while longer, but there are several core backend systems that need to be developed this year in order to make significant
66 KB (11,458 words) - 17:47, 27 February 2024
Loadout Editor. This will allow simulations between similar assets such as collision proxies, ropes, etc. These kinds of internally-built tools help streamline
68 KB (11,923 words) - 20:23, 27 April 2024
turret rotation bugs and other kinds of bugs like projectile bugs and collision bugs. We established a clear working process for disabling and enabling
75 KB (13,074 words) - 19:26, 5 March 2024
our population was alerted by a scout ship which had detected a possible collision course with an incoming super-comet. This monolithic threat caused a small
47 KB (7,320 words) - 10:15, 25 August 2019
process has been an intricate one as it touches many facets of the games core mechanics including some new up and coming features. Coordination between
63 KB (10,901 words) - 20:19, 10 April 2024