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acquired 1,170 shares in CI UK Ltd.. Cloud Imperium Games acquired Turbulent in July 2023. CIG merger with Turbulent brings the headcount to 1110 at the time
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Stanton. Spectrum Dispatch - Comm-Link Loremakers: Community Questions (July 6, 2021 edition). Spectrum Dispatch - Comm-Link. Retrieved 2021-07-21 CitizenCon
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delayed to Alpha 3.1.0. Zone System in the Retaliator Multi-Crew setup in July 2015 Zone System is a spatial partitioning system that divides all objects
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Galactapedia: Shubin Interstellar. Galactapedia. Retrieved 2023-04-28 Mining Rocks: July 2952. Spectrum Dispatch - Comm-Link. Retrieved 2023-04-28 Galactapedia: Project
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original source for this specific Comm-Link can be found at Monthly Report: July 2016. Transmission - Comm-Link Greetings Citizens. We’re officially in the
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specific Comm-Link can be found at Monthly Report: July 2014. Transmission - Comm-Link Greetings Citizens, July was a big month for Star Citizen! The long battle
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much more. The month of July was a wild ride for the PU Engineering Team, starting with the resonating bang of the Fourth of July celebrations! The team
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2014. Transmission - Comm-Link Greetings Citizens, It’s hard to believe it’s July already! Here’s our monthly report on what all three Cloud Imperium Games
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original source for this specific Comm-Link can be found at Mining Rocks - July 2948. Spectrum Dispatch - Comm-Link Shubin Interstellar Employee Newsletter
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represents our first crack at a PU mission giver. We captured the actor during the July shoot and it was incredible to see the subtlety of the performance translate
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builds that will allow us to capture more robust crash core dumps for our engineers. These core dumps will provide much more information for an engineer
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create more complex materials with minimal draw calls. Texture library and core shader functionality are mostly done, now working on the base material library
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achieved a nice blending between the two in our design given some of the core concepts behind the UI. One of which for example, is the extensive use of
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of work on the Drake Caterpillar continuing through the month of June into July. Elwin Bachiller and Daniel Kamentsky have completed the interior, working
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ground on mission development, too, and putting finishing touches on some core systems. And we’ve updated the ship specs – not once, but twice – this month
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multiplayer and Arena Commander V1 game modes. We’ve developed the “Capture the Core” mode from the ground up and it will be getting some final polish in the
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believe it boils down to performing good risk assessment, outlining a clear core competency or some other trendy business term. While those elements are important
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Persistent Universe. We have made substantial progress on several of the core technologies critical to the Persistent Universe. Brian Mazza continues his
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engineering team is making progress on Object Container streaming by changing core engine code to radically increase the amount of content we can put in the
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is an especially large project, that we are aiming to have the core phase done by July 14th. To that end, one of the engineers in the Frankfurt studio
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machine to serve as the ultimate light switch. Now that implementation of the core state-switching functionality is complete, the next step is to start using
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Persistence right now, and will be for a while longer, but there are several core backend systems that need to be developed this year in order to make significant
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addition, the LA Engineering team spent January making real progress towards the core systems that will allow us to have solar system sized maps and all the complicated
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on an enemy who is flying directly at the molten core on Dying Star because the of the heat from the core blinding the heat sensors on your ship and missiles
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solidly over the next couple of months. This should free us up to make the core assets sound much better, and tie them into the game more effectively. It’s
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give feedback on this). We will also look to increase QA in Frankfurt for core engine and tech testing. QA in Austin will focus on Live release support
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puzzle from our point of view. The rest of the team are now focusing on our core low-tech prop set in preparation for all the new environments coming in 2016
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is really important). We also worked to clean up a lot of the large world core types to get ready for the future elements in the game. We are digging further
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effort to get it ready for release. This is the most massive change to our core technology we’ve had since the debut of the Large World tech, and with that
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can be assumed to be like a regular game loop from the single core CPU times. The other cores are then used during a frame to help the Main Thread. If for
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scalability. We held a successful Network Summit here in Austin. We flew in many core members from across the globe to begin our next phase of planning for new
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and Squadron 42 levels starting to get fleshed out, the need for lots of core AI features has been increasing. So we’ve been working closely with the other
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We’ll hopefully have some images to share of the new work next month. The core engine team focused on various areas of code to improve. First we continued
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facility for the incoming recruits. It was during this phase that O.D.I’s core principles were defined, and its cult-like attitude sculpted. Only 4 months
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so now it’s on to building out the rest of the pipeline and rebuilding the core functionality of the launcher patcher. Because this is such a large re-write
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this family run lab will help process, analyze, and categories scans and core samples pulled from asteroids, moons, and planets across that sector to rate
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process has been an intricate one as it touches many facets of the games core mechanics including some new up and coming features. Coordination between
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and so there’s now a few bigger improvements in the works from the game and core-tech teams that will greatly improve the performance in later releases but
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User:DocAndy/Comm-Link:Monthly Report - July 2017 Infobox Commlink Greetings Citizens! Welcome to the Monthly Report for July 2017, our collection of studio updates
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referral bonus and Discounted Starter Packs through July 18, 20:00 UTC, and the Guide System rewards through July 25, 20:00 UTC. More from this week: Org Spotlight
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--avoid domains--> <Typo word="Fourth of July" find="\b(?:Fo|fou?)rth\s+[oO]f\s+[jJ]uly\b" replace="Fourth of July"/> <Typo word="New Year's Day_" find="\b[nN]ew\s+[yY]ear(
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