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  • Xi'an year lasting 1.28 Human years. Each Xi’an year is assigned a number counting upwards from when the current imperial house ascended to the throne, and
    10 KB (1,160 words) - 03:17, 8 January 2024
  • quarter and isn't released over Christmas resulting in a yearly episode count of ~35. An episode is typically comprised of two main segments, which come
    63 KB (199 words) - 17:50, 2 May 2024
  • com/JimmySimmer/status/1551266233907036162 https://twitter.com/JimmySimmer/status/1551294136392753155 https://twitter.com/JimmySimmer/status/1551294136392753155
    2 KB (202 words) - 23:06, 15 March 2024
  • pulls which alter player jump heights. According to the Lore, Hades IV is counted by UEE officials as a '0.5' planet. The ARK Starmap page itself lists it
    17 KB (1,920 words) - 14:45, 18 April 2024
  • your assigned hangar does not appear (STARC-83819) PU – Stanton – Actor Status / Medical / Respawn – Unable to move after respawning and long load times
    13 KB (1,948 words) - 15:21, 25 February 2024
  • account registrations and levels, see this Twitter bot sharing the player count and funds raised CCU game funding dashboard Why everything seems to be taking
    78 KB (3,694 words) - 10:40, 3 May 2024
  • Bikes Updated Behring FS-9 Ballistic LMG to an ammo count of 75 Updated the R97 Shotgun to an ammo count of 18 Reduced Damage and Speed of the Ksar Ballistic
    29 KB (4,244 words) - 04:15, 6 January 2024
  • SECURITY, LLC. CONTRACTS & DISPATCH CONTRACT TYPE: Group Warrant CONTRACTOR STATUS: Independent Approval code: (Approval Code) FOR IMMEDIATE PROCESSING __Background
    3 KB (339 words) - 21:16, 10 January 2022
  • end mega[ 'status' ] = args[ 'status' ] or mega[ 'system' ][ 'status' ] if mega[ 'status' ] ~= nil then mega[ '#status' ] = t( 'val_status_' .. mw.ustring
    17 KB (2,035 words) - 17:46, 17 April 2024
  • to have front-back shield faces instead of bubble shields. Target shield status will now stop updating on the MFD when the target is beyond 8 km away. Ship
    11 KB (1,192 words) - 18:02, 13 February 2024
  • seen from far away Scoring system has been overhauled Vanduul Swarm wave count increased to 18 Vanduul AI improved so that they have a better memory about
    10 KB (1,669 words) - 17:41, 3 February 2022
  • on the spot after spawning Players can get their ship into an 'unknown' status after abandoning it and then dying and respawning at some Rest Stops causing
    22 KB (3,127 words) - 18:48, 13 February 2024
  • and seat position bugs on the Mantis. Made the Mantis QT jammer and snare count as a hostile act against affected ships. Temporarily removed quantum drive
    6 KB (896 words) - 12:51, 21 July 2021
  • inside a criminal's ship at the time of surrender, regardless of criminal status will be sent to prison when the ship is impounded. In the current implementation
    22 KB (3,277 words) - 18:02, 13 February 2024
  • tropical island any time soon, we have a game to finish! Read on for monthly status updates from all of Star Citizen’s studio heads and outsource partners.
    22 KB (3,808 words) - 00:40, 23 April 2024
  • appear as "Online" inside of a Star Marine lobby, regardless of their actual status. Fixed an issue where players could talk or type in the chat window even
    23 KB (3,357 words) - 17:33, 5 June 2022
  • up and down the hall with such annoying precision that it was hard not to count along. Every bleedin’ 25 seconds, he’d pass the cell window with that stern
    30 KB (4,671 words) - 20:18, 17 March 2020
  • person has an applicable mass and these all directly tie into the Actor Status System. The heavier you are the more exertion there is to perform actions
    8 KB (1,206 words) - 05:37, 19 March 2020
  • couldn’t have done it without them! As a part of this push to increase player count, we also implemented a lot of additional tools to help profile and monitor
    75 KB (13,074 words) - 19:26, 5 March 2024
  • impervious to damage. The mG damage level follows the left lower arm damage status as explained by [REDACTED]-illfonic in the “Design: Healing Your Spacemen”
    51 KB (7,034 words) - 05:28, 19 March 2020
  • beta of Star Citizen we will periodically wipe items back to a clean state status for further testing. One of the biggest features we've implemented in Alpha
    26 KB (4,115 words) - 17:40, 5 June 2022
  • that signatures entirely data driven based on the items, and their current status meaning that a firing weapon emits more heat, power plant under heavy load
    50 KB (8,612 words) - 01:08, 29 June 2023
  • things like player health, ship damage, hostility level, item purchases, ammo count, and much more. We’ve also implemented a new currency tentatively called
    76 KB (12,754 words) - 02:34, 21 April 2024
  • knew you’d be putting those to the test!). We also increased the player count for ArcCorp up to 40 from 25, which was accompanied by some significant performance
    63 KB (10,930 words) - 11:52, 18 April 2024
  • optimizations. Based on the refactorings from last month to increase the object count, we started to simplify the data upload to the GPU. Previously the CryeEngine
    68 KB (11,923 words) - 20:23, 27 April 2024
  • Artist Patrick Salerno continues to review and add LODs to normalize the mesh count on legacy ships; he’s currently progressing through the 300-series. CIG-LA
    67 KB (11,551 words) - 20:19, 27 April 2024
  • provide 25 new emotes, then decided we’d go the extra mile and provide 50, count ‘em FIFTY, new emotes instead. We hope you guys enjoy burping, whistling
    78 KB (13,338 words) - 21:30, 27 April 2024
  • was modified, the cards now use max-content for their min-width property. count The number of cards generated column The number of cards on a single row
    2 KB (308 words) - 16:56, 31 October 2023
  • was modified, the cards now use max-content for their min-width property. count The number of cards generated column The number of cards on a single row
    16 KB (311 words) - 19:02, 1 November 2023
  • Salerno is continuing the review of all ship LODs and normalizing the mesh count and more importantly density. Patrick is making a huge effort to ensure that
    69 KB (11,763 words) - 21:59, 27 April 2024
  • system we may enact a “death” penalty on you and decrease your internal life count. Players who target helpless ejected pilots in civilized space that don’t
    24 KB (4,087 words) - 20:19, 10 April 2024
  • That was disappointingly swift. Must not be a lot of data on here. Once the status bar hit 100%, he unplugged his hacking tool and powered down the system
    35 KB (5,411 words) - 20:09, 10 April 2020
  • building a unified solution for the company to view the detailed health and status of PTU and the Live Service. We have also begun setting up several different
    55 KB (9,502 words) - 02:32, 21 April 2024
  • Notification page with its own webpage, which will ultimately include a Server Status page for all environments (Arena Commander, Star Marine, PTU, patching,
    70 KB (12,196 words) - 18:05, 27 February 2024
  • starRating|Type:Text startDate|Type:Date startOffset|Type:Text startTime|Type:Text status|Type:Text steeringPosition|Type:Text step|Type:Text stepValue|Type:Text
    70 KB (5,611 words) - 20:32, 21 February 2024
  • the userspace of %s', count: 'count', ///// contributions, log 'edit counter': 'edit counter', editCounterLinkHint: 'Count the contributions made
    258 KB (30,082 words) - 07:24, 10 November 2023
  • profile. Post Count: A counter on how many posts you have made within the community. Posts from the previous old forums are included in the count. Tracked Posts:
    50 KB (8,089 words) - 15:26, 21 May 2021
  • balancing throughout the entire game. Data on player transactions, wallet status, deaths, mission completion, and more will enable the team to balance items
    33 KB (5,443 words) - 23:38, 26 June 2018
  • lines, file names (for all the departments like audio, animation), overall status, and priority for the massive amounts of dialogue for Mission Givers, Generic
    46 KB (7,155 words) - 15:25, 21 May 2021
  • inside a criminal's ship at the time of surrender, regardless of criminal status will be sent to prison when the ship is impounded. In the current implementation
    19 KB (2,851 words) - 22:33, 7 August 2021
  • inside a criminal's ship at the time of surrender, regardless of criminal status will be sent to prison when the ship is impounded. In the current implementation
    19 KB (2,840 words) - 21:26, 6 August 2021
  • inside a criminal's ship at the time of surrender, regardless of criminal status will be sent to prison when the ship is impounded. In the current implementation
    19 KB (2,888 words) - 22:32, 7 August 2021
  • inside a criminal's ship at the time of surrender, regardless of criminal status will be sent to prison when the ship is impounded. In the current implementation
    19 KB (2,888 words) - 21:30, 6 August 2021
  • {{Card}} is a template for generating cards in a grid or row layout on a page. count The number of cards generated column The number of cards on a single row
    2 KB (297 words) - 04:26, 13 April 2022
  • previsualization effort also added Trackview sequences per scene and scene status commentary. During the process, they also cleaned-up character layers and
    42 KB (6,695 words) - 23:39, 26 June 2018
  • Parameter Description Type Status Level level Level/depth of the item port Default 1 Example 2 Number suggested Count count Number of item port Number
    901 bytes (61 words) - 23:10, 10 November 2022
  • Parameter Description Type Status Level level Level/depth of the item port Default 1 Example 2 Number suggested Count count Number of item port Number
    1 KB (59 words) - 23:01, 10 November 2022
  • to Jumptown. Image "Shiny sleek machine believe it." 10th Join us as we count down the days until Luminalia 2951! Gather your friends and family and honor
    162 KB (83 words) - 14:59, 16 February 2023
  • Description Type Status Number of unique fuel intake hardpoints fuelintakecount The number of unique fuel intake hardpoints on the vehicle (not counting the same
    6 KB (52 words) - 04:55, 25 May 2023
  • Description Type Status Number of unique radar hardpoints radarcount The number of unique radar hardpoints on the vehicle (not counting the same component)
    4 KB (52 words) - 04:56, 25 May 2023
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