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  • are stories commisioned from fans. Towards the end of the original campaign, people wanted to know how they could keep following the project and how they
    39 KB (577 words) - 20:54, 28 December 2023
  • Manchester, the Derby office is a small team looking after all aspects of the facial pipeline. From taking delivery of the Face Rigs from 3Lateral, implementing
    25 KB (2,467 words) - 02:23, 21 April 2024
  • with developers. It is the replacement for the previous weekly show, Around the Verse. The show takes a 3-week "hiatus" at the beginning of each quarter
    63 KB (199 words) - 17:50, 2 May 2024
  • at the back of the class, ignoring the class and trying to program games instead. The next year, the teacher of that class became the editor of The Micro
    3 KB (339 words) - 19:56, 10 April 2024
  • Lonely Hearts Of The Cosmos: The Story Of The Scientific Quest For The Secret Of The Universe, Dennis Overbye This New Ocean: The Story of the First Space Age:
    78 KB (3,694 words) - 10:40, 3 May 2024
  • 2023-04-18 RSI 2017 Referral Contest. Retrieved 2023-04-18 Naming Animals from the Xi'an Empire. Spectrum Dispatch - Comm-Link. Retrieved 2023-04-18 St. Patrick's
    77 KB (1,166 words) - 00:34, 23 April 2024
  • extract any new information or leads from the ship, so it wasn’t long before the hunt stalled out again. Chatter along the Spectrum seemed to echo Terrell’s
    5 KB (847 words) - 05:36, 19 March 2020
  • tested, such as the Procedural Planet Editor (PlanED), and the Subsumption Editor. The Player Relations team was very busy in both the US and UK this month
    46 KB (7,408 words) - 19:28, 5 March 2024
  • all the ships to make sure that the audio for the older ships are up to the standard of the newer ships, cleaned up some bug fixes/polish for the upcoming
    40 KB (6,699 words) - 20:21, 27 April 2024
  • phase of the mining ship, the MISC Prospector, with the UK Team. The Drake Buccaneer is getting finalized animations while the team also works on the Cutlass
    35 KB (5,787 words) - 02:32, 21 April 2024
  • testing. The latest addition is the Usable Editor. The Usable Editor is utilized to give NPC’s the ability to interact with objects. The Usable Editor is a
    70 KB (12,196 words) - 18:05, 27 February 2024
  • spinning from all the questions I still had. HuXa is far from the first piece of legislation that I’ve read and analyzed, but it’s easily the most incomprehensible
    7 KB (1,248 words) - 05:33, 19 March 2020
  • activities from several teams in the detailed reports. We’ve got a lot to share, so please check out some detailed info from the teams in the Austin studio
    63 KB (10,901 words) - 20:19, 10 April 2024
  • progress on the Patch Size Reduction project. We’re now to the point of connecting programs together from the various teams and testing data delivery from point
    44 KB (7,348 words) - 19:23, 5 March 2024
  • menu or chart-based editor. Now that the Loadout Editor is completed, Ariel has started working on another tool called the “Port Editor,” a tool which allows
    56 KB (9,601 words) - 18:02, 27 February 2024
  • building the incredibly dense soundscapes for the demo, from the general ambience of the locations (Levski, the derelict ship, Olisar, etc.) to the specific
    29 KB (4,710 words) - 02:03, 1 June 2023
  • capture shoot, the team worked with the editor to review the footage to put together selected footage for Chris to review. In anticipation of the November Live
    37 KB (6,054 words) - 00:37, 28 April 2024
  • continuing work on the Gladius, the Gladiator and the Retaliator, as well as our current cap ship productions like the Javelin and the Panther. The Gladius is
    29 KB (5,005 words) - 02:15, 24 September 2023
  • here goes the development update! ConceptArt-AtmosphericFlight One of the biggest developments from May was the reveal and concept sale for the MISC Reliant
    71 KB (12,145 words) - 19:25, 5 March 2024
  • longer-term tasks. The Ship Team is still up to their eyeballs in the work for the Hornet F7A and the Herald. Jay Brushwood has been on the set of the mocap shoot
    68 KB (11,923 words) - 20:23, 27 April 2024
  • month has been the month of the DFM. From the start of June, we’ve been working incredibly hard to make the launch of DFM as successful as possible, this
    26 KB (4,208 words) - 10:41, 10 August 2023
  • connected to the Perry Line, Kiel was now only one system away from Xi’an territory, so the UPE quickly re-designated the system. Much to the dismay of the companies
    9 KB (1,486 words) - 21:33, 19 February 2021
  • remotely from Austin. Due to the extensive prep work and planning, the LA studio was only disconnected from the rest of the company for 1 hour while the servers
    64 KB (10,980 words) - 21:26, 27 April 2024
  • improvements to the Frankfurt studio. Paul came over from the Austin studio and with the help of other members of the IT team throughout the company we implemented
    63 KB (10,930 words) - 11:52, 18 April 2024
  • constructed from component Tasks, the essential building blocks of the Subsumption AI. Moon Collider has delivered the first few pieces of the low-level
    50 KB (8,612 words) - 01:08, 29 June 2023
  • on the ship pipeline the Design team plays in important role in the development of every single ship that goes into the game from ideation all the way
    55 KB (9,581 words) - 22:00, 27 April 2024
  • to for the month of June. For the Los Angeles Engineering team, the ItemSystem has been the number one priority across the team. However, over the course
    68 KB (11,825 words) - 20:21, 10 April 2024
  • unknown system, away from the rest of Humanity. But they are breaking the law and stealing. No matter their logic, why are they different from a criminal who
    7 KB (1,316 words) - 14:12, 3 May 2021
  • being processed by the server? Is the aUEC properly deducted from the player’s account? Is the purchased item granted to the player’s account? Does mobiGlas
    76 KB (12,754 words) - 02:34, 21 April 2024
  • finalized the process of skinning vertices from the character models whilst John has completed the asset rigging and simulation setup for the UEE Navy BDU
    69 KB (11,763 words) - 21:59, 27 April 2024
  • for the next hero landing zone on the horizon, the Stanton>Hurston>Lorville landing zone (that’s the Lorville landing zone on planet Hurston in the Stanton
    66 KB (11,458 words) - 17:47, 27 February 2024
  • off the rush of production, it’s been a much calmer month than the last few. Our collective sights have shifted more to the PU while the data from Squadron
    83 KB (14,224 words) - 21:59, 27 April 2024
  • real detail from the team! The month of February saw the art team in Austin get a lot of love. Our character team was featured on Around the Verse AND Meet
    46 KB (7,930 words) - 19:22, 5 March 2024
  • brushed up the shops to take them to the next level, and polished the VFX across the level. We’ve started from ground zero on the lighting over the whole level
    75 KB (13,074 words) - 19:26, 5 March 2024
  • have the new variant system from Engineering we’re also planning to tackle all the custom pieces, damage states, and LODs for the variants of the 300 series
    49 KB (8,205 words) - 21:31, 27 April 2024
  • going to base the damage off the mass, velocity, and density of the projectile. Likewise on the ships we will be expanding the materials and the properties
    55 KB (9,502 words) - 02:32, 21 April 2024
  • lies in the eye of the beholder. Well, we live in a time where people want to convince you that truth works the same way. I’m here to push back at the subjective
    6 KB (1,005 words) - 05:33, 19 March 2020
  • we’ve developed this month is the Port Modification View. Jeff Zhu did the programming work to rebuild the hangar code from the ground up, and we are now able
    67 KB (11,551 words) - 20:19, 27 April 2024
  • significantly help the team. On the design side Pete MacKay will move from Austin to LA to be on the ground with John Pritchett and the rest of the ship balance
    78 KB (13,338 words) - 21:30, 27 April 2024
  • at the beginning of the month and did a beautiful job polishing and making the Redeemer Hangar ready which was the ship the community chose from The Next
    50 KB (8,650 words) - 20:17, 10 April 2024
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