Search results

  • attire. It is what millionaires wear when lounging on their space yachts. Global.ini from Star Citizen Alpha 3.2.0 Products of OpalSky Footwear Ivers Jackets
    1 KB (47 words) - 19:09, 14 April 2023
  • Erin Roberts in January 2017 Erin Roberts is the Global Head of Production and the Studio Director of Foundry 42 UK. He helped Chris Roberts on Times of
    2 KB (237 words) - 03:47, 4 January 2024
  • of gaming awards. To date, the series has generated over $400 million in global retail revenue. The modern way to make games like hollywood movies rather
    4 KB (538 words) - 19:25, 21 March 2024
  • NorthStar is a footwear brand that specializes in sneakers. Global.ini from 3.2.0 Products of NorthStar Footwear Ardent BootsHi&TightLi-TokRipTopsWaylite
    1 KB (52 words) - 19:09, 14 April 2023
  • home The COVID-19 pandemic, also known as the coronavirus pandemic, is a global pandemic which started in 2019 and affected how Star Citizen was developed
    14 KB (1,527 words) - 22:10, 18 April 2024
  • of the world, corporations and scientific minds came together to create a global collective focused on terraforming Mars (which at the time was completely
    11 KB (1,480 words) - 10:51, 29 December 2023
  • connected missions in Alpha 3.22.1 leading up to the explosive XenoThreat Global Event in Alpha 3.23.0. Players must complete all five phases before the
    4 KB (349 words) - 16:05, 12 April 2024
  • extreme environments. Takes inspiration from middle east and inuit designs. Global.ini from Star Citizen Alpha 3.2.0 Products of Habidash Hats Rabum
    1 KB (52 words) - 19:09, 14 April 2023
  • is the first city Humanity established outside of Earth. Named after the global initiative to terraform the planet, Port Renatus has literally been here
    7 KB (895 words) - 02:18, 2 November 2023
  • - Studio Director & Global Head of Production Todd Papy - Star Citizen Live Director Paul Jones - Art Director Zane Bien - Global UI Creative Director
    25 KB (2,467 words) - 02:23, 21 April 2024
  • Squadron 42: Pre-Alpha WIP Gameplay - Vertical Slice on YouTube Datamined global.ini in 3.9.1 Products of Virgil Ltd Arms armor TrueDef-Pro ArmsTrueDef-Pro
    2 KB (1,101 words) - 20:09, 18 March 2024
  • patents terraforming technology, unveiling the world's first Atmo-Processor. A global collective forms with the goal of terraforming Mars. 2120 (before) A Human
    2 KB (72 words) - 18:54, 1 November 2023
  • surface) Subsumption AI Unified First- & Third-Person animations Unique Global Entity ID Generic Instance Manager Universe Simulator Persistence (Player
    14 KB (1,501 words) - 19:46, 28 November 2023
  • seeing or using their friends list, unable to make parties, and the in-game global chat channel would also be unavailable. Galactapedia: Invictus Launch Week
    13 KB (903 words) - 21:39, 22 April 2024
  • try and push the Vanduul out of Tiber. Massive fleet actions, attempts at global landings to hold Tiber II itself, and even “clean slate” operations designed
    7 KB (1,239 words) - 20:32, 28 February 2024
  • Carl Jones in January 2017 Carl Jones is the Vice President of Global Business Development in Cloud Imperium Games. Star Citizen: Press Kit This article
    300 bytes (52 words) - 17:08, 11 February 2024
  • to planetary surface locations, physically moving elevators, inventory, global persistence. He was promoted to Lead Gameplay Engineer in 2017. 1/2 of @bitrotgames
    975 bytes (92 words) - 22:37, 4 April 2024
  • and since then he took ownership of other teams around the world. He was Global Lead Environment Artist. "When you [...] actually see a team play the game
    1 KB (168 words) - 20:52, 16 November 2023
  • on building up the team in conjunction with working with Erin Roberts on global development. Around mid 2019 with the arrival of a studio manager as part
    2 KB (328 words) - 22:04, 6 November 2023
  • produced the motion capture shoot in 2015-2016 at The Imaginarium. He ran global video production. He worked on commercials and Inside CIG videos. As of
    4 KB (517 words) - 23:19, 30 October 2023
  • Imperium Games. Before becoming Assistant Art Director, Eddie Hilditch was Global Environment Lead. Inside Star Citizen: Home Work | Spring 2020, Star Citizen
    493 bytes (71 words) - 09:03, 10 November 2023
  • to see and identify. Find item in game Powered by Universal Item Finder global.ini. Star Citizen Alpha 3.18.0 - Star Citizen. Retrieved 2023-03-07 Products
    1 KB (349 words) - 00:58, 15 March 2024
  • This page or section may contain outdated official information. Some of the information on this page is over two years old and may be outdated as a result
    9 KB (1,167 words) - 19:22, 1 November 2023
  • open day in college where he decided to go into games design. He went to a Global Games Jam with a friend n 2014 where they had to make a game in 48 hours
    2 KB (350 words) - 17:38, 9 April 2024
  • escape room, in collaboration with Ubisoft. He also participated in various Global Game Jams, where in one of them he made a potion brewing game using the
    4 KB (493 words) - 07:10, 12 April 2024
  • support, in 2016 Foundry 42 in Wilmslow had grown to become CIG biggest global hub, with CIG making a 10 year plan to expand its presence even further
    11 KB (954 words) - 23:16, 17 March 2024
  • They founded ‘Capella Films’ in Los Angeles and managed to produce and globally distribute ‘Shattered’. He was the executive producer of five further films
    5 KB (729 words) - 06:03, 22 November 2023
  • - LOD Transitioning is significantly more fluid with less pop-ins and no global textures. You can see the actual ground texture from outer space. - Allows
    1 KB (227 words) - 18:09, 13 February 2024
  • with the intention to launch a constellation of satellites to allow more global coverage for both services each satellite was designed to address. As a
    5 KB (631 words) - 14:32, 2 May 2024
  • also creative director for Atari. He left Atari in 2006 to co-found the global game art company Exigent with Garland Wong and Jesse Rapczak, where he was
    6 KB (830 words) - 21:49, 4 January 2024
  • development Data Heist missions contracted by Bit Zeros Blockade Runner global event, to replace Nine Tails Lockdown James Tyler Edward Fuller Nick Urko
    63 KB (199 words) - 17:50, 2 May 2024
  • @mention in inline style would not be detected properly Fixed positioning of global modal windows that were offset to the right "We are an impossibility in
    1 KB (258 words) - 13:25, 11 December 2021
  • will now always display the member who soft-erased a reply or message A new global permission can be given to roles to allow members to reveal and search soft-erased
    5 KB (751 words) - 06:57, 23 May 2021
  • around the world gathered for a World Summit to discuss the next phase of global initiatives in space and here on Earth. No one knew that it would lead to
    5 KB (705 words) - 05:17, 19 March 2020
  • chance of passing. It’s no secret that many of the Banu planets act as a global bazaar and black market. So cargo stolen by pirates in UEE territory can
    4 KB (679 words) - 05:31, 19 March 2020
  • made to push the Vanduul out of Tiber. Massive fleet actions, attempts at global landings to hold Tiber II itself, and even “clean slate” operations designed
    7 KB (1,163 words) - 06:35, 21 February 2021
  • but stay in the right facing when using a stocked weapon. As usual, the Global Tech Content team has been busy at work on a large range of features. Starting
    68 KB (11,825 words) - 20:21, 10 April 2024
  • Arena Commander’s development: May 17th: our IT groups will be updating our global internal server infrastructure. A lot of the internal tools we use for game
    20 KB (3,433 words) - 22:53, 27 June 2023
  • Earth, if you can believe that. INTRODUCING PORT RENATUS Named after the global initiative to terraform the planet, Port Renatus has literally been here
    5 KB (868 words) - 05:37, 19 March 2020
  • Dispatch - Comm-Link <translate> US/Color/123min By. Kevin Lazarus When Global/Nexus announced last year that it was embarking on yet another biopic of
    3 KB (511 words) - 05:16, 19 March 2020
  • in the past, the Global Tech Content team is a difficult one to categorize because it extends into everything we do at CIG at a global level. We had a new
    68 KB (11,923 words) - 20:23, 27 April 2024
  • us to have multiple smaller physics grids within the larger global physics grid. The global grid will track each smaller grid as an individual and that
    27 KB (4,570 words) - 22:01, 27 April 2024
  • that the reorganization that began when Erin Roberts took over as head of global production is changing the specific requirements of each studio. In the
    78 KB (13,338 words) - 21:30, 27 April 2024
  • also be specified as global, for example, we can have specific logic when any NPC dies during a mission. Those are what we call “Global Callbacks”. For Subsumption
    37 KB (6,054 words) - 00:37, 28 April 2024
  • This is all grassroots, funded by gamers for gamers. To highlight just how global the support is, the person that took us past this milestone, Algared, hails
    6 KB (1,060 words) - 02:05, 1 June 2023
  • Reference:  Deconstructivism Predominant Style: Ultra Modern Internationalism/Globalism Sub-movements: Asharianism (2336 – Present) Terraforming in Croshaw was
    20 KB (2,554 words) - 14:37, 11 December 2021
  • daily basis across the world. All in all the Summit was a success, and our Global Environment Leads Ian Leyland and Cort Soest have helped establish a firm
    63 KB (10,901 words) - 20:19, 10 April 2024
  • we hosted all the global members of the ship team in LA for our first ever “Ship Summit”. It was a great opportunity for our global Art, Design, Animation
    55 KB (9,581 words) - 22:00, 27 April 2024
  • This page is rehosted content from the Roberts Space Industries website. Comm-Links are official communications of Cloud Imperium Games Corporation regarding
    76 KB (12,754 words) - 02:34, 21 April 2024
  • Technical content team is the amalgamation of Tech Art and Tech Animation into a global unified team. This team consists of Technical Animators and Technical Artists
    69 KB (11,763 words) - 21:59, 27 April 2024
View (previous 50 | ) (20 | 50 | 100 | 250 | 500)
🍪 We use cookies to keep session information to provide you a better experience.