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  • This page is rehosted content from the Roberts Space Industries website. Comm-Links are official communications of Cloud Imperium Games Corporation regarding
    8 KB (881 words) - 17:21, 1 June 2020
  • so the team can determine how to make upgrades more desirable. It also fixed our previously limited system, which couldn’t be easily balanced, and provided
    35 KB (5,787 words) - 02:32, 21 April 2024
  • that remained and those that have been reported by the community are being fixed in next week’s Arena Commander 1.0.1 patch. Cutlass Thruster Actions Zoom
    51 KB (8,743 words) - 20:20, 27 April 2024
  • it to completely break down. I’ve owned the thing for so long, and easily fixed any issues with it, I never expected something like this to happen. Guess
    10 KB (1,905 words) - 06:29, 21 February 2021
  • IK locators in the Hornet, fixing the offset in the freelancer cockpit. Fixed the canard turret, and are fixing materials for the power plant. The thruster
    13 KB (2,278 words) - 06:11, 25 May 2023
  • Weapon: Forward-fixed weapons that can mount larger weapon systems. Class 2 Weapon: Gimbal-mounted weapons that have limited pivot in a fixed direction. The
    18 KB (2,932 words) - 20:18, 10 April 2024
  • military was here. Tonya slowly rose from her rock throne with her eyes fixed on the sky. She heard the rumble of heavy thrusters approaching. The massive
    10 KB (1,756 words) - 05:37, 19 March 2020
  • simply their whim, which is a dramatic departure versus other ships with a fixed purpose. The Endeavor means different things to different people. For some
    12 KB (2,054 words) - 05:21, 19 March 2020
  • Aurora and fixed missing audio on the primary thruster for the Aurora LN Mix tweaks to the tutorial hangar, more ambiance details now audible Fixed broken
    76 KB (12,754 words) - 02:34, 21 April 2024
  • looked like it had been cobbled together from parts of other ships. A large fixed-mount particle cannon extended above the bow, painted to look like the horn
    11 KB (1,996 words) - 02:23, 19 March 2020
  • was posturing like he’d made the sale of the century. Back outside, she fixed her MobiGlas to an extendable baton and snapped a pic of the closer camera’s
    12 KB (2,002 words) - 05:37, 19 March 2020
  • counter-intrusion scanners. The system consisted of an array of spheres placed in a fixed orbit around the world. The spheres would flash the planet in a repeating
    11 KB (1,846 words) - 05:37, 19 March 2020
  • that Ezekiel would buy old electronics regardless of their condition. He fixed and sold what he could, and held onto any excess parts for future fixes.
    8 KB (1,318 words) - 01:37, 19 February 2021
  • helpful to ensure any issue that would hinder development is reported and fixed as soon as possible. Jeffrey Pease has been amazingly helpful this past month
    64 KB (10,980 words) - 21:26, 27 April 2024
  • the start of the PTU. We’ve also seen a number of server/client crashes fixed, as well as improvements to the Port Modification system, and a large number
    68 KB (11,923 words) - 20:23, 27 April 2024
  • this in the subsequent patch and the community identified that while it was fixed at low frame rates, at very high frame rates the same issue could be observed
    50 KB (8,612 words) - 01:08, 29 June 2023
  • George, and Craig getting those horrid random crash bugs which have crept in fixed and some performance optimizations. More general ongoing work. One of the
    56 KB (9,601 words) - 18:02, 27 February 2024
  • portion of their cargo’s value in exchange for the benefit locking in a fixed price. Further, they risk a hit to their reputation if they are unable to
    24 KB (3,719 words) - 15:25, 21 May 2021
  • type QUIT, and press enter. Join the Stanton System again and it may be fixed. If none of these work, a Character Reset would be the recommended fix. Unfortunately
    7 KB (908 words) - 12:04, 1 July 2023
  • implementation of a Ship Computer Verbosity setting into the options menu, and fixed some issues where sound was dropping out during Quantum travel and during
    37 KB (6,054 words) - 00:37, 28 April 2024
  • QA, Production, and our PTU testers to get 2.2.0 branched, built, tested, fixed, and shipped out the door. To go from branching to full release in three
    69 KB (11,763 words) - 21:59, 27 April 2024
  • took a step back and turned to see what she was looking at. It was a body. Fixed in the ice, mid-motion. Bathed in the reflected laser-light, it looked surreal
    18 KB (3,225 words) - 05:37, 19 March 2020
  • MovieBank in its hardware room – next to the ICES blades – that can store a fixed number of movies and that makes them available to passengers via their ICES
    18 KB (2,821 words) - 05:19, 19 March 2020
  • prediction as well as some new aiming functionality for both gimbaled and fixed weapons that interface with the IFCS and should be rolling out to you guys
    49 KB (8,205 words) - 21:31, 27 April 2024
  • well, and then moved on to the implications for combat. The Scythes use fixed weapons rather than turrets, so require very accurate flight and orientation
    25 KB (4,004 words) - 05:30, 19 March 2020
  • we assisted with the integration and bug fixing of matchmaking and also fixed ship, rendering, tool, and engine bugs affecting the Hangar and the Sandbox
    17 KB (2,652 words) - 05:19, 19 March 2020
  • variants and TNGS ships in the hangar for the weekend surprise, we also fixed many game server, hub server, matchmaking, and generally crushed tons of
    26 KB (4,208 words) - 10:41, 10 August 2023
  • per player, and be rendered directly to a texture for seamless display on fixed screens. All of these features have been added to the system so that moving
    27 KB (4,570 words) - 22:01, 27 April 2024
  • throughout the Star Citizen universe. These goods are not assigned an arbitrary fixed price at each location. Instead, we are creating an organic system that keeps
    14 KB (2,263 words) - 14:30, 11 December 2021
  • hope to bring to production soon! Obviously and as always, many bugs were fixed and deployed in more than 6 code update. A considerable amount of time has
    22 KB (3,663 words) - 16:28, 6 November 2022
  • ‘Use’ message no longer appears in the main menu BUG FIX: Foot IK issues fixed in deluxe hangar BUG FIX: Some ships appeared to be floating in the Business
    11 KB (1,805 words) - 15:25, 21 May 2021
  • would start standing up in the cockpit instead. Every time we thought we’d fixed the standing up bug with head shake would return. And so on. We think we’ve
    29 KB (5,005 words) - 02:15, 24 September 2023
  • and Live Ops to feverishly put out daily builds to get tested, assessed, fixed, and finally pushed to Live. We’re excited to see the reception it’s received
    66 KB (11,458 words) - 17:47, 27 February 2024
  • the 1.3.0 release, we saw our first bug reports entered in by players and fixed by the dev team. We’re excited to continue this process as getting player
    63 KB (10,930 words) - 11:52, 18 April 2024
  • Fighting v1 tasks including hangar, ship and other bugs that need to be fixed prior to launching. This also includes zSupervisor work for starting up game
    33 KB (5,470 words) - 00:41, 23 April 2024
  • retrofitting. We setup some torpedoes, updated some of our logic flowgraphs and fixed some spawning bugs. The Cutlass Blue got a little love this month when we
    75 KB (13,074 words) - 19:26, 5 March 2024
  • playtest to reproduce this issue on Game-Dev, so that it can be finally fixed once and for all. Part of the Cinematics team is currently in a sprint to
    40 KB (6,699 words) - 20:21, 27 April 2024
  • the social module. Shops were populated, maps were refined, elevators were fixed, bar glasses were cleaned. Even more effort was put towards planetside. Designers
    46 KB (7,930 words) - 19:22, 5 March 2024
  • out there. Our engineers have been working very hard on getting the bugs fixed in the multiplayer server code base, as well as finishing up the new build
    20 KB (3,433 words) - 22:53, 27 June 2023
  • eventually be viewable inside your ship and also in your mobiGlas. We’ve fixed a great amount of bugs related to the Lobby and Contacts feature. We’ve also
    55 KB (9,581 words) - 22:00, 27 April 2024
  • Matt Intrieri’s work on getting so many Xi’an Aopoa Khartu-al -related bugs fixed in a relatively short amount of time, but we also are aware there is more
    67 KB (11,551 words) - 20:19, 27 April 2024
  • The algorithm continues to merge the best candidates until it reaches a fixed memory budget or performance threshold specified by the artist. The end result
    71 KB (12,145 words) - 19:25, 5 March 2024
  • column headings and being able to mass edit cells. Ship-wise, Stephen has fixed issues on a bit of everything ranging from the Gladiator, Vanguard, Cutlass
    68 KB (11,825 words) - 20:21, 10 April 2024
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