This page is rehosted content from the Roberts Space Industries website. Comm-Links are official communications of Cloud Imperium Games Corporation regarding
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so the team can determine how to make upgrades more desirable. It also fixed our previously limited system, which couldn’t be easily balanced, and provided
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that remained and those that have been reported by the community are being fixed in next week’s Arena Commander 1.0.1 patch. Cutlass Thruster Actions Zoom
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it to completely break down. I’ve owned the thing for so long, and easily fixed any issues with it, I never expected something like this to happen. Guess
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IK locators in the Hornet, fixing the offset in the freelancer cockpit. Fixed the canard turret, and are fixing materials for the power plant. The thruster
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Weapon: Forward-fixed weapons that can mount larger weapon systems. Class 2 Weapon: Gimbal-mounted weapons that have limited pivot in a fixed direction. The
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military was here. Tonya slowly rose from her rock throne with her eyes fixed on the sky. She heard the rumble of heavy thrusters approaching. The massive
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simply their whim, which is a dramatic departure versus other ships with a fixed purpose. The Endeavor means different things to different people. For some
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Aurora and fixed missing audio on the primary thruster for the Aurora LN Mix tweaks to the tutorial hangar, more ambiance details now audible Fixed broken
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looked like it had been cobbled together from parts of other ships. A large fixed-mount particle cannon extended above the bow, painted to look like the horn
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was posturing like he’d made the sale of the century. Back outside, she fixed her MobiGlas to an extendable baton and snapped a pic of the closer camera’s
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counter-intrusion scanners. The system consisted of an array of spheres placed in a fixed orbit around the world. The spheres would flash the planet in a repeating
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that Ezekiel would buy old electronics regardless of their condition. He fixed and sold what he could, and held onto any excess parts for future fixes.
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helpful to ensure any issue that would hinder development is reported and fixed as soon as possible. Jeffrey Pease has been amazingly helpful this past month
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the start of the PTU. We’ve also seen a number of server/client crashes fixed, as well as improvements to the Port Modification system, and a large number
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this in the subsequent patch and the community identified that while it was fixed at low frame rates, at very high frame rates the same issue could be observed
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George, and Craig getting those horrid random crash bugs which have crept in fixed and some performance optimizations. More general ongoing work. One of the
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portion of their cargo’s value in exchange for the benefit locking in a fixed price. Further, they risk a hit to their reputation if they are unable to
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type QUIT, and press enter. Join the Stanton System again and it may be fixed. If none of these work, a Character Reset would be the recommended fix. Unfortunately
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implementation of a Ship Computer Verbosity setting into the options menu, and fixed some issues where sound was dropping out during Quantum travel and during
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QA, Production, and our PTU testers to get 2.2.0 branched, built, tested, fixed, and shipped out the door. To go from branching to full release in three
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took a step back and turned to see what she was looking at. It was a body. Fixed in the ice, mid-motion. Bathed in the reflected laser-light, it looked surreal
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MovieBank in its hardware room – next to the ICES blades – that can store a fixed number of movies and that makes them available to passengers via their ICES
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prediction as well as some new aiming functionality for both gimbaled and fixed weapons that interface with the IFCS and should be rolling out to you guys
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well, and then moved on to the implications for combat. The Scythes use fixed weapons rather than turrets, so require very accurate flight and orientation
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we assisted with the integration and bug fixing of matchmaking and also fixed ship, rendering, tool, and engine bugs affecting the Hangar and the Sandbox
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variants and TNGS ships in the hangar for the weekend surprise, we also fixed many game server, hub server, matchmaking, and generally crushed tons of
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per player, and be rendered directly to a texture for seamless display on fixed screens. All of these features have been added to the system so that moving
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throughout the Star Citizen universe. These goods are not assigned an arbitrary fixed price at each location. Instead, we are creating an organic system that keeps
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hope to bring to production soon! Obviously and as always, many bugs were fixed and deployed in more than 6 code update. A considerable amount of time has
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‘Use’ message no longer appears in the main menu BUG FIX: Foot IK issues fixed in deluxe hangar BUG FIX: Some ships appeared to be floating in the Business
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would start standing up in the cockpit instead. Every time we thought we’d fixed the standing up bug with head shake would return. And so on. We think we’ve
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and Live Ops to feverishly put out daily builds to get tested, assessed, fixed, and finally pushed to Live. We’re excited to see the reception it’s received
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the 1.3.0 release, we saw our first bug reports entered in by players and fixed by the dev team. We’re excited to continue this process as getting player
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Fighting v1 tasks including hangar, ship and other bugs that need to be fixed prior to launching. This also includes zSupervisor work for starting up game
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retrofitting. We setup some torpedoes, updated some of our logic flowgraphs and fixed some spawning bugs. The Cutlass Blue got a little love this month when we
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playtest to reproduce this issue on Game-Dev, so that it can be finally fixed once and for all. Part of the Cinematics team is currently in a sprint to
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the social module. Shops were populated, maps were refined, elevators were fixed, bar glasses were cleaned. Even more effort was put towards planetside. Designers
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out there. Our engineers have been working very hard on getting the bugs fixed in the multiplayer server code base, as well as finishing up the new build
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eventually be viewable inside your ship and also in your mobiGlas. We’ve fixed a great amount of bugs related to the Lobby and Contacts feature. We’ve also
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Matt Intrieri’s work on getting so many Xi’an Aopoa Khartu-al -related bugs fixed in a relatively short amount of time, but we also are aware there is more
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The algorithm continues to merge the best candidates until it reaches a fixed memory budget or performance threshold specified by the artist. The end result
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column headings and being able to mass edit cells. Ship-wise, Stephen has fixed issues on a bit of everything ranging from the Gladiator, Vanguard, Cutlass
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