January 2017 in Star Citizen’s development. A new year marked by new challenges, new ideas and a whole lot of progress. We have been hard at work on our modular
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this month. Austin’s IT group worked on the company network infrastructure. Initial work in this area has become necessary in order to keep up with the increased
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to report in this are as our work on our huge patch project progresses. This month we have been super busy keeping up with the dev teams work on persistence
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basically finalized and work on the various rooms and areas (bridge, brig, reactor room, etc…) is in progress. This is a massive ship and work will continue for
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Squadron 42 front work on various mechanics is in progress including zero-g player traversal and we have been assisting the US team in looking at multi-crew
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incredible amount of progress on many fronts! The Persistent Universe team has been hard at work, and will have results to show in game very soon. QA and
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going to make it all work nicely and we hope Bone comes back really soon. Our own Senior Physics Engineer John Pritchett is hard at work on our Atmospheric
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able in the next months to have the ship’s crew members navigating in the internal spacecraft environment. We also focused in coordinating the work of Moon
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significant work and are now faster than the base CryEngine shaders despite having more features thanks to Ben. Geoff put in some hard work so that we can
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most feared pilots in the ‘verse. The art team was hard at work this week making tweaks to the Aurora, 300i, and Scythe to get them in top notch shape to
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from each team! This month in Austin we have been hard at work on the Persistent Universe. We have made substantial progress on several of the core technologies
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team has continued with Squadron 42 work, but has also started early work on several locations that will turn up in the PU, like the Truck Stop. By utilizing
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with new code and data. So basically what you have seen in 12.5 is only the work that has happened in that branch, there is much, much more that has been going
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Life is about hard choices. People use phrases like “in a perfect world …” or “it will all work out in the end.” Beautiful ideals to strive for, sure … but
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this option you will be placed in the last spawnable location you visited in-game, or in the last ship bed you logged out in. First up, we will run through
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looks funny. Whenever Daddy was about to leave, I asked him why he had to work all the time and he always told me the same thing: He was trying to give
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curves generated into our in game body and faces. And of course, making sure that all the animations work for the ships coming up in the dogfighting module
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admitted to himself. Data on the android’s progress was easy to find, too. They filed report after report on its progress. The early reports showed that the android
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significant time in LA (but still be based in Austin) in order for me and him to work closer together in getting the Persistent Universe in the hands of players
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wait to correct. With all the hard work going in to our new character pipeline, our own Okka Kyah has been hard a work implementing the multilayer material
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the other worlds and we have a government who’s so desperate to make this work that they’re willing to let the military and infrastructure suffer to keep
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maintained a perimeter at the jump-point entrance. It took fifteen days to work out a communication system to speak with the Xi’An. That started a tense
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Salvage mechanic will work in-game hand-in-hand with designing the Crucible salvage-capable craft. Other ships that have met progress milestones this month
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would either work or be their ultimate demise. Thanks to the Marines, it proved to be the latter. After three years of perceived progress against outlaw
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future. Planets in the Croshaw System were being terraformed for both habitation and resources. Three new jump-points had been discovered (two in Croshaw, one
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Toi worked with newly elected Senators to restore the Tribunal positions of old. The new High-General, High-Secretary, and High Advocate will work under
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out in this small corner of space. The recovered ship remains have been transferred to the Naval Museum on MacArthur, where plans are in progress for them
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construct their own knives (handedness musculature in autopsies match irregularities in knife construction in every instance). Knife imagery also appears throughout
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the system first used in the 28th century in reference to its role connecting lawless systems. When the UEE reclaimed the system in 2931, government officials
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possible to make sure of minimal latency. On the VFX side a bunch of work has gone in to work out a clean solution to a nasty sorting issue we have. This will
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areas in the Gamescom demo: procedural planets, AI Subsumption, HUD alterations, the Dragonfly and the Ursa Rover. We worked in tandem with the QA in Frankfurt
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Comm-Link:This Day in History - One Currency to Unite Them Comm-Link:This Day in History - The Battle of Idris IV Comm-Link:This Day in History - The Painfully
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doctor’s death, the reins of Project Vespa were passed on and the work continued in the system that was by then commonly referred to among Navy personnel
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come in over the feed. I’ve worked on the thing for seven years and the first I ever heard of Phase 10 was this week. What phase is the project in, then
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Persei, where most of the cutting-edge work in the Empire was done. The initial review of Brentano and Lang’s work in Persei highlighted several critical
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savings you get is going to be gobbled up by your loss in sanity. For me, the less time I spend in zero-g, the better. It’s hard enough out here without
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able team in a non-descript building in Newcastle. To keep their work secret, the project was given the codename Genly Engineering Solutions in honor of
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take a lot of work to get right, so this is the earliest possible version of it to help us start to understand how this will work out in the wild. It allows
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and done work on SFX implementation. That’s all from Manchester; be sure to catch the monthly report in two weeks to find out about all the work we’re doing
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impossible for anyone in the private sector to get their hands on their armor, which in turn only strengthened their reputation in the public’s eye. By
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look at a FPS game built in 2002 it’s a pale comparison to the sophistication of one built today. I haven’t seen the same progress in space sims. Freelancer
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am neither anti-progress nor anti-technology. Innovation is what makes Humanity so great – and what got us out into this grand universe in the first place
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they don’t lead to progress?” Over the years, some have interpreted this quote to mean that businesses need to constantly invest in themselves to stay
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larger area, but also had several response teams waiting to jump in if a crime was in progress. Additionally, the Advocacy has centuries of incident reports
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crawled through a narrow circuitry duct, which was itself no easy task in our space suits. In prior times, I’d made the trip several times with a bag full of
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ultimately stopping in another system. She comped a current starmap over the position, and enlarged the display. It centered on a planet in a known system.
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faith. Senator Kossi has no idea what’s going on in Branaugh. I’m certain you’ve scoured my comms in search of a smoking gun, but it’s not there. He is
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one of the tips presented earlier in the week in a TroubleZone segment. We’re extra lucky because it took a lot of work to get our guest on the line. Hats
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demands I was placing on them. I was not alone in this, and soon our conversations were reduced to whispers. Progress was slow and hard earned, but by the end
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explorer, he opened fire before realizing that it was, in fact, an alien vessel. He got scared and called it in. We isolated the Comm to keep a lid on the situation
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