installation of two size 1 vehicle weapon and transforms a fixed mount to a gimbal mount. S1 Weapon No item equipped S1 Weapon No item equipped Find item in
vector in manual gimbal mode (RALT+G) in The ROC and all other driver/pilot controlled gimbals (the gimbal freeze will reset once the gimbal mode is changed
range for vjoy by 20% Set default vjoy deadzone to 4.5% Lowered assisted gimbal slew speed Mouse relative mode is now an optional setting for mouse control
and weapons attachments are fixed pointing straight ahead, some are on gimbals and will aim at your mouse cursor while you fly. Your targeting computer
environmental hazard areas. Gimbal Weapon Improvements v1 Improvements to the ship combat system through the implementation of automated gimbal mounts. Weapons, and
error. Tractor Beam QoL Now Ignores rotation when attaching Mining items, gimbal, salvage items, and rockets. Mineable Scanning Update Made it so that the
the GATS). Manual gimbal mode now also has fixed assist for each gun. Added option: show precision lines (for fixed and manual gimbal mode) Added option:
name above status, force bar fixes and includes centering force, throttle/gimbal widgets hidden in turrets, towing UI scale-up, turret orientation feedback
displayed in an "unknown" state, unclaimable and irretrievable. The PC2 gimbal mounts on Freelancers and Starfarers does not converge correctly. The personal
you mount a Turret/Gimbal to an itemport, the size(s) of the weapon that the Turret/Gimbal are reduced. So if you mount a Size 2 Gimbal to the Size 2 weapon
Players exiting the Pilot Seat or toggling Salvage Mode while in Gimbal Mode would cause gimbal mode to fail when they Re-Enter the Pilot Fixed an issue causing
mounted on gimballed slots, and you can use the default keybind G to enable gimbal mode. As you acquire material, your ship's interface will indicate when
ambient light Fixed 325a textures Fixed Mustang enter animation Fixed Aurora gimbal rotation rate Fixed Squadron Battle not ending if one team leaves Fixed
target. Assisted Gimbal Updates We replaced assisted gimbal code. It is now a lot more stable and the fire solution will now exclude gimbals which are disabled
occasionally spawn into Arena Commander without their flight suit helmet. Gimbal lock should no longer prevent manned turrets from moving. Eslin, the Levski
accommodate the Ballistic Cannon. The Size 4 fixed mount replaces the existing gimbal turret. Apocalypse Arms WarSeries SZ4 Mass Driver has been added to the
control of the missile systems. All other weapons will return to neutral gimbal positions, stop tracking, etc., while the missile weapon systems deploy
platforms in Multiplayer Free Flight when using automatic landing Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing
partial pitch control if the nose turret is removed in VMA Enabling auto-gimbal should no longer cause fixed wing gun convergence to be set too close Fixed
Button Fire weapon group 2 / Cycle missile type Right Mouse Button Cycle gimbal assist Cycle G Missile Operator Mode Toggle Middle Mouse Button Increase
power consumption increased Increased Suckerpunch range Weapon mount and gimbal slew rates are now set based by size Adjusted weapon mounts so that their
directly where the player aims the ship while Converging mode lets players gimbal the beams independently. Left alt + Mouse wheel will move converging point
more natural way. Replaced the front fixed guns on the Pisces with mounted gimbals. Updated landing gear and thruster nozzle LOD ratios on the Bucc, M50, Merlin
platforms in Multiplayer Free Flight when using automatic landing Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing
the look reticle would incorrectly reappear after cycling cameras, even if gimbal lock was active. Made some tweaks to the audio for shield activation and
automated landing procedures. Made some additional improvements to thruster gimbals. Fixed an issue where the hologram HUD panels were not displaying for the
planetary body. Fixed a visual issue with the Valkyrie camo skin. Assisted gimbals should no longer wander when no target is locked and the ship is in motion
size 2 M50 can now mount size 2 weapons on its wings if it is not using gimbals Mustang nose turret adjusted to hold size 1 weapons Replaced Mass Driver
on the Constellation Andromeda support pillars. Fixed an issue with the gimbals on the lower nacelles of the Constellation Andromeda that would allow it
Forward-fixed weapons that can mount larger weapon systems. Class 2 Weapon: Gimbal-mounted weapons that have limited pivot in a fixed direction. The increased
having to adjust your flight path. You can do this by equipping a VariPuck Gimbal Mount. This will downgrade the max weapon size you can equip on your ship
and weapons attachments are fixed pointing straight ahead, some are on gimbals and will aim at your mouse cursor while you fly. Your targeting computer
different opportunities in the Star Citizen world as possible. They don’t fully gimbal 360 like the Cutlass engines can, but they’ll have some range of motion
User:DocAndy/Comm-Link:Q&A Aegis Sabre Infobox Commlink Concept Art - Blueprint You’ve got questions, we’ve got answers! On Saturday, we kicked off a concept