worries. If anything can be said about the Los Angeles (formerly Santa Monica) Tech Design Team, it is that they are an endless wellspring of innovation and
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(Link) Comm-Link:Bombs Away - The Anvil Gladiator (Link) Comm-Link:Xi’an High-Tech - The Khartu-Al (Link) Comm-Link:Raid Commander - The Drake Caterpillar
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makes our Tech Design team incredibly valuable to the development of Star Citizen. With that in mind, let’s take a look at what the Los Angeles Tech Design
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saying. If the Phantom truly had a way into Xi’an space, they’d never find her again. She’d reach Rihlah, and the Xi’an wouldn’t do kak to help them catch a
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Software is to tell the story of the ‘two Jims,’ level builder James Romanov and tech designer James Vandyke. They may have begun their game development careers
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action was to join the war effort. The Tevarin fleet had undergone significant tech upgrades during their exodus, and the UEE Naval forces were having a difficult
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M50, Aurora variants, 300 series, Hornet variants, P52 Merlin, Avenger, and Xi’an Scout all saw some love from our artists here this month. Our character
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hardpoints. He has created a smarter, more realistic system by allowing the Tech Designers to specify rotational ranges of each turret hardpoint. This will
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thirty years ago, MISC signed a lend-lease agreement to establish a tech trade with Xi’An engineers. Ostensibly a legitimate company, it’s an open secret
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replace the traditional patching method, but by equipping all the cars with the tech, the line could be rebuilt to almost like-new conditions while the trains
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most efficient way possible. Our resident tech animator, Vin Chander, has been working hard on the facial tech so that we are able to deliver some top class
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hydrothermal vent unexpectedly erupted and melted part of her armor. If their tech had been available, maybe she wouldn’t have been injured. Harris returned
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jump drive needed any maintenance, unwilling to risk that new and expensive tech in the hands of just any old greasewrench who happened to be working that
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art. In the meantime new contractor Hugues Giboire has been working up a 3D Xi’an character. Our other active contractors have been working on ships – Jim
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forth between us and Tech trying to iron out all the issues that popped up from us using this first implementation of our “universe” tech. We use these VisAreas
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the mighty Hornet! The graphics team have been working on some of the core tech to benefit each of the art pipelines (ships, characters, environments & vfx)
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pockets, and the lack of a local population made it an ideal site for the new tech. The only shortcoming was that twenty years of intensive resource harvesting
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been working diligently on building out ships like the Herald, P-52 Merlin, Xi’an Scout, and even starting in on the Vanguard. We’ve also been making great
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the game engine. Can’t wait for those capital ships! With the new damage tech coming online, LA artists have been working hard to make sure the flight
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for the release of Star Marine. The team assisted our Global Environmental Tech Lead Cort Soest to filter unused maps in the editor to reduce internal build
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welcome them into the Shubin family. Congratulations to team BoschbyGosh (microTech, Stanton) for being crowned the Shubin Interstellar 2951 Trivia Contest champions
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