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  • maneuvers or fly really close to obstacles that the AI would otherwise keep a distance from), and the AI will figure out an optimal path to get on to the
    71 KB (12,145 words) - 19:25, 5 March 2024
  • File:AI Sleeping.jpg
    Description QA - AI feature test - sleeping Date Source https://robertsspaceindustries.com/media/i14vmb7vhacyhr/source/Sleeping.jpg Author Cloud_Imperium_Games
    (1,920 × 1,080 (350 KB)) - 16:21, 31 May 2021
  • File:Ai buddy 01.jpg
    Description AI companion development Date Source https://robertsspaceindustries.com/media/1rqx0qv3gbtz9r/source/Ai_buddy_01.jpg Author Cloud_Imperium_Games
    (1,920 × 1,080 (699 KB)) - 16:21, 31 May 2021
  • File:Ai takeoff 01.jpg
    Description AI ship takeoff Date Source https://robertsspaceindustries.com/media/s6ytwv9e2n99ir/source/Ai_takeoff_01.jpg Author Cloud_Imperium_Games
    (1,920 × 1,080 (648 KB)) - 16:21, 31 May 2021
  • File:Ai navpath v2.jpg
    Description AI pathfinding WIP Date Source https://robertsspaceindustries.com/media/7vu6m5klk0249r/source/Ai_navpath_v2.jpg Author Cloud_Imperium_Games
    (1,920 × 1,080 (374 KB)) - 16:21, 31 May 2021
  • File:MonthlyReport-1510-AI.jpg
    Description AI - Cover system development Date Source https://robertsspaceindustries.com/media/funr569rjfjffr/source/AI.jpg Author Cloud Imperium Games
    (1,317 × 596 (154 KB)) - 16:30, 31 May 2021
  • File:MonthlyReport-1509-AI.jpg
    Description AI behaviour tasks (internal development at Foundry 42 Frankfurt) Date Source https://robertsspaceindustries.com/media/y559q2k2brugcr/source/AI.jpg
    (859 × 399 (66 KB)) - 16:30, 31 May 2021
  • File:MonthlyReport-201602-AI.jpg
    Description AI - Perception (Sound & Visibility) Date Source https://robertsspaceindustries.com/media/mbl20ahrr58ksr/source/AI.jpg Author Cloud Imperium
    (1,496 × 634 (162 KB)) - 16:33, 31 May 2021
  • File:MonthlyReport-1606-AI.png
    Description AI development - Parallel Tasks Date Source https://robertsspaceindustries.com/media/tj0btuuztgtg8r/source/AI.jpg Author Cloud Imperium Games
    (914 × 459 (48 KB)) - 16:32, 31 May 2021
  • File:MonthlyReport-1607-AI.jpg
    Description AI development - example for Tasks output (Success, Fail) Date Source https://robertsspaceindustries.com/media/ne9ztmfsebflsr/source/AI.jpg Author
    (747 × 364 (146 KB)) - 16:32, 31 May 2021
  • File:MonthlyReport-1608-AI.jpg
    Description AI development - Navigation mesh on landing pad and Constellation Date Source https://robertsspaceindustries.com/media/noto4fe883ilhr/source/AI.jpg
    (1,128 × 599 (124 KB)) - 16:32, 31 May 2021
  • File:MonthlyReport-1606-AI 01.png
    Description AI development - GoTo and Checkpoint Task Date Source https://robertsspaceindustries.com/media/iuebaii8dvwa8r/source/AI_01.jpg Author Cloud
    (402 × 232 (16 KB)) - 16:32, 31 May 2021
  • File:DE Nov 2017 AI Subsumption.jpg
    Description Subsumption AI - repair task example Date Source https://robertsspaceindustries.com/media/pmjt0ye1izp20r/source/DE_Update_AI_Subsumption.jpg Author
    (605 × 398 (58 KB)) - 16:22, 31 May 2021
  • File:MR June 2017 AI pathing.jpg
    Description AI path finding improvements WIP Date Source https://robertsspaceindustries.com/media/9odknwhah8abqr/source/Ai_pathing.jpg Author Cloud_Imperium_Games
    (1,920 × 1,080 (500 KB)) - 16:34, 31 May 2021
  • File:MonthlyReport-1511-AI collision avoidance.jpg
    Description AI collision avoidance Date Source https://www.robertsspaceindustries.com/media/t7qcrbuatsfc8r/source/AI_collision_avoidance.jpg Author Cloud
    (1,392 × 577 (133 KB)) - 16:30, 31 May 2021
  • File:AI Subsumption Mission Callbacks.png
    Date Source https://robertsspaceindustries.com/media/ffrgbz0pxf943r/source/AI_02.png Author Cloud Imperium Games
    (562 × 771 (36 KB)) - 16:21, 31 May 2021
  • File:AI Subsumption Mission Functions.png
    Date Source https://robertsspaceindustries.com/media/ehfvc973f0dspr/source/AI_01.png Author Cloud Imperium Games
    (670 × 467 (41 KB)) - 16:21, 31 May 2021
  • File:DE Update April 2018 AI Prediction.jpg
    Description AI prediction WIP Date Source https://robertsspaceindustries.com/media/uo7z9z4t5u3nfr/source/DE_Update_April_2018_AI_Prediction.jpg Author
    (1,473 × 652 (489 KB)) - 16:23, 31 May 2021
  • File:MR June 2017 Ai combat 01.jpg
    Description FPS combat AI reacting to enemy seen or heard Date Source https://robertsspaceindustries.com/media/p4yk104hjqz38r/source/Ai_combat_01.jpg Author
    (1,920 × 1,080 (396 KB)) - 16:34, 31 May 2021
  • File:MR June 2017 Ai combat 03.jpg
    Description FPS combat AI recognizing friendly to avoid friendly fire Date Source https://robertsspaceindustries.com/media/vhxvdtijfc67tr/source/Ai_combat_03.jpg
    (1,920 × 1,080 (544 KB)) - 16:34, 31 May 2021
  • File:MR June 2017 AI combat 01.jpg
    Description Subsumption AI combat WIP Date Source https://robertsspaceindustries.com/media/8zhfx0szpw5hrr/source/Ai_combat_01.jpg Author Cloud_Imperium_Games
    (1,920 × 1,080 (417 KB)) - 16:34, 31 May 2021
  • File:MR June 2017 AI combat 02.jpg
    Description Subsumption AI combat WIP Date Source https://robertsspaceindustries.com/media/s9bzrtsawxx9sr/source/Ai_combat_02.jpg Author Cloud_Imperium_Games
    (1,920 × 1,080 (347 KB)) - 16:34, 31 May 2021
  • File:MonthlyReport-1511-AI Shooting From Cover.jpg
    Description AI shooting from cover Date Source https://www.robertsspaceindustries.com/media/r0sa5qdjbeh3tr/source/AI_Shooting_From_Cover.jpg Author Cloud
    (1,457 × 671 (131 KB)) - 16:30, 31 May 2021
  • File:Subsumption AI Defense turrets 01.jpg
    Description Subsumption - AI controlled turrets WIP Date Source https://robertsspaceindustries.com/media/ay0av5ds8i2v1r/source/Defense_turrets_01.jpg Author
    (1,920 × 1,080 (232 KB)) - 16:37, 31 May 2021
  • File:Subsumption AI Defense turrets 02.jpg
    Description Subsumption - AI controlled turrets Date Source https://robertsspaceindustries.com/media/noff0t8c5bgu7r/source/Defense_turrets_02.jpg Author
    (1,920 × 1,080 (262 KB)) - 16:37, 31 May 2021
  • File:AI-Parametric Blending for Walking Animation.jpg
    Description Parametric Blending technique for AI walking animation Date Source https://robertsspaceindustries.com/media/giwyr8m1rrhvhr/source/Npc_pathing
    (1,920 × 1,080 (495 KB)) - 16:21, 31 May 2021
  • File:Hunter cropped from Kingship Galactapedia AI upscaled.png
    This file is an intellectual property owned by Cloud Imperium. This file is an intellectual property owned by Cloud Imperium Rights LLC and Cloud Imperium
    (1,264 × 956 (1.14 MB)) - 17:59, 26 March 2020
  • appearing in certain ships soon. While the AI devs over in the UK have nowadays mostly been working on character-based AI for Squadron 42 and the Persistent Universe
    63 KB (10,901 words) - 20:19, 10 April 2024
  • } ], [ "itemPort_port_NameTurretAIModule", { "en": "Turret AI Module", "de": "Turm-KI-Modul" } ], [ "itemPort_port_NameTurretGunSlot"
    61 KB (5,663 words) - 22:57, 7 April 2024
  • VFG Asteroid Hangar were sometimes missing. Fixed an issue causing the mass AI spawn issue in Crusader. Fixed an issue where contacts and group members were
    3 KB (452 words) - 12:42, 21 July 2021
  • missile so that they don't all run out of fuel at the same time Other Tweaks AI are more likely to fire a missile after acquiring a lock pp_rebindkeys can
    6 KB (929 words) - 19:40, 16 March 2022
  • unresponsive. Added monocle to PMA and added eye accessory slot as option in PMA. AI now have specific shield generators that provide half the shield health/shield
    3 KB (459 words) - 12:43, 21 July 2021
  • programming team. The AI cover behaviors are currently going through a first pass by Spencer, and we are providing a base set for the AI programming team which
    56 KB (9,601 words) - 18:02, 27 February 2024
  • spawn in Vanduul Swarm after Wave 3. Fixed some issues with the Vanduul Swarm AI flying into the map boundary too often. Pirate Gladiator's in Pirate Swarm
    23 KB (3,357 words) - 17:33, 5 June 2022
  • damage state system to display incorrectly(PTU) Fixed an issue that was causing AI pilots to misjudge the position of a ship they were trying to avoid Fixed
    11 KB (1,665 words) - 23:45, 3 May 2022
  • load slowly when first connecting to a server There should no longer be 2 AI NPC's standing behind the guild office desk at mining shop on refinery decks
    5 KB (834 words) - 10:05, 5 February 2023
  • parties the higher your wanted level goes up. Whilst you’re in the safe zone AI will spawn in and try and take you down. To make it more interesting if you
    69 KB (11,763 words) - 21:59, 27 April 2024
  • levels really starting to come alive there. Battle-chatter – working with the AI guys to start getting the battle-chatter dialogue systems up and running properly
    68 KB (11,923 words) - 20:23, 27 April 2024
  • exclusively earnable Vanduul Helmet. Take out fifty unique player kills (not AI) while piloting the Vanduul Glaive OR Aegis Gladius (valiant/pirate count
    77 KB (1,166 words) - 00:34, 23 April 2024
  • launch room, which has a station for a dedicated weapons officer. You can hire AI crew to man the stations, and bear in mind that they are not free and come
    13 KB (1,798 words) - 01:11, 9 April 2020
  • Title Published Showdown - AI Pilots 2013-04-23 ShowDown! "Atlas Falls" 2013-06-18 Showdown - Terrell Speaks
    5 KB (757 words) - 20:58, 19 February 2021
  • original copy of the Janus AI, I even managed to —” “Whoa, slow down.” Tonya slid beside him on the bench. “You found a copy of the AI program?” “Janus? Yes
    8 KB (1,459 words) - 05:37, 19 March 2020
  • statistics to balance the enemy waves and the co­op AI pilots performance. A lot of effort has gone into setting up AI profiles for the Vanduul named pilots, making
    25 KB (4,004 words) - 05:30, 19 March 2020
  • gameplay feedback – our plan is to have Vanduul Swarm (single player against AI) available to everyone from the start, and then give people access to the
    13 KB (2,278 words) - 06:11, 25 May 2023
  • Updated some character animations for passing out and recovering from g-forces AI pilots will sometimes use a break away maneuver after using a flare to deflect
    7 KB (1,148 words) - 19:30, 16 March 2022
  • work has been going into the Vanduul AI, balancing the new flight model with the new vehicle (Fighter) setup and AI. This is quite a process as we have
    22 KB (3,808 words) - 00:40, 23 April 2024
  • Title Published Showdown - AI Pilots 2013-04-23 ShowDown! "Atlas Falls" 2013-06-18 Showdown - Terrell Speaks
    5 KB (803 words) - 05:34, 19 March 2020
  • Title Published Showdown - AI Pilots 2013-04-23 ShowDown! "Atlas Falls" 2013-06-18 Showdown - Terrell Speaks
    5 KB (774 words) - 05:34, 19 March 2020
  • Title Published Showdown - AI Pilots 2013-04-23 ShowDown! "Atlas Falls" 2013-06-18 Showdown - Terrell Speaks
    4 KB (732 words) - 22:05, 19 February 2021
  • Title Published Showdown - AI Pilots 2013-04-23 ShowDown! "Atlas Falls" 2013-06-18 Showdown - Terrell Speaks
    5 KB (854 words) - 22:10, 20 February 2021
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