reduced, yet the landowner collective known as Bremen Mills didn’t slow production. They had become an economic powerhouse in the Empire’s grain market,
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redesigned for the 2590 model year release and was about to go into full production. Assigned to review the machining specs for the ventral hull piece before
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that will be in the available in the final customization system, and may be modified as production continues on the characters.This is the model you’ll see
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interest in explorer suits, Caldera secured funding for a significant production run and never looked back. Ever since, Caldera has scaled operations swiftly
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Asteroid fields containing ore of varying purity levels litter most star systems, but prior to a miner engaging their quantum drive and making haste to begin
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company’s production capacity. Careful not to repeat the mistake that Seraphim had made, Dunlow immediately reinvested profits into additional production facilities
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the following decades, so too did its lawlessness. With entire new solar systems for pirates to hide in, Sol found itself on the receiving end of an overwhelming
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location. While there is a cluster of Banu systems on one ‘side’ of the UEE , they have also claimed isolated systems scattered throughout the universe; one
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"description": "Tal is one of the most iconic Xi’An systems. Designed to act as a Production System, each planet has been meticulously zoned to handle a
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Adel’s meticulous planning led to Yorm’s first shield coming off the production line a little over four years after her deal with Gotlieb. Though the
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entities to move through them unimpeded. Whilst this is usually done in the production stage we had to move ahead with this at a simple level for many of our
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"description": "Tal is one of the most iconic Xi’An systems. Designed to act as a Production System, each planet has been meticulously zoned to handle a
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this talk though I'm gonna focus on what I call the Dynamic Content. So what is Dynamic Content ? Dynamic Content responds to player and NPC actions in logical
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Finally, the production team made a few changes to streamline the production schedule report process, which reflects our shift in focus toward system integration
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release. A new system (CIGProfile) was introduced to replace the previous data collecting systems. CIGProfile is designed to be a central system that always
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patch damaged suits, and recharge oxygen tanks. The usable systems reached full production status and is now being mass produced for both S42 and PU. Once
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start full production on in February. These new shaders will help unify and simplify the art-workflow across various teams, allow more dynamic shaders that
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Guide to the Galaxy segment focused on the Oso System. They also recorded episodes for several upcoming systems. They wrote and released three new lore pieces
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info, edit the infobox in the respective vehicle pages. This list is dynamically generated and cached, changes might take up to a few hours to appear.
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various changes to upstream systems. They also kept plugging away at persistent universe locations, dialogue content and related systems, user interfaces, character
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making it more dynamic. This included incorporating the physiological effects, such as the black-out and red-out, into the actor status system. That way it
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work better with the room and atmospheric systems. The team also did some very rough prototyping work on dynamic advertising which will contextually fill
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texturing and rigging. Several other PU characters are in various states of production. The team started working on some high-quality mission givers, as well
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vehicles and systems to make sure everything is still working as initially intended, and doing a polish pass on any effects if needed. With new systems coming
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Transport In production C1 Spirit Crusader Industries $110 $110 Medium Freight In production A1 Spirit Crusader Industries $175 $175 Bomber In production Centurion
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