Gas Giant and its Orison landing zone. In addition, a major dogfighting combat rebalance was undertaken with the addition of ship capacitors and a rebalance
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12 total) into the working ship, they will be a part of the Buccaneer’s combat-toolkit. Zero is zero, there is no latent cargo capacity to the Buccaneer
6 KB (817 words) - 02:36, 27 June 2018
implementation pass for the trained combat set of FPS AI combatants. This included enter and exits from cover as well as combat actions like peeks, reloads, blindfire
45 KB (7,148 words) - 15:26, 21 May 2021
logged on a per-frame basis, and provides a way of recording values (e.g. fps, number of drawcalls, etc.) from Star Citizen and showing how they change
46 KB (7,155 words) - 15:25, 21 May 2021
Team worked on Vanduul block-outs to inform the combat design being developed. They also focused on combat AI actions (grenade throws, diving away from grenades
42 KB (6,695 words) - 23:39, 26 June 2018
more. The AI team started a sprint focused on human combat, with the end goal of improving all the combat work done in the previous months into something that
52 KB (8,280 words) - 15:25, 21 May 2021
bridge officer uniforms from concept into the high-poly phase. Our newest combat pilot flightsuit for Shubin security is also going through the high-poly
50 KB (7,954 words) - 15:26, 21 May 2021
trades Space Foundry UEC to USD prices Item finder Trading and Items sheet FPS data Mr.Hasgaha camera controls guides Hudless view Freelook by default Depth
54 KB (2,710 words) - 14:31, 17 January 2021
more, you don't want to miss this patch. More from this week: lock down any combat zone with the new Anvil Centurion anti-aircraft vehicle, and Inside Star
162 KB (83 words) - 14:59, 16 February 2023
injuries, etc. Other work included: subsystems for suits getting punctured in combat, the ability to patch damaged suits, and recharge oxygen tanks. The usable
43 KB (6,707 words) - 15:25, 21 May 2021