duplicated in the VMA. Fixed 4 server crashes. Fixed 2 client crashes. Fixed an issue that caused shopping services to crash. Fixed an occasional disconnect
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ships will now load again. Fixed 3 client crashes. Fixed 9 potential server crash causes. Fixed 2 fatal error crashes. Fixed a memory crash. 3.1.3 patch
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quantum travel. Fixed an issue in the Mantis where interdictions were shown at far away distances if other players were interdicted by AI. Fixed an issue with
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invisible Fixed 300i landing gear placement Fixed rare crash when loading into Vanduul Swarm Fixed crash when receiving connection error Fixed crash caused
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available in game Fixed an issue causing Arena Commander and Star Marine UI to be offset on widescreen monitors Fixed 11 Client crashes Fixed 7 Server crashes
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duplicated in the VMA. Fixed 4 server crashes. Fixed 2 client crashes. Fixed an issue that caused shopping services to crash. Fixed an occasional disconnect
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captured points as neutral. Fixed a stutter that occurred when making a close pass of another ship. Fixed 6 crashes. Fixed a loading Stanton disconnect
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any related issues that may arise. Fixed 3 Client Crashes Fixed 3 Server Crashes Fixed Missing Shadercache Issues Fixed a Major Server Memory Leak Star Citizen
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cockpit. Fixed an issue that could cause a customized character to sometimes be two different skin tones or not the gender the player picked. Fixed an issue
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Charge Level when Mining Fixed SDR Brightness/Contrast/Gamma settings causing degradation in HDR quality Fixed 1 Client Crashes Fixed 4 Server Crashes Physics
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resolved. User Interface Fixed an issue where graphics in the game options menu would occasionally overlap with each other. Gameplay Fixed an issue in Arena Commander
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degrees when spawned on the landing pad. Fixed a server crash. Fixed several persistence service related crashes. Fixed several persistence issues that related
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the transit destination on train displays. Fixed incorrect mesh in some areas of Lorville's no-fly zone. Fixed invisible collision area in one of the underground
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Caterpillar. Fixed an issue where several of Lorville's AI residents appeared immobile. Deliveries to stash houses should consistently complete. Fixed an issue
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some of the transitions. Fixed an issue where some hardpoints for the 300 series ships in the Holotable were inaccessible. Fixed an issue with the Holotable
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health. Fixed an issue where enemy Vanduul AI ships would spin out of control when killed and only despawn on hitting the simulation boundary. Fixed an issue
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Star Citizen Patch V0.8 2014-06-04 Update:Star Citizen Patch V0.8 Released 2014-06-06 - 9 years ago Star Citizen Patch V0.8.2 2014-06-12 Update:Star Citizen
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areas where running out gates progression Fixed a number of issues that would cause backend servers to crash Fixed an issue that would cause GIM to hang and
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Improvements Improving general turret and fixed gunnery gameplay. New controls and functional UI will be added for turrets. Fixed weapons (on ships and turrets) get
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Clients should no longer crash upon Arena Commander match cycles. Fixed 2 Client Crashes Fixed 2 Backend Service Crashes
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trading kiosks when a player has no illegal cargo. Technical Fixed a Server Deadlock Fixed a Backend Service Crash
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Mass Driver Cannon Damage Increased Fixed animations issues with entering beds in Cutlass Red Various Crash Fixes Fixed 325a interior ship decals HUD icons
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housed within Ships and Vehicles Added New Ship: Drake Corsair Technical Fixed 1 Server Crash
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longer contain “mission(Title)” instead of the intended text Fixed 7 Client crashes Fixed 2 Server crashes
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Patch 9 2013-12-12 Update:Star Citizen Patch 9 BUG FIX – Interior Lighting fixed in Constellation BUG FIX – Missiles now visible on 325a, Aurora LX/LN BUG
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Commander Fixed an issue causing players to occasionally be unable to exit ship seats Gas clouds should no longer cause a memory leak Fixed Various issues
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implemented via hotfix over the 13th, no downtime was required. Fixed multiple client crashes. Fixed multiple server crashes. Star Citizen Alpha 2.2.3
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using ultrawide resolutions Fixed an issue that could cause a server to spawn doubled assets such as elevator doors Fixed an issue causing players to die
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commodity.type == 'GroundVehicle' ) and commodity.name ~= nil and commodity.fixed == nil then
local exploded = mw.text.split( commodity.name, ' ',
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now be able to interact with the discs at the downed relays. Fixed a client crash. Fixed 6 server crashes. 3.4.1 Patch Notes
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using service beacons or other mobiGlas purchases (no more negative UEC). Fixed 2 server crashes. Minor performance optimization. Star Citizen Roadmap 3
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Patch 7 2013-10-12 Update:Star Citizen Patch 7 Background music now plays Fixed UI issue on launcher when patch fails and 1 hour update timer initiates Internal
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Various improvements to collision physics BUG FIX – Cockpit in 325a has been fixed BUG FIX – Lighting in the Hangar and ships has been improved Star Citizen
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the ship concept and aesthetic. Thrusters 12 x Fixed Thrusters 4 top, 4 bottom and 4 on the sides. Fixed thrusters offer more immediate response than gimballed
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bounce with ship/vehicle motion in a more natural way. Replaced the front fixed guns on the Pisces with mounted gimbals. Updated landing gear and thruster
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texture sizes on the 300i Implement new win mechanic into Team Deathmatch. Fixed up next kill wins mode, audio and HUD alerts. Item Balancing Shield energy
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now shows in Defford Link Race no longer spawns you in the incorrect place Fixed issue with player sometimes failing to eject in 300i/350r Black/redout no
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ago Star Citizen Patch 1.0.2 2015-02-05 Update:Star Citizen Patch 1.0.2 Fixed overheating issues with Aurora Weapons Star Citizen Patch V1.0.1a
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investigating the cause. Fixed an issue with the 300 series ships, where part of the panel of the port side door was spawning upside down. Fixed multiple client
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Gameplay Fixed an issue where destroying the turret of a ship would render it unable to be targeted by other players. User Interface Fixed an issue where
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to work again in the hornet BUG FIX: interior floor collisions BUG FIX: fixed crashes when exiting or changing levels while in a vehicle seat due to registered
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Subscriber Flair Item #1 (Interactive Calendar available May 9) BUG FIX: Fixed Warping to provide the correct perspective UPDATE: Adding True Stereo Rendering
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vehicle orbit camera BUG FIX: Blendspace animation fixes on door exit BUG FIX: Fixed 350r power plant TWEAK: Adjusted the fog and fog color TWEAK: Specular of
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of Freelancer BUG FIX: Various geometry collision improvements BUG FIX: Fixed first person mouse look in some cockpits BUG FIX: Ship third person mouse
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scoreboard whilst waiting on respawn Improvements on overlapping ship audio SFX Fixed crashes when match round ends 300i seat animations now added and improved
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'Use' message no longer appears in the main menu BUG FIX: Foot IK issues fixed in deluxe hangar BUG FIX: Some ships appeared to be floating in the Business
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itemports will be this way due to either Pipe requirements or logical ones (a fixed size 3 gun built into a spaceship’s nose would not be suitable for a Turret)
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to cause a server crash when killing another player in prison. Fixed 2 Server crashes Fixed 1 Backend Service Crash
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during download. W/A: Be sure you are using the most up to date launcher. Fixed 2 prominent client crashes. 3.4.3 Patch Notes
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fighter craft than its F7 predecessor, trading off a second turret for more fixed weaponry. Use of the F8A Lightning is generally restricted to elite UEEN
2 members (0 subcategories, 0 files) - 23:38, 4 January 2024