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  • 3.6 m0.0036 km <br />360 cm <br /> Mass 92,270 kg92.27 t <br /> 0 to scm 0 s Scm to 0 0 s 0 to max 0 s Max to 0 0 s Hydrogen capacity 50,000 L50 SCU <br
    5 KB (1,332 words) - 08:08, 23 November 2023
  • 3.6 m0.0036 km <br />360 cm <br /> Mass 92,270 kg92.27 t <br /> 0 to scm 0 s Scm to 0 0 s 0 to max 0 s Max to 0 0 s Hydrogen capacity 50,000 L50 SCU <br
    7 KB (1,478 words) - 01:55, 31 March 2024
  • 6 m0.0216 km <br />2,160 cm <br /> Mass 13,526,320 kg13,526.32 t <br /> Scm speed 115 m/s414 km/h <br /> Lore Released 2549 Development Announced 30 November
    14 KB (1,559 words) - 00:02, 27 November 2023
  • 11 m0.011 km <br />1,100 cm <br /> Mass 149,950 kg149.95 t <br /> 0 to scm 0 s Scm to 0 0 s 0 to max 0 s Max to 0 0 s Hydrogen capacity 0 L0 SCU <br /> Hydrogen
    9 KB (1,376 words) - 01:15, 1 May 2024
  • change your vector. If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity
    9 KB (1,362 words) - 20:27, 1 November 2023
  • Space Combat Maneuvers (redirect from SCM)
    the maximum SCM speed. Upgrading the ships maneuvering thrusters generally increases the max SCM speed allowed by IFCS. The maximum SCM speed is determined
    1 KB (214 words) - 20:37, 1 November 2023
  • "SMW_ZeroToScmSpeedTime", { "de": "Beschleunigung SCM", "en": "Zero to SCM speed time" }
    49 KB (2,937 words) - 04:57, 30 January 2024
  • moving into SCM/AB to push into orbit. Gravlev speed limit is now only limited by planar velocity. Improved transition between HOV and SCM modes for gravlev
    2 KB (326 words) - 19:08, 14 April 2023
  • Hornet - Set pitch yaw limiters to ellipsoid in Master Modes - Rotational speed and acceleration modifiers for boosting are now dependent of the capacitor
    13 KB (1,948 words) - 15:21, 25 February 2024
  • to percentage of Max Afterburner speed you are at. If you try to pitch or yaw, IFCS will arrest you down to the SCM speed indicated by the throttle setting
    31 KB (4,656 words) - 00:54, 23 April 2024
  • Guide:Controls (section SCM)
    afterburner speed is 50% your max afterburner speeds. You effectively have 2 top speeds, your normal Space Combat top speed and your Afterburner top speed. Max
    5 KB (735 words) - 12:03, 1 July 2023
  • height Mass Minimum crew Maximum crew Cargo capacity SCM speed Zero to SCM speed time Maximum speed Roll rate Pitch rate Yaw rate Concept announcement date
    1 KB (0 words) - 23:25, 28 April 2024
  • to switch between SCM and NAV modes. - SCM mode allows weapons and shield usage, regeneration times are shorter, however top speeds are harshly limited
    29 KB (4,244 words) - 04:15, 6 January 2024
  • accessed from SCM, while the ship is decelerating or stopped. Cruise can only be accessed from SCM, while the ship is accelerating or at top speed. SCM can always
    20 KB (3,198 words) - 12:42, 21 July 2021
  • change your vector. If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity
    42 KB (5,377 words) - 17:28, 5 June 2022
  • modes to vehicles to manage their speed, components, and role-specific functions. This release introduces the NAV and SCM modes, as well as a complete re-tuning
    6 KB (108 words) - 00:31, 28 April 2024
  • broken "Reset to SCM" binding should no longer set vehicle speed to ~80% of the vehicles top-speed instead of the vehicles max SCM speed Players should now
    33 KB (4,552 words) - 18:02, 13 February 2024
  • "SMW_ReverseSpeed": "API_speed.reverse", "type": "number" }, { "SMW_ZeroToScmSpeedTime": "API_speed.zero_to_scm",
    11 KB (734 words) - 22:25, 20 February 2024
  • relative acceleration limiter Added button to reset velocity limited to SCM speed Space brake is now an axis allowing for variable analog braking Updated
    20 KB (2,276 words) - 18:48, 13 February 2024
  • (press B to swap) between NAV and SCM SCM allows high capacitor regen rates, shields and weapons but restricts max speed Thruster boost / afterburner will
    42 KB (5,845 words) - 11:46, 2 October 2023
  • incorrect top speeds in SCM mode. The Scythe now has a top speed of 195 m/s in SCM mode The Glaive now has a top speed of 205 m/s in SCM mode. Fixed an
    11 KB (1,675 words) - 12:42, 21 July 2021
  • any) of a ship. The SCM value is the speed the ship moves in Standard Combat Maneuvering mode, i.e. the default, in-space movement speed of your ship. In
    15 KB (2,200 words) - 05:37, 19 March 2020
  • Space Combat Maneuvers speed of an vehicle. Type: Quantity Subproperty of Property:Speed The unit 1 m/s corresponds to: 3.6 km/h The general units are
    310 bytes (31 words) - 22:54, 16 May 2023
  • The time it takes a vehicle to accelerate from zero to SCM speed. Type: Quantity 1 s, second, seconds The general unit is s.
    192 bytes (24 words) - 07:31, 24 May 2023
  • The time it takes a vehicle to decelerate from SCM speed to zero. Type: Quantity 1 s, second, seconds The general unit is s.
    192 bytes (24 words) - 07:30, 24 May 2023
  • still very much work in-progress. SCM and Cruise speeds have been re-balanced across the board for all ships. SCM speeds have been increased for the Retaliator
    31 KB (4,971 words) - 00:38, 8 June 2022
  • Fast and sleek, the Razor is MISC's answer to other racing ships; putting speed and handling over any other feature. Nox Kue: A limited version of the standard
    20 KB (2,933 words) - 12:44, 21 July 2021
  • translate( 'LBL_Speed' ) section = { infobox:renderItem( { label = translate( 'LBL_ScmSpeed' ), data = smwData[ translate( 'SMW_ScmSpeed' ) ] }
    28 KB (2,899 words) - 00:25, 13 March 2024
  • better scale with boost. Ship SCM speeds have been re-adjusted to provide a greater range of speed between ships. Projectile speeds have been tweaked, so that
    23 KB (3,357 words) - 17:33, 5 June 2022
  • afterburner speed is 50% your max afterburner speeds. You effectively have 2 top speeds, your normal Space Combat top speed and your Afterburner top speed. Max
    11 KB (749 words) - 16:14, 13 May 2023
  • we’re currently working off an SCM speed of 180 with a max cruise speed of 300. We want the acceleration to these speeds to be a bigger hallmark for the
    5 KB (669 words) - 02:36, 27 June 2018
  • relative to its fellow troop carriers, using low acceleration rates with a high SCM cap to stay stealthy, and boosting for exceptional acceleration when stealth
    10 KB (1,340 words) - 02:37, 27 June 2018
  • $ !Length !Width !Height !Mass !Min crew !Max crew !Cargo !SCM speed !0-SCM time !Max speed !Roll !Pitch !Yaw !Loaner |- |[[300i]] |[[Origin Jumpworks]]
    120 bytes (280 words) - 23:10, 16 July 2023
  • Capacity = | Length = | Height = | Beam = | Max. SCM Speed = 230 | Max. Afterburner Speed = 330 | Max. Cruise Speed = 645 | Fuel Capacity = | Null-cargo Mass
    10 KB (177 words) - 19:40, 16 July 2021
  • Capacity = | Length = | Height = | Beam = | Max. SCM Speed = 230 | Max. Afterburner Speed = 330 | Max. Cruise Speed = 645 | Fuel Capacity = | Null-cargo Mass
    1 KB (179 words) - 22:05, 17 March 2020
  • $ !Length !Width !Height !Mass !Min crew !Max crew !Cargo !SCM speed !0-SCM time !Max speed !Roll !Pitch !Yaw !Loaner |- |[[300i]] |[[Origin Jumpworks]]
    3 KB (283 words) - 20:12, 6 April 2024
  • Original warbond $ Length Width Height Mass Min crew Max crew Cargo SCM speed 0-SCM time Max speed Roll Pitch Yaw Loaner 100i Origin Jumpworks Starter Touring
    796 bytes (0 words) - 18:18, 4 July 2023
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