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  • Cockpit glass should now be correctly transparent in the Drake Cutlass best in show. Captain's bed in the Aegis Retaliator should now have interaction.
    10 KB (1,564 words) - 12:52, 21 July 2021
  • 42 Design Team 13 Behind The Screens: Squadron 42 Cinematics Team 19 Work in Progress: Vehicles The Tumbril Nova 37 Galactapedia : Ecology Xiphopod Editor:
    3 KB (437 words) - 11:37, 25 June 2018
  • BEHIND THE SCREENS : Music Team, UK 17 WORK IN PROGRESS : Aegis Vulcan 37 GALACTAPEDIA : Emperor Bloom 39 WHERE IN THE VERSE? 40 ONE QUESTION: What was the
    3 KB (406 words) - 11:36, 25 June 2018
  • outstanding work being done in this area. With each advancement in the publishing tool set we reduce the amount of manual work involved in publishing Star
    76 KB (12,754 words) - 02:34, 21 April 2024
  • So this is my Userpage. Work in progress Background image {{#css: bodyContainer { padding: 10px; position: relative; background: rgba(0, 102, 255, 0.7);
    693 bytes (31 words) - 19:19, 25 June 2017
  • THE SCREENS : Optimization 15 WORK IN PROGRESS : Crusader Hercules Starlifter 33 GALACTAPEDIA: Radegast Whiskey 35 WHERE IN THE VERSE? 36 ONE QUESTION: What
    4 KB (621 words) - 11:35, 25 June 2018
  • end |row 6 info= {{End date|Anually|12|24}} <!-- End Infobox -->}} Work in progress: Luminalia is a holiday celebrated by both Banu and Humans annually
    4 KB (503 words) - 09:49, 6 November 2022
  • Combat Service Beacon Progress / Rating inconsistent on missions Security Work Assesment Remaining Hostile NPCs Not Spawning In PTV wheels at the Orison
    33 KB (4,552 words) - 18:02, 13 February 2024
  • suddenly introducing dragons in space), but just want to remind everyone that this still a work-in-progress. b. No Spoilers. In most cases, writer guides/show
    18 KB (2,601 words) - 11:23, 3 July 2023
  • suddenly introducing dragons in space), but just want to remind everyone that this still a work-in-progress. b. No Spoilers. In most cases, writer guides/show
    18 KB (2,601 words) - 11:23, 3 July 2023
  • v1.0 release. As well as bug squashing in several areas such as the new lobby system and HUD we squeezed in work on many new features including adding g-force
    51 KB (8,743 words) - 20:20, 27 April 2024
  • of bug fixing. DFM work has been mainly bug fixing along some future work for the Conquest gametype along with some extra VFX work to help sell damage
    25 KB (4,004 words) - 05:30, 19 March 2020
  • User:DocAndy/JP_ISSUE-05-12 Work in Progress: Idris (Part 3) ..............3 by Ian Stewart & others Portfolio: Chemline Solutions ................29 by
    389 bytes (50 words) - 14:11, 25 June 2018
  • eventual fix in the game. This new module has been in concept for a while now, and we have started implementation. Starmap work continues. Much progress done on
    63 KB (10,901 words) - 20:19, 10 April 2024
  • while our designers and engineers work out the best ways to fight on foot and in space, the art team has been hard at work building one of the many locations
    22 KB (3,663 words) - 16:28, 6 November 2022
  • beyond, but the work that lead to those changes was a strong focus in the month of June, and you can see the beginnings of that work in Around the Verse
    68 KB (11,825 words) - 20:21, 10 April 2024
  • speculate over what they are. Work also continues on the HUD and making the 3D radar system work for players who are currently in zero-g, which should be finished
    55 KB (9,581 words) - 22:00, 27 April 2024
  • development life in general we sometimes encounter bugs and blockers that might temporarily halt our work in one area, but there is always work to be done fill
    66 KB (11,458 words) - 17:47, 27 February 2024
  • Reports found in Around the Verse to create an overview of progress made in the last four weeks. In addition to our continuing progress with Squadron 42
    46 KB (7,408 words) - 19:28, 5 March 2024
  • doing more design work on the persistent universe, along with some prototyping work to enable designers to start placing objects in the world that AI can
    27 KB (4,570 words) - 22:01, 27 April 2024
  • and ships in the Arena Commander customization menu will only be available in that mode and vice versa for purchased or rented items and ships in the persistent
    16 KB (2,420 words) - 01:11, 4 April 2023
  • this work. Special call out to Ahmed and his team, Andy, Nathan, and Jeffrey who have been putting in so much work on the publishing pipeline in order
    37 KB (6,054 words) - 00:37, 28 April 2024
  • January 2017 in Star Citizen’s development. A new year marked by new challenges, new ideas and a whole lot of progress. We have been hard at work on our modular
    40 KB (6,699 words) - 20:21, 27 April 2024
  • CRU-L5 may be currently missing. Refueling may get stuck in a loop at full and prevent repair/rearm. Work around: Do each service one at a time with refuel last
    6 KB (896 words) - 12:51, 21 July 2021
  • this month. Austin’s IT group worked on the company network infrastructure. Initial work in this area has become necessary in order to keep up with the increased
    26 KB (4,208 words) - 10:41, 10 August 2023
  • to report in this are as our work on our huge patch project progresses. This month we have been super busy keeping up with the dev teams work on persistence
    68 KB (11,923 words) - 20:23, 27 April 2024
  • facilities in Lyria which was missing ground collision. Players should no longer be able to eject from the Hawk in Astro Armada. Switching genders in the character
    6 KB (824 words) - 17:09, 5 June 2022
  • basically finalized and work on the various rooms and areas (bridge, brig, reactor room, etc…) is in progress. This is a massive ship and work will continue for
    33 KB (5,470 words) - 00:41, 23 April 2024
  • most feared pilots in the ‘verse. The art team was hard at work this week making tweaks to the Aurora, 300i, and Scythe to get them in top notch shape to
    17 KB (2,652 words) - 05:19, 19 March 2020
  • incredible amount of progress on many fronts! The Persistent Universe team has been hard at work, and will have results to show in game very soon. QA and
    69 KB (11,763 words) - 21:59, 27 April 2024
  • Squadron 42 front work on various mechanics is in progress including zero-g player traversal and we have been assisting the US team in looking at multi-crew
    50 KB (8,650 words) - 20:17, 10 April 2024
  • will float in space in a t-pose. MP Fix – Player is now hidden following a vehicle destruction death as in SP. Buggy can now drive properly in the Business
    4 KB (628 words) - 13:34, 2 February 2022
  • going to make it all work nicely and we hope Bone comes back really soon. Our own Senior Physics Engineer John Pritchett is hard at work on our Atmospheric
    44 KB (7,348 words) - 19:23, 5 March 2024
  • able in the next months to have the ship’s crew members navigating in the internal spacecraft environment. We also focused in coordinating the work of Moon
    71 KB (12,145 words) - 19:25, 5 March 2024
  • Marine match in-progress loadout swapping. Not all ships have the full function of customizable CVIs. Added a logout timer when logging out in range of other
    20 KB (2,933 words) - 12:44, 21 July 2021
  • significant work and are now faster than the base CryEngine shaders despite having more features thanks to Ben. Geoff put in some hard work so that we can
    56 KB (9,601 words) - 18:02, 27 February 2024
  • from each team! This month in Austin we have been hard at work on the Persistent Universe. We have made substantial progress on several of the core technologies
    49 KB (8,205 words) - 21:31, 27 April 2024
  • changes in the PU when editing appearance Fixed an issue causing elevators in ships to disapear and cause players to become invisible Depositing gems in the
    12 KB (1,801 words) - 18:02, 13 February 2024
  • this option you will be placed in the last spawnable location you visited in-game, or in the last ship bed you logged out in. First up, we will run through
    27 KB (3,694 words) - 10:28, 25 March 2024
  • team has continued with Squadron 42 work, but has also started early work on several locations that will turn up in the PU, like the Truck Stop. By utilizing
    35 KB (5,787 words) - 02:32, 21 April 2024
  • looks funny. Whenever Daddy was about to leave, I asked him why he had to work all the time and he always told me the same thing: He was trying to give
    2 KB (281 words) - 06:42, 21 April 2024
  • admitted to himself. Data on the android’s progress was easy to find, too. They filed report after report on its progress. The early reports showed that the android
    10 KB (1,697 words) - 05:55, 19 March 2020
  • Combat Service Beacon Progress / Rating inconsistent on missions Security Work Assesment Remaining Hostile NPCs Not Spawning In PTV wheels at the Orison
    6 KB (917 words) - 08:51, 30 April 2023
  • Life is about hard choices. People use phrases like “in a perfect world …” or “it will all work out in the end.” Beautiful ideals to strive for, sure … but
    6 KB (1,005 words) - 20:53, 19 February 2021
  • with new code and data. So basically what you have seen in 12.5 is only the work that has happened in that branch, there is much, much more that has been going
    29 KB (5,005 words) - 02:15, 24 September 2023
  • the other worlds and we have a government who’s so desperate to make this work that they’re willing to let the military and infrastructure suffer to keep
    3 KB (441 words) - 05:17, 19 March 2020
  • pilot seat should now properly highlight when selected in interaction mode. Calibration Progress audio should no longer persist for the slave ship after
    8 KB (1,181 words) - 12:47, 21 July 2021
  • File:Boarding in progress mission image.png (category Self-published work)
    I, the copyright holder of this work, hereby publish it under the following license: This file is licensed under the Creative Commons Attribution-ShareAlike
    (1,920 × 1,080 (2.5 MB)) - 10:36, 30 March 2021
  • curves generated into our in game body and faces. And of course, making sure that all the animations work for the ships coming up in the dogfighting module
    22 KB (3,808 words) - 00:40, 23 April 2024
  • future. Planets in the Croshaw System were being terraformed for both habitation and resources. Three new jump-points had been discovered (two in Croshaw, one
    5 KB (705 words) - 05:17, 19 March 2020
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