Cockpit glass should now be correctly transparent in the Drake Cutlass best in show. Captain's bed in the Aegis Retaliator should now have interaction.
42 Design Team 13 Behind The Screens: Squadron 42 Cinematics Team 19 WorkinProgress: Vehicles The Tumbril Nova 37 Galactapedia : Ecology Xiphopod Editor:
BEHIND THE SCREENS : Music Team, UK 17 WORKINPROGRESS : Aegis Vulcan 37 GALACTAPEDIA : Emperor Bloom 39 WHERE IN THE VERSE? 40 ONE QUESTION: What was the
outstanding work being done in this area. With each advancement in the publishing tool set we reduce the amount of manual work involved in publishing Star
THE SCREENS : Optimization 15 WORKINPROGRESS : Crusader Hercules Starlifter 33 GALACTAPEDIA: Radegast Whiskey 35 WHERE IN THE VERSE? 36 ONE QUESTION: What
Combat Service Beacon Progress / Rating inconsistent on missions Security Work Assesment Remaining Hostile NPCs Not Spawning In PTV wheels at the Orison
suddenly introducing dragons in space), but just want to remind everyone that this still a work-in-progress. b. No Spoilers. In most cases, writer guides/show
suddenly introducing dragons in space), but just want to remind everyone that this still a work-in-progress. b. No Spoilers. In most cases, writer guides/show
v1.0 release. As well as bug squashing in several areas such as the new lobby system and HUD we squeezed inwork on many new features including adding g-force
eventual fix in the game. This new module has been in concept for a while now, and we have started implementation. Starmap work continues. Much progress done on
while our designers and engineers work out the best ways to fight on foot and in space, the art team has been hard at work building one of the many locations
beyond, but the work that lead to those changes was a strong focus in the month of June, and you can see the beginnings of that workin Around the Verse
speculate over what they are. Work also continues on the HUD and making the 3D radar system work for players who are currently in zero-g, which should be finished
development life in general we sometimes encounter bugs and blockers that might temporarily halt our workin one area, but there is always work to be done fill
Reports found in Around the Verse to create an overview of progress made in the last four weeks. In addition to our continuing progress with Squadron 42
doing more design work on the persistent universe, along with some prototyping work to enable designers to start placing objects in the world that AI can
and ships in the Arena Commander customization menu will only be available in that mode and vice versa for purchased or rented items and ships in the persistent
January 2017 in Star Citizen’s development. A new year marked by new challenges, new ideas and a whole lot of progress. We have been hard at work on our modular
CRU-L5 may be currently missing. Refueling may get stuck in a loop at full and prevent repair/rearm. Work around: Do each service one at a time with refuel last
this month. Austin’s IT group worked on the company network infrastructure. Initial workin this area has become necessary in order to keep up with the increased
to report in this are as our work on our huge patch project progresses. This month we have been super busy keeping up with the dev teams work on persistence
facilities in Lyria which was missing ground collision. Players should no longer be able to eject from the Hawk in Astro Armada. Switching genders in the character
basically finalized and work on the various rooms and areas (bridge, brig, reactor room, etc…) is inprogress. This is a massive ship and work will continue for
most feared pilots in the ‘verse. The art team was hard at work this week making tweaks to the Aurora, 300i, and Scythe to get them in top notch shape to
incredible amount of progress on many fronts! The Persistent Universe team has been hard at work, and will have results to show in game very soon. QA and
Squadron 42 front work on various mechanics is inprogress including zero-g player traversal and we have been assisting the US team in looking at multi-crew
will float in space in a t-pose. MP Fix – Player is now hidden following a vehicle destruction death as in SP. Buggy can now drive properly in the Business
going to make it all work nicely and we hope Bone comes back really soon. Our own Senior Physics Engineer John Pritchett is hard at work on our Atmospheric
able in the next months to have the ship’s crew members navigating in the internal spacecraft environment. We also focused in coordinating the work of Moon
Marine match in-progress loadout swapping. Not all ships have the full function of customizable CVIs. Added a logout timer when logging out in range of other
significant work and are now faster than the base CryEngine shaders despite having more features thanks to Ben. Geoff put in some hard work so that we can
from each team! This month in Austin we have been hard at work on the Persistent Universe. We have made substantial progress on several of the core technologies
changes in the PU when editing appearance Fixed an issue causing elevators in ships to disapear and cause players to become invisible Depositing gems in the
this option you will be placed in the last spawnable location you visited in-game, or in the last ship bed you logged out in. First up, we will run through
team has continued with Squadron 42 work, but has also started early work on several locations that will turn up in the PU, like the Truck Stop. By utilizing
looks funny. Whenever Daddy was about to leave, I asked him why he had to work all the time and he always told me the same thing: He was trying to give
admitted to himself. Data on the android’s progress was easy to find, too. They filed report after report on its progress. The early reports showed that the android
Combat Service Beacon Progress / Rating inconsistent on missions Security Work Assesment Remaining Hostile NPCs Not Spawning In PTV wheels at the Orison
Life is about hard choices. People use phrases like “in a perfect world …” or “it will all work out in the end.” Beautiful ideals to strive for, sure … but
with new code and data. So basically what you have seen in 12.5 is only the work that has happened in that branch, there is much, much more that has been going
the other worlds and we have a government who’s so desperate to make this work that they’re willing to let the military and infrastructure suffer to keep
pilot seat should now properly highlight when selected in interaction mode. Calibration Progress audio should no longer persist for the slave ship after
I, the copyright holder of this work, hereby publish it under the following license: This file is licensed under the Creative Commons Attribution-ShareAlike
curves generated into our in game body and faces. And of course, making sure that all the animations work for the ships coming up in the dogfighting module
future. Planets in the Croshaw System were being terraformed for both habitation and resources. Three new jump-points had been discovered (two in Croshaw, one