been one of the groups responsible for the markedly increased performance of the 2.0.0 PTU servers over the past couple weeks. Not only has the team been
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Standing there looking around at the size of the archway and the dimensions of the architecture made me feel like an alien for the first time in my life. It was
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right behind him on the scoreboards. That single incident had become a gold mine for the head shrinkers I’d seen in the years since the incident. Any action
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years ago. The crater closest to the kherium was a perfect hole punched through the middle of the city into the ground. Tonya stood at the edge, looking
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find that, as enjoyable as the sights are, it is the people we encounter who make it truly special. That’s why the team at the OBSERVIST LIFESTYLE is here
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quickly to the dimness, Gates picked out details he would have just as soon miss: the carcass of a rat in the far end of the hall, hard by the fire door
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started to aim at the shaman when the guard emerged on the other side and grabbed the rifle. All three toppled to the ground and wrestled for the gun. Tonya caught
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As we passed deeper into the bowels of the station, we began to hear things through the walls. Quiet coughs coming through the ventilation ducts, but then
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helped with the lead up to the Reliant sale and let us rapidly build out the mass and thruster requirements for the ship faster than ever. For the HUD & UI
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many of the visual and functional changes to the ships HUD. The big wins from this were the integration from Illfonic which enabled us to get the visor HUD
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inside the ancient walls of the Temple, a stillness permeated the space like the cool dawn mist that still clung to the intricately carved floor. The sun
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me. Got that feeling the second we met. This guy’s played the game. So I started shadowing him. Hopefully, he’ll lead me right to the target. -AS ______
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Games. Even with all the internet shows like the 10 For Series, Around the Verse and Reverse the Verse that share information on the development of our games
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on the hard push to the end of the summer. Here are some detailed reports from the head of each team. This month the PU Concept Art Team spent the majority
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with the Senate to restore faith in the UEE government. The Tribunal system was quickly reinstated to provide a check on the Imperator’s power. The terrible
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to the UK for the month while Will’s been Skyping in to have daily meetings with the Squadron 42 designers to step through the game to see how the levels
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against Tevarin Citizens, the Imperial Election Bureau officially revealed the results of the Secondary Vote during a ceremony from the department’s headquarters
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Once we had the volume of the ship as if it was solid block of material, we then subtracted the volume blocked out by the design team for the interior play
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main menu and try the PU again. Do the following in order, and all at the same time. Not separately: Exit the game and log out of the launcher Delete your
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at the beginning of the month and did a beautiful job polishing and making the Redeemer Hangar ready which was the ship the community chose from The Next
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Mark Abent has really cemented the upside of having the people all working on the same systems being in the same space. The current PU Art and Animation
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on the ship pipeline the Design team plays in important role in the development of every single ship that goes into the game from ideation all the way
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at wreckage of the other airlock, the one he tried to use to board the Beacon II. The Beacon II … she looked out the small porthole to the two halves of
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going to base the damage off the mass, velocity, and density of the projectile. Likewise on the ships we will be expanding the materials and the properties
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navigating the major trade lanes, picking up bigger and more important loads and making a name for himself in the Merchants’ Guild. The longer the run, the better:
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icon. The name of the player that sent the request A brief description of the action requested Selecting a request opens the request window where the operator
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of the launch issues as possible with weekly updates to both the game client and the launcher. As I write this we are in the process of putting the finishing
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killers). It was why the Empire relied so heavily on the bounty system in the first place. Doubly so when the jurisdiction crossed into the Banu Protectorate
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went back to the drawing board to bring the 600 in line with the company’s iconic aesthetic. Engineers used the same chassis but refined the interior’s shape
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to for the month of June. For the Los Angeles Engineering team, the ItemSystem has been the number one priority across the team. However, over the course
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phase of the mining ship, the MISC Prospector, with the UK Team. The Drake Buccaneer is getting finalized animations while the team also works on the Cutlass
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single player games the ability for the player to gun down waves of enemies has less to do with the skill of the player because the player is usually overpowered
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brushed up the shops to take them to the next level, and polished the VFX across the level. We’ve started from ground zero on the lighting over the whole level
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all the ships to make sure that the audio for the older ships are up to the standard of the newer ships, cleaned up some bug fixes/polish for the upcoming
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explosion that hits the rover, the sand eruption for when the worm emerges from the ground, and the massive sandstorm. Several of the effects required us
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at the month that was November, 2016. With the push for 2.6, the team made huge progress on the vehicle system and flight control, while laying the groundwork
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pushed the barrel of the alien weapon to the ceiling with one hand while twisting the body of the weapon with the other. The rifle came free from the Tevarin’s
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his way to the front, “Paredes! What the hell you doing?” The one known as Paredes slowly lowered the weapon. The older Marine looked over the scene. “On
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available when the feature launches. Next, we’ll be looking into the ship interiors and how the sub items integrate into them. The newer members of the props team
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happening around the company to put together a sneak peak of many of the new areas of the game that are currently in development. Stay tuned in the coming weeks
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because this isn’t the end of the road, it’s the start of a process that will culminate in the launch of the Persistent Universe. On top of the base that is
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take them to the orbital platform at the edge of the system. “If that dock snitch told the truth,” Mila said, “the Phantom’s headed to the orbital platform
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were added to the universe; however, the biggest stand-out feature was the additional two flyable ships: the Aegis Vanguard Warden and the long awaited
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