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  • various mobiGlas apps, specifically HOME and easyShop (for starters), as well as some of the core components that will be used across all mobiGlas apps. We
    49 KB (8,205 words) - 21:31, 27 April 2024
  • you have to tell the audience the last search term you typed into your mobiGlas. You ready? Gabrielle Gracián: Let’s do it! [ Applause, Cheers ] I’ll go
    9 KB (1,527 words) - 01:47, 19 February 2021
  • Advocacy analysts were able to extract this image from Alia Shakti’s mobiGlas. It captures the moment before the attack and identified members of the vicious
    5 KB (813 words) - 22:33, 25 June 2023
  • planets that you’ll be able to visit. The TAG system, room system and mobiGlas easyShop app have been put together to prototype the first shop and test
    50 KB (8,612 words) - 01:08, 29 June 2023
  • Not a Dirty Word 2012-10-20 Updating Ship Stats for Gameplay 2014-09-12 MobiGlas 2015-01-31 Shields and Management 2015-02-07 The New Damage System 2015-03-08
    13 KB (1,866 words) - 05:34, 19 March 2020
  • design, and, of course, our baby: the mobiGlas. A solid look­and­feel is coming together and several mobiGlas apps have had an initial UI/UX pass, as we
    25 KB (4,004 words) - 05:30, 19 March 2020
  • Not a Dirty Word 2012-10-20 Updating Ship Stats for Gameplay 2014-09-12 MobiGlas 2015-01-31 Shields and Management 2015-02-07 The New Damage System 2015-03-08
    12 KB (2,054 words) - 05:21, 19 March 2020
  • bleed out. I gathered my things and appropriated Gaz’s pistol, his MobileGlas, and the thug’s MaxOx P4 before heading out the door. Halfway down the hall
    18 KB (3,312 words) - 18:03, 19 February 2021
  • finally nodded. He pushed up the sleeve of his jacket, revealing the mobiGlas strapped to his forearm, and swiped his finger along the flexible clear screen
    32 KB (5,650 words) - 16:05, 22 February 2021
  • requests, which will eventually be used for many in-game systems including mobiGlas, shops, AI, etc. Work is well underway for the pause menu refactor, and we
    27 KB (4,570 words) - 22:01, 27 April 2024
  • Not a Dirty Word 2012-10-20 Updating Ship Stats for Gameplay 2014-09-12 MobiGlas 2015-01-31 Shields and Management 2015-02-07 The New Damage System 2015-03-08
    7 KB (1,212 words) - 05:38, 19 March 2020
  • headquarters. Several desks made up the background, and Yadav sat at one, MobiGlas in hand, mouth open mid-word. The picture’s edges were frayed and soft, and
    9 KB (1,581 words) - 05:20, 19 March 2020
  • “Just a new ship for you, everything else we have is in the file on your MobiGlas.” “There a time-limit on this?” She stood, “Sooner would be better … just
    9 KB (1,649 words) - 05:18, 19 March 2020
  • have been asleep, watching glittering beams burst through the dark on my MobiGlas. The two sides would orchestrate themselves through complex maneuvers, spinning
    9 KB (1,608 words) - 05:36, 19 March 2020
  • hadn’t even bothered to put in voice locks yet. Even when he grabbed my MobiGlas on Oya III, he was riding an electrocycle three sizes too small. It’s as
    9 KB (1,515 words) - 05:36, 19 March 2020
  • Not a Dirty Word 2012-10-20 Updating Ship Stats for Gameplay 2014-09-12 MobiGlas 2015-01-31 Shields and Management 2015-02-07 The New Damage System 2015-03-08
    10 KB (1,536 words) - 12:12, 24 October 2023
  • in the room. None of her effects were there, broken or otherwise. No MobiGlas, no camera drones, no travel kit. Her fingers flew to her ear. Thankfully
    10 KB (1,774 words) - 05:21, 19 March 2020
  • making the mistake he did, I would warn them if I could.” Suddenly, her mobiGlas chirped to alert her of an incoming comm. “Anyway, I gotta go.” With that
    15 KB (2,669 words) - 22:30, 18 March 2020
  • developed much faster. Some shops are now partly functional. Through the mobiGlas, you’ll be able to access the shop’s inventory two ways: A catalog view allows
    51 KB (8,743 words) - 20:20, 27 April 2024
  • been working with the UI Team in the UK to implement a new app in the mobiGlas that will allow you guys to customize your hangars and eventually much more
    76 KB (12,754 words) - 02:34, 21 April 2024
  • Not a Dirty Word 2012-10-20 Updating Ship Stats for Gameplay 2014-09-12 MobiGlas 2015-01-31 Shields and Management 2015-02-07 The New Damage System 2015-03-08
    13 KB (2,225 words) - 05:38, 19 March 2020
  • Not a Dirty Word 2012-10-20 Updating Ship Stats for Gameplay 2014-09-12 MobiGlas 2015-01-31 Shields and Management 2015-02-07 The New Damage System 2015-03-08
    13 KB (2,207 words) - 05:21, 19 March 2020
  • there will be standardized UEE Credits (UEC) transferred digitally (via mobiGlas). We are discussing whether to include alien currencies, but have to weigh
    15 KB (2,114 words) - 05:38, 19 March 2020
  • Not a Dirty Word 2012-10-20 Updating Ship Stats for Gameplay 2014-09-12 MobiGlas 2015-01-31 Shields and Management 2015-02-07 The New Damage System 2015-03-08
    14 KB (2,600 words) - 20:15, 10 April 2024
  • used to get access to an inventory catalog with the help of the mobiGlas. The mobiGlas is also a microTech product, so now you see the connection. Our first
    71 KB (12,145 words) - 19:25, 5 March 2024
  • given time.” Just then a shrill chime sounded and all three of their mobiGlas pulsed red. Kayla keyed open the emergency comm alert. A starliner had been
    12 KB (2,023 words) - 18:02, 19 February 2021
  • (i.e. mobiGlas) of one player to other players. This way you’ll be able to see what are friends are doing when they access their cool mobiGlas applications
    75 KB (13,074 words) - 19:26, 5 March 2024
  • Not a Dirty Word 2012-10-20 Updating Ship Stats for Gameplay 2014-09-12 MobiGlas 2015-01-31 Shields and Management 2015-02-07 The New Damage System 2015-03-08
    18 KB (2,821 words) - 05:19, 19 March 2020
  • MobiGlas Toggle F1 Starmap Toggle F2 Contacts Toggle F11
    7 KB (0 words) - 22:30, 23 December 2023
  • Not a Dirty Word 2012-10-20 Updating Ship Stats for Gameplay 2014-09-12 MobiGlas 2015-01-31 Shields and Management 2015-02-07 The New Damage System 2015-03-08
    14 KB (2,263 words) - 14:30, 11 December 2021
  • Not a Dirty Word 2012-10-20 Updating Ship Stats for Gameplay 2014-09-12 MobiGlas 2015-01-31 Shields and Management 2015-02-07 The New Damage System 2015-03-08
    24 KB (3,749 words) - 03:09, 4 January 2024
  • bring them to the required quality. At the same time, we are back on the mobiGlas, its development has been slowed down so we could help on the Dogfighting
    26 KB (4,208 words) - 10:41, 10 August 2023
  • flickering job board VFX for the TDD shop, and texturing work for the mobiGlas asset. Our Animation Team has been supporting various aspects of the project
    63 KB (10,901 words) - 20:19, 10 April 2024
  • You could always tell when Donosi was approaching because the dozens of mobiGlas that she wore clacked together as she walked. “Oh, yes,” said Donosi. “Complete
    19 KB (3,063 words) - 05:32, 19 March 2020
  • release of planetside. The UI team continues to advance with various mobiGlas mock-ups, as well as a redesign of the current pause screen, flair object
    29 KB (5,005 words) - 02:15, 24 September 2023
  • and small. Soon you’ll see stuff like spiral fruit appearing in shops. mobiGlas got another pass to provide flexibility with the characters and more customization
    29 KB (4,710 words) - 02:03, 1 June 2023
  • the UEE recruitment office and officer. You’ll fill in your name on the MobiGlas form and also specify your beneficiary in case of death: this could be a
    24 KB (4,087 words) - 20:19, 10 April 2024
  • features and a level of polish to the Augmented Reality (AR) experience with mobiGlas as well as the shopping experience as a whole. The design team has been setting
    70 KB (12,196 words) - 18:05, 27 February 2024
  • it is released into Live. The systems design team have been working on MobiGlas and particularly the StarMap app, which is looking great as a portable version
    68 KB (11,825 words) - 20:21, 10 April 2024
  • with it. We’ve now passed this off to the UI team to dress it up in a mobiGlas app. Look forward to seeing that feature very soon! Our Animation team has
    67 KB (11,551 words) - 20:19, 27 April 2024
  • And that’s not all! Work is well underway for the UI/UX design of the mobiGlas OS. Step by step, we are developing a solid global view of what the entire
    33 KB (5,470 words) - 00:41, 23 April 2024
  • Not a Dirty Word 2012-10-20 Updating Ship Stats for Gameplay 2014-09-12 MobiGlas 2015-01-31 Shields and Management 2015-02-07 The New Damage System 2015-03-08
    24 KB (3,719 words) - 15:25, 21 May 2021
  • Not a Dirty Word 2012-10-20 Updating Ship Stats for Gameplay 2014-09-12 MobiGlas 2015-01-31 Shields and Management 2015-02-07 The New Damage System 2015-03-08
    28 KB (4,765 words) - 22:52, 25 June 2023
  • been focusing on implementing the final few features and bug fixing for mobiGlas, the Elevator Terminal, Port Olisar’s Ship Spawning Terminal as well as the
    64 KB (10,980 words) - 21:26, 27 April 2024
  • number so we can scan.” Mila pushed up her sleeve, and Rhys held his mobiGlas up to hers to grab the tag data the WiDoW addict had given them. It transferred
    23 KB (3,981 words) - 20:22, 17 March 2020
  • navigation aids and augmented reality. As part of this process we are giving mobiGlas some much needed design love, doing a full sanity pass through all of the
    66 KB (11,458 words) - 17:47, 27 February 2024
  • game modes such as EVA, FPS, and space flight. We are still working on mobiGlas, this is a biggie as it is one of the major aspects of both S42 and the PU
    69 KB (11,763 words) - 21:59, 27 April 2024
  • work we did regarding the Augmented Reality (AR) functionality of the mobiGlas. We’ve optimized the way we detect AR-enabled objects and also the way the
    83 KB (14,224 words) - 21:59, 27 April 2024
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