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  • maintained a perimeter at the jump-point entrance. It took fifteen days to work out a communication system to speak with the Xi’An. That started a tense
    4 KB (570 words) - 05:17, 19 March 2020
  • significant time in LA (but still be based in Austin) in order for me and him to work closer together in getting the Persistent Universe in the hands of players
    78 KB (13,338 words) - 21:30, 27 April 2024
  • pilot seat should now properly highlight when selected in interaction mode. Calibration Progress audio should no longer persist for the slave ship after
    8 KB (1,193 words) - 12:48, 21 July 2021
  • Toi worked with newly elected Senators to restore the Tribunal positions of old. The new High-General, High-Secretary, and High Advocate will work under
    5 KB (729 words) - 05:17, 19 March 2020
  • would either work or be their ultimate demise. Thanks to the Marines, it proved to be the latter. After three years of perceived progress against outlaw
    9 KB (1,436 words) - 05:38, 19 March 2020
  • wait to correct. With all the hard work going in to our new character pipeline, our own Okka Kyah has been hard a work implementing the multilayer material
    75 KB (13,074 words) - 19:26, 5 March 2024
  • the system first used in the 28th century in reference to its role connecting lawless systems. When the UEE reclaimed the system in 2931, government officials
    10 KB (1,524 words) - 05:24, 19 March 2020
  • doctor’s death, the reins of Project Vespa were passed on and the work continued in the system that was by then commonly referred to among Navy personnel
    8 KB (1,293 words) - 22:39, 20 February 2021
  • construct their own knives (handedness musculature in autopsies match irregularities in knife construction in every instance). Knife imagery also appears throughout
    7 KB (1,087 words) - 06:35, 21 February 2021
  • Salvage mechanic will work in-game hand-in-hand with designing the Crucible salvage-capable craft. Other ships that have met progress milestones this month
    63 KB (10,930 words) - 11:52, 18 April 2024
  • out in this small corner of space. The recovered ship remains have been transferred to the Naval Museum on MacArthur, where plans are in progress for them
    13 KB (2,301 words) - 00:47, 19 March 2020
  • come in over the feed. I’ve worked on the thing for seven years and the first I ever heard of Phase 10 was this week. What phase is the project in, then
    7 KB (1,223 words) - 01:43, 19 February 2021
  • Transmission - Comm-Link Ryan Church, David Ladyman and Ben Lesnick, Work in Progress: Idris Initial Design, Jump Point, vol. 2, no. 2, pp. 3, 2014-02. Lua
    21 KB (1,211 words) - 01:27, 25 May 2021
  • Persei, where most of the cutting-edge work in the Empire was done. The initial review of Brentano and Lang’s work in Persei highlighted several critical
    8 KB (1,261 words) - 01:40, 25 May 2021
  • Fixed an issue in Chapter 4 of the tutorial where the now inaccessible landing pads in the hangar were showing as active. (PTU) Fixed an issue in Chapter 5
    16 KB (2,516 words) - 21:45, 19 October 2022
  • Comm-Link:This Day in History - One Currency to Unite Them Comm-Link:This Day in History - The Battle of Idris IV Comm-Link:This Day in History - The Painfully
    33 KB (3,134 words) - 18:25, 16 June 2018
  • possible to make sure of minimal latency. On the VFX side a bunch of work has gone in to work out a clean solution to a nasty sorting issue we have. This will
    12 KB (2,009 words) - 20:55, 11 April 2020
  • savings you get is going to be gobbled up by your loss in sanity. For me, the less time I spend in zero-g, the better. It’s hard enough out here without
    9 KB (1,785 words) - 21:33, 19 February 2021
  • able team in a non-descript building in Newcastle. To keep their work secret, the project was given the codename Genly Engineering Solutions in honor of
    8 KB (1,266 words) - 22:07, 20 February 2021
  • areas in the Gamescom demo: procedural planets, AI Subsumption, HUD alterations, the Dragonfly and the Ursa Rover. We worked in tandem with the QA in Frankfurt
    29 KB (4,710 words) - 02:03, 1 June 2023
  • look at a FPS game built in 2002 it’s a pale comparison to the sophistication of one built today. I haven’t seen the same progress in space sims. Freelancer
    6 KB (1,010 words) - 05:19, 19 March 2020
  • impossible for anyone in the private sector to get their hands on their armor, which in turn only strengthened their reputation in the public’s eye. By
    10 KB (1,594 words) - 01:33, 19 February 2021
  • take a lot of work to get right, so this is the earliest possible version of it to help us start to understand how this will work out in the wild. It allows
    14 KB (2,328 words) - 21:27, 27 April 2024
  • am neither anti-progress nor anti-technology. Innovation is what makes Humanity so great – and what got us out into this grand universe in the first place
    5 KB (813 words) - 01:08, 4 April 2023
  • and done work on SFX implementation. That’s all from Manchester; be sure to catch the monthly report in two weeks to find out about all the work we’re doing
    20 KB (3,433 words) - 22:53, 27 June 2023
  • they don’t lead to progress?” Over the years, some have interpreted this quote to mean that businesses need to constantly invest in themselves to stay
    13 KB (2,147 words) - 18:03, 19 February 2021
  • crawled through a narrow circuitry duct, which was itself no easy task in our space suits. In prior times, I’d made the trip several times with a bag full of
    9 KB (1,728 words) - 02:23, 19 March 2020
  • larger area, but also had several response teams waiting to jump in if a crime was in progress. Additionally, the Advocacy has centuries of incident reports
    7 KB (1,283 words) - 20:58, 19 February 2021
  • ultimately stopping in another system. She comped a current starmap over the position, and enlarged the display. It centered on a planet in a known system.
    11 KB (1,846 words) - 05:37, 19 March 2020
  • faith. Senator Kossi has no idea what’s going on in Branaugh. I’m certain you’ve scoured my comms in search of a smoking gun, but it’s not there. He is
    5 KB (874 words) - 06:05, 21 February 2021
  • demands I was placing on them. I was not alone in this, and soon our conversations were reduced to whispers. Progress was slow and hard earned, but by the end
    7 KB (1,329 words) - 06:05, 21 February 2021
  • Flash work has been completed in the UK, with the code hookup for this being tackled by engineers in the LA studio. In addition, work progressed on improving
    45 KB (7,148 words) - 15:26, 21 May 2021
  • The UEE has tried to temper the flow of goods in and out of the Banu Protectorate, but with little progress and there are two main reasons as to why: Their
    25 KB (3,060 words) - 05:38, 19 March 2020
  • is transcluded from Template:Cite Jump Point/doc. Changes can be proposed in the talk page. {{Cite Jump Point}} is an citation template for citing Jump
    878 bytes (46 words) - 12:32, 10 June 2023
  • one of the tips presented earlier in the week in a TroubleZone segment. We’re extra lucky because it took a lot of work to get our guest on the line. Hats
    6 KB (1,097 words) - 22:15, 20 February 2021
  • both whenever they needed a place to lay low for a while. In exchange for Mas doing some work for them, he and Alex received the protection that being part
    19 KB (3,063 words) - 05:32, 19 March 2020
  • the central build system to allow for more work-in-progress streams, which will help the various dev teams in their march toward quarterly releases. The
    33 KB (5,443 words) - 23:38, 26 June 2018
  • explorer, he opened fire before realizing that it was, in fact, an alien vessel. He got scared and called it in. We isolated the Comm to keep a lid on the situation
    5 KB (766 words) - 05:17, 19 March 2020
  • to be placed in the cargo holds (1, 2, 4, 8, 16, 24, and 32) as well as supporting various orientations of placement in the grid to work around grid obstructions
    42 KB (5,845 words) - 11:46, 2 October 2023
  • down the new roads and modify them as needed. It’s still a work in progress, but the progress is going well. It will be a nice addition to our growing toolset
    50 KB (7,954 words) - 15:26, 21 May 2021
  • have it built in their system, but Secretary Leon wanted to keep the Ark apolitical. So, in a surprise move, he chose to have it built in Tayac; a system
    9 KB (1,520 words) - 22:39, 20 February 2021
  • Marine BDU finished up sculpting and is headed to in-game modeling. With the FOV slider work in-progress for 3.0, the character team also spent time working
    52 KB (8,280 words) - 15:25, 21 May 2021
  • “training simulations” in the simulator module in your hangar (think of this like the arcade game in the Pilots’ Ready Room in the original Wing Commander)
    24 KB (4,087 words) - 20:19, 10 April 2024
  • divide work between translators and help maintain context and consistency. When clicking on a section you will see the original source text (in English)
    3 KB (407 words) - 07:11, 16 April 2018
  • divide work between translators and help maintain context and consistency. When clicking on a section you will see the original source text (in English)
    3 KB (411 words) - 07:12, 16 April 2018
  • divide work between translators and help maintain context and consistency. When clicking on a section you will see the original source text (in English)
    3 KB (410 words) - 07:11, 16 April 2018
  • divide work between translators and help maintain context and consistency. When clicking on a section you will see the original source text (in English)
    3 KB (401 words) - 07:14, 16 April 2018
  • divide work between translators and help maintain context and consistency. When clicking on a section you will see the original source text (in English)
    3 KB (403 words) - 07:34, 16 April 2018
  • divide work between translators and help maintain context and consistency. When clicking on a section you will see the original source text (in English)
    3 KB (434 words) - 07:13, 16 April 2018
  • exchange based out of Lo in the Corel system, to work in their planetary development division. Although they spoke often, the twins did not see each other
    9 KB (1,480 words) - 05:33, 19 March 2020
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