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  • looking into additional features we’re going to need in SOL, our System Layout Tool that allows designers to lay out the basic architecture of an entire solar
    50 KB (8,612 words) - 01:08, 29 June 2023
  • testing. Dennis, in Santa Monica, is one cool operator. He took charge of the multi studio live stream event and helped to coordinate our best live stream event
    51 KB (8,743 words) - 20:20, 27 April 2024
  • matchmaking and also fixed ship, rendering, tool, and engine bugs affecting the Hangar and the Sandbox Editor tool from CryEngine 3.6 integration and dogfighting
    17 KB (2,652 words) - 05:19, 19 March 2020
  • constructing planet-side locations, and growing the mission creation tool for quick persistent universe content. The design team is also building our internal
    26 KB (4,208 words) - 10:41, 10 August 2023
  • on the larger vehicles. This includes continued work on our new DataForge tool alongside the start of a new vehicle state system which will allow the ship
    27 KB (4,570 words) - 22:01, 27 April 2024
  • the persistent universe. Tool improvements and bug fixes, build and patching system fixes and improvements, and development tool and process improvements
    25 KB (4,004 words) - 05:30, 19 March 2020
  • our most stunning ships yet while also being one of our most collaborative multi studio efforts. Its unorthodox vertical shape has given our ship team a fresh
    66 KB (11,458 words) - 17:47, 27 February 2024
  • will be adding to the game. Ariel Xu created a new tool we are calling the “Loadout Editor”. This tool is designed to create a visualization of our entities
    56 KB (9,601 words) - 18:02, 27 February 2024
  • and reacting to sounds and the like. Finally, testing and feedback of new tool suite that is coming online is continuing! Load video YouTube YouTube might
    67 KB (11,551 words) - 20:19, 27 April 2024
  • The platform team at Turbulent has been focused this month on finalizing Multi-Orgs membership. This is a feature we wanted to release while diving deeper
    33 KB (5,470 words) - 00:41, 23 April 2024
  • we have been assisting the US team in looking at multi-crew ship and vehicle system fix ups. Our tools team has been hard at work on our “DataForge” application
    50 KB (8,650 words) - 20:17, 10 April 2024
  • research juggernaut, with declassified budgets revealing that Flashfire has multi-billion UEC ties to an unspecified black research base. The claim most likely
    7 KB (1,084 words) - 05:33, 19 March 2020
  • for a project with the ambition of Star Citizen. Think of it as taking the multi-core / threading approach to development as opposed to the old way of just
    7 KB (1,349 words) - 21:27, 27 April 2024
  • for a project with the ambition of Star Citizen. Think of it as taking the multi-core / threading approach to development as opposed to the old way of just
    7 KB (1,350 words) - 22:51, 11 July 2023
  • balance this system so that it works rather than allowing it to become a tool for players who want to make the game difficult for others. Ship upgrades
    24 KB (4,087 words) - 20:19, 10 April 2024
  • chapter of Squadron 42, the Caterpillar is scheduled to wait until after the multi-crew ship functionality is perfected. Early on in Star Citizen’s campaign
    5 KB (813 words) - 22:33, 25 June 2023
  • comprehensive system, which will premiere on multi-crew ships (before being adopted back to single seaters.) The multi-crew shield management screen allows a
    24 KB (3,749 words) - 03:09, 4 January 2024
  • work completing the 16:9 diegetic screens for the multi-crew-capable ships. This format gives multi-crew screens improved real estate over which information
    63 KB (10,930 words) - 11:52, 18 April 2024
  • switched to a multi-threaded memory allocator which will not only increase efficiency, but unify the use across the engine, game, tools and editor. We
    37 KB (6,054 words) - 00:37, 28 April 2024
  • replacement Hornet wing or a multi-meter torpedo. Massive items differ from standard items because they will require in-game tools for handling: anything from
    12 KB (1,874 words) - 05:19, 19 March 2020
  • present you the tools that will allow you to make each ship your own. or: Questions We Figured You Might Have A: Expedition ships are for the multi-crew ships
    11 KB (1,483 words) - 05:37, 19 March 2020
  • to continue. We have done great progress on the design and development of Multi-Factor authentication which we hope to bring to production soon! Obviously
    22 KB (3,663 words) - 16:28, 6 November 2022
  • to follow! They have completed a proof-of-concept of the backend code for Multi-Player Hangars and getting hangars running on our servers. They still have
    55 KB (9,581 words) - 22:00, 27 April 2024
  • had a record, a lengthy one too. Piracy, assault, murder-for-hire, he was multi-faceted muscle but nothing that tied him to Hannigan. Time to pull out the
    12 KB (2,197 words) - 05:35, 19 March 2020
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