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  • account for varying enter/exit speeds. We’re tracking well on the Hornet and Super Hornet right now, so look for speedier enter/exit animations on those ships
    68 KB (11,825 words) - 20:21, 10 April 2024
  • health calculations for a number of flyable ships, made improvements to the Hornet, and did tech setup to the Constellation Aquila. We also worked with Engineering
    29 KB (4,710 words) - 02:03, 1 June 2023
  • stages. The ships available for the first release will be the Aurora, 300i, Hornet, Freelancer, and Constellation. We hope to have the associated ships’ variants
    8 KB (1,240 words) - 19:05, 13 April 2024
  • into their fiction. But I’m not interested in making EVE 2.0 with cockpits. Hornet Cockpit One of my goals with Star Citizen is to make it feel very visceral
    24 KB (4,087 words) - 20:19, 10 April 2024
  • “So where do you want to start looking?” Senzen grinned as he kicked the hornet’s nest. It worked. Tonya whirled back. “How the hell did you sell him on
    8 KB (1,459 words) - 05:37, 19 March 2020
  • Citizens, 2016 is here, and we’re ready to rock! We kicked off the month with a series of summits in the UK and Los Angeles to prepare for the new year. There’s
    66 KB (11,458 words) - 17:47, 27 February 2024
  • slung us through a nasty duel between a Silent Son Avenger and two UEE Hornets, and we hit a pocket of empty space, breathing a sigh of relief together
    9 KB (1,608 words) - 05:36, 19 March 2020
  • for v0.8 we just made all fixed weapons gimbaled in order to not give the Hornet a huge advantage over the Aurora and 300i. This is not the long term plan
    28 KB (4,765 words) - 22:52, 25 June 2023
  • updates to the Shield system in our news updates, “10 for the Developers” series of videos, and other news outlets. While the Tech Design side is being handled
    69 KB (11,763 words) - 21:59, 27 April 2024
  • побед той эпохи, но со временем были вытеснены более маневренными моделями Hornet. В космических боях ценится прежде всего мастерское пилотирование, нежели
    13 KB (903 words) - 20:06, 24 January 2024
  • mais ont finalement été dépassé par des modèles plus maniables comme le Hornet. Avec le combat spatial se concentrant davantage sur les manœuvres techniques
    9 KB (1,265 words) - 13:18, 13 November 2020
  • before possible. So for example now when you sit down in the cockpit of your Hornet we can plug in your character and attached items to the ship. I.E. if your
    55 KB (9,581 words) - 22:00, 27 April 2024
  • contracts with the UEE to design and build their warships, especially the iconic Hornet. Aegis se hizo prominente como fabricante de naves espaciales militares
    24 KB (3,066 words) - 05:24, 11 April 2020
  • подключая анимации к 300i и Aurora, чтобы они выглядели так же хорошо, как Hornet. Анимации были созданы в соответствии с новым макетом для 300i. Сиденье
    29 KB (2,335 words) - 05:22, 11 April 2020
  • & A - MISC Starfarer Part III [90] Q & A - Origin 100 Series Part I [91] Q & A - Origin 100 Series Part II [92] Q & A - Origin 600i [93] Q & A - Origin
    14 KB (732 words) - 05:30, 28 November 2018
  • проектирование и строительство военных кораблей, особенно таких знаковых как Hornet (Шершень). Эгида стала известна как производитель военно-космических кораблей
    42 KB (2,839 words) - 05:30, 11 April 2020
  • utilize “Scythe_Swarm” modification block to adjust AI Scythe health. On the Hornet F7CM, we fixed an issue in which one of the thruster hard points was misnamed
    70 KB (12,196 words) - 18:05, 27 February 2024
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