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  • long-duration flight, a highly advanced jump drive array and a dedicated computer core room that allows it to put the maximum processing power into jump charting
    56 KB (489 words) - 18:14, 28 December 2023
  • dev segments about core tech Overview article Digital Foundry videos: 1 and 2 Notables techs SC dev segment mega Index section on core technology SC dev
    78 KB (3,694 words) - 10:40, 3 May 2024
  • weapons Cambio SRT Torso armor Aril CoreAril Core Black CherryAril Core HarvesterAril Core HazardAril Core QuicksilverAril Core Red Alert
    690 bytes (313 words) - 22:46, 6 February 2024
  • technology developed by Cloud Imperium Games (CIG). It is considered one of the core technological requirements to Star Citizen and was introduced in patch 3
    4 KB (661 words) - 23:03, 15 March 2024
  • Location Store ARC-L2 Lively Pathway Station Ship Weapons Shop CRU-L5 Beautiful Glen Station
    1 KB (62 words) - 20:04, 11 May 2023
  • can take 'em, you can move them persistently, you could store them in your spaceship. You can store them in your Hab. Not in 3.3, but we're going to expand
    17 KB (2,540 words) - 21:29, 22 April 2024
  • Torso armor Calico CoreCitadel Core (Modified) (Nine Tails)Citadel Core BaseCitadel Core Dark RedCitadel-SE Core Dark GreenCitadel-SE Core White
    729 bytes (211 words) - 02:30, 12 April 2024
  • Quick facts: Venture Core "Rust Society" S1 Venture Core "Rust Society" Roberts Space Industries (RSI) Type Torso armor Subtype Light armor Occupancy 67 KµSCU0
    1 KB (459 words) - 16:17, 12 April 2024
  • Bexalite (Raw) This mineral harvested from worlds with no natural magnetic core, has found widespread use in electrical systems. Corundum Corundum (Raw)
    33 KB (211 words) - 18:44, 12 January 2024
  • weapons Cambio SRT Torso armor Aril CoreAril Core Black CherryAril Core HarvesterAril Core HazardAril Core QuicksilverAril Core Red Alert
    713 bytes (214 words) - 20:51, 15 December 2023
  • the House. RSI Store: Xanthule Flight Suit And Helmet. Pledge Store. Retrieved 2024-01-11 RSI Store: Xanthule Ascension Suit. Pledge Store. Retrieved 2024-01-11
    5 KB (665 words) - 01:41, 15 March 2024
  • Inventory Functional lockers to store clothes, armor and items in a physicalized state. Also includes a method of storing items on shelves and attachment
    28 KB (219 words) - 21:31, 19 November 2023
  • designated landing zones. At these points, stock from core worlds would be offloaded to ships traveling to the store. These interlocking routes cut shipping costs
    9 KB (1,449 words) - 20:58, 19 February 2021
  • communications, this will mean that we don't have to pre-render the comms and store those files on the hard drive, as is the case with most games, allowing us
    33 KB (3,559 words) - 02:30, 21 April 2024
  • which is a more affordable option in combination with the MacFlex 'Rucksack' Core for increased carrying capacity. Combining the Multi-tool along with a mining
    17 KB (2,308 words) - 18:36, 4 October 2023
  • down the core community site. Until then, we were on track to break crowd funding records. Now, thirty hours later, we’re only just getting the core site back
    4 KB (718 words) - 05:18, 19 March 2020
  • virtual currency that can be spent in Voyager Direct or the mobiGlas virtual store to rent software licenses on any equipment that can be used in the Sim-Pod
    14 KB (2,328 words) - 21:27, 27 April 2024
  • make it even more like a convention, and we have some pretty cool things in store for you that we’ll be sharing in the coming month. As part of our planning
    11 KB (1,966 words) - 20:16, 10 April 2024
  • flexibility to quickly and cost effectively make large, sweeping changes to the core functionality of their ship, and thus much more easily shift from one occupation
    12 KB (2,054 words) - 05:21, 19 March 2020
  • quite a few projects on it – including the Oculus Rift – and I think the core gaming community owes them a huge debt of gratitude for providing a mechanism
    5 KB (976 words) - 05:18, 19 March 2020
  • represents a purer vision of his party’s ideals by adhering more closely to the core platform of lower taxes and more restrictive social services. He also looked
    11 KB (1,701 words) - 21:04, 19 February 2021
  • site and more specifically in the store. You’ll be able to browse all the ship data and statistics right from the store pages. Some exciting new visualization
    22 KB (3,808 words) - 00:40, 23 April 2024
  • project with the ambition of Star Citizen. Think of it as taking the multi-core / threading approach to development as opposed to the old way of just increasing
    7 KB (1,349 words) - 21:27, 27 April 2024
  • to Santa Monica. We now have a multicopy, multi­location file server to store the video record of the game’s development. That record will be the primary
    25 KB (4,004 words) - 05:30, 19 March 2020
  • key markets, with most work currently contracted to Anvil Aerospace. The core team is located in a small headquarters on New York’s East 73rd street (Earth
    10 KB (1,512 words) - 14:13, 19 July 2022
  • architecture to store the data in Dataforge instead of a custom xml based database. In addition, we generalized the whole system so that we can store the Tags
    44 KB (7,348 words) - 19:23, 5 March 2024
  • as the game continues to be developed. Windows 7 or 8 64-bit Dual Core CPU Intel: Core2 Duo 2.4Ghz AMD: Phenom X2 8GB of RAM NVidia Geforce 460GTX AMD Radeon
    8 KB (1,240 words) - 19:05, 13 April 2024
  • give feedback on this). We will also look to increase QA in Frankfurt for core engine and tech testing. QA in Austin will focus on Live release support
    78 KB (13,338 words) - 21:30, 27 April 2024
  • Boucher and Jesse Kalb respectably taking care of the clothing store and the personal weapon store. The artists did a fantastic job working with the tight layouts
    68 KB (11,825 words) - 20:21, 10 April 2024
  • multiplayer and Arena Commander V1 game modes. We’ve developed the “Capture the Core” mode from the ground up and it will be getting some final polish in the
    33 KB (5,470 words) - 00:41, 23 April 2024
  • Interactive, put the finishing touches on the Casaba shop interior. The store is now complete in terms of prop work and we are just waiting on the stock
    56 KB (9,601 words) - 18:02, 27 February 2024
  • against pirate bases and external threats found themselves reassigned to core worlds and assigned the eliminating political dissidents or subduing rioting
    7 KB (1,201 words) - 18:02, 19 February 2021
  • the Interior lab. The former Navy pilot flew research missions collecting core samples from planets, moons, and asteroids. The two bonded over tales of
    8 KB (1,261 words) - 01:40, 25 May 2021
  • the Galactapedia as all of the ship data is entirely separated from the store and will also be used to drive pieces of that module when we are closer to
    29 KB (5,005 words) - 02:15, 24 September 2023
  • pure action: the thrill of deep space dogfighting. While space battles are a core element of the Star Citizen experience, they are the beginning and not the
    12 KB (1,874 words) - 05:19, 19 March 2020
  • Persistent Universe. We have made substantial progress on several of the core technologies critical to the Persistent Universe. Brian Mazza continues his
    49 KB (8,205 words) - 21:31, 27 April 2024
  • everyone can access the multiplayer and all game modes are in (Capture the Core comes in with v1.0). As you can see, there’s a lot to do over the next two
    20 KB (3,433 words) - 22:53, 27 June 2023
  • PTU launcher. The third phase will be a complete new UI on top of the C++ core and patcher. These phases will take several months to roll out, and more
    71 KB (12,145 words) - 19:25, 5 March 2024
  • back up in the store. With all the excitement surrounding the AnniVERSEary, it was bound to have an impact on the website and pledge store. We expanded our
    64 KB (10,980 words) - 21:26, 27 April 2024
  • machine to serve as the ultimate light switch. Now that implementation of the core state-switching functionality is complete, the next step is to start using
    46 KB (7,408 words) - 19:28, 5 March 2024
  • linking to local servers for information depending on the location (so each store serves up specific local data that your AR interface can display). At any
    51 KB (7,034 words) - 05:28, 19 March 2020
  • scalability. We held a successful Network Summit here in Austin. We flew in many core members from across the globe to begin our next phase of planning for new
    55 KB (9,502 words) - 02:32, 21 April 2024
  • builds that will allow us to capture more robust crash core dumps for our engineers. These core dumps will provide much more information for an engineer
    37 KB (6,054 words) - 00:37, 28 April 2024
  • working!) Hornet Front Modules What this all boils down to is that at its core, ship modification is a game of resource management where players will juggle
    18 KB (2,932 words) - 20:18, 10 April 2024
  • addition, the LA Engineering team spent January making real progress towards the core systems that will allow us to have solar system sized maps and all the complicated
    40 KB (6,699 words) - 20:21, 27 April 2024
  • can be assumed to be like a regular game loop from the single core CPU times. The other cores are then used during a frame to help the Main Thread. If for
    63 KB (10,930 words) - 11:52, 18 April 2024
  • is really important). We also worked to clean up a lot of the large world core types to get ready for the future elements in the game. We are digging further
    83 KB (14,224 words) - 21:59, 27 April 2024
  • make sure that the clothing and weapon items are properly spawned in on the store shelves and racks, getting the mannequin props set up so that clothing and
    76 KB (12,754 words) - 02:34, 21 April 2024
  • effort to get it ready for release. This is the most massive change to our core technology we’ve had since the debut of the Large World tech, and with that
    68 KB (11,923 words) - 20:23, 27 April 2024
  • will fix it. We are an online game and frequent updates and tweaks are a core part of the Star Citizen vision. Not ejecting before your ship blows up,
    24 KB (4,087 words) - 20:19, 10 April 2024
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