long-duration flight, a highly advanced jump drive array and a dedicated computer core room that allows it to put the maximum processing power into jump charting
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dev segments about core tech Overview article Digital Foundry videos: 1 and 2 Notables techs SC dev segment mega Index section on core technology SC dev
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weapons Cambio SRT Torso armor Aril CoreAril Core Black CherryAril Core HarvesterAril Core HazardAril Core QuicksilverAril Core Red Alert
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technology developed by Cloud Imperium Games (CIG). It is considered one of the core technological requirements to Star Citizen and was introduced in patch 3
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Location Store ARC-L2 Lively Pathway Station Ship Weapons Shop CRU-L5 Beautiful Glen Station
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can take 'em, you can move them persistently, you could store them in your spaceship. You can store them in your Hab. Not in 3.3, but we're going to expand
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Torso armor Calico CoreCitadel Core (Modified) (Nine Tails)Citadel Core BaseCitadel Core Dark RedCitadel-SE Core Dark GreenCitadel-SE Core White
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Quick facts: Venture Core "Rust Society" S1 Venture Core "Rust Society" Roberts Space Industries (RSI) Type Torso armor Subtype Light armor Occupancy 67 KµSCU0
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Bexalite (Raw) This mineral harvested from worlds with no natural magnetic core, has found widespread use in electrical systems. Corundum Corundum (Raw)
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weapons Cambio SRT Torso armor Aril CoreAril Core Black CherryAril Core HarvesterAril Core HazardAril Core QuicksilverAril Core Red Alert
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the House. RSI Store: Xanthule Flight Suit And Helmet. Pledge Store. Retrieved 2024-01-11 RSI Store: Xanthule Ascension Suit. Pledge Store. Retrieved 2024-01-11
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Inventory Functional lockers to store clothes, armor and items in a physicalized state. Also includes a method of storing items on shelves and attachment
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designated landing zones. At these points, stock from core worlds would be offloaded to ships traveling to the store. These interlocking routes cut shipping costs
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communications, this will mean that we don't have to pre-render the comms and store those files on the hard drive, as is the case with most games, allowing us
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which is a more affordable option in combination with the MacFlex 'Rucksack' Core for increased carrying capacity. Combining the Multi-tool along with a mining
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down the core community site. Until then, we were on track to break crowd funding records. Now, thirty hours later, we’re only just getting the core site back
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virtual currency that can be spent in Voyager Direct or the mobiGlas virtual store to rent software licenses on any equipment that can be used in the Sim-Pod
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make it even more like a convention, and we have some pretty cool things in store for you that we’ll be sharing in the coming month. As part of our planning
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flexibility to quickly and cost effectively make large, sweeping changes to the core functionality of their ship, and thus much more easily shift from one occupation
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quite a few projects on it – including the Oculus Rift – and I think the core gaming community owes them a huge debt of gratitude for providing a mechanism
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represents a purer vision of his party’s ideals by adhering more closely to the core platform of lower taxes and more restrictive social services. He also looked
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site and more specifically in the store. You’ll be able to browse all the ship data and statistics right from the store pages. Some exciting new visualization
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project with the ambition of Star Citizen. Think of it as taking the multi-core / threading approach to development as opposed to the old way of just increasing
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to Santa Monica. We now have a multicopy, multilocation file server to store the video record of the game’s development. That record will be the primary
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key markets, with most work currently contracted to Anvil Aerospace. The core team is located in a small headquarters on New York’s East 73rd street (Earth
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architecture to store the data in Dataforge instead of a custom xml based database. In addition, we generalized the whole system so that we can store the Tags
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as the game continues to be developed. Windows 7 or 8 64-bit Dual Core CPU Intel: Core2 Duo 2.4Ghz AMD: Phenom X2 8GB of RAM NVidia Geforce 460GTX AMD Radeon
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give feedback on this). We will also look to increase QA in Frankfurt for core engine and tech testing. QA in Austin will focus on Live release support
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Boucher and Jesse Kalb respectably taking care of the clothing store and the personal weapon store. The artists did a fantastic job working with the tight layouts
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multiplayer and Arena Commander V1 game modes. We’ve developed the “Capture the Core” mode from the ground up and it will be getting some final polish in the
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Interactive, put the finishing touches on the Casaba shop interior. The store is now complete in terms of prop work and we are just waiting on the stock
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against pirate bases and external threats found themselves reassigned to core worlds and assigned the eliminating political dissidents or subduing rioting
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the Interior lab. The former Navy pilot flew research missions collecting core samples from planets, moons, and asteroids. The two bonded over tales of
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the Galactapedia as all of the ship data is entirely separated from the store and will also be used to drive pieces of that module when we are closer to
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pure action: the thrill of deep space dogfighting. While space battles are a core element of the Star Citizen experience, they are the beginning and not the
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Persistent Universe. We have made substantial progress on several of the core technologies critical to the Persistent Universe. Brian Mazza continues his
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everyone can access the multiplayer and all game modes are in (Capture the Core comes in with v1.0). As you can see, there’s a lot to do over the next two
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PTU launcher. The third phase will be a complete new UI on top of the C++ core and patcher. These phases will take several months to roll out, and more
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back up in the store. With all the excitement surrounding the AnniVERSEary, it was bound to have an impact on the website and pledge store. We expanded our
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machine to serve as the ultimate light switch. Now that implementation of the core state-switching functionality is complete, the next step is to start using
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linking to local servers for information depending on the location (so each store serves up specific local data that your AR interface can display). At any
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scalability. We held a successful Network Summit here in Austin. We flew in many core members from across the globe to begin our next phase of planning for new
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builds that will allow us to capture more robust crash core dumps for our engineers. These core dumps will provide much more information for an engineer
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working!) Hornet Front Modules What this all boils down to is that at its core, ship modification is a game of resource management where players will juggle
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addition, the LA Engineering team spent January making real progress towards the core systems that will allow us to have solar system sized maps and all the complicated
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can be assumed to be like a regular game loop from the single core CPU times. The other cores are then used during a frame to help the Main Thread. If for
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is really important). We also worked to clean up a lot of the large world core types to get ready for the future elements in the game. We are digging further
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make sure that the clothing and weapon items are properly spawned in on the store shelves and racks, getting the mannequin props set up so that clothing and
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effort to get it ready for release. This is the most massive change to our core technology we’ve had since the debut of the Large World tech, and with that
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will fix it. We are an online game and frequent updates and tweaks are a core part of the Star Citizen vision. Not ejecting before your ship blows up,
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