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  • part due to Game Support (and other teams) working alongside the community who did excellent work in helping us identify major bugs and game imbalances
    56 KB (9,601 words) - 18:02, 27 February 2024
  • Museum will air monthly, with a new game featured each time! The manual will be available with the launch of the game. RSI Museum will start next month with
    4 KB (728 words) - 05:26, 19 March 2020
  • Engineering did hookup of Freelancer variants and TNGS ships in the hangar for the weekend surprise, we also fixed many game server, hub server, matchmaking
    26 KB (4,208 words) - 10:41, 10 August 2023
  • Strike Commander, Privateer or Freelancer. If not, you’re still welcome! I grew up making video games. I sold my first game at the age of 13 and created
    2 KB (427 words) - 03:06, 4 January 2024
  • initiative to log all errors found in the game logs which will be a huge help in ensuring we have a cleaner game for the release of Star Marine. The team
    63 KB (10,901 words) - 20:19, 10 April 2024
  • fixes, we were able to witness the game slowly evolving into a very fun experience! We could see the potential but the game was still suffering from multiple
    64 KB (10,980 words) - 21:26, 27 April 2024
  • launching something much more akin to a full game (its feature set is more in line to an action arena combat game like World of Tanks) and to do that for the
    13 KB (2,278 words) - 06:11, 25 May 2023
  • directly with in-game objects. The Star Citizen design team has determined that there are five essential ‘use cases’ for cargo objects in the game environment
    12 KB (1,874 words) - 05:19, 19 March 2020
  • from the ever expanding development team. I don’t believe there is any other game, even one that is out of development and “live” that involves and informs
    22 KB (3,663 words) - 16:28, 6 November 2022
  • Star Citizen team isn’t going to a tropical island any time soon, we have a game to finish! Read on for monthly status updates from all of Star Citizen’s
    22 KB (3,808 words) - 00:40, 23 April 2024
  • frustrated if the game is crashing all the time. Art is actually pretty much locked down now with the exception of some extra VFX work to make the game look even
    12 KB (2,009 words) - 20:55, 11 April 2020
  • in the background of this game for awhile now. The next ship on our dossier for April/May has been the anticipated Freelancer. The updated FL and it’s variants
    25 KB (4,004 words) - 05:30, 19 March 2020
  • we are now integrating into the game. Art is assisting animation in getting the scanned heads fitted onto our in-game bodies. It’s more difficult than
    33 KB (5,470 words) - 00:41, 23 April 2024
  • secrets of game development, even when some things take a bit more time. So thank you all for your continued passion, and love for this game, it keeps us
    29 KB (5,005 words) - 02:15, 24 September 2023
  • already in game. The reality is that a feature is never completely done until the game is done…and even then. As we added new components to the game this month
    55 KB (9,502 words) - 02:32, 21 April 2024
  • in game credits to underline the fact that everything available through Voyager Direct is ultimately a game item that will be purchasable with game credits
    11 KB (1,805 words) - 15:25, 21 May 2021
  • was incredible to see the subtlety of the performance translate into the game. For 3.0 we fleshed out the tone, flavor, and characters of Stanton’s various
    29 KB (4,710 words) - 02:03, 1 June 2023
  • the full game. Access to the Hangar requires a package that includes game access. If you only have an add-on ship and not a package with game access, you
    8 KB (1,240 words) - 19:05, 13 April 2024
  • and Jeremiah “Versace” Lee, our in-game fashionistas, are creating uniform and clothing design for characters in-game. Creating an era-appropriate aesthetic
    66 KB (11,458 words) - 17:47, 27 February 2024
  • than consoles. On consoles, the game normally has all the resources exclusively and on a known hardware set. On a PC, the game has to share the resources dynamically
    63 KB (10,930 words) - 11:52, 18 April 2024
  • trade-off in game design is that it cannot absorb a wealth of firepower in return. Trade-offs like these and others are essential in both game design, and
    15 KB (2,200 words) - 05:37, 19 March 2020
  • our servers. These new tools will give our Game Support Team more capabilities, including reserving a game master slot on a server, providing slash commands
    34 KB (5,297 words) - 18:02, 27 February 2024
  • Commander game to feature multiplayer) but it wasn’t that much fun in battle mode (the head to head mode). When you design a single player game you can deliberately
    28 KB (4,765 words) - 22:52, 25 June 2023
  • and will cover the four major areas of automation; Perforce Tools, Game Client, Game Server, and Build Server. While we are still at the very beginning
    83 KB (14,224 words) - 21:59, 27 April 2024
  • generally it boils down to a question of volume. If you’re a trader with a Freelancer full of goods, they probably aren’t going to really care. If you’ve got
    25 KB (3,060 words) - 05:38, 19 March 2020
  • Star Citizen is the game’s economy. Today, we’d like to give you a brief introduction to that system and how it works to make the game richer, more immersive
    14 KB (2,263 words) - 14:30, 11 December 2021
  • ship is yours; that it’s not just a carbon copy of every other Aurora or Freelancer that you encounter. You will have a sense of pride when you pilot your
    18 KB (2,932 words) - 20:18, 10 April 2024
  • working with players to improve the game, which fundamentally is the spirit of the entire project. To that end, Game Support will also be creating a special
    75 KB (13,074 words) - 19:26, 5 March 2024
  • support, the funding to make the open universe game we are making. No publisher or VC would ever back a game this ambitious on a PC, and probably not even
    78 KB (13,338 words) - 21:30, 27 April 2024
  • that are coming in to the live version of the game. 2.4 is shaping up to be a monumental update to the game which will bring online many systems which have
    76 KB (12,754 words) - 02:34, 21 April 2024
  • generally it boils down to a question of volume. If you’re a trader with a Freelancer full of goods, they probably aren’t going to really care. If you’ve got
    24 KB (3,066 words) - 05:24, 11 April 2020
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