part due to Game Support (and other teams) working alongside the community who did excellent work in helping us identify major bugs and game imbalances
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Museum will air monthly, with a new game featured each time! The manual will be available with the launch of the game. RSI Museum will start next month with
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Engineering did hookup of Freelancer variants and TNGS ships in the hangar for the weekend surprise, we also fixed many game server, hub server, matchmaking
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Strike Commander, Privateer or Freelancer. If not, you’re still welcome! I grew up making video games. I sold my first game at the age of 13 and created
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initiative to log all errors found in the game logs which will be a huge help in ensuring we have a cleaner game for the release of Star Marine. The team
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fixes, we were able to witness the game slowly evolving into a very fun experience! We could see the potential but the game was still suffering from multiple
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launching something much more akin to a full game (its feature set is more in line to an action arena combat game like World of Tanks) and to do that for the
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directly with in-game objects. The Star Citizen design team has determined that there are five essential ‘use cases’ for cargo objects in the game environment
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from the ever expanding development team. I don’t believe there is any other game, even one that is out of development and “live” that involves and informs
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Star Citizen team isn’t going to a tropical island any time soon, we have a game to finish! Read on for monthly status updates from all of Star Citizen’s
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frustrated if the game is crashing all the time. Art is actually pretty much locked down now with the exception of some extra VFX work to make the game look even
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in the background of this game for awhile now. The next ship on our dossier for April/May has been the anticipated Freelancer. The updated FL and it’s variants
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we are now integrating into the game. Art is assisting animation in getting the scanned heads fitted onto our in-game bodies. It’s more difficult than
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secrets of game development, even when some things take a bit more time. So thank you all for your continued passion, and love for this game, it keeps us
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already in game. The reality is that a feature is never completely done until the game is done…and even then. As we added new components to the game this month
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in game credits to underline the fact that everything available through Voyager Direct is ultimately a game item that will be purchasable with game credits
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was incredible to see the subtlety of the performance translate into the game. For 3.0 we fleshed out the tone, flavor, and characters of Stanton’s various
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the full game. Access to the Hangar requires a package that includes game access. If you only have an add-on ship and not a package with game access, you
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and Jeremiah “Versace” Lee, our in-game fashionistas, are creating uniform and clothing design for characters in-game. Creating an era-appropriate aesthetic
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than consoles. On consoles, the game normally has all the resources exclusively and on a known hardware set. On a PC, the game has to share the resources dynamically
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trade-off in game design is that it cannot absorb a wealth of firepower in return. Trade-offs like these and others are essential in both game design, and
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our servers. These new tools will give our Game Support Team more capabilities, including reserving a game master slot on a server, providing slash commands
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Commander game to feature multiplayer) but it wasn’t that much fun in battle mode (the head to head mode). When you design a single player game you can deliberately
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and will cover the four major areas of automation; Perforce Tools, Game Client, Game Server, and Build Server. While we are still at the very beginning
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generally it boils down to a question of volume. If you’re a trader with a Freelancer full of goods, they probably aren’t going to really care. If you’ve got
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Star Citizen is the game’s economy. Today, we’d like to give you a brief introduction to that system and how it works to make the game richer, more immersive
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ship is yours; that it’s not just a carbon copy of every other Aurora or Freelancer that you encounter. You will have a sense of pride when you pilot your
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working with players to improve the game, which fundamentally is the spirit of the entire project. To that end, Game Support will also be creating a special
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support, the funding to make the open universe game we are making. No publisher or VC would ever back a game this ambitious on a PC, and probably not even
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that are coming in to the live version of the game. 2.4 is shaping up to be a monumental update to the game which will bring online many systems which have
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generally it boils down to a question of volume. If you’re a trader with a Freelancer full of goods, they probably aren’t going to really care. If you’ve got
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