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  • features and fixes, all of which can be found in our patch notes. This is a global effort for every branch of Star Citizen but each branch contributes to the
    67 KB (11,551 words) - 20:19, 27 April 2024
  • last week there were also some great new concept images produced by the Global Art team in the month of November. The Carrack was the contribution of our
    50 KB (8,612 words) - 01:08, 29 June 2023
  • allow players to manipulate settings dynamically on a per item basis or on a global level for the ship which will affect all attached parts. This was a stretch
    33 KB (5,470 words) - 00:41, 23 April 2024
  • bring them closer to flight readiness. Finally, we worked alongside the global team to keep the bug queue down. <embedvideo service="vimeo">190150533}}
    34 KB (5,297 words) - 18:02, 27 February 2024
  • the DFM, debugging logging bugs, checking fixes, and ensuring fidelity of global builds. Heading into the big push for the rollout is always fun and exciting
    12 KB (2,009 words) - 20:55, 11 April 2020
  • two teams: Technical Art and Technical Animation. Technical Content is a global team with staff in all studios performing various roles. Sean Tracy has
    40 KB (6,699 words) - 20:21, 27 April 2024
  • looking amazing. Art Director Mark Skelton, Lead Artist Patrick Thomas, and Global Environment Lead Ian Leyland have been working closely with BHVR to make
    71 KB (12,145 words) - 19:25, 5 March 2024
  • clothing & hangars etc). You want Characters? – you got it! We have taken a global view of the characters within the star citizen universe and are reviewing
    49 KB (8,205 words) - 21:31, 27 April 2024
  • with improving documentation and procedure and helping to ensure we have global testing coverage. We also had a new addition to the QA team here in Austin
    25 KB (4,004 words) - 05:30, 19 March 2020
  • we determine the build is ready for play testing an email is sent to the global team with details and instructions. During each play test information and
    17 KB (2,652 words) - 05:19, 19 March 2020
  • Spectrum Dispatch - Comm-Link US/Color/123min Por Kevin Lazarus Cuando Global/Nexus anunció el año pasado que se había embarcado en otro biopic del famoso
    3 KB (541 words) - 05:28, 11 April 2020
  • Spectrum Dispatch - Comm-Link US/Couleur/123 min Par Kevin Lazarus Lorsque Global/Nexus a annoncé l'an dernier qu'il s'embarquait sur un autre biopic du célèbre
    4 KB (558 words) - 05:19, 11 April 2020
  • damage for our ships to get that done as soon as possible. We worked with our global team on some Quantum Travel tasks and are really proud of what we we’re
    83 KB (14,224 words) - 21:59, 27 April 2024
  • reunieron para una Cumbre Mundial para discutir la próxima fase de iniciativas globales en el espacio y aquí en La Tierra. "Nadie sabía que conduciría a una nueva
    5 KB (722 words) - 05:34, 11 April 2020
  • renders are an essential part of the review process since they assist the global team being able to see everyone’s progress across all the studios. In addition
    35 KB (5,787 words) - 02:32, 21 April 2024
  • engine which will help improve performance drastically, things like the global resource manager which then unlocks the work required to get prefabs loading
    75 KB (13,074 words) - 19:26, 5 March 2024
  • will make it less art/memory/setup intensive which will be great for the global future of the game. Areas like progressive damage shaders and decals are
    50 KB (8,650 words) - 20:17, 10 April 2024
  • overall universe and game experience. Calix Reneau worked alongside our global team ironing out the Salvage design further to be ready for code and implementation
    44 KB (7,348 words) - 19:23, 5 March 2024
  • website’s homepage. Like we announced then, this was only the first step of the global rework we’ve undertaken : this month saw the arrival of step “1.5” with
    46 KB (7,930 words) - 19:22, 5 March 2024
  • Exploration mode This is the most global AR filter there is, and is the default filter. With the exploration filter
    51 KB (7,034 words) - 05:28, 19 March 2020
  • actually use, the game then feeds back data which gets integrated into our global Leaderboards. The game now impacts users’ accounts by updating their REC
    55 KB (9,502 words) - 02:32, 21 April 2024
  • been focused on some internal reorganization to adapt to CIG’s evolving global footprint. Here are detailed reports from each team. This month our PU team
    63 KB (10,930 words) - 11:52, 18 April 2024
  • Estrada has been continuing to work very closely with Engineer Miles Lee and Global Environment Tech Lead Cort Soest. We are now able to fully automate our
    64 KB (10,980 words) - 21:26, 27 April 2024
  • slightly more informal way) about our process for redesigning the site’s global look. This month, we completed the main art for the Starmap viewer, including
    70 KB (12,196 words) - 18:05, 27 February 2024
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