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  • Progress VI 68 06.07 Vasil Fragment Stone Lore Galactapedia VI 68 06.07 Combat AI Behind the Screens VI 68 06.07 - Where In The 'Verse VI 68 06.07 What is your
    39 KB (577 words) - 20:54, 28 December 2023
  • world a living, reactive place. Star Citizen: Quantum, Quasar, and Virtual AI on YouTube Quantum AMA with Jake Muehle (transcript by Eschatos1) Star Citizen:
    2 KB (327 words) - 22:02, 6 November 2023
  • clear the number of hostile AI as indicated by the counter on the top center of their UI. After they have done this, a boss AI with increased health will
    36 KB (4,731 words) - 18:02, 13 February 2024
  • assets will clip through the Train during the journey in Lorville AI / FPS - Enemy combat AI is slow to respond or react Vehicles - Destroyed ship thrusters
    10 KB (1,469 words) - 12:11, 8 February 2024
  • Edition was published in 2947, and contains a foreword by Master Professor T.ai, Dean of Xenolinguistics at the Xi'an Imperial Academy, Anóna. The Diplomatic
    928 bytes (97 words) - 13:43, 4 December 2022
  • Persistence (LTP): Enabled Starting aUEC: 20,000 PU - Stanton - AI / Mission Content - UGF AI Can Sometimes fall through the stairs / floor Multivehicle -
    22 KB (3,571 words) - 17:56, 17 November 2023
  • Types The ability for the combat AI to engage the player using a wider arsenal of weaponry Updating current combat AI to make them act more realistic and
    8 KB (71 words) - 18:48, 13 February 2024
  • Increased the brightness of the exterior lights around Levski. Updated ship AI behavior to include greater speed ranges and improved avoidance Updated first
    15 KB (2,367 words) - 18:49, 13 February 2024
  • markers until QT drive finishes spooling Security AI should now spawn in their correct loadouts Hostile AI should now correctly leave their spawn closets
    33 KB (4,552 words) - 18:02, 13 February 2024
  • races. Improved FPS AI strafing behavior. Increased the time given to the player for delivery missions. Improved missile management for AI piloted ships. Temporarily
    16 KB (2,347 words) - 13:31, 10 March 2023
  • great thing about AI is, we can make AI of all levels, so no matter what even if you're a crappy dogfighter you can still take down some AI pirates and feel
    6 KB (1,010 words) - 12:34, 29 December 2023
  • removed rest stop HUR L2. Removed the Argo from Area18's spaceport. Improved AI combat ship behavior for more dynamic target selection and engagement based
    16 KB (2,420 words) - 01:11, 4 April 2023
  • Specific Styles FPS AI Combat Balance With 3.19 comes a quality of life overhaul of FPS AI accuracy and behavior. This is intended to make AI feel a bit more
    20 KB (2,876 words) - 21:57, 6 November 2023
  • NPC throwables The ability for AI NPCs to use throwables, like grenades. In development. TBA NPC driving The ability for AI NPCs to enter and drive ground
    28 KB (219 words) - 21:31, 19 November 2023
  • Content / AI - Enemy AI can spawn out of bounds of their intended spawn points Stanton - Mission Feature - UGF missions - Remaining hostiles AI not spawning
    29 KB (4,244 words) - 04:15, 6 January 2024
  • weapons. NPC beacon notifications will sometimes display an incorrect distance. AI ships can often get stuck in the middle of their motion and not advance further
    14 KB (2,145 words) - 12:51, 21 July 2021
  • Distortion weapons have been replaced with laser repeaters in player and AI variants of the Arrow, Hornet, Terrapin, Cutlass, Freelancer, Hull A, Prospector
    11 KB (1,192 words) - 18:02, 13 February 2024
  • R.ai'puāng: Kai'pua II System Kai'pua Type Planet Classification Terrestrial Rocky Habitable Yes Affiliation Xi'an Empire Location Xi'an space └ Kai'pua
    6 KB (661 words) - 17:39, 10 October 2023
  • Initial release of the foundation Artificial Intelligence system. Controls AI NPCs, missions, dynamic content, and conversational logic. Implementation
    33 KB (3,559 words) - 02:30, 21 April 2024
  • able to trick AI to flying out of their defensive area. AI no longer goes unresponsive if a player moves outside of their defensive zone. AI pilots should
    18 KB (2,804 words) - 18:51, 14 April 2023
  • Deploy Recovery AI Bounty Hunt AI Assassination Collection Waste disposal Patrol Derelict investigation Escort Mission Givers Ruto and Eckhart AI now have the
    42 KB (5,377 words) - 17:28, 5 June 2022
  • Spawn closets do not recognize unconscious AI and close the door on them possibly leaving mission critical AI unreachable Laser Repeaters can directly damage
    12 KB (1,801 words) - 18:02, 13 February 2024
  • item interaction menu cannot be closed once opened PU - Stanton - AI / Locations - Combat AI will teleport / pop in combat Drake Caterpillar - ALL VARIANTS
    42 KB (5,845 words) - 11:46, 2 October 2023
  • Content / AI - Enemy AI can spawn out of bounds of their intended spawn points Stanton - Mission Feature - UGF missions - Remaining hostiles AI not spawning
    5 KB (780 words) - 21:33, 2 February 2024
  • Lorville should no longer become stuck in lines. AI ships should now consistently move and respond correctly. AI at Kareah should now properly search after reacting
    2 KB (222 words) - 12:48, 21 July 2021
  • cross-section Avionics: The computer systems of the ship, upgraded with better turret AI, missile lock systems, etc. Power Plant: Supplies the power for all other
    41 members (22 subcategories, 0 files) - 18:40, 14 April 2023
  • hostility and allow that ship to attack you in self-defense. It will cause AI to attack and trigger an “Assaulting an Officer of the Law” infraction if
    22 KB (3,127 words) - 18:48, 13 February 2024
  • through scopes Spawn closet doors do not open or remain open for friendly AI 890 Jump - AI do not spawn appropriate number Bunker turrets will shoot at a player
    8 KB (1,237 words) - 13:46, 2 April 2023
  • the ship when applied to it Friendly AI ships during missions should now quantum away correctly after all hostile AI ships in the area have been destroyed
    22 KB (3,277 words) - 18:02, 13 February 2024
  • reduction can occur. Textures will display across the visor on some helmets. AI ships have an unintended wing wobble behavior. The terrain on Lyria might
    16 KB (2,594 words) - 17:06, 5 June 2022
  • buildings and Aid shelter buildings' airlocks when entering When firing at AI ships they will appear to Desync and have high packet loss Ships can be displayed
    3 KB (444 words) - 19:07, 26 March 2023
  • ramifications of AI-piloted craft; in the past, pilots are partially liable for damage; now would it be solely the Corp or would the AI programming also
    8 KB (1,343 words) - 05:34, 19 March 2020
  • claimed at another location other than the terminal it's being claimed on AI victim names should now display correctly in the "Crime Committed Against"
    6 KB (932 words) - 08:19, 29 May 2023
  • Players may not be automatically placed into local chat on the visor. Enemy AI ships often appear to not take damage. Players may experience stuttering when
    5 KB (775 words) - 12:48, 21 July 2021
  • added activities such as puzzles, tripmines, traversal problems, and hostile AI encounters and may reward players handsomely when for resolving the activity
    5 KB (603 words) - 13:44, 2 April 2023
  • wheedle the truth out of the government that maybe, possibly (sarcasm mine) the AI in the terraforming project had been at the heart of the Mars catastrophe
    5 KB (813 words) - 01:08, 4 April 2023
  • Improvements to AI ship flight to reduce wing wobble habits. The downed satellite (Darneely) mission should now properly progress. Turrets and FPS AI should no
    6 KB (824 words) - 17:09, 5 June 2022
  • Crusader Ares Starfighter Ion Added New Ship: Crusader Ares Starfighter Inferno AI Updated all existing guards in the CBD area of Lorville to the new CBD variant
    7 KB (1,154 words) - 13:41, 2 April 2023
  • - Weapons - All weapons are held like a pistol whilst moving in EVA Combat AI - UGF Missions are sometimes missing NPC spawns to complete the mission FPS
    3 KB (425 words) - 13:48, 2 April 2023
  • Players may experience a stall when loading and firing weapons in Star Marine. AI ships can get stuck and not continue on their route. NPC beacons will sometimes
    4 KB (687 words) - 12:51, 21 July 2021
  • Part Three 2013-04-18 Galactic Guide - Anvil Aerospace 2013-04-23 Showdown - AI Pilots 2013-04-23 Writer's Guide - Part Four 2013-04-25 New United - Will
    2 KB (208 words) - 18:29, 14 April 2023
  • buildings and Aid shelter buildings’ airlocks when entering When firing at AI ships they will appear to Desync and have high packet loss Ships can be displayed
    7 KB (1,087 words) - 12:44, 21 July 2021
  • to Centermass store. Brought down the number of AI security reinforcements to avoid accumulation of AI ships. Increased the ship detection commodity buying
    6 KB (935 words) - 12:49, 21 July 2021
  • count increased to 18 Vanduul AI improved so that they have a better memory about who it is they're attacking Improved AI decision making for using countermeasures
    10 KB (1,669 words) - 17:41, 3 February 2022
  • persistent database has been reset for this patch. Major Known Issues: Ship AI can appear immobile and in a bad state. VOIP is currently off by default and
    5 KB (687 words) - 13:36, 14 January 2024
  • sessions. Added the ability to earn virtue reputation for killing NPC pirates. AI pilots interdicting players can now carry interdiction dampening devices.
    20 KB (2,933 words) - 12:44, 21 July 2021
  • item interaction menu cannot be closed once opened PU - Stanton - AI / Locations - Combat AI will teleport / pop in combat Multiple Locations - Inventory -
    6 KB (911 words) - 13:17, 22 January 2024
  • present when the player kills an enemy Vanduul Swarm / DFM_Survival – AI – The Ai controlled wingmen are too quickly overheating their own Gatling guns
    5 KB (795 words) - 19:11, 1 February 2022
  • item interaction menu cannot be closed once opened PU - Stanton - AI / Locations - Combat AI will teleport / pop in combat Drake Caterpillar - ALL VARIANTS
    6 KB (894 words) - 05:35, 12 October 2023
  • month to attend the Game/AI Conference in Vienna. This was a great opportunity to talk with other AI developers and learn about the AI technology being developed
    29 KB (5,005 words) - 02:15, 24 September 2023
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