as G-Safe and Comstab would be reset to default upon respawning or exiting QT. Fixed an issue where the Tigerstreik T-21 Gatling Gun audio would loop when
offered to characters who visit ICC Probe 849. ICC probe 849 is now on the QT Nav Points list. There are three new icons on the player visor HUD while in
did not persist when transitioning to and from prone. Fixed an issue where QT could not be activated once a character had passed the "edge of universe boundary"
Increased the Commodity Refresh Rates in the PU Increased Distance Players QT into Comm Arrays so that they Don't Exit Directly into the Restricted Area
ожидает, я проложил туда курс Шаны, и полетел на всех парах. Меня выбросило из QT, и я почти вплотную подлетел к ней – моё сердце забилось от радости – абсолютно
introduced to allow players to view the PU at large and select planets to QT to This is an underlying framework that will be used for the player manager
Shana to the coordinates as fast as I could. As I dropped out of [[QT{{#translation:}}|QT]] and brought her in close, my heart leapt at the sight of a brand
as AI in missions. With this new change we have included every ship able to QT into the mix for both Criminals and Civilians, though some that didn’t make
system, every organisation needs money men to keep the engines running and the QT flowing… Turn your name GREEN and join the Industrial Sector, network with
and quantum anywhere that wasn’t here. But before he could even search for a QT destination, his rear shields came under attack. He abandoned the search and
iteration in-engine Date Source https://robertsspaceindustries.com/media/amcj9qt04lxhbr/source/SM-01.png Author Cloud Imperium Games Studios & contractors
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local detailsSection = _bundler_load("0ZBPzWtXUhIfhmylujQtS")
local featuresSection = _bundler_load("laZXalvuFwB-WExC9ra2U")
local footerSection
their vision back any time soon. Alex pulled off the helmet and lined up a QT towards the Bacchus asteroid belt. “If we are going to be on the run again
people who are good at it and know what they are doing will be able to enter QT faster (perhaps before being interdicted; see below) and travel for longer
consider what QT will look like to say, an engineer looking out of a side window in the cargo bay, or a spectator witnessing a ship entering/exiting QT. The prop
who urged him on, “Commander, are you sure? The timing needed to execute a QT into a moving belt, not to mention the risk of stray asteroids, is problematic
player initiates the QT. The ship will travel along the created spline above the atmosphere with the destination in view at the end of the QT, and the trajectory
services Player's oxygen levels should no longer start to deplete after using QT in a ship Fixed an issue causing players to damage their ships If the player
services Player's oxygen levels should no longer start to deplete after using QT in a ship Fixed an issue causing players to damage their ships If the player
services Player's oxygen levels should no longer start to deplete after using QT in a ship Fixed an issue causing players to damage their ships If the player
UI Team primarily focused on feature work for the Item Kiosks, Mining, and QT Linking. The Item Kiosks wireframes were signed off and later implemented
services Player's oxygen levels should no longer start to deplete after using QT in a ship Fixed an issue causing players to damage their ships If the player
“Personal Transport” or “Combat Assistance.” Once a contract is accepted, QT Markers will be created on the Contract Initiator so the Contract Provider
as obstruction detection and alignment code, and moved the targeting of a QT point to the Target Selector on the ship, so the drive only cares about the
Episode 2.13 https://www.youtube.com/watch?v=ZnQtZ_D1D7Q {{#ev:youtube|https://www.youtube.com/watch?v=ZnQtZ_D1D7Q}} 2016-01-14 #78 Around the Verse: Episode
ship-specific effects, like atmospheric entry burn-up and Quantum Travel. Speaking of QT, recent design changes required the team to rebuild the effects so they fit