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  • to for the month of June. For the Los Angeles Engineering team, the ItemSystem has been the number one priority across the team. However, over the course
    68 KB (11,825 words) - 20:21, 10 April 2024
  • Mark Abent has really cemented the upside of having the people all working on the same systems being in the same space. The current PU Art and Animation
    78 KB (13,338 words) - 21:30, 27 April 2024
  • explosion that hits the rover, the sand eruption for when the worm emerges from the ground, and the massive sandstorm. Several of the effects required us
    34 KB (5,297 words) - 18:02, 27 February 2024
  • watched from afar as the Imperator’s cavalcade crept across the Caravac Bridgeway toward Khanos Stadium. He had the perfect view when the stadium exploded
    13 KB (2,147 words) - 18:03, 19 February 2021
  • layout of the space, establishing the animation positions, placing the screens, and making sure the characters could hold the controls. The final geometry
    46 KB (7,373 words) - 15:25, 21 May 2021
  • are the two things you will find in Midtown. The buildings of old New York, maintained for centuries now in SecuriPlating, loom near the vast halls of power
    3 KB (553 words) - 23:26, 11 October 2016
  • satisfying. Over the past month, the team has nearly completed converting all the old player and actor code over to the new Actor 2.0 system. Whereas the previous
    46 KB (7,155 words) - 15:25, 21 May 2021
  • occupies within the ship. On the concept side this month, we finished the first buggy, the Tumbril Cyclone, and the Origin 600i. For the 600i, the exterior has
    50 KB (7,954 words) - 15:26, 21 May 2021
  • Displays in the cockpits, unified seat and door interactions in the ships, and set up the new 3D radars in the ships that utilize them. The team also continued
    50 KB (8,089 words) - 15:26, 21 May 2021
  • for some of the features. The team has brought the whitebox into the engine to get it up and flying for testing. The team is working on the RSI Aurora’s
    43 KB (6,707 words) - 15:25, 21 May 2021
  • implemented into the game. The goal is to have a large batch of the Usable animation assets polished and finalized by the end of the year. The DevOps Team worked
    49 KB (7,977 words) - 23:06, 10 August 2018
  • a rework of the landing mechanic that’s currently in the game. The new docking areas are set up the same way as landing pads used within the universe, taking
    52 KB (8,280 words) - 15:25, 21 May 2021
  • e-mail. It contains news and information from Cloud Imperium Game as well as the Star Citizen community for that particular week. It also publishes a teaser
    162 KB (83 words) - 14:59, 16 February 2023
  • connects the engine column directly to the command stations on the bridge. Two of the modular component rooms can be slotted on to the mid-deck. The ship’s
    21 KB (1,211 words) - 01:27, 25 May 2021
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