to for the month of June. For the Los Angeles Engineering team, the ItemSystem has been the number one priority across the team. However, over the course
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Mark Abent has really cemented the upside of having the people all working on the same systems being in the same space. The current PU Art and Animation
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explosion that hits the rover, the sand eruption for when the worm emerges from the ground, and the massive sandstorm. Several of the effects required us
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watched from afar as the Imperator’s cavalcade crept across the Caravac Bridgeway toward Khanos Stadium. He had the perfect view when the stadium exploded
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layout of the space, establishing the animation positions, placing the screens, and making sure the characters could hold the controls. The final geometry
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are the two things you will find in Midtown. The buildings of old New York, maintained for centuries now in SecuriPlating, loom near the vast halls of power
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satisfying. Over the past month, the team has nearly completed converting all the old player and actor code over to the new Actor 2.0 system. Whereas the previous
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occupies within the ship. On the concept side this month, we finished the first buggy, the Tumbril Cyclone, and the Origin 600i. For the 600i, the exterior has
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Displays in the cockpits, unified seat and door interactions in the ships, and set up the new 3D radars in the ships that utilize them. The team also continued
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for some of the features. The team has brought the whitebox into the engine to get it up and flying for testing. The team is working on the RSI Aurora’s
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implemented into the game. The goal is to have a large batch of the Usable animation assets polished and finalized by the end of the year. The DevOps Team worked
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a rework of the landing mechanic that’s currently in the game. The new docking areas are set up the same way as landing pads used within the universe, taking
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e-mail. It contains news and information from Cloud Imperium Game as well as the Star Citizen community for that particular week. It also publishes a teaser
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connects the engine column directly to the command stations on the bridge. Two of the modular component rooms can be slotted on to the mid-deck. The ship’s
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