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  • grey market even once the game launches. While talking about ship scarcity, Chris Roberts said that it was a creative design decision to make sure the Persistent
    8 KB (1,092 words) - 20:15, 10 April 2024
  • "when you see the Aurora later today, which was also a Ryan Church design", Chris Roberts Reddit AMA The Aurora was crafted by Hollywood designer Ryan Church
    8 KB (904 words) - 00:37, 19 January 2024
  • Silverheart (category Video games by Chris Roberts)
    forgotten interview with Chris Roberts by Paul Dean, March 11, 2016 Back On The Flight Deck: An Interview With Wing Commander’s Chris Roberts, g4tv, August
    9 KB (863 words) - 18:48, 21 March 2024
  • concepted by the Vehicle Team in the CIG UK studio after the Dragonfly, based on the reimagination of the 30th century equivalent of a sports bike. The
    13 KB (1,370 words) - 02:43, 15 March 2024
  • to further part the curtain and share with you our production process." Chris Roberts, Director of Star Citizen and Squadron 42 Please read the following
    17 KB (855 words) - 22:48, 5 January 2024
  • Wing Commander: Armada (category Video games by Chris Roberts)
    the universe of Chris Roberts' Wing Commander franchise. Created by Origin Systems and distributed by Electronic Arts in 1994,. Chris Roberts was Producer
    1 KB (168 words) - 00:00, 5 January 2024
  • X-52 was used as inspiration for the joystick for the early base model for the Hornet. Chris Roberts presented the protoype at Gamescom 2015. A headset
    3 KB (353 words) - 02:47, 14 February 2024
  • amongst others. In February 2016 the Constellation got an additional revamp by Chris Smith (Lead Vehicle/Weapon Artist) and Josh Coons (3D Modeler). The Constellation
    10 members (0 subcategories, 6 files) - 18:16, 24 December 2023
  • 10,000 UEC, Aurora LX Best in Show Our single favorite image, chosen by Chris Roberts, will win an incredibly rare Vanduul fighter! Vanduul fighter The
    77 KB (1,166 words) - 00:34, 23 April 2024
  • contributors include Chris Olivia (Chief Visual Officer), Ben Lesnick (Community Manager), Dave Haddock (Lead Writer), Rob Irving (Lead Designer), Chris Smith (Lead
    3 members (0 subcategories, 0 files) - 19:22, 14 April 2023
  • To Prototype TDC-XX-Blade. Deliver the Cargo. Contract Complete. Chris Roberts Chris Roberts (CR) enters the stage and welcomes the viewers. He moderates
    17 KB (2,540 words) - 21:29, 22 April 2024
  • Concept Artist) at Massive Black in 2012-12. In-game model is designed by Chris Smith (3D Artist) at CIG Los Angeles with the help of Elijah McNeal (Concept
    4 members (0 subcategories, 0 files) - 19:19, 29 November 2023
  • Shadows, as well as Tony Zurovec Crusader: No Remorse, but he didn't work with Chris Roberts yet. He stayed at Origin until 2001. After CRSS went poof, he joined
    5 KB (770 words) - 00:33, 16 March 2024
  • Reverse the Verse LIVE - It's Chris Roberts, Y'all!, Star Citizen, Youtube, 3 août 2018 The forgotten interview with Chris Roberts by Paul Dean, March 11
    6 KB (1,010 words) - 12:34, 29 December 2023
  • Comm-Link:Letter from the Chairman - $20 Million! (category Communications from Chris Roberts)
    Join an ongoing battle on a contested world, launch an attack on a pirate base, come to the rescue of distant colonists and fend off Vanduul raiders … the
    7 KB (1,123 words) - 20:20, 27 April 2024
  • assemble, and begin its L2 orbit 2038 Roberts Space Industries founded by Chris Roberts. 2044 "Lemming Car" AI incident occurs in Tokyo. 2075 May 3rd - Dr
    87 KB (1,638 words) - 15:41, 12 March 2024
  • lawsuit, despite it not being a party to the General License Agreement, due to Chris Roberts signing the GLA as CEO of CIG, and signing an exhibit regarding the
    21 KB (2,728 words) - 13:58, 14 February 2024
  • its mesh is still the old CGBot model. The F7A Hornet Mk II is designed by Chris Smith (Lead Vehicle Artist) in CIG Austin. The idea was to keep the original
    10 members (0 subcategories, 3 files) - 23:33, 8 January 2024
  • Comm-Link:The Pledge - and Grace Period (category Communications from Chris Roberts)
    company, and while we’re staffing up to take care of our growing customer base, we only have two very overworked people dealing with fixing account issues
    5 KB (794 words) - 05:56, 19 March 2020
  • available. The original source for this specific Comm-Link can be found at  Chris Roberts on Multiplayer, Single Player and Instancing. Engineering - Comm-Link
    14 KB (2,600 words) - 20:15, 10 April 2024
  • source for this specific Comm-Link can be found at  $3 Million! - Update from Chris Roberts - 2012-11-08. Transmission - Comm-Link Three million dollars! It’s
    7 KB (1,350 words) - 22:51, 11 July 2023
  • Comm-Link:$3 Million! - Update from Chris Roberts (category Communications from Chris Roberts)
    source for this specific Comm-Link can be found at  $3 Million! - Update from Chris Roberts. Transmission - Comm-Link >Hi everyone! Three million dollars! It’s
    7 KB (1,349 words) - 21:27, 27 April 2024
  • three states of damage based on the amount of health the limb has remaining. Modifiers, such as armor or atmosphere, also impact the base health numbers. There
    16 KB (2,777 words) - 15:25, 21 May 2021
  • Comm-Link:Letter from the Chairman - $18 Million! (category Communications from Chris Roberts)
    a system that is unavailable to others as a starting point. The only home base hangars there will belong to those that supported us early in the process
    11 KB (1,805 words) - 15:25, 21 May 2021
  • Comm-Link:Letter from the Chairman - The Hangar Module (category Communications from Chris Roberts)
    account to installing and patching the client. The Hangar Module will be the base foundation that everything is added as we release additional modules, eventually
    8 KB (1,240 words) - 19:05, 13 April 2024
  • because we love what we’re working on and want to really wow people with Chris’ reveal before PAX East. Alright, well at this point I am sure you’re thinking
    22 KB (3,808 words) - 00:40, 23 April 2024
  • or Mass Effect doesn’t reach the high-quality demands of Chris Roberts, Mark Skelton and Chris Olivia. The feedback and art direction we receive is both
    22 KB (3,663 words) - 16:28, 6 November 2022
  • trip out to LA to touch base with several of the Execs and Directors on various topics. He discussed the Shop Entity setup with Chris Roberts and Paul Reindell
    37 KB (6,054 words) - 00:37, 28 April 2024
  • Comm-Link:Letter from the Chairman - $17 Million! (category Communications from Chris Roberts)
    like posters getting a reduction even beyond this. Holotable concept by Chris Olivia In addition there’s been quite a few complaints about having to “pay
    10 KB (1,837 words) - 05:55, 19 March 2020
  • studios and outsource partners! August will see several big events, including Chris’ presentation at Gamescom and presentations at PAX East and Dragon*Con. Expect
    29 KB (5,005 words) - 02:15, 24 September 2023
  • mechanics. Tech Design has been working closely alongside John Pritchett, Chris Roberts, Todd Papy and others to make sure Atmospheric Flight is everything
    44 KB (7,348 words) - 19:23, 5 March 2024
  • to Chris Smith and Josh Coons for that accomplishment. Those guys have now moved on to the Hornet upgrade and the Drake Herald, respectively. Chris will
    67 KB (11,551 words) - 20:19, 27 April 2024
  • Comm-Link:Chris Roberts Answers Your Questions - 2012-09-24 (category Communications from Chris Roberts)
    found at  Chris Roberts Answers Your Questions - 2012-09-24. Transmission - Comm-Link Last week we asked everyone to suggest questions for Chris Roberts
    6 KB (1,010 words) - 05:19, 19 March 2020
  • pass on character interactions with the Ursa Rover and Drake Dragonfly. Chris Smith’s update of the Constellation Aquila is in Greybox and will be into
    29 KB (4,710 words) - 02:03, 1 June 2023
  • attention to supporting Squadron 42 in lighting some of their environments. Chris Smith and Josh Coons continue to make progress on their respective ships
    40 KB (6,699 words) - 20:21, 27 April 2024
  • while ago, you can find it HERE. Thanks to artwork from Ken Fairclough and Chris Olivia, as well as the concepts for the Orion created by George Hull; we
    46 KB (7,930 words) - 19:22, 5 March 2024
  • for its PTU debut) to Squadron 42 (cinematics currently being directed by Chris Roberts in London!) Your top-level view of exactly what we’ve done this month
    71 KB (12,145 words) - 19:25, 5 March 2024
  • incredibly complex and detailed process, so it made sense to move it to LA where Chris can maintain oversight and provide direction to everyone involved. Part of
    49 KB (8,205 words) - 21:31, 27 April 2024
  • the layout for the Outlaw Base, it’s had a first art pass and will come back to them for a mark-up phase before release. This base is also scheduled for a
    68 KB (11,923 words) - 20:23, 27 April 2024
  • Following feedback from Design and Chris Roberts, he’s already progressed the ship into the Greybox Phase. Meanwhile, Chris Smith completed his Final Art pass
    34 KB (5,297 words) - 18:02, 27 February 2024
  • also been making last minute changes to the weapons and helmets based on feedback from Chris. In addition to putting in the logic for the PAX level and zero
    50 KB (8,650 words) - 20:17, 10 April 2024
  • that will culminate in the launch of the Persistent Universe. On top of the base that is Alpha 2.0, we’ll be building everything else necessary to creating
    63 KB (10,930 words) - 11:52, 18 April 2024
  • bodies. It’s more difficult than it sounds! The process involves adjusting base model sculpts to work better with heads. We’re also working on the bodies
    33 KB (5,470 words) - 00:41, 23 April 2024
  • and finishing the year strong. To start, congratulations are in order to Chris Smith and Josh Coons, who finished up the much-awaited revamp to the Constellation
    56 KB (9,601 words) - 18:02, 27 February 2024
  • architecture that allows for an unprecedented level of customization of the base functionality, allowing the ship to fulfill any of a variety of different
    12 KB (2,054 words) - 05:21, 19 March 2020
  • be no less exciting and intense. Your support and enthusiasm along with Chris Roberts’ vision, inspires us to no end. We hope you enjoy what we have accomplished
    76 KB (12,754 words) - 02:34, 21 April 2024
  • and other maneuvers were suddenly more of a viable option. Privateer was Chris Roberts' first game to feature shield management. As space sims ‘grew up’
    24 KB (3,749 words) - 03:09, 4 January 2024
  • momentary layers and elements for it to be as reactive to the game as Chris Roberts desires. Chris is very into his dynamic music, having pioneered such a system
    69 KB (11,763 words) - 21:59, 27 April 2024
  • sheer number of backers that Star Citizen has is a challenge in itself! — Chris Roberts Travis Day, Dogfight Producer Greetings Citizens! Thank you all for
    13 KB (2,278 words) - 06:11, 25 May 2023
  • you see the amount of work we’re putting into making this exactly right. - Chris Roberts by Dave Richard, Lead Designer at BHVR //COMMUNICATION RECEIVED.
    51 KB (7,034 words) - 05:28, 19 March 2020
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