for the FPS team. The artists continued to work on the space station environment. Adding props, applying materials and setting up lights to set the mood
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together a demo for the character team of where we can apply some of the best practices and techniques used by the Ship team to the character armors and
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improvements for the game. The entire QA team had a really great time showing off the game at the SXSW gaming expo this month. We were so happy to meet so many
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hands on deck for the big Dogfighting push, we have some of the team embedded in LA with the dogfighting team. However, work on the PU and Hangar has not
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two weeks. Sandi and her team have done a great job of planning the event, where you’ll get a chance to meet some of the team behind Arena Commander. We’re
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were added to the universe; however, the biggest stand-out feature was the additional two flyable ships: the Aegis Vanguard Warden and the long awaited
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and recent changes to the character loadouts, as well as early iterations of Item 2.0. In addition, the team aided the Community team in capturing in-game
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detailed updates from the team leaders in Austin. The Art Team this month spent much of its time helping to ship Social Module v0 out with the release of Alpha
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cycle. At the start of October, the team focused on HUD & UI needs for the planetary demo showcased at CitizenCon. Since then, the entire team has been working
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quickly for the Stanton system in 3.0. The Environment Art team in Frankfurt was fully tasked in August with supporting the Engine Team to develop the procedural
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clothing workflow which is a combined effort from the character team (who create the base items) and the props team (who transform them into hanging versions and
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has come and gone for the LA Tech Design team. Starting with new leadership, Kirk Tome took the reins of the team by accepting the role of Tech Design Lead
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non-engineers on the team. First for 13.2 the Design team here in Santa Monica worked extensively on balancing the ships, weapons, items, and getting the 325A added
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least some of that with the team upon our return. Speaking of the team, let’s move on to what they’ve been up to! Similar to many of the other studios, we here
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located in the northern groves just west of the Plantock River. This is the spot to which he plans on bringing the Senate envoys when they visit. The owner
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minimize the risks. Each team will then return to their respective workplaces to implement changes with the backing of mine management. At the end of the program
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having two more team members joining us over the next two months. This month the IT team has been quietly enhancing security around the perimeters. With
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have deliverables of first iterations in the month of May…the team is definitely making some solid progress! The team has also been working with tools such
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detailed reports from each team in the Austin studio! With Thanksgiving on the brain this month, the Persistent Universe team in Austin has had their hands
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quasi-pictographic writing located in brief segments throughout the ship, although the exolinguistic team at the University of Moscow tasked with its study has made
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at work on the Persistent Universe and many technical activities. Here are some detailed reports from the head of each team. The PU Art team has had its
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more. The month of July was a wild ride for the PU Engineering Team, starting with the resonating bang of the Fourth of July celebrations! The team put in
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who shut down the feed from Stroller’s cell. The convicted’s screaming cut off mid-squeal. The judge spoke for the record: “I concur with the sentence of
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—” Why did she have to get the greenhorn team? Sounded like this kid had never been in the field before. “I don’t care what the damn guidelines say. We have
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Shiu. The concept pass is complete, and as you can see we have designed both the interior and exterior of the ship. The next step is bringing the Merchantman
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thrusters, fixing the hangar versions and the landing gear for the 300i. We also are fixing the IK locators in the Hornet, fixing the offset in the freelancer
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designed the Constellation, and has since been passed to Foundry 42 to implement in the CryEngine. The base ship is currently in the engine, and the team is
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feedback from the rest of the team that we are implementing next week to improve it further. We also have added the Vanduul Scythe into the Swarm mode, and
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to adjust to the gas giant itself. Out the window of the transport, the sun crested the horizon, casting a deep, desert rose hue over the endless sea of
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that the escorts will be expected to directly interface with the Xi’an criminal houses in control of the sectors the route travels through. Since the passage
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yet to have volunteers: The Cup One Good Deed The Knowledge Of Good And Evil Warning: many of the News Update articles on the RSI website also belong to
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[REDACTED]. Carno set up a meet with our agent at a restaurant in Prime. TacTeams and Monitors were on hand to record and transcribe the exchange attached below:
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touches on all of the moving parts for dogfighting – from the ships themselves all the way down to the little bits, like the parts you see on the radar. Meanwhile
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felt about the context, it’s a valid transcript of what transpired. During the height of Ivar Messer’s reign as the first Imperator of the UEE, Lieutenant
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Bombs Away: The Anvil Gladiator. Transmission - Comm-Link The top 500 iconic images from the last thousand years of traveling the stars. #167: The Calm Before
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missions… but at the end of the day, the Caterpillar is truly the evil twin of the Freelancer. Designed for supporting pirate operations, the Caterpillar features
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in mind. “The more I’ve trained for the race, the more a lot of these design choices just make sense. From the layout of the cockpit to the ease of being
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killers). It was why the Empire relied so heavily on the bounty system in the first place. Doubly so when the jurisdiction crossed into the Banu Protectorate
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breath, surveying the crowd at the end of the globe-lit street. Rhys had solid instincts — one of the many reasons Mila had charmed the successful bounty
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