the Goodman was one of Humanity’s greatest unsolved mysteries. A Type-IV cargo vessel, it had in August of 2262 embarked on a supply run to a station in
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head of characters. Mark McCall is Tech Content’s resident bugsmashing ninja. While sometimes spending weeks fixing bug after bug, Mark still manages to enact
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wall and swung through the churning air. Her fingertips barely snagged the cargo before she slammed back against the wall of the crater. Her vision blurred
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Hull series of cargo ships. They have been specifically tackling some of the major functionality questions about the ship: how the cargo arms will work
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with basic progression, where you have a reason to haul cargo, take missions or mine. This week marks the start of our 2948 Anniversary Event, which celebrates
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trade-offs between mounting a weapon or a missile, for example), but it marks the beginning of a unified system for weapons and mounts across all the ships
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suspension of disbelief. Next, we’ve been talking with Matthew Sherman, Elwin and Mark Skelton to further consolidate the list of corporations that manufacture
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engine systems, including Debris, Salvage, Criminality, Streaming, Missions, Cargo, Shops, and more to help create the persistent experience across clients
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prototyping of several of the longer term systems during this month such as how cargo will work, not just a paper design but actual in-engine prototyping of the
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