There is a page named "Player organizations" on Star Citizen Wiki. See also the other search results found.
- the UK animation team are continuing our push on the FPS AI and player mechanics. Player cover animation implementation is on-going by Colin and Dan and56 KB (9,601 words) - 18:02, 27 February 2024
- the higher total score at the end of the match wins. During general play, players may position themselves anywhere on the field and use any part of their6 KB (888 words) - 05:56, 19 March 2020
- Helmets: Zan’s original write-up gave the helmets the ability to “predict ball/player trajectories, identify team members/opponents and visualize magnetic barriers/fields7 KB (1,076 words) - 05:27, 19 March 2020
- added color schemes to match the type of Organization. You can find this feature under My Account > Organizations, in the left menu. We wrapped up the QA66 KB (11,458 words) - 17:47, 27 February 2024
- launcher patches that added functionality to track player behavior and create records of issues players experience for future investigation and fixing. These78 KB (13,338 words) - 21:30, 27 April 2024
- directly from the AFL: “Opposition players may bump or tackle the player to obtain the ball and, when tackled, the player must dispose of the ball cleanly7 KB (1,118 words) - 22:34, 25 June 2023
- post. Zan outlined four types of barriers that can be turned on/off via player action or by pre-programmed routines. Wall: A magnetic field that repels7 KB (1,144 words) - 05:26, 19 March 2020
- corporate entities with design tastes and even internal ethics. If achieved, the player could conceivably walk up to a heavily modified ship and, based on the little7 KB (1,122 words) - 10:40, 10 August 2023
- fight (or trade with). So we’re looking for some smaller scale criminal organizations (whether they are pirate, syndicate, or gangs). Before continuing, I’m5 KB (644 words) - 05:27, 19 March 2020
- the South Australian Tsunami Aid (SATA) camp and with the international players not wanting to call it Australian rules, it became SATAball. Joxer It was9 KB (1,351 words) - 05:27, 19 March 2020
- worthwhile investment, more so as some of the planned features like “organizations” rolls out). There are also additional running costs beyond the development4 KB (728 words) - 05:26, 19 March 2020
- that it’s just not as rewarding for the player. In most shooters I just charge in blasting in the single player campaign as I know if I die I will respawn6 KB (1,010 words) - 05:19, 19 March 2020
- as to how we would persist actual player rankings in a way that would allow us to display a custom board for player who do not share a sequential rank49 KB (8,205 words) - 21:31, 27 April 2024
- how and when to slow a player down running towards an NPC. How to make “gentle” collisions between physics capsules when the player violates personal space40 KB (6,699 words) - 20:21, 27 April 2024
- Justin ‘Jub’ Bauer to the team. If Player Relations is unfamiliar to you, it’s because it’s just been created! CIG Player Relations encompasses three areas:37 KB (6,054 words) - 00:37, 28 April 2024
- are two types of resource players have that they can contribute to Star Citizen to make it better: time and money. A player that has lots of time but only11 KB (1,966 words) - 20:16, 10 April 2024
- game progresses?). These barriers will stop/ricochet the ball but not a player. - The barriers are controlled by a pre-programmed series of switches. Before11 KB (1,767 words) - 06:08, 21 February 2021
- preparation for Multicrew spawning/MP hangars. We separated object spawning from player spawning to move Hangar loading into level loading phase. We’ve also been70 KB (12,196 words) - 18:05, 27 February 2024
- we are pushing hard towards getting friends/contact lists, groups and organizations implemented properly in game. This should allow easier management of44 KB (7,348 words) - 19:23, 5 March 2024
- rewriting our Hub Server. This provides more scalability as our community and player base grows. Next, Jason is turning his attention to grander changes within34 KB (5,297 words) - 18:02, 27 February 2024
- and cleaning up the Entering Seats function including fixing player interactions, player enter/exit/idle and attachments. By the end of the month, Mark76 KB (12,754 words) - 02:34, 21 April 2024
- demise. Ideally, reactions would be divided. Here’s a quick guide to the organization of the UEE Counseled by the High-Secretary and High-Advocate, the Imperator18 KB (2,603 words) - 11:22, 3 July 2023
- are similar to the syndicates within the UEE, sprawling disciplined organizations whose business happens to be crime. There are Xi’an pirates and smugglers15 KB (2,114 words) - 05:38, 19 March 2020
- will want to plan their itineraries intelligently. Large squadrons or organizations might use these capital ships analogously to how real-world nations use13 KB (1,798 words) - 01:11, 9 April 2020
- demise. Ideally, reactions would be divided. Here’s a quick guide to the organization of the UEE Counseled by the High-Secretary and High-Advocate, the Imperator18 KB (2,601 words) - 11:23, 3 July 2023
- demise. Ideally, reactions would be divided. Here’s a quick guide to the organization of the UEE Counseled by the High-Secretary and High-Advocate, the Imperator18 KB (2,601 words) - 11:23, 3 July 2023
- will want to plan their itineraries intelligently. Large squadrons or organizations might use these capital ships analogously to how real-world nations use13 KB (1,800 words) - 01:13, 9 April 2020