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There is a page named "Player organizations" on Star Citizen Wiki. See also the other search results found.

  • the UK animation team are continuing our push on the FPS AI and player mechanics. Player cover animation implementation is on-going by Colin and Dan and
    56 KB (9,601 words) - 18:02, 27 February 2024
  • the higher total score at the end of the match wins. During general play, players may position themselves anywhere on the field and use any part of their
    6 KB (888 words) - 05:56, 19 March 2020
  • Helmets: Zan’s original write-up gave the helmets the ability to “predict ball/player trajectories, identify team members/opponents and visualize magnetic barriers/fields
    7 KB (1,076 words) - 05:27, 19 March 2020
  • added color schemes to match the type of Organization. You can find this feature under My Account > Organizations, in the left menu. We wrapped up the QA
    66 KB (11,458 words) - 17:47, 27 February 2024
  • launcher patches that added functionality to track player behavior and create records of issues players experience for future investigation and fixing. These
    78 KB (13,338 words) - 21:30, 27 April 2024
  • directly from the AFL: “Opposition players may bump or tackle the player to obtain the ball and, when tackled, the player must dispose of the ball cleanly
    7 KB (1,118 words) - 22:34, 25 June 2023
  • post. Zan outlined four types of barriers that can be turned on/off via player action or by pre-programmed routines. Wall: A magnetic field that repels
    7 KB (1,144 words) - 05:26, 19 March 2020
  • corporate entities with design tastes and even internal ethics. If achieved, the player could conceivably walk up to a heavily modified ship and, based on the little
    7 KB (1,122 words) - 10:40, 10 August 2023
  • fight (or trade with). So we’re looking for some smaller scale criminal organizations (whether they are pirate, syndicate, or gangs). Before continuing, I’m
    5 KB (644 words) - 05:27, 19 March 2020
  • the South Australian Tsunami Aid (SATA) camp and with the international players not wanting to call it Australian rules, it became SATAball. Joxer It was
    9 KB (1,351 words) - 05:27, 19 March 2020
  • worthwhile investment, more so as some of the planned features like “organizations” rolls out). There are also additional running costs beyond the development
    4 KB (728 words) - 05:26, 19 March 2020
  • that it’s just not as rewarding for the player. In most shooters I just charge in blasting in the single player campaign as I know if I die I will respawn
    6 KB (1,010 words) - 05:19, 19 March 2020
  • as to how we would persist actual player rankings in a way that would allow us to display a custom board for player who do not share a sequential rank
    49 KB (8,205 words) - 21:31, 27 April 2024
  • how and when to slow a player down running towards an NPC. How to make “gentle” collisions between physics capsules when the player violates personal space
    40 KB (6,699 words) - 20:21, 27 April 2024
  • Justin ‘Jub’ Bauer to the team. If Player Relations is unfamiliar to you, it’s because it’s just been created! CIG Player Relations encompasses three areas:
    37 KB (6,054 words) - 00:37, 28 April 2024
  • are two types of resource players have that they can contribute to Star Citizen to make it better: time and money. A player that has lots of time but only
    11 KB (1,966 words) - 20:16, 10 April 2024
  • game progresses?). These barriers will stop/ricochet the ball but not a player. - The barriers are controlled by a pre-programmed series of switches. Before
    11 KB (1,767 words) - 06:08, 21 February 2021
  • preparation for Multicrew spawning/MP hangars. We separated object spawning from player spawning to move Hangar loading into level loading phase. We’ve also been
    70 KB (12,196 words) - 18:05, 27 February 2024
  • we are pushing hard towards getting friends/contact lists, groups and organizations implemented properly in game. This should allow easier management of
    44 KB (7,348 words) - 19:23, 5 March 2024
  • rewriting our Hub Server. This provides more scalability as our community and player base grows. Next, Jason is turning his attention to grander changes within
    34 KB (5,297 words) - 18:02, 27 February 2024
  • and cleaning up the Entering Seats function including fixing player interactions, player enter/exit/idle and attachments. By the end of the month, Mark
    76 KB (12,754 words) - 02:34, 21 April 2024
  • demise. Ideally, reactions would be divided. Here’s a quick guide to the organization of the UEE Counseled by the High-Secretary and High-Advocate, the Imperator
    18 KB (2,603 words) - 11:22, 3 July 2023
  • are similar to the syndicates within the UEE, sprawling disciplined organizations whose business happens to be crime. There are Xi’an pirates and smugglers
    15 KB (2,114 words) - 05:38, 19 March 2020
  • will want to plan their itineraries intelligently. Large squadrons or organizations might use these capital ships analogously to how real-world nations use
    13 KB (1,798 words) - 01:11, 9 April 2020
  • demise. Ideally, reactions would be divided. Here’s a quick guide to the organization of the UEE Counseled by the High-Secretary and High-Advocate, the Imperator
    18 KB (2,601 words) - 11:23, 3 July 2023
  • demise. Ideally, reactions would be divided. Here’s a quick guide to the organization of the UEE Counseled by the High-Secretary and High-Advocate, the Imperator
    18 KB (2,601 words) - 11:23, 3 July 2023
  • will want to plan their itineraries intelligently. Large squadrons or organizations might use these capital ships analogously to how real-world nations use
    13 KB (1,800 words) - 01:13, 9 April 2020
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