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  • out. Ground runners Another feature of the Prowler is it's focused gravity emitters that are positioned on the underside, which creates a cushion to allow
    19 KB (1,861 words) - 22:19, 6 April 2024
  • Human space in 2947. All-Terrain Anti-Gravity Drive The Nox, like the Dragonfly, is equipped with an anti-gravity drive to allow it to hover about 1 meter
    13 KB (1,370 words) - 02:43, 15 March 2024
  • the shipping industry. It is constructed of a special material that emits gravity when exposed to the gravitons fed by the piping system. In most instances
    937 bytes (124 words) - 21:36, 6 November 2023
  • FPS weapons. In development. TBA Artificial gravity (part of Resource Management) A system to control gravity on a per room basis to be used in ships, outposts
    28 KB (219 words) - 21:31, 19 November 2023
  • don’t create gravity on their own, but instead are the fuel that allow the gravplates to do so. The size of the area that needs artificial gravity dictates
    6 KB (881 words) - 22:10, 2 August 2023
  • Each planetary body has unique atmospheric composition, pressure, and gravity as well as a variety of surface outposts and derelict ships to explore,
    42 KB (5,377 words) - 17:28, 5 June 2022
  • Incredible. Two consecutive posts with five hundred comments on Artificial Gravity system makes the brain hurt, but there were some great ideas as well as
    7 KB (1,077 words) - 05:56, 19 March 2020
  • have their shields and engines disabled through space, atmospheres with gravity, and through quantum travel. Towing Crime - We have expanded this so the
    22 KB (3,571 words) - 17:56, 17 November 2023
  • disappear. Players should no longer fall over and ragdoll when entering gravity from EVA for the first time after spawning. Space Station ASOP terminals
    22 KB (3,127 words) - 18:48, 13 February 2024
  • Quikcade, can be deployed anywhere it can fit and in any area that has gravity. The QDB has just enough shield power to prevent damage in those critical
    24 KB (3,749 words) - 03:09, 4 January 2024
  • physicalized EVA working, we started to make the transitions between gravity and zero-gravity areas as smooth as possible. One aspect that made this a bit tricky
    67 KB (11,551 words) - 20:19, 27 April 2024
  • PhysicalEVA. Fixed an issue with physical EVA, where dropping from zero-g to gravity caused your character items to lag behind in midair. Fixed a bug with physical EVA
    31 KB (4,971 words) - 00:38, 8 June 2022
  • push/pull system to navigate in zero-g when you are without a jetpack or gravity boots. The cover system was also reworked to feel more intuitive and natural
    50 KB (8,612 words) - 01:08, 29 June 2023
  • revised, component-specific IR/EM signatures, cooling systems, and shield emitter changes. While Mark Abent has been implementing features for the power plants
    68 KB (11,825 words) - 20:21, 10 April 2024
  • optional Shield emitter 1 size shieldemitter1size The size of shield emitter 1 installed on the vehicle Example 1 Number optional Shield emitter 1 manufacturer
    7 KB (52 words) - 23:35, 8 October 2023
  • optional Shield emitter 1 size shieldemitter1size The size of shield emitter 1 installed on the vehicle Example 1 Number optional Shield emitter 1 manufacturer
    12 KB (64 words) - 20:17, 26 November 2022
  • prop team by completing some coolant silos and are currently working on a gravity console. In the month following Gamescom, the lighting team polished up
    50 KB (8,089 words) - 15:26, 21 May 2021
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