FieldRappelWeeping CoveZephyr (settlement) Landmarks Cutter's RigDowned Relay AC-652Echo IslandFinn's FollyHDES-CalthropeHDMS-EdmondHDMS-HadleyHDMS-OpareiHDMS-Pine
951 bytes (292 words) - 15:12, 10 May 2023
GF-330 Repeaters. Point defense system The Kodiak AC Point Defense System offers cutting edge rapid tracking capabilities and multi-point targeting. Communication
13 KB (1,529 words) - 17:56, 1 May 2024
electromagnetic pulse generator. Weapons The ship is equipped with a Size 5 gun hard-point, four Size 2 guns built into the ships nose, a manned turret with a pair
6 KB (1,046 words) - 02:40, 15 March 2024
FieldRappelWeeping CoveZephyr (settlement) Landmarks Cutter's RigDowned Relay AC-652Echo IslandFinn's FollyHDES-CalthropeHDMS-EdmondHDMS-HadleyHDMS-OpareiHDMS-Pine
2 KB (309 words) - 18:10, 9 May 2023
Sale. Transmission - Comm-Link "Whitley's Guide: Esperia Prowler". Jump Point. Vol. 8 no. 4. pp.25–28. Retrieved 2020-04-25. WIP: The Redeemer TNGS Winner
10 KB (1,539 words) - 02:39, 15 March 2024
in Motion. Comm-Link Q&A: Origin G12 Rover. Engineering - Comm-Link Jump Point, vol. 7, no. 5 Galactic Guide: Origin. Transmission - Comm-Link Star Citizen
8 KB (1,273 words) - 17:54, 1 May 2024
StarRunner & 600i, as well as some habs adapted to the biome, to create a point of interest with included missions. Sand Cave Archetype The addition of the
33 KB (4,552 words) - 18:02, 13 February 2024
with another character, the aggressor is flagged as "hostile" to the defender. Defenders do not receive a penalty or a Wanted Criminal level for killing a
31 KB (4,971 words) - 00:38, 8 June 2022
thinking of. Not all of these are built out, but it serves as a reference point when helping to figure out who makes what: MILITARY – High Damage, High Recharge
24 KB (3,749 words) - 03:09, 4 January 2024
the middle of integrating the CryEngine Tactical Point System with our new behaviours. The Tactical Point System (or TPS) is a query system that allows us
70 KB (12,196 words) - 18:05, 27 February 2024
lively characters. In other news, our alien language designs are now at a point where we can start recruiting graphic designers to help with establishing
55 KB (9,581 words) - 22:00, 27 April 2024
equivalent of rewiring the entire house however, so it’s a bit of a challenge. For AC v.1.0 we had new ships to cater for, UI, weapons systems, ship computers.
51 KB (8,743 words) - 20:20, 27 April 2024
the notion that the area where you actually exit a jump point might not be a single fixed point, but anywhere within a random area. If that area's large
49 KB (0 words) - 01:07, 4 April 2023
find="\b([mM]|[rR]em|[uU]nm)(?!anufactur)[au]n(?:a[aiou]?fr?ac?|fr?ac?|[iou][aiou]?fr?ac?)[ct]ur(ab(?:ility|le)|e(?:ab(?:ility|le)|[ds]?|rs?)|ing)\b"
804 bytes (87,535 words) - 21:41, 19 October 2022
find="\b([mM]|[rR]em|[uU]nm)(?!anufactur)[au]n(?:a[aiou]?fr?ac?|fr?ac?|[iou][aiou]?fr?ac?)[ct]ur(ab(?:ility|le)|e(?:ab(?:ility|le)|[ds]?|rs?)|ing)\b"
498 KB (87,462 words) - 21:34, 19 October 2022