Mercury's core contains up to 70% of its entire mass. Coreless planets planets have a rocky mantle, but without a differentiated metal-based core Planets
17 KB (1,920 words) - 14:45, 18 April 2024
New Deal and Vantage Rental Kiosks Are Missing Ships can explode from collision with invisible asteroids Player corpses will not despawn at Grimhex Players
10 KB (1,469 words) - 12:11, 8 February 2024
Fixed an issue that caused surface outpost airlock doors to not have collision. Top remote turret on the Esperia Prowler should not longer be able to
10 KB (1,564 words) - 12:52, 21 July 2021
mesh border segments in the time horizon prediction for collisions. The result of the collision avoidance calculation will be processed by the smooth locomotion
10 KB (1,442 words) - 12:49, 21 July 2021
ejected from a destroyed ship. Minor criminal infractions (battery, vehicle collision, and vehicle destruction) will now not be triggered when against fellow
14 KB (2,145 words) - 12:51, 21 July 2021
long-duration flight, a highly advanced jump drive array and a dedicated computer core room that allows it to put the maximum processing power into jump charting
56 KB (489 words) - 18:14, 28 December 2023
team-mates crew or go it solo, the choice is yours. Retired Core Modes: Duel, Battle Royale, Elimination. Core Game Modes are modes which flagship their target demographic
29 KB (4,244 words) - 04:15, 6 January 2024
(Selling smaller quantities at a time should work) Ships can explode from collision with invisible asteroids The Trams are out of sync with the station timers
6 KB (932 words) - 08:19, 29 May 2023
an invisible block of collision in the cargo area of the Cutlass after landing the ship Freelancer loading ramp has no collision Freelancer main thrusters
11 KB (1,665 words) - 23:45, 3 May 2022
weapons are selling for much lower than intended Ships can explode from collision with invisible asteroids Player corpses will not despawn at Grimhex Art
20 KB (2,876 words) - 21:57, 6 November 2023
the Core appeared blue Fixed an issue where tutorial hangar was present in Dying Star Multiplayer Free Flight Fixed an issue with missing collision on space
16 KB (2,516 words) - 21:45, 19 October 2022
3.0.0 is our largest content release to date featuring numerous tech and core system updates. Players will have access to planetary surfaces for the first
42 KB (5,377 words) - 17:28, 5 June 2022
interaction, thrown, and held. Added high inventory armor, the MacFlex "Rucksack" Core, is now available at Conscientious Objects on Levski, Cubby Blast at Area18
16 KB (2,420 words) - 01:11, 4 April 2023
it cannot be Retrieved An elevator in Lorville Spaceport has invisible collision blocking the entrance Claiming any Constellation variant that's on a pad
20 KB (2,474 words) - 18:48, 13 February 2024
behavior Sound no longer plays while the loading screen is still active CTC Core radar icon changed to be more visible Fixed an issue where targeting reticles
7 KB (989 words) - 13:47, 2 February 2022
the first interaction Fixed an issue causing players to sometimes take collision damage when entering ships Asteroid FPS Deposits should now be able to
36 KB (4,731 words) - 18:02, 13 February 2024
are missing ship trails when carrying a Core Occasionally when exiting a ship, the ship will lose its collision. Weapons impacting shields are playing incorrect
8 KB (1,220 words) - 17:19, 25 September 2022
Persistent Entity Streaming Implementation of the Persistent Entity Streaming core technology into Star Citizen. Making use of services such as the Entity Graph
33 KB (4,552 words) - 18:02, 13 February 2024
formation of the larger bodies in the system, or sometimes are the result of collisions between a planet and moon or between two planets. There are 76 charted
7 KB (816 words) - 20:06, 27 February 2024
pool Added audio for Vanduul dropping out of warp Adjusted Aegis ship AI collision warning based on community feedback Adjusted Avenger health to correct
13 KB (2,043 words) - 23:52, 3 May 2022