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831 bytes (150 words) - 19:44, 14 April 2023
acquired 1,170 shares in CI UK Ltd.. Cloud Imperium Games acquired Turbulent in July 2023. CIG merger with Turbulent brings the headcount to 1110 at the time
16 KB (1,598 words) - 02:19, 15 March 2024
Stanton. Spectrum Dispatch - Comm-Link Loremakers: Community Questions (July 6, 2021 edition). Spectrum Dispatch - Comm-Link. Retrieved 2021-07-21 CitizenCon
12 KB (1,121 words) - 03:58, 1 November 2023
delayed to Alpha 3.1.0. Zone System in the Retaliator Multi-Crew setup in July 2015 Zone System is a spatial partitioning system that divides all objects
22 KB (2,179 words) - 06:25, 24 March 2024
Galactapedia: Shubin Interstellar. Galactapedia. Retrieved 2023-04-28 Mining Rocks: July 2952. Spectrum Dispatch - Comm-Link. Retrieved 2023-04-28 Galactapedia: Project
87 KB (1,638 words) - 15:41, 12 March 2024
original source for this specific Comm-Link can be found at Monthly Report: July 2016. Transmission - Comm-Link Greetings Citizens. We’re officially in the
44 KB (7,348 words) - 19:23, 5 March 2024
specific Comm-Link can be found at Monthly Report: July 2014. Transmission - Comm-Link Greetings Citizens, July was a big month for Star Citizen! The long battle
29 KB (5,005 words) - 02:15, 24 September 2023
much more. The month of July was a wild ride for the PU Engineering Team, starting with the resonating bang of the Fourth of July celebrations! The team
75 KB (13,074 words) - 19:26, 5 March 2024
2014. Transmission - Comm-Link Greetings Citizens, It’s hard to believe it’s July already! Here’s our monthly report on what all three Cloud Imperium Games
26 KB (4,208 words) - 10:41, 10 August 2023
original source for this specific Comm-Link can be found at Mining Rocks - July 2948. Spectrum Dispatch - Comm-Link Shubin Interstellar Employee Newsletter
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represents our first crack at a PU mission giver. We captured the actor during the July shoot and it was incredible to see the subtlety of the performance translate
29 KB (4,710 words) - 02:03, 1 June 2023
builds that will allow us to capture more robust crash core dumps for our engineers. These core dumps will provide much more information for an engineer
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create more complex materials with minimal draw calls. Texture library and core shader functionality are mostly done, now working on the base material library
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achieved a nice blending between the two in our design given some of the core concepts behind the UI. One of which for example, is the extensive use of
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of work on the Drake Caterpillar continuing through the month of June into July. Elwin Bachiller and Daniel Kamentsky have completed the interior, working
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ground on mission development, too, and putting finishing touches on some core systems. And we’ve updated the ship specs – not once, but twice – this month
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multiplayer and Arena Commander V1 game modes. We’ve developed the “Capture the Core” mode from the ground up and it will be getting some final polish in the
33 KB (5,470 words) - 00:41, 23 April 2024
believe it boils down to performing good risk assessment, outlining a clear core competency or some other trendy business term. While those elements are important
5 KB (891 words) - 20:58, 19 February 2021
Persistent Universe. We have made substantial progress on several of the core technologies critical to the Persistent Universe. Brian Mazza continues his
49 KB (8,205 words) - 21:31, 27 April 2024
engineering team is making progress on Object Container streaming by changing core engine code to radically increase the amount of content we can put in the
35 KB (5,787 words) - 02:32, 21 April 2024