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  • Mercury's core contains up to 70% of its entire mass. Coreless planets planets have a rocky mantle, but without a differentiated metal-based core Planets
    17 KB (1,920 words) - 14:45, 18 April 2024
  • long-duration flight, a highly advanced jump drive array and a dedicated computer core room that allows it to put the maximum processing power into jump charting
    56 KB (489 words) - 18:14, 28 December 2023
  • formation of the larger bodies in the system, or sometimes are the result of collisions between a planet and moon or between two planets. There are 76 charted
    7 KB (816 words) - 20:06, 27 February 2024
  • the evolution of flatcats, which formed the basis of a brief fad in the UEE core worlds. The world is frequently called Seahorse by the locals, so-named for
    7 KB (1,121 words) - 22:15, 20 February 2021
  • were locked in a close race from beginning to end, until a last-minute collision allowed relatively unknown racer Julio Fong to cross the finish line first
    11 KB (1,767 words) - 06:08, 21 February 2021
  • the key to accessing a jump-point was the emissions of an exposed fusion core. Modern-day jump-drives, such as the RSI Frontier system or MISC Traveller
    4 KB (691 words) - 05:38, 19 March 2020
  • warning system to bring different important events like missile locks, collision warnings, and other status messages to the player’s attention. We’ve been
    12 KB (2,009 words) - 20:55, 11 April 2020
  • give feedback on this). We will also look to increase QA in Frankfurt for core engine and tech testing. QA in Austin will focus on Live release support
    78 KB (13,338 words) - 21:30, 27 April 2024
  • been Subsumption and all of the systems which are tied into it, as it’s a core aspect of how we will create content and game play, specifically missions
    44 KB (7,348 words) - 19:23, 5 March 2024
  • create more complex materials with minimal draw calls. Texture library and core shader functionality are mostly done, now working on the base material library
    70 KB (12,196 words) - 18:05, 27 February 2024
  • addition, the LA Engineering team spent January making real progress towards the core systems that will allow us to have solar system sized maps and all the complicated
    40 KB (6,699 words) - 20:21, 27 April 2024
  • increasing the fuel tank size for the Xi’An Khartu-al, and fixing clipping or collision issues with the Mustang Delta and Drake Cutlass. This is on top of running
    68 KB (11,825 words) - 20:21, 10 April 2024
  • and so there’s now a few bigger improvements in the works from the game and core-tech teams that will greatly improve the performance in later releases but
    64 KB (10,980 words) - 21:26, 27 April 2024
  • can be assumed to be like a regular game loop from the single core CPU times. The other cores are then used during a frame to help the Main Thread. If for
    63 KB (10,930 words) - 11:52, 18 April 2024
  • similar rules to enhanced entities, but are not real and thus have no collision. They are attributed a special material that makes them invisible by default
    51 KB (7,034 words) - 05:28, 19 March 2020
  • a good idea of mission requirements. DFM continues alongside, Capture the Core and Conquest mode assets are being readied for release to the public. Lots
    26 KB (4,208 words) - 10:41, 10 August 2023
  • Persistence right now, and will be for a while longer, but there are several core backend systems that need to be developed this year in order to make significant
    66 KB (11,458 words) - 17:47, 27 February 2024
  • Loadout Editor. This will allow simulations between similar assets such as collision proxies, ropes, etc. These kinds of internally-built tools help streamline
    68 KB (11,923 words) - 20:23, 27 April 2024
  • turret rotation bugs and other kinds of bugs like projectile bugs and collision bugs. We established a clear working process for disabling and enabling
    75 KB (13,074 words) - 19:26, 5 March 2024
  • process has been an intricate one as it touches many facets of the games core mechanics including some new up and coming features. Coordination between
    63 KB (10,901 words) - 20:19, 10 April 2024
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