Mercury's core contains up to 70% of its entire mass. Coreless planets planets have a rocky mantle, but without a differentiated metal-based core Planets
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long-duration flight, a highly advanced jump drive array and a dedicated computer core room that allows it to put the maximum processing power into jump charting
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formation of the larger bodies in the system, or sometimes are the result of collisions between a planet and moon or between two planets. There are 76 charted
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the evolution of flatcats, which formed the basis of a brief fad in the UEE core worlds. The world is frequently called Seahorse by the locals, so-named for
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were locked in a close race from beginning to end, until a last-minute collision allowed relatively unknown racer Julio Fong to cross the finish line first
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the key to accessing a jump-point was the emissions of an exposed fusion core. Modern-day jump-drives, such as the RSI Frontier system or MISC Traveller
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warning system to bring different important events like missile locks, collision warnings, and other status messages to the player’s attention. We’ve been
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give feedback on this). We will also look to increase QA in Frankfurt for core engine and tech testing. QA in Austin will focus on Live release support
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been Subsumption and all of the systems which are tied into it, as it’s a core aspect of how we will create content and game play, specifically missions
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create more complex materials with minimal draw calls. Texture library and core shader functionality are mostly done, now working on the base material library
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addition, the LA Engineering team spent January making real progress towards the core systems that will allow us to have solar system sized maps and all the complicated
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increasing the fuel tank size for the Xi’An Khartu-al, and fixing clipping or collision issues with the Mustang Delta and Drake Cutlass. This is on top of running
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and so there’s now a few bigger improvements in the works from the game and core-tech teams that will greatly improve the performance in later releases but
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can be assumed to be like a regular game loop from the single core CPU times. The other cores are then used during a frame to help the Main Thread. If for
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similar rules to enhanced entities, but are not real and thus have no collision. They are attributed a special material that makes them invisible by default
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a good idea of mission requirements. DFM continues alongside, Capture the Core and Conquest mode assets are being readied for release to the public. Lots
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Persistence right now, and will be for a while longer, but there are several core backend systems that need to be developed this year in order to make significant
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Loadout Editor. This will allow simulations between similar assets such as collision proxies, ropes, etc. These kinds of internally-built tools help streamline
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turret rotation bugs and other kinds of bugs like projectile bugs and collision bugs. We established a clear working process for disabling and enabling
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process has been an intricate one as it touches many facets of the games core mechanics including some new up and coming features. Coordination between
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