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- This is all grassroots, funded by gamers for gamers. To highlight just how global the support is, the person that took us past this milestone, Algared, hails6 KB (1,060 words) - 02:05, 1 June 2023
- Arena Commander’s development: May 17th: our IT groups will be updating our global internal server infrastructure. A lot of the internal tools we use for game20 KB (3,433 words) - 22:53, 27 June 2023
- we hosted all the global members of the ship team in LA for our first ever “Ship Summit”. It was a great opportunity for our global Art, Design, Animation55 KB (9,581 words) - 22:00, 27 April 2024
- priority has been discussing and dissecting (alongside his partners across the globe) the new and upcoming ships to be released. He has also supported the Tech76 KB (12,754 words) - 02:34, 21 April 2024
- maintaining Austin QA coordination with our counterpart QA teams around the globe. For the month of March, QA is looking forward to PAX East, SXSW, and releasing46 KB (7,930 words) - 19:22, 5 March 2024
- will make it less art/memory/setup intensive which will be great for the global future of the game. Areas like progressive damage shaders and decals are50 KB (8,650 words) - 20:17, 10 April 2024
- with the community in understanding the user experience from all over the globe. We spent a couple of weekends making sure everything was working smoothly75 KB (13,074 words) - 19:26, 5 March 2024
- Network Summit here in Austin. We flew in many core members from across the globe to begin our next phase of planning for new features on our horizon and for55 KB (9,502 words) - 02:32, 21 April 2024