Star Citizen Alpha 3.6.0
Additional Solar System Locations
Creating and implementing revisions to the CommArray stations positioned around the universe. These not only facilitate the ability to transfer data but also provide ECN coverage to report any security violations.
The design, creation and implementation of locations where players can go to sell unrefined ore that they have mined. Players can also visit these facilities to purchase refined minerals to sell elsewhere.
Ping & Scanning Improvements
Adding sub components, signatures, and mission support to the scanning system.
Design and implementation of a physical localized inventory system, with persistence and limitations, allowing for a more immersive and realistic experience.
Design and implementation of the initial iteration of the Guilds system, which will enable localized guilds, specialized missions and mission givers, and guild membership options.
Ship to Ship Refuel v1
Designing and implementing the mechanics needed to allow for players in specific ships to sell fuel to other players by connecting with them and directly providing fuel to their ship.
Service Beacon Improvements
Expanded Service Beacon features, including new contract types, filters, and interactions.
[FPS Combat] AI Combat Styles
Work on this feature will introduce a variety of Combat styles that can be applied to NPC AI. Some of these initial personalities would range from untrained fighters to trained military, allowing a variety of flavors to an encounter.
[Flight] Combat Styles
This feature will introduce a variety of combat styles to AI Pilots. These personalities would vary in their approach to a combat scenario in order to make each combat encounter a little more unpredictable. This update will also allow AI ships to attack ground targets.
Ships and Vehicles
- Kruger Intergalactic P72 Archimedes
Building, implementing, and balancing Kruger's snub craft, the Archimedes, as a flight-ready ship in the game.
- Origin 890 Jump
Building, implementing, and balancing Origin's luxury ship, the 890 Jump, as a flight ready ship in the game.
Weapon and Items
MaxOx Neutron Repeaters
Designing and creating the new MaxOx NN Series Neutron Repeater ship weapons to implement in the game. This not only includes asset creation, but also animations as well as Design input on weapon balancing.
Klaus & Werner Lumin V
Designing and creating Klaus & Werner's submachine gun for use by characters in-game. This includes asset creation, passes by numerous departments, and Design input on weapon balance.
Core Dev Tech and Systems
Persistent Item Cache Refactor
This foundational work includes refactoring backend tech for maximum scalability and optimization.
Insurance Service Refactor
Improve the backend manageability and scalability of insurance services, building off of the underlying persistent item cache tech.
General optimization and engine improvements to increase stability and performance for the players. This includes continued transition of gameplay systems to Item 2.0 as well as investigation and resolution of possible memory leaks and performance spikes.