Difference between revisions of "Update:Star Citizen Alpha 3.10.2"
Star Citizen build released on 2020-08-25
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− | {{PatchData|version=3.10.2|publishdate=2020-08-25|futurerelease=|Prev=Star Citizen Alpha 3.10.1|Next=Star Citizen Alpha 3.11.0}} | + | {{PatchData|version=3.10.2|buildnumber=3.10.2 LIVE-5910184|publishdate=2020-08-25|futurerelease=|Prev=Star Citizen Alpha 3.10.1|Next=Star Citizen Alpha 3.11.0}} |
'''Star Citizen Alpha 3.10.2''' is a maintenance update for [[Star Citizen Alpha 3.10.0|Alpha 3.10]]. | '''Star Citizen Alpha 3.10.2''' is a maintenance update for [[Star Citizen Alpha 3.10.0|Alpha 3.10]]. |
Latest revision as of 12:45, 21 July 2021
←
Star Citizen Alpha 3.10.1(2020-08-17)
Released (2020-08-25 - 21 months ago)
Star Citizen Alpha 3.11.0 (2020-10-08)
→Star Citizen Alpha 3.10.2 is a maintenance update for Alpha 3.10.
Known Issues
- Global chat is unavailable in the visor HUD
- If the Player Unequips Armor/Weapons/Utilities and Saves Changes, whatever was Unequipped will no longer be available in the PMA until the PMA is re-opened
- The Elevator panel on the Carrack may fail to work on spawn.
- Private Arena Commander matches are temporarily disabled due to an issue with the updated group system
- Player character can clip through the external doors of certain outpost buildings and Aid shelter buildings' airlocks when entering
- When firing at AI ships they will appear to Desync and have high packet loss
- Ships can be displayed as 'unknown' after destruction and be available to spawn again, but will not appear on their specified landing pad.
- Crystals and large surface rock deposits don't settle properly after fracturing causing them to vibrate and shake
- Hammerhead atmo entry effects clipping through interior of the ship
- The Ship Hologram / 3D Model will take over 20 seconds to load the first time the Player views one in VMA or the Arena Commander Menus
- The Area18 nav marker will appear at the central plaza, not the spaceport.
- Legally landed ships may be impounded
- If the player exits to menu/disconnects/crashes during the prison load screen transition their load-out will not be changed
- When going into ADS and crouching / prone you will be unable to see through the optics scope on the Arrowhead or P6-LR
- Freelook does not always work properly in turrets
- Shots from remote turrets may appear desyned but still connect with the target.
Bug Fixes
- Ships purchased in the game should now be saved correctly to Long Term Persistence.
- Ships should no longer spawn in a flight ready state when a player logs back into the ship's bed.
- Fixed an issue that allowed players to sell 1 SCU of cargo indefinitely when it is placed in a ship that is within another ship.
- IFCS should no longer lower ship velocity while using a HOTAS when a player uses interaction mode or opens their mobiGlas.
- Derelict recovery missions that take place around MicroTech should no longer send the user to deliver the box to Area18.
- Character eyes should no longer appear large in certain goggles in the universe.
Technical
- Fixed 1 Client Crash.
- Fixed 3 Server Crashes.
- Fixed a memory leak.
- Fixed a GPU memory usage issue.