Difference between revisions of "Update:Star Citizen Patch V0.9.2.2"
Star Citizen build released on 2014-12-10
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− | + | {{PatchData|version=0.9.2.2|buildnumber=5732.82825|publishdate=2014-12-10|Prev=Star Citizen Patch V0.9.2.1|Next=Star Citizen Patch V1.0.0}} | |
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== ADDITIONS == | == ADDITIONS == | ||
− | + | *[[Gladiator]] is now hangar ready | |
− | *Gladiator is now hangar ready | + | *Added [[Holiday Wreath]] to game files but it is not yet visible in game |
− | *Added Holiday Wreath to game files but it is not yet visible in game | + | *Added drunk effect for the [[Mr. Refinement’s Cabinet of Rare & Exquisite Spirits|Liquor Cabinet]] (Please drink responsibly) |
− | *Added drunk effect for the Liquor Cabinet (Please drink responsibly) | ||
== KNOWN ISSUES == | == KNOWN ISSUES == | ||
− | + | *Strafe up and down is inconsistent in [[:Category:F7 Hornet series|Hornet]] | |
− | *Strafe up and down is inconsistent in Hornet | + | *Power plant explosions don't inherit velocity of the ship they emanate from |
− | *Power plant explosions | ||
*Wingmen stop flying between waves in Vanduul Swarm | *Wingmen stop flying between waves in Vanduul Swarm | ||
− | *Wingman | + | *Wingman don't react to being shot by allies |
*Game Client steals mouse focus when loading into the hangar | *Game Client steals mouse focus when loading into the hangar | ||
*AI ships are not aware of all asteroids as obstacles, resulting in collisions | *AI ships are not aware of all asteroids as obstacles, resulting in collisions | ||
− | + | == Sources == | |
+ | {{Link RSI|url=comm-link//14367-Star-Citizen-Patch-V0922|text=Star Citizen Patch V0.9.2.2}} |
Latest revision as of 14:16, 2 February 2022
←
Star Citizen Patch V0.9.2.1(2014-11-14)
Released (2014-12-10 - 7 years ago)
Star Citizen Patch V1.0.0 (2014-12-19)
→ADDITIONS
- Gladiator is now hangar ready
- Added Holiday Wreath to game files but it is not yet visible in game
- Added drunk effect for the Liquor Cabinet (Please drink responsibly)
KNOWN ISSUES
- Strafe up and down is inconsistent in Hornet
- Power plant explosions don't inherit velocity of the ship they emanate from
- Wingmen stop flying between waves in Vanduul Swarm
- Wingman don't react to being shot by allies
- Game Client steals mouse focus when loading into the hangar
- AI ships are not aware of all asteroids as obstacles, resulting in collisions