User:RedWhiteDevil/Upcoming features

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This article is a collection of game play features that have been mentioned or announced by CIG or its employees to be released in an upcoming update for Star Citizen.

For past updates, see Patch notes.

AI

Image Item Context Stage Release date (anticipated)
File:Shops and Patrons.jpg Shops and Patrons Vastly expand the interactive usables needed for an assortment of shops and patrons. We will be populating dozens of shops with the ‘vendor’ behavior previously seen in the bartender. This will include the Coffee Stand, Pizza Bar, Kiosks, and more. Removed, waiting for dependencies.Cite error: Closing </ref> missing for <ref> tag[1] TBA
Placeholderv2.png Orison Jacket Building and implementing Orison themed jackets that can be worn by NPCs and also be purchased by players. Development ended/paused. TBA
Placeholderv2.png Orison Outfit 01 Building and implementing a series of Orison uniforms worn by NPCs that can also be purchased by players. Development ended/paused. TBA
Placeholderv2.png Titan Suit N/A N/A TBA
Placeholderv2.png UEE Environmental Coat N/A N/A TBA

Characters

Image Item Context Stage Release date (anticipated)
File:Creatures in the Universe ISC 46 (16).png Boreal Stalker Implementing the boreal stalker creature into the game. Created by microTech genetic engineers to fill the apex predator niche wthin their planet's ecosystem, the boreal stalker roams its tundras searching for prey. Development ended/paused. TBA
File:Devin Bautista and Lisa Gibbs - Orison security personnel (1).png Devin Bautista N/A Concept[2] Alpha 4.2.0[3]
File:Eddie Parr ISC 41 preview.png Eddie Parr N/A Concept. TBA
File:Devin Bautista and Lisa Gibbs - Orison security personnel (1).png Lisa Gibbs N/A Concept[2] Alpha 4.2.0[3]
Luca Brunt.png Luca Brunt N/A Unknown. TBA
File:Ma’xy.un - contest.jpg ma’xy.un N/A Concept TBA
File:Ma’tok.yāi - contest.jpg ma’tok.yāi N/A Concept TBA
File:Creatures in the Universe ISC 46 (14).png Pyro Crab N/A Concept TBA
File:Creatures in the Universe ISC 46 (3).png Quasi Grazer N/A Concept TBA
File:Recco Battaglia - portrait (1).jpg Recco Battaglia N/A Finished. Temporarily removed with Alpha 3.0.0. TBA
File:Creatures in the Universe ISC 46 (4).png Stormwal The Space Whale is a creature from the gaseous planet Crusader. The Space Whale serves as a mascot for the planet and is depicted frequently in scenery around the planet and landing zone. Development ended/paused. TBA
Placeholderv2.png Tessa Bannister N/A Unknown TBA
File:Yao’yao - contest.jpg yao’yao N/A Concept TBA

Core Tech

Image Item Context Stage Release date (anticipated)
File:Convert Legacy Data Management to iCache.jpg Convert Legacy Data Management to iCache Retarget all gameplay systems that use the legacy persistent data management system to the new iCache interface. This is in support of the wider persistent streaming and server meshing initiatives. Awaiting completion of dependencies.[4] TBA
File:Perseus - concept (15).jpg Dynamic Door Alignment - Vehicles When implemented, doors and elevators across all ships will dynamically adjust to the terrain below them (within a specified range). In development. TBA, to be rescheduled.[5]
File:Migrating Legacy Vehicle XMLs to Datacore.jpg Migrating Legacy Vehicle XMLs to Datacore Updating XML vehicle data to be stored in a new optimized location and format. In development. Gradual rollout with no set release date.[6] TBA
File:Origin M50 Engine Swapping.jpg Origin M50 Engine Swap Update to allow players to swap the bespoke engine of the Origin M50 for other compatible components. Rescheduled to begin in February 2022. TBA.[5]
File:Ship Interior Exterior Culling.png Ship Interior OC Streaming
(Previously: Ship Interior/Exterior Culling)
To be rescheduled. TBA
File:Vehicle Module Swapping.png Retaliator Room OC Swapping (previously: Vehicle Module Swapping) System support enabling players to swap vehicle rooms and modules via VMA (and allows designers to specify vehicle setup at run time in SQ42). Development ended/paused.[6] TBA

Gameplay

Image Item Context Stage Release date (anticipated)
File:Actor Feature - EVA T2.jpg Actor Feature - EVA T2 Further improves the EVA experience following the transition to IFCS. Introduces limited EVA fuel and encourages the use of zero-G push/pull and the Multi-Tool’s tractor beam. In development. Alpha 3.18.0[7]
File:Actor Feature - Ladders T1.jpg Actor Feature - Ladders T1 Improves freedom and control while traversing ladders. Specifically, players will be able to aim and shoot weapons, use gadgets, heal, and complete other one-handed actions. They will also be able to dodge to the side to avoid gunfire or falling debris. Unknown, not in active production. TBA[8]
File:Actor Feature - Lockers & Inventory.jpg Actor Feature - Lockers & Inventory Lockers T1 introduces a consistent way to store clothes, armor, and items in a physicalized state. Also includes a more robust and tactile method of storing items on shelves and attachment surfaces. This builds on the Personal Inventory, expanding the inventory UI to include lockers. Props Team completed, scheduled for Actor Feature Team to begin in April 2022. TBA
File:Actor Tech - Physicalized Weapon Handling.jpg Actor Tech - Physicalized Weapon Handling Introduces character animations while interacting with and customizing FPS weapons. The aim is to add a tactile look and feel to weapon handling, supporting the wider goal of high-fidelity character interactions with all relevant objects in-game. In development. TBA, to be rescheduled.[5]
File:Cutting T0.png Cutting T2 All back end tech tasks related to updating the cutting feature for the multi-tool that will be used in future location and mission updates. The continued development of the existing Multi-Tool technology will allow players to cut through specific objects. This will primarily include the ability to free-form cut on specific surfaces. Development begin scheduled for August 2022.[7] TBA
File:NotSignedOff Death-Animations.jpg Death Animation Improvements Combining updated ragdoll properties with the animation system to make the death reactions of players and NPCs more realistic. This will be achieved by blending death animations with physical ragdoll simulation. Previously scheduled for Alpha 3.12.0, currently removed.[1] TBA
Placeholderv2.png Docking - Ship to ship All tasks related to the feature that allow smaller ships to dock in larger ships while in space. Audio department finished, waiting for Vehicle Feature Team. TBA
File:Fire Extinguisher - Tech.jpg Fire Extinguisher - Tech All back-end tech tasks required to implement functioning fire extinguishers in-game. This feature will work alongside the fire hazard system. Unknown. Temporarily removed.[6] TBA
File:FPS Radar & Scanning.png FPS Radar / Scanning Includes an improved signature system that supports much greater distances and the dampening of signatures by environmental interference and larger entities. This feature will be available to players in ships, in ground vehicles, and on foot. In development. Alpha 3.18.0[7]
File:Hacking - Tech.jpg Hacking T0 (previously: Hacking - Tech) All back-end tech tasks related to creating the first pass of the hacking feature that will be used in future location and mission updates. When implemented in-game this feature will be used to access systems and areas that have been previously closed to the player. The hacking process will be represented via a minigame that is displayed on the player's HUD visor. In development. Alpha 3.18.0
File:Hangar Manager App.jpg Hangar Manager App Creating a mobiGlas app that emulates the functionality of ASOP terminals, allowing players to spawn ships, claim insurance and access the array of landing services to maintain their ships. Development ended/paused. Alpha 3.17.0
File:Jumptown - exterior daylight.jpg Jumptown 2.0 Implementation of Jumptown 2.0, a new dynamic event in the persistent universe. Inspired by the historic events of Jumptown, this new event features both lawful and unlawful mission paths. In development. Alpha 3.16.0
Placeholderv2.png Life Support Implementing the first iteration of onboard life support systems in ships, which entails a ship component that generates air when turned on, and management of said life support component within the vehicle loadout manager. To be handed over to Gameplay Feature Team in January 2022. TBA
Placeholderv2.png Long Distance Probing This feature will allow players to launch quantum-traveling probes that can detect signatures at extreme ranges far beyond the reach of ship scanners. The signatures can ultimately be used to identify point-of-interest and plan quantum travel. Development to begin in February 2022. TBA
File:Loot Generation T0.png Loot Generation T1 This system deals with the generation of lootable containers throughout the world, their contents and how they can be accessed/broken in to. In development. TBA
Placeholderv2.png MFD rework We will both rebuild ship MFDs with our new Building Blocks UI technology, as well as completely redesign them in an effort to make them more customizable, better matched to ship aesthetics, and better at serving ship gameplay. In development. TBA
File:Mining Gadgets.jpg Mining Gadgets Mining Gadgets will help to modify the rock and assist the player with mining a Deposit. The player can attach a device physically to a mineable deposit in FPS to modify its stats, making mining either easier and safer, or quicker and riskier. In development. Alpha 3.16.0
File:NPC Taxi Mission T0.png NPC Taxi Mission T0 NPCs will request transport between rest stops in this mission type, with the rewards determined by the speed, safety and comfort in which the player delivers the NPC to their destination. In development. Alpha 3.17.0
File:Persistent Hangars.png Persistent Hangars Players will have the ability to have their own Persistent Hangars. This will bring changes to the Cargo gameplay loop by allowing players to buy cargo and send it to their hangars, then maximize their cargo storage space by allowing them to pack the goods themselves.

(Note: This feature does not include player owned hangars from ship packages.[9])
In development.[10] Alpha 3.17.0
File:Player Interaction Experience.jpg Player Interaction Experience The Player Interaction Experience (PIE) is a holistic array of complimentary features and systems, all related directly to the player. Player status, item status, environment status, as well as interactions with both the game world and the objects within it, are covered under these systems. In development. Alpha 3.17.0[6]
File:Player Slide.jpg Player Slide This feature will introduce a new traversal method for players, allowing them to traverse short distances by sliding along the floor. This will add a new element to combat situations. To be rescheduled.[11] TBA.[5]
File:Pirate Gladius - Action.jpg Pirate Swarm / Vanduul Swarm Improvements A detailed rebalance of the waves in Arena Commander’s Pirate Swarm and Vanduul swarm modes, aiming for a more engaging player experience in these modes. In development Alpha 3.18.0[7]
File:Prone.jpg Prone All tasks relating to improving prone (lying down) movement by the player and NPCs. To be rescheduled. TBA.[5]
File:Salvage T0 - Tech.jpg Salvage T0 This feature included as all backend tech tasks required for the initial implementation of salvage gameplay and missions. In development. Alpha 3.18.0
File:0-Ship-AI-Hazard-Awareness.jpg Ship AI: Hazard Awareness and Avoidance Improving the AI Avoidance system to identify hazardous entities such as heavily guarded zones, etc. and steer clear of peril accordingly. Previously scheduled for Alpha 3.12.0, currently removed.[1] TBA
Placeholderv2.png Ship CPU Designing and implementing computer blades for ships. Includes various blades that can be used to modify or improve certain aspects of a ship's functionality, such as unlocking more complex targeting abilities. In development. TBA
Placeholderv2.png Space Mines In space, players in certain ships will gain the ability to release different types of space mines in a coordinated fashion, in an attempt to trap, damage and capture enemies, or set up defensive perimeters. Development begin scheduled to begin in April 2022. TBA
File:Updates - Dying Star Map.jpg Updates - Dying Star Map Updating the Dying Star map by increasing overall size, adding new playable areas, more cover options, and new space assets. Development ended/paused. Alpha 3.16.0
File:Weapon Charge Drain T0 - Tech.jpg Charge/Drain T0 (previously: Weapon Charge/Drain T0 - Tech) All back-end tech tasks related to creating the first pass of the charge/drain feature that will be used in future location and mission updates. To be handed over in July 2022 to Weapon Feature Team. TBA
File:Weapons - Magazine Stripping Refilling.jpg Mag Stripping/Refill (previously: Weapons - Magazine Stripping Refilling) This will allow players to strip found weapons of their ammunition. They can then remove each bullet and refill their own magazines manually or via a bullet reloader. This is only compatible with ballistic ammunition. To be handed over in August 2022 to Weapon Feature Team. TBA
File:Weapon Misfire & Wear.jpg Weapon Misfire & Wear Adding the potential for certain weapons to misfire or malfunction depending on various factors. In development. TBA
File:Zero-G Push & Pull.jpg Zero-G Push & Pull Adding the ability for the player to traverse surfaces in zero-g by pushing and pulling with their hands. This will come into play when the player is wearing an EVA suit without thrusters, or if thrusters are turned off. In development. Alpha 3.18.0[7]

Locations and Planets

Image Item Context Stage Release date (anticipated)
File:Aaron Halo.png Aaron Halo TBA N/A TBA
File:Nyx system.png Nyx system
(Incl. Nyx I, Nyx II, Nyx III)
Completing the initial foundational work needed to implement the Nyx System into the game. In development. TBA
File:Outpost Homestead – Independent & Outlaw - interior (1).jpg Outpost Homestead – Independent & Outlaw (Previously: Small Home - Outpost - Colonialism[6]) A small home for AI to live and shelter. They consist of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time. In development.[10][12] TBA (previously scheduled for Alpha 3.17.0[13])
File:Pyro system.png Pyro system
(Incl. Pyro I, Pyro II, Pyro III, Pyro IV, Pyro V, Pyro VI, Akiro Cluster, Ruin Station)
Completing the initial foundational work needed to implement the Pyro System into the game. In development. 2022

Ships

Image Item Context Stage Release date (anticipated)
File:RSI Apollo.jpg Apollo Medivac N/A Concept, not in active production. TBA
File:RSI Apollo Flight.jpg Apollo Triage N/A Concept, not in active production. TBA
File:Bengal - Concept art (1).jpg Bengal The Bengal is a fleet carrier spacecraft developed by Roberts Space Industries (RSI) for the United Empire of Earth Navy (UEEN). Unknown stage, currently not in active production. Flyable by NPCs. TBA
File:Corsair - action (4).jpg Corsair Building, balancing, and implementing Drake Interplanetary's multi-crew explorer, the Corsair, into the game. Concept finished, in production. TBA
File:Crucible - Artwork (3).jpg Crucible N/A Concept, not in active production. TBA
File:Driller - action (1).png Driller N/A Unknown. Presumably in production for Squadron 42 TBA
File:Endeavor - concept art (2).jpg Endeavor
(incl. Endeavor Discovery, Endeavor Hope, Endeavor Olympic and pods)
N/A Concept, not in active production. TBA
File:F7A Hornet - showcase (1).png F7A Hornet N/A Unknown stage. Flyable by NPCs. TBA
File:F8A Lightning - showcase (3).png F8A Lightning
(incl. F8C Lightning and F8C Lightning Executive-Edition)
N/A Unknown stage. Flyable by NPCs. TBA, after the release of Squadron 42
File:Genesis Starliner - concept art (6).jpg Genesis Starliner Building, implementing, and balancing Crusader's passenger transport, the Genesis Starliner, as a flight-ready vehicle. Scheduled for the Vehicle Concept Art team starting June 2022, to create a updated concept that is in line with the current metrics. TBA
File:VanduulHarvesterShip 12 4 WIP jD 03.jpg Harvester N/A Unknown stage. Presumably in production for Squadron 42 TBA
File:Vanduul-Harvester-Carrier.jpg Harvester Carrier N/A Unknown stage. Presumably in production for Squadron 42 TBA
File:Hull B - concept exterior (3).jpg Hull B N/A Unknown stage. Further production to be rescheduled.[10] TBA
File:Hull C - ISC 96 (2).png Hull C Encompasses all tasks, including design, art, audio, and tech, required for the implementation of the MISC Hull-C heavy cargo hauler into the PU. Exterior: N/A; Interior: Final Art[14] Alpha 3.18.0
File:HullD-Front-Elevation.jpg Hull D Building, implementing, and balancing MISC's heavy cargo hauler, the Hull D, as a flight-ready vehicle. Production of concept art scheduled to begin in February 2022. TBA
File:Hull E 3 compflat.jpg Hull E Building, implementing, and balancing MISC's heavy cargo hauler, the Hull E, as a flight-ready vehicle. Production of concept art scheduled to begin in April 2022. TBA
File:Idris-K - action (1).jpg Idris-K N/A Unknown stage, not in active production. TBA, after the release of Squadron 42
File:Idris - Action 2015 (2).jpg Idris-M Crafted by Aegis Dynamics, the Idris is the standard frigate used by the United Empire of Earth Navy (UEEN). Unknown stage, in production for Squadron 42. Flyable by NPCs. TBA, after the release of Squadron 42
File:Idris - Reveal 2013 (11).jpg Idris-P N/A Unknown stage, not in active production. TBA, after the release of Squadron 42
File:Javelin at Invictus Launch Week 2950 (1).jpg Javelin Encompasses all tasks, including design, art, audio, and tech required for the implementation of the Aegis Javelin Destroyer. Unknown stage, currently not in active production. Flyable by NPCs. TBA, after the release of Squadron 42
File:Kraken - art (13).jpg Kraken N/A Concept stage, not in active production. TBA
File:Kraken Privateer - art (4).jpg Kraken Privateer N/A Concept stage, not in active production. TBA
File:Liberator - exterior (1).jpg Liberator Building, implementing, and balancing Anvil's long range carrier, the Liberator, as a game-ready vehicle. Work has been done by Vehicle Concept Art and Narrative teams. No further work scheduled. TBA
File:Vanduul-Mauler-Cruiser copy.jpg Mauler N/A Unknown. Presumably in production for Squadron 42 TBA
File:Merchantman - concept art (1).jpg Merchantman Building, balancing, and implementing the Merchantman, the Banu-made trading vessel, into the game. Interior & Exterior: Whitebox TBA
File:Nautilus - Action (7).jpg Nautilus N/A Concept stage, not in active production. TBA
File:Nautilus Solstice Edition - Showcase (1).jpg Nautilus Solstice Edition N/A Concept stage, not in active production. TBA
File:Odyssey - concept exterior (2).jpg Odyssey Building, implementing, and balancing MISC's exploration vessel, the Odyssey, as a game-ready vehicle. Being worked on by Conceptr Art Team. No further work scheduled. TBA
File:RSI Orion Situ1b 150219 GH.jpg Orion Scheduled for the Vehicle Concept Art team starting April 2022, to create a updated concept that is in line with the current metrics. Pre-concept. TBA
File:Pegasus greybox ext front (1).jpg Pegasus N/A Unknown stage, not in active production. TBA
File:Perseus - concept (1).jpg Perseus N/A Concept stage, not in active production. TBA
File:Pioneer - concept art (7).png Pioneer N/A Concept stage, not in active production. TBA
File:Polaris - concept art (5).jpg Polaris N/A Concept stage, not in active production. TBA
File:Railen - exterior (1).png Railen Building, implementing, and balancing Gatac's cargo hauler, the Railen, as a flight-ready vehicle. Concept art complete, no further production scheduled. TBA
File:Retaliator - Artwork (1).jpg Retaliator Base N/A Unknown stage, module rooms in active production. TBA
File:Scorpius - Concept flying.jpg Scorpius Building, implementing, and balancing RSI's heavy fighter, the Scorpius, as a flight-ready vehicle. In development. Whitebox Phase. Alpha 3.17.0[6]
File:XIAN medium fighter saltplanes 4k AA01-Min.jpg San'tok.yāi Building, balancing, and implementing Aopoa's medium fighter, the San'tok.yāi, into the game. Concept stage, further production scheduled for October 2021. TBA
File:SRV - action (1).jpg SRV N/A Concept stage, not in active production. TBA
File:Vulcan - Artwork (7).jpg Vulcan N/A Concept stage, not in active production. TBA
File:Vulture mechanic.jpg Vulture Building, balancing, and implementing Drake Interplanetary's light salvage ship, the Vulture, into the game. Final art, in production by Vehicle Content Team.[15] Alpha 3.18.0
File:Shield Systems Tech Replacement.jpg Ship Shield-Emitters Converting ship shield-emitters into physical objects that can be targeted and destroyed, giving players the ability to permanently disable enemy shields. Waiting. Vehicle Content Team finished, to be handed over to Vehicle Feature Team in February 2022. TBA, to be rescheduled.[5]
Placeholderv2.png Unannounced N/A Work has been done on Concept art. No further work scheduled. TBA
Placeholderv2.png Unannounced N/A Being worked on by Narrative and Audio Teams. Work has been done by Vehicle Content, Vehicle Experience and VFX teams. TBA
Placeholderv2.png Unannounced N/A Being worked on by Audio, Vehicle Content, and VFX Teams. Scheduled for Narrative and Vehicle Experience Teams. TBA
Placeholderv2.png Unannounced N/A Being worked on by Vehicle Concept Art team. Scheduled for Vehicle Content and Vehicle Experience. TBA
Placeholderv2.png Unannounced N/A Work has been done by Vehicle Concept Art team. Scheduled for Vehicle Content and Vehicle Experience teams. TBA
Placeholderv2.png Unannounced N/A Being worked on by Narrative Team. No other teams have worked on it or are scheduled for. TBA
Placeholderv2.png Unannounced N/A Scheduled for Vehicle Content team. TBA
Placeholderv2.png Unannounced N/A Being worked on by Vehicle Concept Art team. Scheduled for Vehicle Content. TBA
Placeholderv2.png Unannounced N/A Scheduled for Vehicle Concept Art team. TBA
Placeholderv2.png Unannounced N/A Scheduled for Vehicle Concept Art team. TBA

Vehicles

Image Item Context Stage Release date (anticipated)
File:Cydnus Gallery Squadron 42 Concept Art (8).jpg Cydnus Manned quadruped mining vehicle. N/A TBA
Placeholderv2.png Lynx Rover Building, implementing, and balancing RSI's planetary rover, the Lynx, as a game-ready vehicle. Awaiting to be rescheduled. TBA
File:Origin G12 - action (1).png G12 N/A Concept stage, not in active production. TBA
File:G12a - exterior (7).png G12a N/A Concept stage, not in active production. TBA
File:Origin G12r - action (1).png G12r N/A Concept stage, not in active production. TBA
File:Ranger CV - showcase (1).jpg Ranger CV N/A Concept stage, not in active production. TBA
File:Ranger RC - showcase (1).jpg Ranger RC N/A Concept stage, not in active production. TBA
File:Ranger TR - showcase (1).jpg Ranger TR N/A Concept stage, not in active production. TBA
File:X1 Base - showcase (1).png X1 Base N/A Concept stage, not in active production. TBA
File:X1 Force - showcase (1).png X1 Force N/A Concept stage, not in active production. TBA
File:X1 Velocity - showcase (1).png X1 Velocity N/A Concept stage, not in active production. TBA

Weapons and Items

Image Item Context Stage Release date (anticipated)
Placeholderv2.png AMX-1 Repair Droid Ship drone. N/A TBA
Placeholderv2.png Arame Laser Beam Ship gun - laser beam. N/A TBA
File:Door Breach Charge - Greybox (6).png Door Breach Charge TBA Unknown, previously shown on video. TBA
Placeholderv2.png Eventide Repeater Ship gun - ballistic repeater. N/A TBA
File:Exodus Laser Beam - cropped.png Exodus Laser Beam Ship gun - laser beam. N/A TBA
Placeholderv2.png FACTION-9 Baton TBA N/A TBA
Placeholderv2.png Fresnel SMG Designing and creating the Verified Offworld Laser Technologies Fresnel SMG. Includes asset creation, animation, and balancing. Unknown stage, currently not in active production. Mentioned in Roadmap Roundup February 2021.[16] TBA
File:Fire Extinguisher - Tech.jpg Fire Extinguisher Designing and creating the fire extinguisher. Includes asset creation, animation, and balancing. In development. TBA
File:Industrial Cutter Tool - Greybox (3).png Industrial Cutter Tool Designing and creating the new stand-alone dedicated cutting tool Includes asset creation, animation, and balancing. Development ended/paused. TBA
Placeholderv2.png Industrial Salvage Tool Designing and creating a stand-alone salvage tool. Includes asset creation, animation, and balancing. In production. TBA
File:Industrial Tractor Tool - Greybox (6).png Industrial Tractor Tool Designing and creating the dedicated tractor beam tool. This includes asset creation, animation, and balancing. Development ended/paused. TBA
Placeholderv2.png Kombu Laser Beam Ship gun - laser beam. N/A TBA
File:Laser Trip Mine T0.jpg Laser Trip Mine I0 Implementing laser trip mines into the game, which are explosives that use light beams as triggers. When someone or something comes into contact with the beam, the mine goes boom. In development. Alpha 3.16.0
File:M3-A Multifunction Space Drone - concept (1).jpg M3-A Multifunction Space Drone Ship drone. N/A TBA
File:M34 Restraint System - showcase.png M34 Restraint System Handcuffs. N/A TBA
Placeholderv2.png M9A Cannon Size 7 ship laser cannon. N/A TBA
File:Multi-tool Salvage Attachment - greybox (4).png Multi-tool Salvage Attachment Designing and creating the multi-tool salvage attachment. Includes asset creation, animation, and balancing. Development ended/paused. Alpha 3.18.0[6]
File:Nemo Drone - concept (1).png NEMO Drone Mine retrieval and disarm drone for the Nautilus. N/A TBA
Placeholderv2.png Nightfall Repeater Ship gun - ballistic repeater. N/A TBA
File:Novia in engine render (1).jpg Novia Crossbow All back-end tech required for making the Uniflex Crossbow functional upon its forthcoming release. Development ended/paused. TBA
File:P8-AR Ballistic Rifle - AtV Weapons The Game's Arsenal (5).png P8-AR Ballistic Rifle TBA N/A. PReviously available in PTU ALpha 3.15.0 for short duration. TBA
File:Parallax Electron Rifle in engine render.jpg Parallax Electron Rifle Designing and creating the Verified Offworld Laser Technologies Parallax energy assault rifle Includes asset creation, animation, and balancing. Development ended/paused. TBA
Placeholderv2.png Proximity Mine Implementing proximity mines into the game, which are explosives that have a defined area trigger zone. When someone or something enters that zone, the trigger is tripped and the mine explodes. In development. TBA
Placeholderv2.png Quartz SMG Designing and creating the Verified Offworld Laser Technologies Quartz SMG. Includes asset creation, animation, and balancing. Development ended/paused. TBA
Placeholderv2.png Shade Repeater Ship gun - ballistic repeater. N/A TBA
File:Stor*All Big Box Cargo Pod (A).jpg Stor*All Big Box Cargo Pod (A) Ship storage container. N/A TBA
Placeholderv2.png Stor*All Mini Cargo Pod Ship storage container. N/A TBA
File:Preacher Armaments Taser Pistol concept ISC 58 (1).png Taser Pistol N/A Unknown. Render shown shown during Inside Star Citizen: Sweet Child of Mine - Fall 2020. TBA
Placeholderv2.png Wakame Laser Beam Ship gun - laser beam. N/A TBA

External links

References

  1. 1.0 1.1 1.2 Roadmap Roundup - October 23rd, 2020. Comm-Link
  2. 2.0 2.1
  3. 3.0 3.1 Roadmap Roundup2021-08-01 }020. Comm-Link
  4. Roadmap Roundup - January 27th, 2021. Comm-Link
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Roadmap2021-12-01ber 3, 2021. Transmission - Comm-Link
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Roadmap Roundup - May 19th, 2021. Comm-Link
  7. 7.0 7.1 7.2 7.3 7.4 Roadmap Roundup - September 8th, 2021. Spectrum Dispatch - Comm-Link
  8. Template:RefWebsite
  9. Looking for Questions - USPU Features Team. Spectrum
  10. 10.0 10.1 10.2 Roadmap Roundup - July 14th, 2021. Comm-Link
  11. Roadmap Roundup - February 24th, 2021. Comm-Link
  12. Inside Star Citizen: Logo To Go - Winter 2021
  13. Roadmap Roundup - September 22nd, 2021. Spectrum Dispatch - Comm-Link
  14. Star Citizen Monthly Report: August 2021. Comm-Link
  15. Roadmap Roundup - February 10, 2021. Comm-Link

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