This page or section contain spoilers for Star Citizen or Squadron 42.
This page or section may contain major plot details about Squadron 42 and Star Citizen storyline.
This article lists game features that have been mentioned or announced by CIG or its staff and are expected to be part of future game update for Star Citizen or for Squadron 42. Features on this article are subject to change and are not guaranteed to be included.
For past updates, see Patch notes.
AI
Armor and Clothing
| Image | Item | Description | Status | Release (anticipated) |
|---|---|---|---|---|
| Frontier Clothing | Frontier-style clothing for players and NPCs to be used in outposts on Pyro. | In development. | TBA | |
| Titan exosuit | Powered exoskeleton for combat purposes. | N/A | TBA | |
| UEE Environment Coat | Item was sold for a limited time during development. | N/A | TBA |
Characters
| Image | Item | Description | Status | Release (anticipated) |
|---|---|---|---|---|
| Boreal Stalker | Boreal stalker is a apex predator on microTech, it stalks its tundras searching for prey. It was created by microTech genetic engineers. | Development ended/paused. | TBA | |
| Devin Bautista | Mission giver in Orison. | Concept[1] | Alpha 4.2.0[2] | |
| Eddie Parr | Mission giver in New Babbage. | Concept. | TBA | |
| Lisa Gibbs | Mission giver in Orison. | Concept[1] | Alpha 4.2.0[2] | |
| Luca Brunt | Mission giver in GrimHEX | Unknown. | TBA | |
| Shoone (ma’xy.un) | N/A | Concept | TBA | |
| Tokyai (ma’tok.yāi) | N/A | Concept | TBA | |
| Pyro Crab | N/A | Concept | TBA | |
| Quasi Grazer | Seed animal also known as "Space Cow", native to Quasi. | Concept | TBA | |
| Recco Battaglia | Mission giver in Levski. | Temporarily removed with Alpha 3.0.0 until planet the Nyx system is implmented. | TBA | |
| Stormwal | The Space Whale is a creature from the gaseous planet Crusader. The Space Whale serves as a mascot for the planet and is depicted frequently in scenery around the planet and landing zone. | Development ended/paused. | TBA | |
| Tessa Bannister | Mission giver in Stanton system. | Unknown | TBA | |
| Yengi cat (ngii / yao’yao) | N/A | Concept | TBA |
Core Tech
| Image | Item | Description | Status | Release (anticipated) |
|---|---|---|---|---|
| Dynamic Door Alignment - Vehicles | When implemented, doors and elevators across all ships will dynamically adjust to the terrain below them (within a specified range). | In development. | TBA, to be rescheduled.[3] | |
| Origin M50 Engine Swap | Update to allow players to swap the bespoke engine of the Origin M50 for other compatible components. | Rescheduled to begin in February 2022. | TBA.[3] | |
| Retaliator Room OC Swapping (previously: Vehicle Module Swapping) | System support enabling players to swap vehicle rooms and modules via VMA (and allows designers to specify vehicle setup at run time in SQ42). | Development ended/paused.[4] | TBA |
Gameplay
| Image | Item | Description | Status | Release (anticipated) |
|---|---|---|---|---|
| File:Actor Feature - EVA T2.jpg | Actor Feature - EVA T2 | Further improves the EVA experience following the transition to IFCS. Introduces limited EVA fuel and encourages the use of zero-G push/pull and the Multi-Tool’s tractor beam. | In development. | Alpha 3.18.0[5] |
| File:Actor Feature - Ladders T1.jpg | Actor Feature - Ladders T1 | Improves freedom and control while traversing ladders. Specifically, players will be able to aim and shoot weapons, use gadgets, heal, and complete other one-handed actions. They will also be able to dodge to the side to avoid gunfire or falling debris. | Unknown, not in active production. | TBA[6] |
| File:Actor Feature - Lockers & Inventory.jpg | Actor Feature - Lockers & Inventory | Lockers T1 introduces a consistent way to store clothes, armor, and items in a physicalized state. Also includes a more robust and tactile method of storing items on shelves and attachment surfaces. This builds on the Personal Inventory, expanding the inventory UI to include lockers. | Props Team completed, scheduled for Actor Feature Team to begin in April 2022. | TBA |
| File:Actor Tech - Physicalized Weapon Handling.jpg | Actor Tech - Physicalized Weapon Handling | Introduces character animations while interacting with and customizing FPS weapons. The aim is to add a tactile look and feel to weapon handling, supporting the wider goal of high-fidelity character interactions with all relevant objects in-game. | In development. | TBA, to be rescheduled.[3] |
| File:Cutting T0.png | Cutting T2 | All back end tech tasks related to updating the cutting feature for the multi-tool that will be used in future location and mission updates. The continued development of the existing Multi-Tool technology will allow players to cut through specific objects. This will primarily include the ability to free-form cut on specific surfaces. | Development begin scheduled for August 2022.[5] | TBA |
| File:NotSignedOff Death-Animations.jpg | Death Animation Improvements | Combining updated ragdoll properties with the animation system to make the death reactions of players and NPCs more realistic. This will be achieved by blending death animations with physical ragdoll simulation. | Previously scheduled for Alpha 3.12.0, currently removed.[7] | TBA |
| Docking - Ship to ship | All tasks related to the feature that allow smaller ships to dock in larger ships while in space. | Audio department finished, waiting for Vehicle Feature Team. | TBA | |
| File:Fire Extinguisher - Tech.jpg | Fire Extinguisher - Tech | All back-end tech tasks required to implement functioning fire extinguishers in-game. This feature will work alongside the fire hazard system. | Unknown. Temporarily removed.[4] | TBA |
| File:FPS Radar & Scanning.png | FPS Radar / Scanning | Includes an improved signature system that supports much greater distances and the dampening of signatures by environmental interference and larger entities. This feature will be available to players in ships, in ground vehicles, and on foot. | In development. | Alpha 3.18.0[5] |
| File:Hacking - Tech.jpg | Hacking T0 (previously: Hacking - Tech) | All back-end tech tasks related to creating the first pass of the hacking feature that will be used in future location and mission updates. When implemented in-game this feature will be used to access systems and areas that have been previously closed to the player. The hacking process will be represented via a minigame that is displayed on the player's HUD visor. | In development. | Alpha 3.18.0 |
| File:Hangar Manager App.jpg | Hangar Manager App | Creating a mobiGlas app that emulates the functionality of ASOP terminals, allowing players to spawn ships, claim insurance and access the array of landing services to maintain their ships. | Development ended/paused. | Alpha 3.17.0 |
| Life Support | Implementing the first iteration of onboard life support systems in ships, which entails a ship component that generates air when turned on, and management of said life support component within the vehicle loadout manager. | To be handed over to Gameplay Feature Team in January 2022. | TBA | |
| Long Distance Probing | This feature will allow players to launch quantum-traveling probes that can detect signatures at extreme ranges far beyond the reach of ship scanners. The signatures can ultimately be used to identify point-of-interest and plan quantum travel. | Development to begin in February 2022. | TBA | |
| MFD rework | We will both rebuild ship MFDs with our new Building Blocks UI technology, as well as completely redesign them in an effort to make them more customizable, better matched to ship aesthetics, and better at serving ship gameplay. | In development. | TBA | |
| File:NPC Taxi Mission T0.png | NPC Taxi Mission T0 | NPCs will request transport between rest stops in this mission type, with the rewards determined by the speed, safety and comfort in which the player delivers the NPC to their destination. | In development. | Alpha 3.17.0 |
| File:Persistent Hangars.png | Persistent Hangars | Players will have the ability to have their own Persistent Hangars. This will bring changes to the Cargo gameplay loop by allowing players to buy cargo and send it to their hangars, then maximize their cargo storage space by allowing them to pack the goods themselves. Note: Player owned hangars included in pledges is a seperate feature.[8] |
In development.[9] | Alpha 3.17.0 |
| File:Player Interaction Experience.jpg | Player Interaction Experience | The Player Interaction Experience (PIE) is a holistic array of complimentary features and systems, all related directly to the player. Player status, item status, environment status, as well as interactions with both the game world and the objects within it, are covered under these systems. | In development. | Alpha 3.17.0[4] |
| File:Player Slide.jpg | Player Slide | This feature will introduce a new traversal method for players, allowing them to traverse short distances by sliding along the floor. This will add a new element to combat situations. | To be rescheduled.[10] | TBA.[3] |
| File:Pirate Gladius - Action.jpg | Pirate Swarm / Vanduul Swarm Improvements | A detailed rebalance of the waves in Arena Commander’s Pirate Swarm and Vanduul swarm modes, aiming for a more engaging player experience in these modes. | In development | Alpha 3.18.0[5] |
| Prone | All tasks relating to improving prone (lying down) movement by the player and NPCs. | To be rescheduled. | TBA.[3] | |
| File:Salvage T0 - Tech.jpg | Salvage T0 | This feature included as all backend tech tasks required for the initial implementation of salvage gameplay and missions. | In development. | Alpha 3.18.0 |
| File:0-Ship-AI-Hazard-Awareness.jpg | Ship AI: Hazard Awareness and Avoidance | Improving the AI Avoidance system to identify hazardous entities such as heavily guarded zones, etc. and steer clear of peril accordingly. | Previously scheduled for Alpha 3.12.0, currently removed.[7] | TBA |
| Ship CPU | Designing and implementing computer blades for ships. Includes various blades that can be used to modify or improve certain aspects of a ship's functionality, such as unlocking more complex targeting abilities. | In development. | TBA | |
| Space Mines | In space, players in certain ships will gain the ability to release different types of space mines in a coordinated fashion, in an attempt to trap, damage and capture enemies, or set up defensive perimeters. | Development begin scheduled to begin in April 2022. | TBA | |
| File:Weapon Charge Drain T0 - Tech.jpg | Charge/Drain T0 (previously: Weapon Charge/Drain T0 - Tech) | All back-end tech tasks related to creating the first pass of the charge/drain feature that will be used in future location and mission updates. | To be handed over in July 2022 to Weapon Feature Team. | TBA |
| File:Weapons - Magazine Stripping Refilling.jpg | Mag Stripping/Refill (previously: Weapons - Magazine Stripping Refilling) | This will allow players to strip found weapons of their ammunition. They can then remove each bullet and refill their own magazines manually or via a bullet reloader. This is only compatible with ballistic ammunition. | To be handed over in August 2022 to Weapon Feature Team. | TBA |
| File:Weapon Misfire & Wear.jpg | Weapon Misfire & Wear | Adding the potential for certain weapons to misfire or malfunction depending on various factors. | In development. | TBA |
| File:Zero-G Push & Pull.jpg | Zero-G Push & Pull | Adding the ability for the player to traverse surfaces in zero-g by pushing and pulling with their hands. This will come into play when the player is wearing an EVA suit without thrusters, or if thrusters are turned off. | In development. | Alpha 3.18.0[5] |
Locations and Planets
| Image | Item | Description | Status | Release (anticipated) |
|---|---|---|---|---|
| Aaron Halo | TBA | N/A | TBA | |
| Lorville Cityscape | Rework of the Lorville skyline and buildings. | In production. | Alpha 3.19.0 | |
| Nyx system (Incl. Nyx I, Nyx II, Nyx III) |
Completing the initial foundational work needed to implement the Nyx System into the game. | In development. | TBA | |
| File:Outpost Homestead – Independent & Outlaw - interior (1).jpg | Outpost Homestead – Independent & Outlaw (Previously: Small Home - Outpost - Colonialism[4]) | A small home for AI to live and shelter. They consist of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time. | In development.[9][11] | TBA (previously scheduled for Alpha 3.17.0[12]) |
| Pyro system (Incl. Pyro I, Pyro II, Pyro III, Pyro IV, Pyro V, Pyro VI, Akiro Cluster, Ruin Station) |
Completing the initial foundational work needed to implement the Pyro System into the game. | In development. | 2022 |
Ships
| Image | Item | Description | Status | Release (anticipated) |
|---|---|---|---|---|
| Apollo Medivac | Medium size medical ship made by RSI. | Concept, not in active production. | TBA | |
| Apollo Triage | Medium size medical ship made by RSI. | Concept, not in active production. | TBA | |
| Bengal | The Bengal is a fleet carrier spacecraft developed by RSI for the United Empire of Earth Navy. | Unknown Status, not in active production. Flyable by NPCs. | TBA | |
| Crucible | Large heavy repair ship made by Anvil Aerospace. | Planned to receive a partial re-concept. | TBA | |
| Endeavor, Endeavor Discovery, Endeavor Hope, Endeavor Olympic | Capital size science ship made by MISC. | Concept, not in active production. | TBA | |
| F7A Hornet | small one person medium fighter made by Anvil. | Unknown Status. Flyable by NPCs. | TBA | |
| F8A Lightning, F8C Lightning, F8C Lightning Executive-Edition | Small one person heavy fighter made by Anvil. | Unknown Status. Flyable by NPCs. | TBA, after the release of Squadron 42 | |
| Genesis Starliner | Large passenger transport ship made by Crusader Industries. | Scheduled for the Vehicle Concept Art team starting June 2022, to create a updated concept that is in line with the current metrics. | TBA | |
| Hull B | Medium size heavy cargo ship from the Hull series. | Unknown Status. Further production to be rescheduled.[9] | TBA | |
| Hull C | Large heavy cargo ship from the Hull series. | Exterior: N/A; Interior: Final Art[13] | Alpha 3.18.0 | |
| Hull D | Capital size heavy cargo ship from the Hull series. | Production of concept art scheduled to begin in February 2022. | TBA | |
| Hull E | Capital size heavy freight ship. | Production of concept art scheduled to begin in April 2022. | TBA | |
| Idris-K (Idris upgrade kit) | Capital size frigatte by Aegis Dynamics. | Unknown Status, not in active production. | TBA, after the release of Squadron 42 | |
| Idris-M | Crafted by Aegis Dynamics, the Idris is the standard frigate used by the United Empire of Earth Navy (UEEN). | Unknown Status, in production for Squadron 42. Flyable by NPCs. | TBA, after the release of Squadron 42 | |
| Idris-P | Capital size frigatte by Aegis Dynamics. | Unknown Status, not in active production. | TBA, after the release of Squadron 42 | |
| Javelin | Aegis Javelin Destroyer. | Unknown Status, currently not in active production. Flyable by NPCs. | TBA, after the release of Squadron 42 | |
| Kraken | N/A | Concept Status, not in active production. | TBA | |
| Kraken Privateer | N/A | Concept Status, not in active production. | TBA | |
| Liberator | Building, implementing, and balancing Anvil's long range carrier, the Liberator, as a game-ready vehicle. | Work has been done by Vehicle Concept Art and Narrative teams. No further work scheduled. | TBA | |
| Merchantman | Building, balancing, and implementing the Merchantman, the Banu-made trading vessel, into the game. | Interior & Exterior: Whitebox, further development paused. | TBA | |
| Nautilus, Nautilus Solstice Edition | N/A | Concept Status, not in active production. | TBA | |
| Odyssey | Building, implementing, and balancing MISC's exploration vessel, the Odyssey, as a game-ready vehicle. | Being worked on by Conceptr Art Team. No further work scheduled. | TBA | |
| Orion | Scheduled for the Vehicle Concept Art team starting April 2022, to create a updated concept that is in line with the current metrics. | Pre-concept. | TBA | |
| Pegasus | N/A | Unknown Status, not in active production. | TBA | |
| Perseus | N/A | Concept Status, not in active production. | TBA | |
| Pioneer | N/A | Concept Status, not in active production. | TBA | |
| Polaris | N/A | Concept Status, not in active production. | TBA | |
| Railen | Building, implementing, and balancing Gatac's cargo hauler, the Railen, as a flight-ready vehicle. | Concept art complete, no further production scheduled. | TBA | |
| Retaliator Base | N/A | Unknown Status, module rooms in active production. | TBA | |
| Scorpius Antares | Building, implementing, and balancing RSI's EMP and quantum jammer-equipped fighter, the Scorpius Antares, as a game-ready vehicle. | In development. Whitebox Phase. | Alpha 3.18.01[14] | |
| San'tok.yāi | Building, balancing, and implementing Aopoa's medium fighter, the San'tok.yāi, into the game. | Greybox. | TBA | |
| A1_Spirit, C1_Spirit, E1_Spirit | Building, balancing, and implementing Crusader Industries' small multi-crew ship, the Spirit, into the game. | Greybox. | TBA | |
| SRV | Building, implementing, and balancing Argo's tugboat, the SRV, as a game-ready vehicle. | Go/no-go meeting in march. | TBA | |
| Vulcan | N/A | Concept Status, not in active production. | TBA | |
| File:Shield Systems Tech Replacement.jpg | Ship Shield-Emitters | Converting ship shield-emitters into physical objects that can be targeted and destroyed, giving players the ability to permanently disable enemy shields. | Waiting. Vehicle Content Team finished, to be handed over to Vehicle Feature Team in February 2022. | TBA, to be rescheduled.[3] |
| Unannounced ship | N/A | Passed LOD0 review, now final-art.[15] | TBA | |
| Unannounced variant | N/A | Passed greybox review, now LOD0 phase.[15] | TBA | |
| Unannounced vehicle | N/A | Greybox[15] | TBA |
Vehicles
| Image | Item | Description | Status | Release (anticipated) |
|---|---|---|---|---|
| Cydnus | Manned quadruped mining vehicle. | N/A | TBA | |
| Lynx Rover | Building, implementing, and balancing RSI's planetary rover, the Lynx, as a game-ready vehicle. | In production. | TBA | |
| G12, G12a, G12r | N/A | Concept Status, not in active production. | TBA | |
| Ranger CV, Ranger RC, Ranger TR | N/A | Concept Status, not in active production. | TBA | |
| X1, X1 Force, X1 Velocity | N/A | In production. | TBA |
Weapons and Items
| Image | Item | Description | Status | Release (anticipated) |
|---|---|---|---|---|
| AMX-1 Repair Droid | Ship drone. | N/A | TBA | |
| Arame Laser Beam | Ship gun - laser beam. | N/A | TBA | |
| File:Door Breach Charge - Greybox (6).png | Door Breach Charge | TBA | Unknown, previously shown on video. | TBA |
| Eventide Repeater | Size 5 vehicle ballistic repeater. | N/A | TBA | |
| Exodus Laser Beam | Size 10 vehicle laser beam. | N/A | TBA | |
| FACTION-9 Baton | FPS non-lethal weapon. | N/A | TBA | |
| Fresnel SMG | Designing and creating the Verified Offworld Laser Technologies Fresnel SMG. Includes asset creation, animation, and balancing. | Unknown Status, currently not in active production. Mentioned in Roadmap Roundup February 2021.[16] | TBA | |
| File:Fire Extinguisher - Tech.jpg | Fire Extinguisher | Designing and creating the fire extinguisher. Includes asset creation, animation, and balancing. | In development. | TBA |
| Industrial Cutting Tool | Designing and creating the new stand-alone dedicated cutting tool Includes asset creation, animation, and balancing. | Development ended/paused. | TBA | |
| Industrial Salvage Tool | Designing and creating a stand-alone salvage tool. Includes asset creation, animation, and balancing. | In production. | TBA | |
| Industrial Tractor Beam | Designing and creating the dedicated tractor beam tool. This includes asset creation, animation, and balancing. | Development ended/paused. | TBA | |
| Kombu Laser Beam | Size 5 vehicle laser beam. | N/A | TBA | |
| M3-A Multifunction Space Drone | Ship drone. | N/A | TBA | |
| File:M34 Restraint System screenshot - 01.png | M34 Restraint System | Handcuffs. | N/A | TBA |
| M9A Cannon | Size 7 vehicle laser cannon. | N/A | TBA | |
| File:Cambio-Lite SRT Attachment screenshot - 01.png | Cambio-Lite SRT Attachment | Designing and creating the multi-tool salvage attachment. Includes asset creation, animation, and balancing. | Development ended/paused. | Alpha 3.18.0[4] |
| NEMO Drone | Mine retrieval and disarm drone for the Nautilus. | N/A | TBA | |
| Nightfall Repeater | Size 6 vehicle ballistic repeater. | N/A | TBA | |
| Novia Crossbow | All back-end tech required for making the Uniflex Crossbow functional upon its forthcoming release. | Development ended/paused. | TBA | |
| P8-AR Ballistic Rifle | TBA | N/A. PReviously available in PTU ALpha 3.15.0 for short duration. | TBA | |
| Parallax Electron Rifle | Designing and creating the Verified Offworld Laser Technologies Parallax energy assault rifle Includes asset creation, animation, and balancing. | Development ended/paused. | TBA | |
| Quartz SMG | Designing and creating the Verified Offworld Laser Technologies Quartz SMG. Includes asset creation, animation, and balancing. | Development ended/paused. | TBA | |
| Shade Repeater | Size 4 vehicle ballistic repeater. | N/A | TBA | |
| Stor*All Big Box Model A | Storage container for Aurora CL. | N/A | TBA | |
| Stor*All Mini Cargo Pod | Storage container for Aurora type ships. | N/A | TBA | |
| Taser Pistol | FPS non-lethal stun pistol. | Unknown. Render shown shown during Inside Star Citizen: Sweet Child of Mine - Fall 2020. | TBA | |
| Wakame Laser Beam | Size 6 vehicle laser beam. | N/A | TBA |
External links
References
- ↑ 1.0 1.1 Inside Star Citizen: Personal Systems | Winter 2020
- ↑ 2.0 2.1 Roadmap Roundup - April 17th, 2020. Comm-Link. Retrieved 2023-03-02
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Roadmap Roundup 11/03/2021 - 1:00 PM. Comm-Link. Retrieved 2023-03-02
- ↑ 4.0 4.1 4.2 4.3 4.4 Roadmap Roundup - May 19th, 2021. Comm-Link. Retrieved 2023-03-02
- ↑ 5.0 5.1 5.2 5.3 5.4 Roadmap Roundup - September 8th, 2021. Comm-Link. Retrieved 2023-03-02
- ↑ Roadmap Roundup - June 2nd, 2021. Comm-Link. Retrieved 2023-03-02
- ↑ 7.0 7.1 Roadmap Roundup - October 23rd, 2020. Comm-Link. Retrieved 2023-03-02
- ↑ Looking for Questions - USPU Features Team. Spectrum. Retrieved 2023-03-02
- ↑ 9.0 9.1 9.2 Roadmap Roundup - July 14th, 2021. Comm-Link. Retrieved 2023-03-02
- ↑ Roadmap Roundup - February 24th, 2021. Comm-Link. Retrieved 2023-03-02
- ↑ Inside Star Citizen: Logo To Go | Winter 20211
- ↑ Roadmap Roundup - September 22nd, 2021. Comm-Link. Retrieved 2023-03-02
- ↑ Inside Star Citizen: A Space Odyssey - Fall 2021 (5:25)
- ↑ Scorpius Antares offical reveal
- ↑ 15.0 15.1 15.2 PU Monthly Report January 2023. Comm-Link. Retrieved 2023-03-02
- ↑ Roadmap Roundup - February 10, 2021. Comm-Link. Retrieved 2023-03-02



































































