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Turbulent

Development studio
Turbulent logo

Turbulent was founded in 2002 as a communication agency, before becoming a technical services agency, then web development which is how it became engaged with Star Citizen, and then it became a game development company.[1] It describes itself as a professional services agency and a team embedded in daily operations, including being the Star Citizen web team. It was acquired by Cloud Imperium Games in 2020.[2]

Star Citizen

Turbulent was initially referred to CIG by Behaviour Interactive to help work out website issues when the site was overwhelmed when the crowdfunding started.[3] They have been working with CIG since November 2012.[4][5]

Turbulent works with Cloud Imperium Games to develop web platforms such as Spectrum, the Starmap, Issue Council, the website, and the launcher as well as the Concierge program, telemetry system, community Hub, Galactapedia and Roadmap, while being part of the CIG efforts on cloud services, Persistent Entity Streaming, and Server Meshing.[6][7][8][9]

Just before COVID, CIG asked Turbulent is they would be interested in creating Star Citizen content, especially planets and star systems, leading to the creation of a dedicated unit within Turbulent, which worked among others on places such as the Hospitals and the derelicts. They have also been tasked with the creation of characters, which lead to a further expansion of the team.[10][1]

Mutual investment

On 2019-12-03, CIG went through a mutual investment with Turbulent. Cloud Imperium UK Ltd. purchased 22,250 shares of Turbulent (25%) directly from their co-founders Marc Beaudet and Benoit Beausejour, and acquired two seats on the Turbulent board. Meanwhile, Turbulent founders Marc Beaudet and Benoit Beauséjourv each acquired 1,170 shares (2,340 combined) in Cloud Imperium UK Ltd.[11]

On 2020-11-24, Turbulent announced that the company will open a Montreal game studio focusing on building star systems for Star Citizen, directed by CTO and co-founde Benoit Beausejour and industry veterans such as producer Guillaume Voghel, art director Pierre-Luc Boulais, and lead game designer Louis Rousseau.[12] As of 2020-04-05, Turbulent had 42 people and growing working on Star Citizen.[13]

Acquisition

Cloud Imperium Games acquired Turbulent on 2023-07-02[2][9]. The CIG merger with Turbulent brought the total headcount to 1110 at the time.[9]

Notable members

External Links

Trivia

  • During the pandemic between 2019 and 2022, Turbulent revenue tripled its revenue, from $7 million to more than $20 million.[14]

References

  1. 1.0 1.1 Star Citizen : entrevue avec Marc Beaudet, président de Turbulent, rdsca, youtube, 15 July 2022
  2. 2.0 2.1 Turbulent rejoint Cloud Imperium Games, Benoit et Marc, Medium.com, 2023-07-13
  3. Star Citizen Live: Meet the Devs - Publishing and Corporate Technology, Star Citizen, YouTube, 9 February 2024
  4. "We started this i think it was end of novenber 2012", Benoît Beauséjour, Star Citizen Live: Gettin' Turbulent, Mar 10, 2023
  5. Turbulent - Case Studies: Star Citizen
  6. [Replay] Un développeur Star Citizen sur la chaîne ! #1 Interview in French with a Turbulent technical artist
  7. David Ladyman, "The Starmap Team". Jump Point. Vol. 03 no. 12. pp.52–65.
  8. David Ladyman, "Website Revamp: Turbulent". Jump Point. Vol. 03 no. 06. pp.32–40.
  9. 9.0 9.1 9.2 Turbulent Joins Cloud Imperium Games. Transmission - Comm-Link. Retrieved 2023-07-13
  10. Turbulent Jeux Vidéo, turbulent.ca
  11. Cloud Imperium & Turbulent Extend Their Long-Running Partnership Through Mutual Investment
  12. Turbulent creates new game development studio in montreal to make worlds for Star Citizen ​​​​​​
  13. How many staff work at the Montreal Studio? Sandi Roberts Twitter
  14. Turbulent tripled its revenue during the pandemic, lebetatesteur.ca, June 23, 2022
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