Brian Canary is Senior Lead Game Designer at Cloud Imperium Games.[1]
Work at CIG
He joined CIG in September 2024 as Senior Principal AI Designer before becoming Senior Lead AI Designer and Senior Lead Game Designer.[2]
Other Works
He Lead Tester at Sony Interactive Studios America in 1994, then became Designer / Associate Producer there, working on EverQuest. In 2000 he co-founded eMusement, working on the MMO Heroes and Villains. In 2002 he became Lead Designer / Associate Producer at Lucky Chicken Games where he Directed design and production on Aquaman: Battle for Atlantis, Robotech, Tonka: Rescue Patrol and Underworld: The Eternal War. In 2005 he became Content Developer at EA Mythic where he worked on Dark Age of Camelot: Darkness Rising and Warhammer: Age of Reckoning. In 2006 he joined Cryptic Studios as Game Designer, working on Marvel Universe Online and Champions Online. In 2008 he became Senior Designer at Trion World Network working on Rift: Planes of Telara. In 2009 he was Game Designer at Sparkplay Media working on Earth Eternal before joining Storm8 the same year working on Iphone games. In 2010 he went to Moblyng as Lead Game Designer and in 2011 he went to Bigpoint Inc as Lead Designer working on Battlestar Galactica Online. In 2012 he joined Disney Interactive Media Group as Senior Designer working on Nemo’s Reef, Toy Story Smash, Monsters U, and Tiny Death Star. He then joined Kabam in 2014 as Senior Game Designer working on the Star Wars: Uprising mobile game. In 2018 He joined Splash Damage working as Lead Games Designer on Star Wars: Hunters and several unannounced and unreleased projects before joining CIG.[2]
References
- ↑ Inside Star Citizen: Align and Mine, Star Citizen, Youtube, 27 march 2025
- ↑ Jump up to: 2.0 2.1 Brian Canary, linkedin